#Item Discussion
1 messages · Page 3 of 1
You Are Forgiven Just This Once
I only know like 2/3 of all quests and all endgame usable + some other items by heart
I have to improve.
wynncraft 100% knowledge speedrun
I think shaman would be the class wave would be worst on
why?
direct clash of spell purposes between aura and wave
auralock the mob and then put a wave on it
aura has the prison thing no?
anyway if you're curious what my opinion in that is
if only it were that simple in this CCI day and age
you mean putting it on an armour piece or accessoire?
and losing uproot utility would just be. really really bad
CCI mobs wont get knocked back by wave
and replacing aura with wave would be even worse
i mean it as a general major id that changes a spell on every class
yes
no totem resets will hurt probs
shaman needs aura
I am not a fan of having two primary spells with purposes directly opposite of each other
aura pulls and wave pushes
uproot also pushes (with shift)
mage is the most deserving of the unique mob spells
I try not to think about that
why not
that's like
spell synergy 101
🤣
ok wel perhaps I phrased that incorrectly
first spell flamethrower on monster 😳
well, as long as you forget about CCI when considering spell/class design, as any sensible person has to
(would they be utility or damage focused spells)
in this case dmg
first spell flamethrower for monster would be disappointing
not necessarily differing effects but spells that actively reach into the other’s unique purpose and potentially harm them
buff the ls to 5k
easy fix
doom
also not why
how much damage would it deal
it'd have to compensate with dps
well that’s just because of heal
it's literally just because flamethrower as spell would not be a mythic exclusive
and it doesn't really fit with monster
fire mythic get fire
it should just actually be a short range around monster with huge dot replacing heal, or something of the like
not flamethrower
no ones saying it would be exclusive though
maybe
flamethrower and wave are just poorly designed spells and should not be implemented at all into the base classes
merit yes? healthy I don’t know
wdym healthy
as in
you have a spell that is in fact powerful but would it exactly be good for balancing
cough cough
heal…

first spell as an offensive spell for monster would be great
nipnop please refer back to my earlier statement
again still don’t understand the CCI hate as to where it should be intentionally ignored and I feel it’s almost a sort of scapegoat for so many people nowadays
I'd envision it more like just an instant damage around it though
there are many
earlier statements
also about flamethrower depending on the way it would actually work it’d probably step into the sort of smoke bomb territory as being a dot offensive spell that can be used in combination with other spells
so no I don’t think itd be the same as flashfreeze
hmm yea that’s what I was referring to
it’s just an aoe effect that slowly branches out from the mob
so long as there’s no weird junk with spell cancelling and what spell it would actually replace
itd be very similar to smoke bomb
which probably isn’t a bad thing?
well, it'd be portable dot with likely less range
again depending on what classes are actually getting it
Allow the player to have multiple flamethrowers at the same time 🙂
so it's only so-so in being similar
haha no
if flamethrower as player spell would happen it'd just replace the previously cast flamethrower (similar to meteor except you don't have any waiting time so replacing/resetting actually functions well)
I mean yea it’d be much different by having larger AOE, (would it be “portable?”), less range and presumably no slowness effect akin to smoke bomb but effectively they accomplish the same goal
flamethrower player spell would likely have smaller aoe than smoke bomb
perhaps
but this is just speculation at this point
also I could just be thinking of heavy flamethrower?
that’s a thing right?
