#2.0 Speculation and building

1 messages · Page 1 of 1 (latest)

ebon girder
hardy vale
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can’t seem to see the tree
damage seems low, sustain seems low, health sustain is alright but health itself is low

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yes there’s trift
got no idea

mortal oriole
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thread revive

summer hearth
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Can someone recommend me a build to use with quetz for 2.0, preferably one that works with arcanist and rift

weak estuary
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Anaerobic like

hardy vale
hollow coral
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is this usable

hardy vale
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alright so

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damage is about as good as wfa before this point(not great)

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defense is very usable
mana sustain is not holdable but usable for a “good amount of time” (20 seconds?)

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I don’t know how to build warrior I keep getting too high hp and no damage

hollow coral
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i'm just relying on manachism for some amount of mana sustain here

hardy vale
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it works but getting stuff off of you is an issue

hollow coral
hardy vale
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I would say overworld alright but LI/raids? most likely not so much

hollow coral
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ok but what does getting stuff off of me mean

hardy vale
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lot of mobs attacking you at once
too much hp to kill them fast enough

hollow coral
hardy vale
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20s cooldown with shield bash

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that’s all

hollow coral
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what about brink/hpr/pots

drowsy hazel
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Why do you play paladin when you have trickster instead saltroll

hollow coral
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if you can give me a decent build with trickster i'll use it

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also

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is this usable

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(keep in mind some passive boosts will be active a lot of the time)

drowsy hazel
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  • reduces vanish cooldown too
hollow coral
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10-15 seconds would be fine if you could do anything without your clones as trickster

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however, you can't

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also, i told you, if you gave me a decent build for trickster i'd use it

drowsy hazel
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Hmmm trickster nulli? I'm not really sure

hardy vale
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ehp is 28k now

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summoner, somehow it sustains on beta

weak estuary
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It sustains because triple regen

hardy vale
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mana regen

weak estuary
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Oh

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Why do you need mana regen on a melee build

hardy vale
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well it sustains infinitely anyway
not sure if increasing spell damage will increase damage
since pz isn’t the best at that

drowsy hazel
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PZ has insane cost reduction

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So like, if you add just a bit spell damage you'd have pretty decent hybrid build

hardy vale
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think this build is pretty good now actually

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the effigys were bugged to only have one so now that it's fixed very cool

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also, still the three totems aura not being able to hit the same mob

weak estuary
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It kinda ruins the point of it

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Actually, they could keep it like that but have no damage penalty

drowsy hazel
weak estuary
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Idk

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It's not intentional though

drowsy hazel
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The totem not damaging? Yeah, probably

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There had to be a reason why extra totems decrease aura damage

weak estuary
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Oops, wrong tree

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Nope, right tree

hardy vale
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oh yes you can heal triple with regeneration

weak estuary
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You always could

hardy vale
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this was a month ago

restive girder
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why am I in this thread

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💀

red flint
steady moth
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Just made a thread where we can discuss which archetypes will fit what builds and stuff

fallow beacon
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shaman has that one thing where you get like, +60% melee damage at point blank range

mortal oriole
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average thread maker

ebon girder
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do not

left mountain
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regular attack mage with pyrokinesis(big boom regular attack) and ophanim

ebon girder
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@sand rock

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get added

mortal oriole
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they already were in here

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typing

ebon girder
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no

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lol he left

gloomy pewter
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Hello builders

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I totally do not have knowledge of 2.0 from playtesting

ebon girder
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Hello builders
I totally do not have knowledge of 2.0 from playtesting

mortal oriole
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Hello builders
I totally do not have knowledge of 2.0 from playtesting

ebon girder
mortal oriole
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when im agreeing with them

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it turns something toxic into a funny joke

steady moth
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Hello builders
I totally do not have knowledge of 2.0 from playtesting

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Uh i think with the int changes complete spellspam will be dead

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Almost everything will be hybrid

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Cuz int is kinda garbage

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For sharpshooter i feel like a fun build would be a hybrid of twains arc to build focus and then crescepcular ray once u have 5

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Maybe a complete sniper build with twains arc would be cool

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Arrow bomb wouldnt be used too much iirc

bronze cargo
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acheivement unlock: snoipin'

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damage a mob with a jar of piss before one-shotting it at over 200 blocks away with a bomb arrow

steady moth
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Lmao

mortal oriole
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i watched vod in a more complete version

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now im even more of a chad shadestepper enjoyer

stray burrow
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Time to Lightbender WF Lament Monster

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What's the best build for gert gun?

fair oasis
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apparently I missed exactly one (1) ability in the stream summary thread

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Got all the other ones that flashed for fractions of a sec though

stray burrow
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ooo

fair oasis
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What I'll be using is probably homing if I can fit that with sharpshooter and hm

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single shot ofc

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since zeer revealed multi is a mess w focus

stray burrow
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Is crepuscular ray spell damage?

fair oasis
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was that the arrow storm thing

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If so then absolutely

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No way it isn't

stray burrow
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The arrow storm ult

fair oasis
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yeah

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Look at the thread I made

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Has screenies of everything

stray burrow
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Caps at 70% reduction

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Also I can finally ice snake in raids

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ETA when it no longer nullifies every sixth attack
(dies)

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Btw The twain bow seems to synergise with HM perfectly

gloomy pewter
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Yeah

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And on the other hand, boltslinger's triple homing shots for tstack archer 🤔

stray burrow
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You're right, I'm using centipede

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I'll be fine

fair oasis
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anyway dropping this here since it's a classic

gloomy pewter
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Fun

stray burrow
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13 stack grim

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Like the good ol' days

mortal oriole
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like 7 or 3 stx unided grimtrap

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👍

stray burrow
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uIDed is always more expensive than the mythic will ever be valued at

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Also can't believe the cheapest nirv is only 4 stacks, what a steal!

