#Item Discussion
1 messages · Page 5 of 1
https://hppeng-wynn.github.io/index.html#4_07R0px0JL0Qr0TQ0uN0OJ0Ji0Qv1I-E2C1V001g00001004fI
WynnBuilder build:
Cancer֎
Time Rift
Greaves of the Veneer
Resurgence
Draoi Fair
Ataraxy
Diamond Hydro Bracelet
Contrast
Spring [w6w6w6]
Something like cancer trift gotv resu draoi ataraxy dhydro contrast
this is yours right
Yes
i just thought of the damage as kinda low so i dismissed it
but yeah ig rift
and curse
just considering which mythic to get next thats all
whats your opinion on sunstar
Avg +656% spell dmg from trift and constant +150% water dmg from conc
It gets really good dmg
While also being very tanky
and that hpr
Too glassy
sunstar is in a sad spot with slayer nerf
i dont really understand the reasoning behind slayer nerf
Avg 89.7k storms, 37.7k bombs
On top of that sorcery to cast even more spells
Slayer was really good in fast hybrid shaman
i guess thatll be my next mifik
Still is
i dont think it was overpowered though
That's not the problem. It was dominating fast hybrid
And the IMs dont want boots to dominate a whole build type
So they nerfed it
Which didnt change anything but whatever
Still completely dominating with high hp, high sp, tier, raw melee and spell cost
about to remove the ats
That'd kill it
yup
Current slayer is fine
You can still easily reach 1 mana aura if you know how
Slayer + Insulated plate mail
yup
Slayer + sparkling plate + conflagrate
still dont like the nerf
Slayer + sparkling plate + dragons eye
Slayer + demon tide
Slayer + new busted FA relik
Immoliation?
It is
mfw conflagrate & insulated plate mail all suck for sunstar 😦
@soft matrix https://hppeng-wynn.github.io/#4_06W0L30D40Qq0OQ0DU0K40og0u+0r1V-J2P271g00001006CU
WynnBuilder build:
Brainwash
Hetusol
Dark Shroud
Slayer
Diamond Solar Ring
Darksteel Ring
Prowess
Tenuto
Immolation [a6f6f6]
+can replace tenuto with gigabyte anytime if you feel like using fast hybrid
= if you get stonewalker in TCC
Sparkweaver
Insulated Plate Mail
Gemini
Hephaestus-Forged Sabatons
LarzLapiz Ring
LarzLapiz Ring
LarzLapiz Bracelet
Tenuto
Immolation [f6f6f6]
Crafteds
its just larlapis 
Never compare 0 crafteds to 3x crafteds
also nicer eledefs ig
"just"
Unravel
Hetusol
Gemini
Slayer
LarzLapiz Ring
LarzLapiz Ring
LarzLapiz Bracelet
Tenuto
Immolation [a6f6f6]
yeah i can see that
slayer nerf was really just because it's one of those things preventing spell costs from working in the future
if that makes sense
weve been rly lax in actually working on that specifically but the idea is that spell cost becomes less uber restrictive or extremely individual if that makes sense
which kinda is extremely difficult when literally any spell cost item plus slayer already makes free 3rd spell cost
again tho would make more sense if we werent slacking off on that and it came out like at the same time haha
ok but orange lily
so true
orange lily is just dumb
so true jalum
actually dont nerf olily
i just got it
olily takes 0 effort to get 💀
also roulette
nerf olily
nerf itttt
fix archer melee 👉 👈
even if archer melee was fixed its still single target ballz
no aoe
all the other classes can hit multiple targets at once
but archer cannot
which makes it really struggle against groups of enemies
Isn't that just apart of class design
yes i know that but he said its single target is bad
yes he was saying that archer is single target i think
and that other classes can multi target
i mean thats fine but like for the love of god fix archer melee
this is part of the problem lmao
archer has no aoe, naturally shoots slower than other classes, and arrows get blocked by invisible armor stands
all problems with the class itself that makes its melee bad
yes
what if we fix warrior melee ☺️
where do i even start
every other class does it better
warrior is incredibly clunky and despite being marketed as a frontline fighter it can barely do shit
its damage is subpar at best and it has no movement options to escape in case it needs to
there is no reason to specifically play warrior melee
shaman actually gives a benefit of being up close and personal with your enemies in the form of hitting it with your 3 beams
mage and archer are able to melee at range (but archer melee has its own problems, and "its not archer" isn't really a reason to play warrior melee)
mage's melee attack is also insane
and assassin has the ridiculousness of vanish buff
vanish is also much more useful because it untargets mobs from you
if for some reason you need to get outta the way then archer can escape
teleport and icesnake are insane at crowd control, the best in the game hands fucking down
shaman doesnt have the easiest time escaping but at least it gives a benefit for playing close melee
also sfast lifesteal sucks ass, the only way to make sfast melee with sustain is to play mage or use greed
warrior gets base defence and good weapon poola for melee
its genrally fine
i dont see an issue with it unless you think it deserves more damage than it should
i think esp with endgame content base defense doesn't do you all that much good
of course its nice to have
but whats really important is that you can kill shit before it kills you
flashbacks to bottom of tcc room 3
or just anything in nol
and i still dont believe theres anything warrior melee brings to the table that assassin doesnt
if you want to look at raids tcc eliminates weapon pools as once you have SW3 swag
base defence is still considerable
pain room being top bottom?
yes
they have like 200k wtf
idk i just have flashbacks to getting gangfucked by everything while on melee apoc
maybe im bad
raids arent great for saying this feature of class badt as you get buffs unrealistic to normal class usage
just use alka smh
Not non-mythic...