which one would be the base for players
likely normal flamethrower
I don’t exactly remember the aoe differences between the two
hey is this a good place to talk about CCI :)
if you want to
I’d like to know what exactly are people’s gripes with it and why it’s so often described as the spawn of satan (and for pure discussion it’s best to ignore bugs, haHA, all forms of damage triggering the knockback timer 🥰)
if you asked me, the biggest flaw that exists is the timer-based system in and of itself
wynn’s spell combat system completely revolves around spam casting (sorry heavy spell fans) and so unless you were to intentionally cease casting (which I don’t think is good design to force) the timer based system will never be “strategic”
more of an issue for knockback than blindness and slowness but it does apply to those as well
when your primary form of damage output consists of utilizing two specific dps spells (and occasionally utility) you’ll never have an opportunity to “effectively” use your crowd control effect when it’s completely based off of mob spell timers anyways
people have discussed changing the way knockback in specific works by essentially giving certain mobs/bosses varying levels of “weight” and resistance to knockback effects which is honestly the much better course of action because you still weaken the potential of things such as arrow storm push/ aura pull while not limiting the player to obscure timers that aren’t guaranteed to always be optimally available
for blindness and slowness it’s a different story because how do you limit these effects while still being fair to the various effects on all of the class’ different spells
of course, if the timer based system would be preferable (which I don’t think it ever will be unless wynn’s spell combat were fundamentally changed) it suffers from issues such as uneven distribution of “effectiveness” between spells due to only allowing for a brief moment of vulnerability whenever a mob does not have CCI
not to mention funny team scenarios with differing spells all taking priority over each other and the best change to such could involve timers unique to each individual player (but I don’t know how easy such a system would be to implement)
I just don’t see why people see CCI as the spawn of the devil as giving bosses varying levels of resistances only adds to potential design choices and is almost out of pure necessity with spells like spin attack and wind prison existing
(that’s the name of the aura effect right)
(this is also ignoring all the bugs related to CCI, lol)
well, you kinda described exactly why CCI is awful
I described why the current design of CCI is flawed yes
i don't understand the point you're trying to make then
uh
slight change and it good
there
when I see people say “remove cci” without offering any alternatives it brings me pain
so you want to go back to the previous incarnation of CCI?
that’s
not what I said in any remote way
at all
the previous incarnation was literally just all or nothing
well, aside from the knockback becoming a percentage effect
huh where does that relate to the previous incarnation of CCI
anyway between CCI fucking extremely hard with the balance and gameplay of mage, shaman and warrior and directly taking tools away from the player instead of looking at those tools to begin with that's a very strong argument against CCI as a whole
I suppose so the way I originally phrased my argument was about was weird in that I don’t exactly like current design of CCI very much either but I also entirely am a fan of the concept as a whole and would like to see improvements made
I don’t see what’s wrong with mage
it exists because of shaman's aura trap and assassin's permablind
why to go the lengths of having a confusing & convoluted system that note bene flips balancing/designing on its head just to not even approach the balance change you were going for rather than just.. making aura trap's internal knockback less quick, and spin attack's blind getting changed
well ice snake meteor doesn't work for one on faster mobs
i've experienced mobs running out of my meteor range after casting it WITH PURE
as in
and you can't stop them with ice snake because CCI
the slowness effect literally does not apply?
there’s like
the initial stop of ice snake’s impact on a mob
and then a period of slowness that is applied
sounds like bugs 
i mean that i believe tasim for example can literally infinitely outrun mage meteor
so neither effects are actually working
there's no stun, or there's no stun for more than once every 10 seconds or whatever
which is required for meteor to actually hit those faster speed mobs
I’ve been doing a new mage playthrough lately and I haven’t noticed this but I could look at it
yea sounds like a bug then lol
time trouble m oment
i don't remember if that has cci
bob m oment
but it's certainly fast
it does
cow?