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(why did the prices crawl back up anyway?)

gloomy pewter
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2.0 hype probably

stray burrow
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So the mythic market is still absolutely dead and yet prices went up out of hype?

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(I hope laments drop to 1.5 again)

gloomy pewter
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Prices are controlled by the players, not robots

mortal oriole
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prices are controlled by the players, which act like robots

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i have a photo from carrut somewhere

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i forgot which one it was tho

stray burrow
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Which archetype would be best for braker?
Also looking for braker build
Both spell and melee

mortal oriole
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one of these maybe?

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no

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well heres this troll moment

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could not find the ss i was looking for

steady moth
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Im excited to try melee with homing arrows to get 2 focus and then snipe with with twains arc

mortal oriole
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level 75 build

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warrier

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i have no idea what battery is

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never heard of or seen it before

hardy vale
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heheheha

mortal oriole
mortal oriole
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thoughts on violent vortex?

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If you deal more damage than 2x of your
Max health in a single hit, deal 20% of the
damage to other nearby enemies

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low hp high damage build maybe

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shadestepper archetype

mortal oriole
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compared to other things

gloomy pewter
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Wind prison is a powder special that lets you get really strong single hits

urban temple
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its a 600% air damage boost for 1 attack

mortal oriole
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i was thinking more the stunning of mobs part

mortal oriole
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what

fair oasis
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wind prison if you have any poison gear saltroll

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heavy melee moment fr

mortal oriole
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hmm yes

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i love how fair and balanced applying poison to a dozen enemies in one hit is

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laughs in ||shaman rn||

urban temple
mortal oriole
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||and mage and a few other classes like warrior or assassin and archer||

drowsy hazel
gloomy pewter
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Well you would need heavy spell

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Since heavy melee is mostly neutral damage anyway, which won’t get boosted by wind prison

stray burrow
gloomy pewter
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I speculate ritualist will still be as underwhelming as when I tested it

drowsy hazel
urban temple
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anthracite doesnt even have powder slots

drowsy hazel
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oh

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right

ebon girder
drowsy hazel
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🤦‍♂️

mortal oriole
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fr tho

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they didnt say it wasnt

drowsy hazel
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what

ebon girder
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  1. Not pure air weapon
mortal oriole
mortal oriole
ebon girder
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go on sithvsjedi

drowsy hazel
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  1. was about anthracite ballista
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  1. was about sonicboom
ebon girder
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oh i thought it was lists

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my bad

mortal oriole
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it is

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1 matches up to 1

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2 matches up to 2

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3 matches up to 3

ebon girder
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no like

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a list for all 3

mortal oriole
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ah

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saying bad twice wouldnt make sense there

drowsy hazel
mortal oriole
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but ig this is wynncraft so it doesnt have to make sense

ebon girder
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reason why i hate sithvsjedi
1.he is bad
2.he is bad

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☝️

mortal oriole
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fake

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i created a build thats supposed to be low hp high damage

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and now it has more hp than morph

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and meh damage

ebon girder
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what kinda build is that

drowsy hazel
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doesn't work even with vanish

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this works

mortal oriole
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the build?

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the ability?

drowsy hazel
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the build

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I mean

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to work

mortal oriole
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anything works if you have enough crafteds 👍

drowsy hazel
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works with non-crafted as well

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and even without mythic

mortal oriole
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even without fableds

drowsy hazel
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shaggy boots like

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and your version, to even work with vanish, needs either 500 less hp or 1k more single hit damage

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btw

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we are talking here about max rolls

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actually

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chain lightning would be here much better

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beacuse each chain could trigger it

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and it doesn't have a cooldown how often it happens

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of course, assuming that chain won't be changed

steady moth
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What archetype is that for

mortal oriole
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it says above

ebon girder
drowsy hazel
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Mmm 3 helmets one boot meta

mortal oriole
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thoughts on hic/hich archetypes?

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tank warrior could be good

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otherwise id think maybe shadestepper cuz vanish + high damage

stray burrow
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Shadestepper sounds good then you realise 10s cooldown on your easily-countered escape button is painful

mortal oriole
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theres a cooldown on vanish with shadestepper?

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bummer

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but it still is vanish either way

queen crater
urban temple
queen crater
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Still cringe for minionless bosses yep

urban temple
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which is like half the endgame content

ebon girder
weak estuary
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You called?

stray burrow
hollow coral
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e

stray burrow
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a

winter elbow
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m

queen crater
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e

hollow coral
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wtf

mortal oriole
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what