#Item Discussion
1 messages · Page 6 of 1
maybe
abso isn't bad but compared to immolation you could argue it is
idk
its always gonna be weird to compare "tank" or support mythics (or any items really) to more damage oriented ones
as far as defensive and support capabilities go abso is pretty competent
loses out in the damage department because of no specials though
tbh there are times where i prefer an abso to a mage healer due to the aoe it covers
but thats arguable as just class differences
i dont think its as bad as people claim
could use a buff sure but those 1k totem heals 😩
I think as a more defensive support item it seems to be geared towards it seemed unfair to remove its def especially being shaman
like reducing the def it gives is alr but straight up removing 35def is quite abit
iirc the rest of the nerf was reverting its damage and mana to how it was on release, but also reducing its hp
the hp could have remained the same and def reduced and it would have been fair imo
@hoary chasm
WHAT
calluum
nipple
link fil
link works incredible
so i had this idea for a weapon (its a bow because i main archer and dont know how to balance nonbows)
which is basically get mana at the cost of all your life
not really
This is really different from lament
sadly pretty weak
Make it legendary and give it a bit higher base dmg
or make it full earth so you can go for rage
Mana steal is not really efficient on sslow atk spd
so it's best to go for mana regen
Sadly it has no curse/courage (sfast isnt worth it) so you dont only just have bad unboosted but also really bad boosted dmg
The concept is very interesting tho
I suppose this is how you wanted it to be used in builds? https://wynnbuilder.github.io/index.html#5_07F0u00D40Qt09q09q0K40BR02mCI-100008Voidsong0220401020590C07110-1600E0540-600F60M0201c0O010U0S010y0V01130W010E0b030-00c030-00d030-00e07110-1600f030-00g0562-860m0331gK0vG0n0108X0u0201i7K0-033Us1Gcx120109d160z1f+Y1a1g0000100036
WynnBuilder build:
Caesura
Phantasmagoria
Dark Shroud
Revenant
Black Catalyst
Black Catalyst
Prowess
Gigabyte
Voidsong [e6e6]
gets good unboosted dmg but bad unboosted dps (since you cant cast many spells because you have to melee so much)
You could remove the +tier -raw melee gimmick
Or make it super slow so you also get good melee dps
something like that still isn't good but good enough for rare rarity and definetly good enough to use it for the memes https://wynnbuilder.github.io/index.html#5_07F0u00D40Qt09q09q0K40BR02aCI-100008Voidsong0220401020590E060-21000F10M0201c0O010U0S010y0V01130W010E0b030-00c030-00d030-00e030-00f030-00g0722-21260m0331gK0vG0n0108X0u0201i7K0-033Us1Gcx120109d160z1f+Y1a1g100036100036100036100036100036
WynnBuilder build:
Caesura
Phantasmagoria
Dark Shroud
Revenant
Black Catalyst
Black Catalyst
Prowess
Gigabyte
Voidsong [e6e6]
about the same (slightly less) base dmg but it's all in earth (-> rage) and has very slow atk spd
i forgot to mention it was meant to be a sidearm in the same way you might dual wield haqheqphix
i was trying to make it bad for ms by locking you into a sfast so you couldn’t just fire once and probably get mana
wtf
rainmaker
i miss my 98% overall rainmaker
this is completely overpowered btw
this thing with mana pots 
my point is no drawbacks but life steal for spell
no curse/courage
My suggestion or the original one?
original i think
oh it doesn't? thats bad the weapon isn't supposed to deal melee damage
do i have to -1209% melee it
wasn't koh eo done with poison
is the base too high? its supposed to be like haqherphix but can also kinda be used as a weapon
like dual wield this with voidstone lensing
maybe i should either give it -15 int or lower the base air dmg to 50-140
if theres no reason to melee i've failed in my task
how much hp would a, say, efa or ewfa ignis build be willing to pay for a full mana refill
why would you even dual wield this
its stuck at sfast so its going to take a while for ms to even proc and ur gonna lose a ton of hp in the process
yeah
the build for it would be ewa with 0 mana sustain
maybe i should remove the str req so it can be used in twa or wfa
and remove the sfast gimmick but keep it at base sfast
Mind sharing a build to back this up?
It wasn't that strong (not olily levels) when I built with it but I didn't spend too much time on it
super fast
Super fast means you have to melee a lot
yah?
Many clicks on melee means less clicks on spells
super fast means 4.3 cps
for melee
6 CPS is the average
with sslow 6 cps are roughly 2 spells per second
(6.5 cps are 2 spells)
with sfast 6 cps are 1.7 clicks on spells so about half a spell per second
not to be that guy but does any amount of mana steal matter when you have like -4k life steal
is this why u asked if they procced independently xd?
yes
ah yes so for super fast I'd guess there would be a decent chance of that happening
but also a decent chance of proccing 2x ls before ms 💀
me when i see a group of mobs, melee hit thrice and lose all my health 😍
hey ct people in the wynnic lore what would ice's stats be
like is it high on hp or low in hp
fast in atkspd or slow
is it usually water/air
wait lemme
what elements is it
is it more spell or melee
is it more % or raw
is it more mr or ms
is it more hp or less hp
is it more ls? i know its usually -hpr
does it tend towards thorns? i know it tends towards reflection
is it +ws or -ws?