or time troubles
because cow has slowness and blindness cci yes
no kb
my ice snake definitely had an effect on him when I fought it
i believe ice snake's stop falls under knockback, weirdly enough
it might which makes sense
at the same time
it’s a singular spell that toggles two timers
oh yea alternatively
as I’ve said the knockback timer is bugged and all forms of damage trigger it
lol
(even pets which is fucking hilarious)
it actively takes away design choices
I wouldn’t say that it literally limits your options, but moreso gives differing cc effects to various bosses which can be utilized in tangent with arena/ spell choices
mobs don't actually gain anything from having CCI other than an arbitrary hardcounter to one or multiple of your tools, and i shouldn't have to explain why that's awful in a hack-n-slash combat game like wynn
do you want to know a boss that I hate that actually limits player choices
I fucking hate the canyon colossus
everything about it is bad
it’s probably one of the few bosses in game that actively limits player options
i think the fact that you can fall down in the arena is pretty neat
(that's about it)
uh
I… guess
I’ve talked about it before but the colossus is so poorly designed as every single segment of the boss has a constant stream of all of: AOE spells (flamethrower), ranged spells (heavy arrow storm), and close ranged spells (explosion)
and the arena itself makes it even worse when closer ranged classes (primarily assassin) have mobility options limited (shaman as well to a much lesser extent because haul is effectively uncontrollable)
oh yea. have we talked about the hitboxes being midair either 🥰
colossus feels like it tries to emulate the eye fight but without understanding what makes the eye fight so good and instead goes the path of the single actual problem in the eye fight
is how i can best describe it
what’s that exact problem in the eye
too many spells
lul
elaborating on this a little more, assassin is either forced to vanish jump to land multihit or rely on spin and smoke entirely with very few actual safe opportunities and it’s equally worse for shaman in phase 2
assassin, shaman and warrior feel extremely awkward to ue in colossus fight
warrior I think is a cut above the other two just because of how fucking massive upper and bash hitboxes are
so you have way more leeway
compared to assassin
ok but that is also only because it's a mob frozen in place
could say that about every class though
it’s a major problem with assassin because of how much closer ranged it is
and how much worse vanish is mobility wise compared to charge in the arena
same goes to haul but uh
anyway still remains that the best way to deal with colossus is to spam bomb arrow from afar
much lesser extent
to an almost comical degree
yea. that’s uh. another thing
archer cheesing the entire fight
at least in the eye
those wretches shoot at you in the back in later phases
honestly i don't even think there should be a direct "archer counter" or whatever
I hate archer in general 🥰
can't say i personally enjoy playing as archer either
but overall design-wise it is ok
ok well the thing is
for me it’s the opposite
I enjoy playing it
I despise it design wise
design wise it has things that work but then has a few details about it that go exactly against how it works
similar thing happened with assassin
well ignoring arrow shield entirely I suppose it’s moreso the fault of specific arenas (TCC) than archer itself but the problem is such scenarios are plentiful
it has the arrow shield - arrow storm dynamic of getting in close and then retreating again
..but then arrow storm starts outside of arrow shield when it's up (also arrow shield having three charges is not unreasonable but doesn't help)
and arrow bomb is just a consistently excellent damage output method as well to the point where arrow storm could be forgotten about and it'd still be a very good damage output class
I guess because I primarily play raids I see the faults of archer more than usual, I very much actually enjoy the fast paced playstyle
for assassin, it has an enormously powerful escape mechanic, so you can get in close and then vanish for invisibility and both retreat and approach however you want to, which plays off of assassins generally low range spells
but then the uber defensive tool got the hugest damage boost ever, and also became the uber offensive tool...?
the fast paced style is the essence of archer
the lack of actual risk-reward is the issue
arrow storm is supposed to be a risky spell
this is a certified nighthawk moment
or hawkeye the id is called I usually just use those interchangeably
yeah, hawkeye took the risk-reward away from arrow storm too
and look how that turned out
it’s pretty rare to see nowadays though ngl
yeah because it had to be hardnerfed like four times until it was weaker than arrow storm numerically
yea most people prefer damage output over safety
and it’s overall just
more fun
god though. raid (while being a visual spectacle) design makes me mald at times despite how much I claim to love it
and I wish there were more active communication in how it’s being handled
(how many gms even care about raids)
Aledar and tasim dont have cci
i'm so certain he does wtf
Well I killed them the last time in 1.20.2 and they certainly didnt have it back then
oof
oof indeed
yea that was… before the rework
lol
whats teh link
Was a crab sp nerf or any considered / still being considered
Shut up cajung
You’re balls
I hoped they only changed mobs that already had CCI 😔
topic: new mythics, i guess
wasn't expecting to be putting that down today but what can ya do about it

all i have to say is that i can't calculate baselines anymore and that makes me upset
?