No
yes
just use tstack undying or hm praes
mhm both good options
i have used them both in the past and they work great
or just use ur quest money to buy an apoc build
might aswell be nonmythic
quinque cstack not great but works
as is tstack helm splitter
(no powder special = bad for raids tho)
I was still speaking in general
tbh i think nonmythic warrior tstacks are a bit weak right now but mythic tstacks are fine imo
(compared to other tstack classes at least)
there's a super slow mythic -> there's a good tierstack mythic pretty much
nonmythic tierstack spears are honestly quite alright if a little limited tbh
you're probably just used to the literally bred for tierstack cracked daggers we have
undying
and iirc one more
but can't remember it
might be wrong though
Yes, we need a good tierstack spear
Undying is nice and all but it just doesnt do enough dmg - maybe a dmg buff and -1 tier atk spd?
No, that's it for tierstack
Undying for tierstack and skien's madness for cancelstack
m a g e
i mean you have like compiler for mage ig?
oh yeah i was thinking of skien's for tstack too for some reason
mb
cancelstack is so dead :(
true
also raid buffs still haven't been touched
yup
nonmythic
eidolon 💪
compiler is a lot better than people like to give it credit for
obviously it's still not great at tierstack, maybe not even good depending in the stanfards you use
ye fff is better
compiler is fine
yeah
eidolon is kinda balls tho
actually its not that bad
both can use armor powders to augment their dps
i havent seen an eid build with over 30k dps boosted tho
but few nonmythic mage weapons in general are able to reach that so its kinda whatever
but for tierstack boosted 30k is ppfart
do remember that mage has the best tools for melee and the best melee in general and all that stuff
i do not perceive vanish. it simple doesn't exist
i'm pretty sure sonicboom has really high base damage in general
but yes i've seen the meme
i could get into this quite deep if you want but i gotta catch the train lmao hold on
mage has the
second best
melee kit
best base melee attack tho
by a longshot
not base damage
but like
the attack itself
the beam
yeah best base damage is assassin probably
true
its attack pattern is balls tho
ah true
wait really
most boosted damage?
like
more than limbo?
with courage ks vanish
dom
wow
If you can click fast assassin is probably more but 🤷♂️
Aftershock just is busted
IMs: We cant give alka powder slots, it'd be too strong.
Also IMs: create aftershock
Higher unboosted dps ✅
Higher boosted dps ✅
Higher raw hp ✅
Higher ehp ✅
Higher raw hp sustain ✅
Higher ehp sustain ✅
Higher ally dmg buff ✅
Higher ally heals ✅
Worse in wars because of iframes ❌
There is this one single reason why alka prices are high
cope
cry about it
dont forget shaman sveil !
aftershock sveil can reach upwards of 600k dps
yeah each beam causes an explosion
so triple explosions up close
jesus fuck
Yes
i thought its only for a diff mob which the explosion was not like
applied on
well yea
Not really related to endgame classbuilding but ive noticed a couple low level items that are hilariously bad
-25 sp :doom:
that happens with times
a large chunk of items below level 70 or so were made like 5+ years ago (and some are barely unchanged from even gavel) so occasionally some low level items just kinda were bad and are still bad (but with the standards for what counts as good having shifted upwards by like 300%)
I mean out of interest how much merit does the item team see in changing some of the super bad old items, occasionally in patch notes I’ll see changes to some but it’s almost always nerfing ones that are standout good, do the item team see enough point in balancing out some of the lower level items
oh yeah for sure
we've just been focusing efforts on the more endgame items especially in recent times
makea sense
we're keeping confusing cap
TOPIC:: hey what do you guys think of xp/lb gear, specifically across the levels and current high end endgame numbers
it's practically assigned at random and has poor progression
(especially xp but it applies to both)
there doesn't seem to be any real reasoning for which and how much xp particular items get
same with lb
so it ends up overcentralizing on whatever one or two items happen to have the most xp/lb and no massive drawbacks
There should be stronger ingredients
Gathering still takes way too long
And at low levels you get like +5%
low levels go by in seconds
Gathering is completely fine with current gxp imo
I’ve done 1-110 with and without it seems perfectly reasonable
Oh wait not gxp ings
Xp as said above has little to no progression it can make early levels go by way too quick with some items that needlessly have so much xp at pre level 20
I feel like some low-mid level items have too much xp relative to their higher level counterparts
Probably the best example of this is Stress, Sage, etx
Same goes with loot bonus but i dont see it being much of a problem unlike xp

Death
topic: sp potions ever since they were changed, opinions?
they are next to useless now for their cost, thanks
this is a weird one but i saw broken balance while i was levelling up and i fell in love with the concept (also i own a 81% melee 114% spell one, don't wipe me please), and i kinda want a lv 100 version of this
(-500 hp, -7 all sp, 23% - 98% melee and spell)
lv 50 req
you want a level 100 version?