is it +spr or -spr?
does it affect sprint, sprint regen or jump height?
does it have higher base damage or lower?
yeh
that doesnt tell me much
ok you got the water/air part right
snow specifically is very much water/air, while ice can be both water/air or just pure water
excuse me im in a sudden phase where im imagining getting a set of 9 flashfreeze items at once giving you ice snakes with vertical mobility 150% base dmg and permanent 1 mana
its not happening but i wanna make ice items
bart was going to answer my questionairre but i mentioned my stupid idea and they left
like the theme of ice items
i dont wanna make items then get told ice usually doesnt have lots of hp
i mean
elemental identities certainly apply but most thematical element associations don't particularly have any specific associated stats different from the elements you're using
so while snow/ice for example is convincingly spell-oriented and often has items on the more glassy spell side, that really doesn't mean that you even need lock yourself into just that, though obviously it would end up having to make thematical sense
and even then, something like gaze from the snowbank exists, which is still very much snow-related but not even close to being water/air- if you want to purely look at elemental identity stuff it makes no sense but the thematical side ("getting trapped under an avalanche") (the CIB items are pretty scary thematically lol) does mostly work out
basically, if you just want to make a snow set 2 with flashfreeze just take snow set and scale it upwards, but that's really not how limited these sorts of themes are
cool thanks
shut up i will plagiarize a set under a different name
i am going to plagiarize nipnop's likeness (they are taking me to prison now)
desperation (dagger) closure (bow) final compulsion (wand) peaceful rest (wand) these are death right
rune of safe passage (ring) and conduit or spirit (cp) are about passing on?
d
whats nauticals about
crossing & conduit of spirit are also about dying yes
rune of safe passage i'm not actually sure but probably as well too
i actually dont see how gaze from the snowbank is trapped under an avalanche
is brace of the ninth a reference to something im unaware of
csst is biblical while cur is flowers
cls is the boring leggings we all needed
then i don't really think CIP or CDS have anything specifically unique to them theme-wise
CIP is just kinda spider-themed and CDS is shitty0fire-air-weapon-themed
ice can be both water/air or just pure water
boreal
aurora borealis
Aurora Borealis? At this time of year? At this time of day? In this part of the country? Localized entirely within your kitchen?
Yes.
May I see it?
Oh, erm...yes.
don't hear me out:
making a +flashfreeze item at below level 31
making a +rally item before level 11
we intentionally don't have many major IDs available at lower levels
its magnet at 30 right thats the lowest
why is that is it because MID's are confusing
well no it's really just because we don't want people to not have some time to play around with their "normal" spells first
is there a quest that sorta explains how id's work
reward is a necklace with +Lightweight
thing is i really don't think identifications need explaining
perhaps some nerd in a quest that gives you some tips on what is important in a build
I think people question how thorns/reflection and exploding work the most
i would like to know the ways of hpr cancelling
eledefs in a better ele excersise
the fact mr ticks /5s and not /4s
the way steals and atkspd combine

or what their exact chances are of a mana hit proccing or with which caviats that is
or the formula of natural health regen or some shit
they just need to understand that something does something they roughly expect
which, for the most part, is pretty obvious even from the name of the ids
i don't think anyone's going to think "wow, i have 15% spell damage, i sure do hope this is going to increase my mana"
I wouldn’t say stealing is exactly clear in the sense of I can see people guessing way off for what it does compared to other IDs where the guesses might be closer to truth
stealing & exploding aren't super intuitive, but once one of them triggers it should be obvious
I could also totally see someone having thorns and reflection and getting confused on what probably reflection does
i mean, reflection is a pretty generic id
fair enough
yeah for like my first year of playing i had no idea what the difference between thorns and reflection are
projectile protection
day x of asking for geocentricism armor
you know what im tired of not telling people just because i havent started on it yet
i want to make major ids way more common throughout at least a lot more levels
like, lightweiht is the only major id that's actually kinda existed properly so far
lesgooo my flashfreeze items
probably not them though
magnet needs more coverage imo
explosive impact deserves better than just sveil
hmmm explosive impact on like
a earth/fire...leggings with............-1 tier? hmmmmm
opens wynncustom
I can’t really see a good use for them as Explosive Impact is geared for tstack and losing a tier and leg slot would probs make it unfavourable
Second wind + sveil will probs outclass it in all situations
ok that's an alright concept but would you please explain to me the relevance of -1 3rd cost %
or sprint regen bonus
the 3rd cost is because i main archer and i think of that as bomb but it’s also meteor and aura which is kinda like an explosion
sprint regen is a flavour stat because i feel like it’s not widespread enough
major ids being more common through the levels sounds pretty interesting
oh yeah uh speaking of EI what if we had an EI item specialized for heavy melee 😳
we do
its called stonewalker 3
Would make strong major IDs a bit more balanced for endgame too, if the items have lower hp/stats overall for a major ID buff 😳
it literally says that on the regular ID on your items
speaking of lightweight, please ask the other IMs if you can add it to olympic
Currently I always take fall dmg with olympic when the servers are laggy and that'd be such an easy fix
also the nol cloud rooms could you find a way to apply the +lightweight effect because taking 4k fall randomly is not fun
isn't that just part of the punishment for moving when the pogger is decaying?