ever since 1.20.3 i think
my baseline calcs fucked up
they're all like ~5% off now
F
i figured it out
https://cdn.discordapp.com/attachments/747975427557031966/888942198622679040/unknown.png
https://cdn.discordapp.com/attachments/747975427557031966/888942098374615060/unknown.png
https://cdn.discordapp.com/attachments/747975427557031966/888941671084064808/unknown.png
https://cdn.discordapp.com/attachments/747975427557031966/888941563202396250/unknown.png
https://cdn.discordapp.com/attachments/841423635294060574/888945207083696128/unknown.png
https://cdn.discordapp.com/attachments/841423635294060574/888945272477069322/unknown.png
https://cdn.discordapp.com/attachments/841423635294060574/888945287882747944/unknown.png
new item cis
Mythics:
CI-10000CQuetzalcoatl010jnormal%20in%20game,%20meant%20to%20be%20vfast025040104057090525-450C0545-750E0550-700F50M0201d0N20O020160S020160X010K0m0206hSw0t0108a0w023OOD80-0200s3h110231e0u1L01013
CI-10000BConvergence010HWho%20made%20this025040103058090570-900A07105-1150B07100-1200F30M0201e0N00Q020110R0201B0X010K0i010Du130200H18140200H1817010Bk1E0230q1X1K010Du
CI-100005Epoch0109Yikesssss0250401030590907500-6200C07520-6000D07480-6400F00M0201c0N30P020160S020160k0106Q0m0203uGn0n013110t013QE0-0203dFe1B013111H013111J0200L1R
CI-100008Oblivion0103mfw02504010405A09051-2000B07600-9990D07600-9990F00M0201b0N10P0201B0Q020110U010F0j013D70n010110s010Cq0x010Cq0+0201G5P1D01335
CI-10000AImmolation010JWho%20did%20this%2002504010305B0A07200-4400C07310-3300F20M0201b0N40R0201G0S0201G0W010o0X010o0i0233g1+0w023ttU510010Ex11023KKAy12010Ex1E013GU
Fableds:
CI-10000ANarcissist0103Man02404010405B0907225-3400E07600-6000F10M0201S0N40O020160V01150h0xGeocentrism:%20Aura%20is%20centered%20around%20the%20player0k013QE0l013QE0q0200K1L0r0200F110t0109d0z0200r3a190108X
CI-100009Inhibitor0240510M0201a0j013420k023663I0l023663I0x023331f0+023GG8m0-023KKAy
👀
Narcissist fabled relik has the new major id, its just aura casting out of player(all other spells work the same)
ah
HELLO SPEGG
🏃
inhibitor supposedly has some unknown purpose/context or whatever but unknown yet
flazefreeze trolling
its a mystery
oh cool dual element mythics
its definitely like
some world event/secret disco
someone should explore se
I doubt its essentially just a troll item
oh does immolation cripple healing
you get ok heals though since crazy def agi
oblivion is interesting, epoch is 👀
i like epoch and convergence
just wrong in game
cripple healing in favor of
perma banned from beta
???
my opinions are like
quetzalcoatl: lame as hell generic rawstack
convergence: maybe a little too strong, ok in general
epoch: not super cool imo, ok
oblivion: cool gimmick, underpowered
immolation: neat, ok
spegg its 100 defensive sp
o wait
nvm
@pure sinew i asked hams to unban me but hes european and asleep i think
read the context
I said all of them
ye ik
keep bugging him
I read the context
what powders
how does that compare to other bow mythics
time to lr once update goes live
Maybe near stratiM
Ye
strati and spring ~900
They killed unleveleds
good thing I almost exclusively lr se 😎
Maybe a few left but I assume it's based on mob spawn nodes now
hello sepgg :)
Legit everyone else is gonna be doing it too tho
Bart if I delete the message can you get a cleaner screenshot 
Is that good or bad
decent
Nephilim
Calidade Mail
Second Wind
Slayer
Breezehands
Flashfire Knuckle
Flashfire Gauntlet
Bottled Thunderstorm
Epoch [t6f6f6]
wild
75k courage/dodge dps
Leak the major ID :)
So we can know what you said is true
it does not, and will not, have a major id
i am genuine when i say inhibitor is "not an item relevant to anyone"
but yeah the level req and the name really gives me an idea of the origin of the item
Why would they add an item that exists solely for the sake of existing?
Maybe you dont know their plans yet?
bart is an im
he knows the plans of the item
and the plan is that it does nothing
read its name ingo
its literally called inhibitor
But why
Maybe it has to be used in a quest?
It has to have an use.