I mean yeah they were very good and while the defence one is still good and probably well priced for use of players who'd need it for EO or something they were struggling on, the others however seem not worth 10eb at all really. I'm also gonna ignore the fact it destroyed lots on the warring side of things as balancing around warring is an impossible task.
topic: raid buffs and why they fucking suck and I hate them and they’re bad
i’d say if you want to make them that expensive make lv 100 ones so that people can find them while lring
back when i used to run troms as a lv 60-70 player i got tons of sp pots
i drank them along the run
i could see problems if you got like seraphim ophanim throne i as a melee build or stonewalker intrepid pestilent iii for spellspam
that is not my problem with raid buffs
what is your problem with raid buffs
also i made a custom item set am i allowed to post it here
Make them cheaper (3 EB for lvl 100)
Raid buffs are overpowered, not bad
they're probably not going to be made (much) cheaper, they're still not intended to be used by standard
it’s a gathering set can i
Do whatever you like if it’s topic to the thread of item discussion
balanced now
i do agree with cal though that i only ever use the defense SP pot (and rarely the agi pot for more survivability) and that the other ones kind of suck for their price
I did not mean they were actually bad
as in bad for the game
https://wynnbuilder.github.io/customizer.html#10000KMiner's Hard Hat010Umerchant - sea mountains0260401030500G020Fe0M020160R010U0X01070k013AA0l013AA0x010AA10010AA1J010AA1N010AA1O010AA
https://wynnbuilder.github.io/customizer.html#10000GFarmer's Tunic010cmerchant - cinfras' small farm0260401030510G020S80K010e0L010e0M0201G0P010U0U01090j010110v0237q7q0z020383813010KK1K010551N010AA1O010AA
https://wynnbuilder.github.io/customizer.html#10000KWoodcutter's Smock010Umerchant - dernel jungle0260401030520G020E40L010U0M010y0O010U0T01060q010PP0r010UU0v020AAAA0+013UU0-013UU12013FF14010AA1N010AA1O010AA
https://wynnbuilder.github.io/customizer.html#10000PFisherman's Wellingtons010Tmerchant - jofash docks0260401030530G020bW0I010o0J010o0M0201Q0Q010F0S010U0V01040W010B0i010UU0t010KK0+013jj0-013jj10013UU11010UU1N010AA1O010AA
set bonus:
2 pieces: +1 all skills, +20% hpr, +15% gxp
3 pieces: +3 all skills, +30% hpr, +20% gxp, +25% gspeed, +2500 hp
4 pieces: +5 all skills, +200 hpr, +45% hpr, +40% gxp, +40% gspeed, +5000 hp
idk but i just wanted to make some
i just slapped some together dex min 75 418-421 dura 15-21% gxp bonus
okay maybe the pieces need to be nerfed to 5%/5% and set bonus to 30%
or just make more gxp ingredients
Like 100-120
I'm gonna have to argue against having gspeed on armor
its listed below the links
Oh so it is
So totals 80% gspeed/xp
80 is a lot a lot for gspeed
The normal economically viable gspeed consums are like 30 max
80% on an unbreaking 1 time purchase armour set
dies
yea exactly
As weirdo said I wouldn’t put gspeed on at all
whatever gxp armor is made (if noncrafted) should be like unequivocally worse than crafted
we're eternally keeping gathering ids on crafted only. sorry
Goob
i was thinking about getting gathering ids buffed on crafteds actually
but uh, why? i thought it was just that the ct hadn’t made any items for gathering
p sure its to actually encourage crafting
well but then whats the point
no I meant
whats the point of spending time creating noncrafted gxp armor
well basically my point is just
IMs (few as they are) have better things to do than creating virtually useless items
not rly you can ask higher lvl people to craft
and I mean thats why low lvl gxp stuff exists
thats why the community makes these items
i mean considering i am not on the item team idk how it works
but is it more complex than just slapping in the values for items?
simple as gathering ids being on items specifically created through gathering
we want to keep a few things exclusive to ingredients/crafteds as well to make them stand out & looked into more, which would be lq and gathering ids
doubt
i still think charm of the stone is too powerful
however everyone forgets about charms anyway so w/e
and no gathering tomes were kind of a sudden thing that kinda just happened
i havent forgotten about them
Gathering xp charm with -gspeed 
heavy melee gathering tools
tstack gathering builds
what about uh
jump height and sprint and sprint regen
and both kinds of spell cost
those ids are rarer than the others, is it just because ct hasn’t added more items with them yet or that they are supposed to be rare
wha?
which part of my points where you confused about
all of them the fuck
oh i think you just made a typo, that's all
heavy melee gathering tools
me when all the new stats
these were a joke pertaining to gxp with -gaped
gspeed
There are so many underwhelming endgame items (particularly weapons) that desperately need significant buffs
i know its pretty obvious but idk i just felt like I would say it
to name a few:
Iris
Layton
Drumstick
Thunderbird
Tropics
etc
I just think that most of these are very underwhelming even for uniques (Layton/Iris/Tropics) are pretty good examples of this, they get outclassed to an infinite degree by other similar items
Uniques are uniques
Some uniques are insane yes
But an item like tropics doesn’t need to be on orange lily level
(Please nerf orange lily)
Unique weapons just have low base dmg
Sadly
That's how making unique weapons works
you know how spring has the lore “The frost burns will never heal.”
you know how that’s kinda a lie?
mID: +Frostbite - Attacks apply a debuff for 30 seconds which halves all incoming healing.
why 30s?