ye ^
no that’s the maze room everyone hates
i’m talking about the clouds are decaying took
and the step on the platform cloud room
ah, idk I usually spam movement spells in that room so I don't really know if you take random fall damage
tiny change to vaward or prowess or gigabyte to stop rslapping on builds with negative sp: req 1 in all skills
idk if its balanced but like if you were at 0 agi and rslapping vaward just allocate 1 into agi and use it
wouldn't that nerf it to bits?
please hadal and fantasia are so bad they deserve major IDs (iykyk)
wtf no
then they would all be forced into rainbow
i like my no req sp batteries to fix builds
someone on the ct mentioned prowessslap was the worst thing to happen since vawardslap
just make more 4 element +9 sp items /hj
just a major id for some items with the appropriate lore:
+Blast
arrows are bigger
yeah thats jus
make a major id that makes the hitbox larger
there are some items that probably should get it like
Soundwave
That'd kill them
Especially gigabyte which already is a very niche item
maybe gigabytestays
it's true
Since intensity and contrast also have no requirements
imo prowess should lose its health or 1 in every sp
sounds reasonable
yeah i think it should lose 1 in all sp
just bc all the other master accs have health
buff intensity 
buff prowess 
Slap skill points on all itemz to make them gud 
remove trifts int req 
Revert sorcery powder special stacking nerf he ain't do nothin wrong 
for the several days or months i will take to make my flashfreeze can you not make flashfreeze necklaces
i'll think about it 👍
what’s the best way to hide a high tier item at low levels
i’m currently banking on making it only drop from t3-4 chests in certain areas
is that possible
and then it’s fabled so low chance
justice for time rift
i cant tell if people genuinely think it needs reverting
i would think it's about the fact that there was a change to sorcery that had significant impact on how powerful it was (doubly so with it commonly being used as the most powerful dps dealer & all that) without it being announced anywhere first
personally i didn't mind it that much, but it was always going to be at the very least either this nerf to sorcery or a proper nerf to powder specials
i do want to note though, with quite a bit of misinformation already flying around- you can still stack curse & courage. that's not been changed- powder specials simply have gotten the totem treatment of not being affected by sorcery anymore.
also trift still makes powder specials proc more often bc melee dupes
It's honestly fine
I even still (rarely) use it
About as rarely as contrast
That's more of a prowess-being-too-strong problem
didn’t ask you

wdym by stack curse and courage in that case?
like
other players stacking
yeah, should still work
Just that trift doesn't recast the specials themselves anymore
so theoretically u could still stack 2-3 curses or smth?
so while you do get the benefit of faster charge speed you probably can only realistically stack 1-2
mk ic
Still busted
Dont forget sorcery alone (ignoring powder specials) already multiplies your dps by ~1.42
yeah trift is still insanely strong
Honestly even if it completely lost its +spell damage% id it would still be one of the best damage focused chestplates in the game
imo they should also remove melee recasts
It literally says it recasts spells in the tooltip
melee recasts are cool if anyone wants to do very chad epic heavy melee time rift build
What about someone using cursestack
honestly since powders aren't recast the entire issue turns back to powder specials being too strong
but that's not time rift or sorcery's fault
imagine if time rift was
True
They should readd powder special recasts after they reworked curse and courage
Why did I pay 10 LE for a 54 spell perfect mana trift then
😂
Anyway, no
Please don't

Trift already is extremely hard to use
No sp, no hp sustain, high req in an unfortunate sp (0 int spell tends to be better than non trift int spell)
Neg mana
I know, I have bigger things to worry about than crashing the time rift economy further than it has already crashed
🤮
I'm very glad I rolled my own time rift instead of buying one
Does time rift increase the 'count' for spells cast which increases the cost of the same spell if cast after the tr cast?
eg: if you use bomb at cost 2, then t-rift casts it at cost 0, does the next cast cost 3 (ignoring t-rift cast) or 4 (implying t-rift replaced the 3-cost with a 0-cost)?
mana burn is independent of trift
who got accepted 👀
nipple
calum
Triple Point
Ice Shards
Impact Winter
Crunchy Snow
Cold Wave
Cold Wave
Snowdrop
Biting Cold
Heat Death []
item making isn't going amazingly well
i do have more items because i don't want it to become like morph where you only have one choice
the reqs i put on biting cold are brutal though
rslap also isn't possible
https://wynnbuilder.github.io/customizer.html#10000SGawrick-Corkian Icebreaker0240401020510G020CW0H0212M0I0201a0J0201a0K010o0L010P0M010i0Q010P0S010j0W010K0X011K0h0C+Flashfreeze0i0231k0x0j0101110023110Z150231K0j160102A170102A
https://wynnbuilder.github.io/customizer.html#10000BAltostratus0240401030500G020S80I020160J020160K020160M0201J0P010U0Q010U0S010U0V010A0W010A0h0C+Flashfreeze0i0200d2f0j010130k0108X0t0108X0z0236M3Q110103D1H01311
the two i made and didnt use here
+Flashfreeze bow when
balancing
sp given by the items enough so the build is wearable in the first place
the fact putting too much sp on the items would make them too good in standalone
having high enough reqs on biting cold (it used to be 130 int 120 agi) so that earlygame players can't put it on)
tough
i guess its kinda like the clock mystery
the simple solution to the sp reqs: moontower
the small problem: moontower does not have +Flashfreeze
is there ever a plan to add major id ingredients?
I would doubt it, giving the flexibility of one being on ings would be hard to balance right and likely end in some overpowered shtuff
no crafted trift :devastated:
nope
Bart is lying
he is not
(I know)
_ _
i would never lie to you
you would lie to me
i would never.
hold on where's all the shit where you said you'd look at my horrendously cursed stuff
oops i think i forgot to turn off ping
anyways
tweaking with some tp dps wand attempt i made some time ago
Gale's Sight
Windshear
Paradox
Dawnbreak
Darksteel Ring
Agave
Prowess
Ambivalence
Dislocation [f6t6t6f6]
Gale's Sight
Tesla
Dark Shroud
Hephaestus-Forged Sabatons
Darksteel Ring
Darksteel Ring
Atlas
Ambivalence
Dislocation [f6t6t6f6]
If you get mana buffs in raids you might even use meteor 😳
Heavy spell / tp spam hybrid??
archive prevention bump (hi guys is this thread even alive)
nope no new ims yet
that means i have a chance to get accepted (1 word per question challenge)
i didnt think to apply im just interesting in who they will be
not inspired enough to make it actually but
wand with the same base as other classes but -spell% and either +20 heal cost or +4 heal cost
melee wand
probably still a "not really" considering the availability of heal isn't the only thing making mage very good at melee- it also has by far the best melee attack, with much further reach than warrior/assassin/effectively shaman and still being proper aoe
also: how is spell archer balanced? i just looked at the numbers suddenly
bows have higher base than most other things i think
and the spells are
storm is 600% if all of them hit
bomb is 250% but can be 750% if all three bounces hit
shield rain is 200% per arrow and mostly you hit more than one arrow
can't count the rare bounce going back into a mob for damage numbers really
and arrow storm is supposed to be really high risk really high reward (until this was conveniently forgotten about)
question: do you guys think crabs is so good it deserves a nerf or is it balanced?
too strong imo
so do u think it'll get nerfed?
idk, I'd guess so but I am not in the item team ofc
hm
what do you think?
I’d not be surprised if crabs gets a nerf
Either by affecting the SP (increasing req + decreasing the SP given) or reducing the base health on crabs itself
a base health nerf would be 10x more appreciated rather than killing sp
or req increase works too just touching +SP would just make the item useless
it's like if u take away weathered's major ID
Crabs basically has no downside
I’m not saying they should change the SP reqs or bonus, just it’s an option they could take
Since 30 SP is still quite a fuckin lot
wwwhy
sp is stupid and dumb
but it's what makes the item be usable
Static SP on items though was one of the best changes that could’ve been made
crabs but -40% ws 
Devalued my prisms :<<<<<<
the only item-devaluing change ever that was instantly received well lol
I did not instantly receive it well but I was also incredibly stupid back then
Wait u could roll sp before?
Bmask could roll +20 in each skillpoint
Wtf
Selling 15-16 sp prisms 2le e/a
sp just needs to be reduced, both reqs and bonuses
or at least, that would be a better way of handling that
idk if it's necessarily warranted at this moment
Why are some agi items super high req
bad design Idk
Like conduit of spirit is super high req, for MS + damage?
I’d love to use conduit in intless spell with strati but it just doesn’t have enough to warrant me using it
It doesn’t contribute to the agi req of strati either 😔
ye conduit is well-known for not being worthwhile
Conduit would be amazing for intless spell with air weapons if it got -%cost, but I don’t see it getting -costs, not without any detrimental changes to offset -costs
oh it's you verioth, hey
iirc when spell cost was new, I made a suggestion that higher req pieces would be useful for spell cost, since the sp investment naturally balances against intelligence
What would be a better alternate chestplate for air dmg and ms?
there aren't really good options for that
your best choice is probably to run powder snow or courier's cape, depending on the situation
neither are ms
Silkweb mail 😤(not a good item but it's like decent?)
also petrichor
Phantasmagoria if you're running ETWA
Fuck Phantasmagoria Nah I don't like Phanta cuz it limits the amount of modifications I can give myself with pots / raid buffs by giving - def
Yo druser, been a while lol
Any items that give -sp (besides -int) generally hurt you in raids
yeah
Plus even having say, 20 in 1 SP is a big boost compared to having none
my weath build is catered towards all content including raids
Most EFA builds that use elysium engraved aegis can usually swap elysium for dondasch
And put the leftover SP into dext and get significantly more damage
elaborate
is there plans for lower level hmelee support?
no need for lower level hm support
builds only become truly relevant around level 70 (CoW, Bob, ToA)
and by then you have crystal coil 
but there’s hm weapons
low level building is kinda eh due to the lack of some items
also is it just me or do shamans have more spellcost and sprint modifier reliks?
than other classes weapons i mean
they do (were designed later is the reason afaik)
not really lol
if anything the opposite atm
no
and we're intentionally keeping heavy melee from being a thing until relatively far into the game
why the opposite
what’s wrong with kio’s idea I think it makes a lot of sense
lower reqs: less need for sp slap and lower overall sp: less power creep required to match that same sp effectively taking the place of damage/defensive ids anyways
but you’re instead suggesting the opposite…?