unique baseline moment
me when the major id slap
yeah we try to make every item worth using but with how much just straightforward damage matters on weapons it's nearly impossible to have uniques that are powerful
at most you'll have nice picks for melee and a gimmicky spell weapon
the only unique weapon that comes to my head that people actually use is anvil crawler
that's because in heavy melee nearly the only thing that matters for damage is that big shiny number in front of "main neutral attack damage"
spleen splitter
or was it main attack neutral damage
its not like anvil crawler has bad base melee
i always forget which one because my brain reads raw melee
im pretty sure its just\
main attack neutral damage
main attack damage
no there's a neutral in there somewhere
that is indeed a weapon that exists
I wish demons will had cooler base
scroll all the way to the top of my #warrior channel for a gem of a build 
ayo what the
its so old its a wynndata link
so true
lets re-create it now guillotine exists 
https://hppeng-wynn.github.io/index.html#4_0u40px0DS0K50qo0qo0K40OM0V50z111u0o+Y1g00001004fI
WynnBuilder build:
Guillotine
Time Rift
Demon Tide
Silt of the Seafloor
Unspeakable
Unspeakable
Prowess
Diamond Hydro Necklace
Namazu [w6w6w6]
mana sustain aaaa
https://hppeng-wynn.github.io/index.html#4_0u40px0DS0K50OK0OK0K40OM0V50y111u0o+Y1g00001004fI
WynnBuilder build:
Guillotine
Time Rift
Demon Tide
Silt of the Seafloor
Diamond Hydro Ring
Diamond Hydro Ring
Prowess
Diamond Hydro Necklace
Namazu [w6w6w6]
doesnt that say heavy melee
it does but its heavy hybrid
not sure if I would call that heavy hybrid
i figured “30s” was long enough for “never” in lore
the debuff refreshed but doesn’t stack, so that in a fight against a spring user you always have it on
me when slapping major ids in accordance to lore 😔
people have been screaming at me that spring sucks and go use a different mythic
who
because spring is pretty top tier
that major id wouldn’t do much anyways
there are very few healer mobs in game
^ ever since bosses were changed to not have regen
who is screaming at you?

what would be neater IMO would be a slowness effect which lasts probably less than a second
or even a very short temporary stun
its a scuffed idea but i think you can see where im coming from
it'd encourage super fast attack speed 
is a good idea? not really
do i still think its neat? yah
bomb arrow already has slowness so it’d have to be better than that
oh shid u right
i forgot about that
in which case it probably wouldnt be balanced
i dont want spring users to be able to utterly freeze enemies in position
but like you would have to stack tier items because spring is base slow
leviathon time
very valid suggestion(joke): buff singu to sfast while giving average 30 damage per element
kicker: keep the powder slots
spring is normal attack speed
if it was a slowness effect on melee only thatd be interesting
but if it applied with spells then arrow storm would perma freeze
whoops trift gaming
i know from my experience of /dueling anyone i see on my server that arrow storm will kblock someone if you land all 60 arrows especially if you spam bomb
so unless we use mobs with movement spells or mobs with kb resist it like
realises most mobs have kb resist
Change cherry bomb major id to
Cherry Bomb
Smoke Bomb sends out one bomb, exploding on impact dealing 250% damage.
good idea??!?
Cherry Bomb(s)
that feels like a nerf to cherry bomb
300% mayhaps
Stupid beanb warrer 
really wish there were more ways to lower attack speed than
tenuto
and
eyes on all
Simply cope
ataraxy and agave exist but those arent as good
ok
boreal patterned iirc
bpc does not have tiers
ok i guess there are more spell tier items than i originally remembered but tbf some of these are pretty niche
if you went by musical equivalents stacattissimo necklace with +4-8 tier -16% spell when
obsidian framed?
there's a decent to good negative tiers item for pretty much everything that can be built hybrid
and for those rare cases where there really isn't anything available there's still the eternally easiest to use negative tier item
You can name heavy melee items but most of the ones I named are like usable/reasonably good for spell
also is it that we don’t have as many +- tier items just because they’re new ids relatively or are they supposed to be rare
flipped atlas when
it saves seconds and lets hours slip
it's the single most powerful id
(who knows what i’m talking about)
hehehehehe
yeah its pretty cool
https://hppeng-wynn.github.io/crafter.html#1Ac9k9fAc9f9f9m11
Ring Lv. 103-105 (1✫, 1✫)
[Vortexian Event Horizon | Obelisk Core
Major's Badge | Vortexian Event Horizon
Major's Badge | Major's Badge ]
also +12% melee dmg 😳
i'm wondering when these will catch on
we were honestly expecting people to spam them every build that wasn't already super slow or using tenuto lol
Usually you already use tenuto, dawnbreak or bete noire
So they dont see much use
AYO SHUT THE FRONT FUCKING DOOR
💳 💥💥💥
DOOR STUCK DOOR STUCK
the problem with that ring is that it won’t work in any build that uses master hive armor or other -sp
neg reqs are weird
why can’t you make it abracer
it can
but its a crafted atlas
atlas is a bracelet
you dont need to use it in place of atlas
as you can use atlas
gotta represent 
Wrong, that's like if something needs -5 then you have to assign sp to get -5
But gl getting -198
ok ingo 
as someone who’s actually used -req items I can tell you that -reqs work very weirdly
I also tested neg reqs 🤔
Make KoH not heal better than Lament (this is feedback I keep hearing and not my own opinion as I don't use that disgusting item
)
imo lament is good enough as an offensive weapon to be fine
skaxis appreciation
as what sigma has stated lament is already a really solid offensive option so I don’t see the issue with koh healing 1% more water damage
(do not listen to lootrunners telling you lament is a heal stick only)
lament packs a punch i dont think its heal capacity needs buffing
lament is not a healing weapon
like, it has good heals and is somewhat centered around healing off -ls for huge mana steal, but it isn't a healing weapon
it might have over 100 water damage, the second highest in the game as well as over 50% reduced healing cost but trust me, healing is definitely not one of its main attributes
it is one of its main attributes but the important thing is that it is one of its main attributes
Lament is great for dps
anti-lock bump
topic: there is no topic. what would someone want to see happen idk i'm really running dry here
raid buff change
^ yes
you mean like rebalance or an actual change to how raid buffs work
@rocky parcel
- totem lobber and/or self-destruct
- spell trees (likely never gonna happen)
- more interesting spears
- assassin nerf (mostly vanish rework + maybe baseline of some items?)
- courage rework
- aggro to he fixed
- wars LOL
- to leave lumina untouched and overpowered
- open IM applications
- uhhhh what else?
- FIX HAUL BOUNCE MF I HATE IT
(not in your power ik)
this is satire guys dont harass IMs about these issues please
i want cooler necklaces too tbh
i feel like with the sp power creep + acquiring sslow is hurting the number of necklaces i be building with
tenuto doesnt have much competition
it's honestly worthy of fabled status
(not that i think it should be fabled at all god no)
ok hold on i guess i should clarify
what would someone want to see happen that i have not personally talked about or given my opinion on recently (unfortunately i'm the only im that frequents this channel so that's all i can give you)
- totem lobber no not really self destruct maybe
- will probably happen one day but that's all i've got to say about it
- ok i will rebuff diaminar
- baseline is fine it's just vanish being super duper silly (quirky even)
- ok suggest a courage rework then i think i had a decent idea for it a while back but i forgot where i wrote it down
- heheha
- wars is like half a contintent out of our jurisdiction atm
- :tf::tf::tf::tf::tf::tf::tf::
- i know right the bounce is deadly (to the player)
YOOOO SPELL TREES

screenshotted 
gonna NFT this
diaminar is pretty ass from memory
they nerfed it right?
diaminar was a meta spear only like 3 years ago
during my 2019..? break i came back and i was told everyone and their nan was using diaminar
frankly I dislike them as a concept as I’ve talked about before but I think it would also be unwise to just straight up remove them especially with raids’ current state, so mostly a rebalance
i want courage to be some form of resistance
it was nerfed and then nerfed again and then tierstack got buffed and then buffed again and then buffed again and then buffed again and the undying and such happened as well
whilst boosting fire too obv
yeah we'll do raid buff rebalancing it's just not quite what we're working on rn
1.17 and 1.18 was an awesome time for diaminar
fuck totem bounce
apoc was still better but diaminar was doing great
was that intentional? someone just posted a haul post on the forums
i just complained about the bounce
👍
they were suggesting haul without totem or some nonsense
just read the thread
who voted yes? im gonna fuck their mom
i do not believe that was voted on
NAMES
neither was voted on
very rare scenario where it matters
and totem bouncing on slime blocks is just it being an entity lol
what do you think about totem bouncing twice after impact?
haul bounce can die in a fire
aura's poor hitbox is mostly an oversight that remains unfixed so far
i do not think totem should really bounce? in general?
the bounce upon landing even if haul is casted from footed ground was intentional? 
that was intentional yes
balls
it's supposed to be a short thing to prevent mobs from immediately killing you
unfortunately it kinda does the exact opposite
mmm
me when I lose all my momentum for some stupid fucking jump that immobilizes me for 2 seconds and makes me vulnerable to ranged attacks
the reason ive only touched ETW/ETA shaman once since addition
would work if it didn’t remove momentum
if it actually preserved momentum you could get some funny bhopping shenanigans
silent ballet would actually be cool
you dont think sb is cool??
what’s wrong with it now
(keep in mind it is a unique)
the concept is cool but shaman spells just don’t have good utility
eh
what
basically infinite spells on silent ballet is really useful
it is true most endgame bosses have cci but that doesnt mean silent ballet lacks utility
also a very useful item for builds without mana sustain or costs
also EA 🥰 rawstack 🥰
silent ballet heavy poison
no powder slots
ok what utility does it have then
exactly
which is p much useless considering that walking is faster than shaman haul
give silent ballet narcissism 
or literally anything that can make it useful for something other than haul spam
giving it gravity and lightweight
also Fallbreakers should totally have +Lightweight, it only makes sense
and cherry bombs and taunt and deadeye
the thing with major ids is that it's only for legendary and above
change fallbreakers to legendary
it's actually about using free spells to quickly reposition mobs and such
but like i always say, cci ruins everything
and yes major ids is only for legendary and above tiers and no we're not changing fallbreakers to legendary just to give it a major id
fallbreakers are rare 
- ok i will rebuff diaminar
yooo
Courage rework: Increases your defence by 20% for 8 seconds. Mini quake stays. Not stackable. Doesn't affect others.
Maybe a bit boring but it should keep courage strong enough to be used a lot while not making it completely overpowered
I feel like it should affect anyone within the activation radius?
which is? idk i assume it's 8 blocks or something
maybe reduce it to the visuals of the "mini-quake" if 8 is too much
ya know.. it's called courage for crying out loud
give allies courage
hmm maybe
As long as it isnt stackable it could work
but I dont want to see ETW trift builds that gain like 80% dmg reduction from couragestack
or 5 players in NoL gaining 100% dmg reduction by stacking it with each other
Endu?
ETW builds with fire armour powders 🤔
If you survive the first few hits you're safe
sounds a bit odd
not really brainstorming but endurance conceptually is just really broken lol
if you rework endu so it no longer buffs dmg you'll also have to rework conc, dodge and killstreak
killstreak too because else everyone will just use endu for thunder builds
(so a buff to killstreak)
(and a nerf to conc dodge oc)
yeah endurance should probably be more like % of health or raw health taken away (not like rage) instead of amount of hits
You'd also have to buff fire and air weapons
but courage giving defense is similarly really weird
most of them
since they currently have rather low baseline dmg that counteracts the high boost that comes from endu/dodge
really just none of that is true
Guardian? Hero? Ignis? Stratiformis? (spell) Inferno?