@hoary chasm
@west leaf
Hm
I have a feeling crabs is gonna become next mt
Not in the sense of -sp
But more so extremely high req
unsure what that has to do with my comment but sure
but you’re instead suggesting the opposite…?
You have to get close when not using nighthawk
Bomb also doesnt work well at longer range
Since the first one has to land before casting a new one
It also has the worst melee attack
I think -1 tier would balance it
that would just be a buff for spell builds
-1 tier usually doesnt help to get sslow
Since you need an item like tenuto or eyes on all anyway
Only thing I can think of is ataraxy + crabs to bring fast weapons to sslow
Trift and crabs usually arent combined
and doesnt actually change anything for spell builds also taking advantage of crabs
It more of is something that doesnt affect spell
Super niche to actually use the -1 tier for sslow
ok well this is more of what i am trying to say
And spell crabs builds are fine tbh
Resu, heph, flashing boots, capricorn, ... are strong competition
Crabs just are too strong in melee
capricorn as an item is used for entirely different purposes...
i think it pairs too well with water mythics
its even usable with divzer...
Just saying that there is strong competition for the boots slot
There are many other powerful spell boots
It does
i never found that to be a thing to worry about
like most things i sit have chonkers hitboxes
although 1 -tier sounds like the perfect nerf for crabs (not biased cuz I don't use tstack crabs builds)
(It sounds not like a perfect nerf)
(dnc please don't nerf skill points please)
(anything but skill points)
(actually dont add -spell as well)
Crusade sabagons will be nerfed by making it identical to moontower except it's for str/dex 
s/ex
crab
def 30->20
str req -> 70
crab -> lobster
Caesura
Bete Noire
Chaos-Woven Greaves
Lobster Sabatons
Draoi Fair
Unspeakable
Diamond Hydro Bracelet
Durum's Serenity
Oblivion [w6t6t6w6]
☺️
I love lobster sabaton
I love lobster sabaton
I love lobster sabaton
I love lobster sabaton
lob deez nuts at you
I love lobster sabaton
lobster salmon? don't mind if i do
-1 tier doesnt hurt too much
Considering its insane dmg boosts
point still stands
Guardian major ID can be negative
And it's in raid buffs
thats the only idea i can think of but i agree
its a raid buff
not a raid change
a raid adjustment
a raid trollege
I feel that is completely different to an actual negative stat since major ids aren’t inherently designed to be negative
Maybe 20 defence to complement guardian major to reduce dmg u gain from it
See it like that: You don't have to click as often and still get higher dps
See here's the thing
That's for people with generally low cps to be a good thing
For people with decent cps it doesn't make a difference
It does lol
and still get higher dps
Currently you get >200k dps with full stonewalker in some builds
Stonewalker needs a nerf
Well I procc mana whenever doing 3rd spell
But tbf in all honesty yeah -tier would be a benefit for spell builds but a doom for melee builds
Most likely
The melee% in sw 3 is getting reduced
Along with raw melee
Probably gonna be scaled for all SWs
Because they were made before s/ex changes
And didn't account s/ex being accounted for in raw melee
That really hurts heavy melee
Yeah but
See, if you can reduce it by the same amount of dps
It's just not scaled based on 1.20.3
But do it either by making it weaker or by adding -1 tier
So heavy melee was supposed to take a hit nonetheless
Then I'd really prefer the tier since you could just use +8 tiers tierstack for example
And intrepid's +2 tier buff would also finally be useful
For +6 tier builds
Sw1 intr2 sw3
what is the topic
again raid buffs really should never come with drawbacks
everyone knows stonewalker is busted
Guardian is a drawback for many builds
Scale dmg buff based on 1.20.3
So that already exists
ok well it isn’t inherently designed to be a negative ingo
Ongod guard is a major ID
major ids are a lot different than just purely negative stats that isn’t why they’re necessarily made
in practice? maybe but it’s a whole lot different than throwing a negative tier on sw
Eh see it like that:
SW wasn't nerfed along with 1.20.3
We reduce it by the same amount of dps
Either by scaling the dmg or by adding a neg tier
So it's made to be decent for pre 1.20.3 builds
also sw is literally getting nerfed but I think the buff fundamentally always should be a bit powerful
Which don't account str / dex buffs
ok but this applies to every raid buff none of them were changed
It's gonna go back to how it was before 1.20.3
First option would also really hurt the already-rather-bad heavy melee builds
Shhhhhh don't bring that to attention
Although SW does give raw melee
Cheru3 🚎
I really hope stonewalker getting nerfed isn’t the extent of 1.21 raid buff changes
I think 30 each is fair for a NoL t3 buff
Nah 50
Since NoL t3 buffs tend to be rather powerful
30 each already is on the upper side
I first wanted to say 20 each but then remembered that NoL t3 buffs are really strong
30 each = +150 sp
Throne 3 for example gives 80 sp and a major ID
mfw throne 3 is only useful if u play with a crippled build for 3/4 of the entire raid 
@elder swan
@elder swan
It's funny when it brings a 0 int build with 2 2 1 for example to 1 1 1
nol true tryhard meta probs involves bringing an int-spell build to the final room take throne iii and all the items have no/low intreq
No, cheru3 always is best
No true nol tryhards use this
Opha > opha > cheru
Opha > opha > seraph
Seraph > seraph > cheru
Seraph > opha > cheru (most optimal)
Seraph > opha > seraph
Opha > seraph > seraph
Opha > seraph > cheru
Basically ophanium and seraphim are ur best friends and cheru is ur gf at stage 3
unless you use trift and so don’t need seraph i
weird weird concept: buff shaman ls/ms proc chances to 40% per beam instead of 33%
or is that too op because shaman main also passes through stuff
spell dmg incase u dont get opha 1
sera 2 over throne 2?
@elder swan
Sorcery from sera 1 should be moved to seraph 2
No
what mIDs are purely negative?
i know geocentrism and flash freeze are generally considered negatives
geocentrism would be super cool if the relik it was on was good in anyway
I donot think even if there was geocemtrism armour or a better relik that it’d be any good then
I see no upsides to it from a normal totem really and the downside is you are pulling mobs into the lowest base def class in the game
Geocemtrism on immolation?
Immo needs a base nerf not this kind of nerf 
the advantage of geo is not needing to throw a totem first 
True
topic: has anyone ever used mana potions i'm dead serious i don't think i ever have
I used them in lootrunning (so i can spam higher cost teleports) a few times.
i use them when lvling up, but i stop after lvl 40
I have not used mana potions ever
i used them before i knew of spell cycling
and even then that was very rarely
they're mostly redundant anyways because no one makes a spell build w/ unsustainable costs outside of heavy spell or some shit
sometimes i bring pots to fights so if i screw up my cycle i just pop one
if you gave about-face geocentrism would it be good
ik it’s not leg fabled or myth
geocentricism would unironically have usage against flying mobs if you had jump height
flashfreeze isn’t negative either it’s just kinda not good
why is it that they couldn’t’ve just left the length the same
was it too op for long range
probably wouldn’t be
Ok but: just aura when totem is in midair
Doubt
truth
Maybe if the mobs are at like 3jh range
I can’t really think of many other instances where geocentricism would ever really be useful
that doesn’t change I want to use it on a not dogshit weapon, though
olympic trollage
actually I suppose geo could be neat against cci enemies but still intentionally putting yourself more at risk is like, the opposite of what shaman is designed around lol
also I remember around the time when flashfreeze was introduced according to colin it was never really intended to be anything big or serious
(which makes me wonder it was even made in the first place)
even magnet has use
(was also gonna say technically lightweight does too for archer but in the event escape actually is able to cancel fall damage effectively it would genuinely become useless)
i had the stupid unbalanced hype idea that everyone goes through and i’m still making flash freeze items for it
wear four items get cheaper 4th with higher spell damage
wear six items get -5 4th spell cost +3 3rd spell and increase snake base to 70%
three items gets you longer snake
nine items and you become the master of ice beyond theorick
constant 1 cost 4th, 150% base, other op stuff etc etc
also: why is mage, the lowest base dmg class, saddled with a 30% damage spell
flashfreeze was supposed to be this lower power major id similar to lightweight but it ended up being less impactful than expected once implemented
still, not enough reason to not have it be added
impactful
impact winter
oh that
the flashfreeze items were made themed around eras that are very, very cold
impact winter is actuallt cool though
regardless of the major ID
both cool and strong
yessss i made it intentionally to be like that :D
yooo you designed impact winter too??
goddamn
you've designed all my favourite items
minus like
lumina
and the guy who made sunstar
Average chad item designer Bart
as long as he didn't design guardian major id he is cool 🙏
guardian major id is so unbalanced yawn
9m ehp in guild war
Ohmygod it’s bean
@hoary chasm
Ohmygod it’s nipnop
Nopnop do you think they should give gales sight a tier so my epic build works (you do)
:bruh::bruh::bruh::bruh:
yes i agree
i also agree you should make changes that explicitly fit how i personally see how the meta should shift
buff my items, nerf the rest
thats the idea
Pleaae make all the items I have in my in player data mythics and extremely rare
you got it
buff lumina its bad
This pretty niche not well known item “Vaward” doesn’t have enough sp these days, I thing 8x5 Is a little more balanced pls consider xox
Hello pls buff crabs it doesn't have enough dmg
topic: feeling kinda nostalgic, so: what parts about class building or items (system) do you appreciate most in wynn :)
for me it's probably that there's so much intricacy despite on the surface being a relatively concise system
very little superfluous things which has really allowed item design to peak and created a really unique and interesting way of customizing what you want and how you want to play i really haven't ever seen done as well in any other game
There are so many different items and playstyles
For me it’s the variety, after coming from hsb where there’s only one or two set metas the different playstyles are incredibly refreshing
I'm constantly building for over 3 years without running out of ideas for new builds
you put that really well
100% agree with your take
I never played a game before where I could do something every day for years and still have new things to do
it's very accessible but also intricate and has impressive depth for a Minecraft game
the thing is that in my opinion, pure variety is not great, often even detrimental to games
Well apart from minecraft itself
variety for the sake of variety is not great
well supported and thoughtful variety is great
specifically the way wynn is actually relatively simple yet creates such variety through clever design and usage of the thing that are there is what i really like and admire
shid how do i join a thread without having to type in it
rightclick a thread and press join
making a build and then immediately buying that mythic to try it out
then immediately getting sat on!!!!!! ( i only play glass )
i feel like it's a part that people barely ever talk about if at all
i mean honestly class building feels like to me (a not very class building player) is like minmax city
i.e. easy enough that you can do it with off meta picks
Dont forget about meme builds
Wynn's movement kinda bangs
You decide on a gimmick
and some people are happy to just ask for a build, receive it, and never question it
And then try to make that gimmick as good as possible
Wynn's movement is probably what kept me playing
if there wasn't all the movement tech and ability in the game I would've left
or from using 1hp gma in tcc!!!!!!!!!!!