Zephra Shredder, Gale's Force
Hellstrand
etc
again none of that is true and i'm getting a little tired of explaining that most old things are just following "uhhhh earth damage fire defense???" designs
courage giving damage resistance makes more sense than endu giving it imo because all armor powders give ele % damage anyway
Yes that's what I mean. Fire and air weapons just have low base dmg
and all weapon powder specials give damage anyways as well lol
not really a valid argument for either
they give ET weapons way more dmg than FA weapons
i mean imo there shouldn't be such easy defense boosts to begin with
weapon powders specials are like a lot more different from eachother imo
an d powder specials are entirely irrelevant to those
Irrelevant to what? This discussion or ET weapons?
powder specials are unrelated to the damages of other things
(endurance was never meant to be infinite)
It's not infinite?
(only rage and killstreak)
killstreak also isnt infinite
^
or do you mean infinite as of all timers reset when you get one more charge?
you can keep stacking endurance numbers and as long as you get hit within a certain amount of time it doesn't go away
ah yes that's true and needs a fix
But a fix wouldnt change much
Since in endu builds you already get hit all the time
and as far as i know at least endurance was supposed to not really stack up super high
broken as in it should have been a timer per singular boost that would stack on itself
not currently singular boosts that stack on itself and reset a more global timer
yes
but a fix still wouldnt change too much in tanky builds
you usually take multiple hits per second there
(also the speed at which armour powder specials build up was never supposed to be this fast)
I mean
think of the speed endurance builds up from a single armour piece okay?>
currently if you make tanky builds with ET weapons and offensive builds with FA weapons and the ET weapons have curse while the FA weapons have endu/dodge and curse, both get roughly the same ehp and dmg
hmm that just gave me an idea
yeah that's just a result of outdated stuff clashing with the realities of actual item design
You could make it so getting armour powder specials on more than one armour piece doesn't change anything
which isn't to say it isn't true, but you claiming that endurance is fucking busted to make up for fire damaged weapons otherwise having lower damage output is very wrong
That's not what I said
it was originally supposed to / at least not stack as fast as it currently does
I said the low base dmg of FA weapons counteracts endu and dodge's boost
and not that endu and dodge are the way they are to counteract the low base dmg of FA weapons
not entirely sure which one it was, just that the current way that armour powder specials stack between multiple armour pieces was unintentional
Maybe just rework conc, endu and dodge
rage and killstreak are fine
dodge would be fine if it got changed back to its 1.19 behaviour
(resetting upon getting hit)
Conc could maybe get a bigger rework
this may surprise you but repeating things to someone who has already agreed with you on something the very first time around and can't actively do anything about it does not help
no you're getting me wrong
I meant "just rework conc endu and dodge" as of "only rework conc endu and dodge"
because the other two are fine already
and dodge would also be fine if it was reverted to 1.19 (which shouldnt be too hard?)
Where it only affects the spell which triggers it but gets higher values
maybe +10% water dmg per mana used
so with 4x conc, you get +40% water dmg on 1 mana spells, +80% water dmg on 2 mana spells, ..
But it's only for this single spell
?????
Currently conc is there for 1s per mana used
so if you cast a 2 mana spell you get a water dmg boost for all spells within the next 2 seconds
And you could change it so it instead only affects the spell that triggered it
So then only the 2 mana spell is boosted and let's say a following melee isn't
why not
If it's changed so it only affects the spell that triggered conc
instead of a boost for a specific time
but why would you want that
To balance it
And it'd also favour builds with higher spell costs (slight heavy spell buff?)
yeah first of all let's make heavy spell not happen in a more dysfunctional way than even things like cancelstack were officially supported
and then i think a general nerf seems much much much more reasonable way to balance concentration than to spin the lottery wheel
with a general nerf there'll always be a way to abuse it
no
like casting aura 5 times in a row with hadal
quite the opppsite, actually
to make it more expensive
concentration + hspell + hmelee a valid combo for rn?
with a gimmicky kind of rng nerf there will always be a way to abuse it lmao
I didnt say you cant abuse it currently, I just said that won't fix it
Uh why would you implement a rng nerf?
that.. was your suggestion
You misunderstood me
I suggested that conc only works on the spell that triggered it.
Let's say it stays at +5% water dmg per mana, on 4 armour pieces that results in +20% water dmg per mana.
This means a 1 mana spell will get +20% water dmg applied on its damage (but not on any other spells!) while a 2 mana spell gets +40% water dmg and so on.
This water damage is only applied to that spell. The damage boost from a spell won't get applied on the next spell (that's how it currently works).
yeah i'm gonna grab lunch, please take a bit to look over that as a suggestion
alright
Concept:
Concentration rework
+10% water damage per mana (= +40% water damage per mana when applied on all 4 armour pieces).
This damage boost is only applied on the spell that triggered it - a 1 mana spell will get 40% extra water damage, a 2 mana spell will get 80% extra water damage, ...
Every spell will get its own boost, a boost from a different spell will not carry over (It really only affects the spell that triggered it).
With Transcendence, 0 mana spells will still get the amount of water damage they'd get if Transcendence wouldn't trigger.
Still caps at +150%
Dodge rework
Revert it to 1.19 dodge (stacks the way it does currently but gets reset to +0% air damage if you get hit)
Endurance rework
Triggers every time you take damage equal to x% of your own hp instead of per hit. Let's say it's per 20%, then on a 15k hp build it will trigger every time you took 3k damage (so if you take let's say 1k damage per second it will trigger every 3 seconds)
Better idea: Stacks like it currently does (and up to 200%) but gets unleashed at the next attack
Rage and Killstreak can stay the way they are currently
I think that should be balanced?
yeah the concentration rework is still really unrealistic to even have let alone just incredibly weird designwise
Why is it unrealistic?
Hmm
The problem is that if it's a boost over a specific time you can just cast an expensive spell (= cast the same spell a few times without cycling) to max it out and then spam your usual cycle with +150% water damage
Lowering the cap
My suggestion
both solutions work
(then you'd need 4 4 4 4 to get +150% water damage on every spell)
if there was no cap on conc hspell meta?
like hspell needs a mID to make mr 1/5th effectiveness but tick once per second then you could spam brainwash aquarius all sorts of mr ambivalence
then you could maybe get hspell to work cause otherwise you just can’t deal with one or two casts per 5 seconds
so why do notg tomes randomly give hp compared to tcc
water rework seems a bit cracked ngl
You mean my concentration rework?
That'd make it way weaker than it currently is
it’s a tier I tome
yeah it kinda sucks
is it more ehp after ehp calc tho (probably since its free 600 health)
except mythic armor tomes
@iboju good stats for the cost
conc built to large amounts of mr
then use olily and cast ashield, for one second you have +150%
y-you also lose 1/2 your mana
conc boost time also scales with mana used
it does? the desc is like internationally vague
so you time your mr to hit right after you cast
if you do actually get 13 seconds of +150% you are good for two cycles
how is this vague
1sec/mana used
5%wd/mana used
who made that gif lol
very talented
Manage items
you drew that??
👀
@raven cedar
wow open im apps
if only I had the time or energy to apply
or the knowledge for that matter
@rocky parcel are Leos min rolls on its positive stats intentionally 420,60,9
no
this is so good
topic: anyone working hard on an im app??
yeah me (i have 0 words on my application right now and i plan to get it finished by 2042)
excellent
I opened it then remembered I didn’t have time
g
have i mentioned my wind prison remake idea yet
basically it holds for a full 5 seconds and the single attack with the highest air dmg in that 5s gets the 600% conversion and then the kb applies
it works on cci mobs just the kb and holding doesn’t happen
me bc i didnt know shit about ingredients lol
i could probably say the same for @pure sinew
hmm i can't help you too much
but for the t1 try to make something unique, and for the t3 just go for whatever powerful dumb shit you think can fit on an ingredient
goes without saying but thanks
i am not working on mine ( i am not applying )
-2 tier atk spd
+500-720 neu main atk
-20 attack speed
-10 main neutral
Legging
Level 106
I am the best item designer
Please accept my item
thats a fair critique of my suggestion style /gen
oh yeah
narcissist rework possibly? or just an alternate major id
make aura push instead of pull
so narcissist doesnt just kill you
and +flashfreeze rework to make
your main attacks into flashfreeze icesnakes
your norma icesnakes get updated to 100% damage
Wtf
In my head there are quite a few glaring issues replacing the main attack with a spell
But
It does sound quite funny
I finally finished my item maker application :D
remember, while the im apps won't necessarily close, after this weekend we will start actively checking and accepting applications
which means they could very well close if there are 2 applications you are satisfied with on monday
wtfff im apps closing why wont you accommodate for mine which will be done in 2043
i delayed it by 1 year
sorry we may have waited for 2042 but 2043 is really just too late
Bart my items might be a bit on the stronger side
Please consider that I am new to item making and of course couldn't talk with anyone about their balance ☺️
they're going to be busted aren't they
no
but probably a bit on the stronger side
You'll see them anyway
well, balance is not quite the most important part of the app
great, my chances shouldn't be too bad then 😄
while very useful tools like my old baselines thread exist (which i would recommend people check out even if it's fairly barebones, unfinished and slightly inaccurate), players aren't expected to be able to quite know what is and what isn't balanced down to a t
the item: 5000 raw melee no tierdrop no other downsides
though, clearly imbalanced items won't help
Tator I am actively classbuilding for over 3 years so you can expect me to not make completely busted items 🙂
im willing to bet theyre fire weapons
i will check out your application later and if they are unbalanced i WILL make fun of you
I am going to put every raid buff onto a spear and use it to apply
my IM application item is Flipped amulet of rejuvenation
silence kio slicer
it is balanced by the -750 hpr (It is like grandmother)
an IM-made quest would just be lost tower combined with heart of llevigar because we're dweebs like that
no it would be elemental excercise 2
it would be nothing but a 30-minute long cutscene which is just an exposition dump of niche classbuilding facts
why would we do that
If I made a quest it would feature the hardest solo-content in the game
hmm yes this is fairly balanced
because of course it would
(real)
good idea
yes very good and original
honestly no we would definitely also host some sort of sequel to ??? that required you to throw gale's force or gale's sight into gale's tomb and beat randall the vandal and that sorta stuff
that actually sounds really fun
people must learn that attack speed modifies stealing chances
LI but all bosses at once
i miss the days where threads would literally be a list of things they threw into gale's tomb that DIDN't do anything
hardest solo content for real: solo orphion without getting crystalized (literally impossible)
people used to do that for months until someone turned on their xray hacks and showed there wasn't even anything other than a hopper under there
i would love for a ??? revamp
Get crystalized, solo it anyway 😎
The key is Pandemonium
it frees you
i think ??? as is is still mostly fine
i don't actually know if it still even works
a second ??? at level 105 would be nice
i remember the token in karoc quarry not existing at some point post rebuild lol
idk it's kinda old in some spots but it just needs a bit of updating and really not any reworking
Where you have to throw every mythic boot into the void right in front of the portal to dern in order to get teleported to dern
more ??? or something would be cool but even if it happened we would definitely not tell anyone
that was fixed after some time
actually maybe it doesn't need a revamp, it's fun to watch people not understand wynntron
oh yeah i just remembered something
have you guys seen the new clock tower from the clock mytsery
Memento 😳
not gonna disagree but also won't elaborate
i mean there are so many items that need updating to modern standards tbh
but that takes work
and working is hard
^ which probably is one of the reasons why they reopened applications
currently not terribly motivated to work more on items tbh
I am :)
I get it’s kind of a joke but it definitely is possible and has happened
just gotta be lucky
like literally, the mechanic is literally rng on whether or not it happens
Can also just use pande
That is not content that is just a specific challenge 🥱
me when the only items I ever make are the most gimmick heavy things youve ever seen
or playing archer or mage or shaman and casting
storm or bomb straight up
meteor
totem + aura
half a second pre crystall
They dont do enough dmg
But yes archer works
You can cast multiple storms and a bomb straight up
And if you have a build with good damage output that can free you
how much hp does crustal have
Forgot how much exactly but I think like >100k
EOcraft the #1 MMORPG
it’s 80k
what kind of mythic boots could you make in theory that didn’t give hp as base stat? or gave -hp?