ingo don't min max challenge
Like stomping shaman (jump height + high haul dmg)
i hate archer movement
it randomly doesn't work when you're swarmed by mobs
so true
I will always fail.
My concept is that if I can achieve exactly the same playstyle with higher stats then of course I will use the build with higher stats
charge is 👑 though
but wynn really is just 5 classes each with 4 spells which (generally) have somewhat general use but in a way that makes every class feel wholly unique with very few similarities in playstyle (which holds true even without strange changes that really limit players like vanish or cci), effectively three dozen ids and 5 elements that they're spread out over
except it's not always a matter of flat better vs flat worse there's always nuance : )
You can either go for more dmg
middle grounds exist
Or more ehp
like, on the surface it's not that complicated
it's just intricate
or more qol
Yes then you go for avg ehp avg dmg
no you don't??
That's also minmaxing towards let's say 40k ehp
exactly
When you say you want 40k ehp and as high dmg as possible
Yes
ok new rule
As a classbuilder all we can do is to try to make builds based on what others tell us :)
lower ehp!
no arguing that other people are wrong in enjoying things >:(
yes do not ever say that im throwing when i do 1 hp gma in raids!
i agree
Basic leather helmet vs lv 100 brilliant diamond helmet 😭
Like when someone wants spellsteal shaman 50k ehp as high dmg as possible with at least -10% ws and enough mana for 8 cps then we can make a build based on that
And then we can try to minmax a build fitting those criterias
I generally use higher ehp builds because my internet isnt stable
5 second lagspikes where nothing is moving arent uncommon for me
And I generally want to survive those
i am extremely based and think optimal builds are builds that get as much damage with just enough sustain to keep that damage going for a reasonable period of time
generally though they end up as burst builds which is a more realistic playstyle for very very glassy builds since you can just stand in the same place face tanking things
So for fun I'm usually using tanky gimmick builds
i know i am "wrong" in many aspects about what a build should be like though
30k :)
honestly
so true
That's usually fine on mage shaman archer
this is why divzer sucks
1hp gma is really really good
it cannot dodge every hit with skill
i wish there were more earth weapons that could use rage as well as gma
wtf there are!
And on warrior and assassin I usually aim for at least 50k
its a shame since i think rage is so fun to play . . .
black amaranth when
50k pre-warscream
😭 it doesnt do 5000k uppers
You're the opposite of me
reasonable!
I dislike playing archer with more than -20% ws
no for usability
for glass i think walk speed is almost required to be viable
needed the mr and no -ls
I generally prefer having -30% to +30% ws on classes that arent archer
EF dmg, hpr %
plus it's super classy
Lvl 89 iirc
maneuverability is extremely key to surviving with glass so i usually aim for always like +10% ws at the very veyr ery least
leather >>
I like >60 on warrior
I couldnt imagine only playing one class
i'll take all i can get on warrior
unless its trift tcrack
i dont care about ws on trift tcrack
I usually use charge spell anyway
For travelling
And charge spell is faster than +200% ws
I'm including getting back to the boss if it pushed you or tpd away there
for bosses where you're going to be bobbing and weaving a decent amount like tcc, using charge is just gonna get your ass ripped apart in half
since you're gonna be sent straight into an arrow storm
I actually did many TCC runs with statue idol
Infernal impulse
Used statue for higher ally heals
i've done a run with statue gma
Resu would've given higher eheals for myself but I wanted to be a good healer for allies
idk statue and glass dont go well together
i dont have much experience with any build with over 20k ehp so
i never really, ever, used statue
other than the meme rage statue gma run
Rage statue...?
nothing short of ass
it was all a joke since i was temporarily bugged and had no -ws
but it got fixed the moment i got into tcc
so it was just a terrible experience
i honestly hate crabs
its a beautiful looking item but
its whole purpose of making any glass build just immediately semi-tanky
it goes both ways honestly
i personally think LI requires you to have at least some well-thought out build
Instead of "ignore hpr" write "use everlasting tomes if you dislike neg. hpr"
which could be seen as meta
I am at
content also being relatively easy enough to do with ""worse"" items leads to differing standards of stat balancing and what should be expected from tougher content like raids
8 mythic 2 everlasting
Kill me
Depends
If you have high % hpr everlasting gives more sustain
Like for 0 sustain hero when you want to use tomes for sustain it's better to use everlasting
But for things like TFA tcrack oc vampiric is better
omg i use 0 sustain hero with two everlasting tomes!!!