see: cloudwalkers, broken balance, phage pins, virgo
skill issue?
moontower moment, sorta]
Cumulonimbus
Gale's Freedom
Gemini
Freelancer
Rune of Safe Passage
Rune of Safe Passage
Prowess
Eyes on All
Cataclysm [t6t6t6]
interesting concept
ETW except it trades very little ehp for ~2/3 dodge chance https://wynnbuilder.github.io/index.html#5_0Au0ol0D4039CI-10000AFreelancer0250401030530H011o0J0201a0K0201a0L011o0M0201W0P020160Q010U0S0201B0T011A0U010A0W010A0X011U0h0C+Lightweight0k0200L1R0m0202jBi0n010140+023KKAy100231V0p120200I1E130200I1E140231V0p1L010130K00OS0ON0uI0QQ-s2C1f-Y1f1g000010036C
WynnBuilder build:
Cumulonimbus
Tesla
Dark Shroud
Freelancer
Intensity
Diamond Static Ring
Diamond Static Bracelet
Eyes on All
Cataclysm [t6t6t6]
Cumulonimbus
Stratosphere
Dark Shroud
Freelancer
Black Catalyst
Black Catalyst
Prowess
Eyes on All
Thrundacrack [w6t6t6w6]
these boots arent even that op
since getting hp in TWA is really hard
but sadly they're really roll dependant
you want good raw spell, % spell, ms, ls, air dmg, thunder dmg, jump height
problem with this is that this extreme for spell % and raw spell doesn't work
the reverse would, though
(not to mention the other stats are fucked combined with that lol)
yeah i was considering maybe ewf with -1000% spell and +1000 neutral spell
also
you know how rymek has people selling things like upgraded copper plate, broken sandust, etc? its just the item except higher level with like 70% rolls and different eledefs
and pirate cove sells cursed jackboots -> abysso galoshes
we should have more of thos
https://wynnbuilder.github.io/customizer.html#10000AFreelancer013cThese boots instill within the wearer a dislike for stability and a deep yearning for new sights. The faded inscription reads,"Let us, the >/'?;s'/, never be chained 250401030530H011o0J0201a0K0201a0L011o0M0201W0P020160Q010U0S0201B0T011A0U010A0W010A0X011U0h0C+Lightweight0k0200w1R0m0207SBi0n010340+023KKAy100231V0p120200o1E130200o1E140231V0p1L01013
the max is the same i just changed the roll bases to 0.7-1.1
you can’t change roll bases lol
Seems like more if a janky fabled or rare item design than a mythic but it's neat
it seems like there is too much going on on it
aren’t there some items that do?
last reminder: we'll be starting to check the item maker applications in a couple of days- this doesn't necessarily mean that you won't be able to get in if you send in your application later, but if there are plenty good applications by the time we begin to go over them, you may just miss out!
i can’t wait for immediate rejection
yah i edited a load of the stuff i'd written when i checked it for a second time
actually tho since you can /fixquests to get new abysso galoshes after doing lost soles there’s no point having the cursed jackboots
instantly applying was probably not the greatest idea lol
should have waited it out and thought out the app more thoroughly
p sure thats considered an exploit
it’s still giving you the item when you shouldn’t have it
trading in abysso for an objectively worse item except for xp
i thought cursed jackboots were merchant bought with LE?
^ i was going to mention that but i wasn't exactly sure how to buy jackboots
i would've said "if you roll trash on abysso you can trade it in "
yeah but the problem is that its fixed rolls and 2/3 ms so L dont care
cursed jackboots are literally from a normal merchant in pirate cove
same guy that sells pirate's luck and stuff
ong that's what i thought
i be tripping
just curious why is there air damage % on wall breaker
Yes apparently they really wanted us to use wind prison
Why did this thing not get nerfed yet? https://wynnbuilder.github.io/#4_0K909-0aN0Ju0Iz0DU0OL0og0u+-Y0y-E2U2R1g00001006CU
WynnBuilder build:
Sparkweaver
Conduit of Spirit
Resolve
Hephaestus-Forged Sabatons
Gloomstone
Darksteel Ring
Diamond Solar Bracelet
Tenuto
Immolation [a6f6f6]
Removing the elemental dmg and lowering the sp by 15-20 each could work
Then this would have 213k ehp and 7.5k auras
Lowered the sp by 20 each
So this would definetly not kill it but at least hurt quite a bit
isn’t immo considered a shythic atm
no??
i think the combination of extremely high EHP coupled with some of the highest damage makes immo too op
immo is too stronk
immolation is pretty convincingly the best mythic relik at the moment, i'd say
who is calling immo bad wtf
for sure

people will just shit on anything spell shaman nowadays
i would rather see sunstar have -3rd cost but i don't necessarily hate that immo has it
it contributes to immo's uniqueness
and i don't think sunstar is so bad that it's in dire need of a buff
oh no i must be thinking of a different relik