There is no % life steal
With +0% hpr
Yes
Just saying, everlasting can be better
thats very true
Especially for cancelling neg hpr everlasting is a godsent
nipo how would you personally look at things if you were put in charge of raid balancing?
like what would you do
i would delete raids
I would make different raid difficulties
idk, honestly ive come to appreciate current raid stat balancing more over time
Higher difficulty = higher dmg numbers but also highe rewards
With the hardest difficulty needing perfect play
but wouldn't that make it much much harder for glass builds
(so basically being impossible)
But also giving you a guaranteed mythic tome
You'd queue and then pick a difficulty after finding a party
i wish some damage numbers were more of a percentage of your base hp
Not if the hardest one is too hard
rather than just flat ball-damaging damage numbers
Alright then make it like LI
After finishing the 1st one you can go on
To the 2nd one
Then 3rd
if some things like arrow storm were limited to deal at most like idk 60% of your hp then that'd make some things more bearable for glass players
Etc
because like for some people they'll get stun locked by a mobs arrow storm and have literally no chance at all to heal or anything since they get killed way too fast
this is getting off topic from the Item Discussion thing though mb
i will invoke the powers of the topic to expel you
stoy on toypic!!
staya on topic!!

yeah mb
can we pwease get mythic earth spell relik
pwease
i want rage shamoon 😭
aftershock spell is
toxo spell is
you are banished to the shadow realm
WTF
sp req
makes you have to use more than one brain cell to find out what synergies the best
introducing: sp slappage
yk how shaman reliks have so many cool oddball properties (like how there’s no overdrive or silent ballet) that other classes don’t (archer has a grand total of one sprint boosting bow - epoch, and that’s a mythic, and there are 0 sprint regen bows)
sprint regen is limited to three weapons: a mythic convergence and two reliks
sprint is limited to four weapons: epoch and the two reliks with sprint regen, and one more relik
thats because those are still fairly new stats
same thing with jump height
iirc they were added same update shaman was
you covered p much everything sir
@dusky marsh
lmao ping fail
There can only be one Naughty.
i really like seeing items that go against expectations like fire weapons with high damage and -health and -wd
having said that, are there water weapons that are primarily melee?
isnt there some rare water dagger with high melee base
cataract but i think it has pretty low base anyway
i couldnt make a single decent build with it
@potent scroll hello
does that not have spell% and neu spell
twas a joke
it has really high base dps after factoring in the 3 tiers but like its also archer melee so yk ;-;
water melee moment
archival prevention bump
there's an item creation contest happening
you guys should check it out
winner gets into the item team (real)
item team (derogatory)
winner gets full funding for a furry costume (real(
omg promotion
yo when does it end
tomorrow
^ about 26 hours from this message
@opal sable
@opal sable
@opal sable
@opal sable
@opal sable will cspring be nerfed
have the results for the item contest been posted yet
@touhoku I believe in you (you will bring peace to the world by buffing tidebinder, ivory, crimson and the like)
do you have an estimated time for when theyre gonna be released?
monday
Is aftershock actually being nerfed or is this a rumor
have balance changes been leaked?
either way i wouldnt be surprised if it gets nerfed since its really strong right now
rumor but it wouldn't make sense for ashock to NOT be nerfed
considering its the strongest melee weapon in the game as a mf low level item 💀
ashock prices if stonewalker gets nerfed 📉
actually same with a bunch of tier stack weapons
see the thing is i can't exactly confirm or deconfirm any rumours because that's such an easy way to gauge if we have made a change or not
i will mind control you to forcefully nerf ashock
but i can say that i've heard of quite a few item change rumours and literally none of them have been accurate past the extremely lukewarm prediction of "specific extremely powerful and commonly used item will get nerfed guys i'm telling you"
🗨️
show me level 80 goated tstack build
only level 100+ is goated
https://wynnbuilder.github.io/#4_0u30Tp0060Bn06c06c0No0UJ0QK1a1G000w001G00001031ZO
WynnBuilder build:
Scarlet Veil
Mummy's Rag
Quick-Strike Leggings
Heartbreak
Brass Knuckle
Brass Knuckle
Kelight's Gauntlet
Royal Blazing Amulet
Aftershock [f6e6e6f6]
20k dps level 80
holy shit
or extremely underpowered item will be buffed
I would like to see underpowered item get omega nerfed
and then an overpowered item get buffed af
we need imbalance, we need chaos!
Nerf miner
buff chaos
14% walk speed 8k EHP shaman melee 
omega deserves a buff !
nerf omega
die
skill issue
why does divzer push you to 152 dex
why did the item team give divz 37 dex and a 115 req
buff divz req to 113
So you can use epic void particulates (real)
this is so epic and crazy and epic