I cant believe they'd add something that does nothing
ingo
there are stuff we call flavor items
But those at least have gimmicks
Having no dmg and bad mana isnt a gimmick
ingo a flavor item is meant to be literally just nothing but something to look at rather than use
LI medallion? 
that's a trophy
you two are really overthinking it
,,,,,,,,,,,,,,,,,
it was supposed to be an easter egg, dropped appropriately
but guess what? it was revealed wrongly
there is your answer
easter egg, but ruined and found under no context
and now its deleted from the beta
I’m still under the impression that since the method of acquisition wasn’t leaked i don’t see why it had to have been removed
yea ok people will intentionally look for it now whatever
such a shame that a potentially cool Easter egg just has to be tossed out like that
(although there is the possibility IMs will secretly add something to replace it)
Ok let's be real it's just rng drop from qira
mhm
“supposed to be found completely randomly”
is an item that matches qira’s lore
selvut especially was upset
yea
def a qira drop
selvut was upset because travis made a whole ass video on the item that was intended to be extremely remote and unknown
Travis…

also selvut was upset before he uploaded that video
well selvut came up with the idea of having an item like inhibitor
would you not be upset if your item was, quite honestly, ruined
oh yea of course what I meant by “selvut was especially upset” was not that I was mocking him in any way it’s just that the qira hive is selvut’s love child so it made sense to believe it’s a qira drop
i imagine it's related to qira but i really doubt it would outright drop from her
Galleon buff buff 🥺
galleon's not getting sp probably ever and i really don't see stardew getting sp either
o k
Give gargalon 100 str like old Scorpio 😊
this is what i thought they were going to do
what even is the deal with convergence
what is its gimmick
I do not understand
it’s like it has just a bunch of a random stats thrown on it
no no nipnop has the right idea (except it's not entirely random)
you’re right it has one relevant stat being third cost
but the rest is all over the place
(actually hpr% isn’t bad either)
so, its gimmick is literally throwing random bullshit together
can’t say I’m mad
just
it's really not random nor bullshit
weird
but yeah it's a bit of an oddball that is true
hey nipnopper which new mythic are you most excited for
Guillotine medeis air def patch 
you mom air def patch
air def <
You are mother
lets gooo
immolation looks kinda crazy
Immolation is cool but sustain is massively sussy
u gotta use ls
and most likely in need of instant rebalancing lolo
which normally probably wouldn’t be a bad thing
but shaman triple beam trolling
oblivion seems funny to use
Buff oblivion ngl
I havent built really at all with oblivion yet but is it comparable to grim damage in ETW with just a massive downside
Give oblivion 30 int maybe?
idk i feel like it just needs more dmg
it seems like a much worse cata ngl
ik the playstyles are different but it just seems to get outclassed by a ton
I think it’s damage is fine but doesn’t out weigh it’s downside, it needs something other than direct damage change to make it better
its downside is what makes its playstyle cool
idek how much the -mr would hurt it bc aslong as ur keeping track it wont change much
idk maybe 30 int would fix it but i feel like it just needs more of some type of damage
So if the downside isn’t that much in your opinion why does it deserve better damage than other mythic daggers other than cata which lays out from the rest
but like it doesnt even beat grim out in terms of dmg and weath has a good major id and dmg
it just seems lackluster compared to the other daggers
idk maybe im just overestimating how high catas dmg will be post .4 but idk
P sure he was talking about oblivion not cata
rn I see oblivion as basically just cata but you lose 10% damage and 7mr
I think Oblivion might deal slightly less damage than Cata even after the nerf
So Oblivion could use a bit of a buff
Or, Cata might still be overpowered
I dunno
1.20.5 patch notes
- REMOVED CATACLYSM
hey guys raise your hand if you're excited for epic new mythic item primordial
Primordial...........................
(real)
All I know is that it was an incredibly overpowered sword on Wynncon
time to steal all the mythic names from items on wynncon 
PRIMORDIAL??
LIKE THE GENSHIN IMPACT 5* CRIT RATE SWORD
PRIMORDIAL JADE CUTTER???
holy fuck!!!
wxhlf i think you have a problem
too much genshin
Nice harwrol buff ID but I feel like it's a bit too strong
secks
Gravity was usable?
Gravity was usable?
🦀 flapis is dead 🦀
ding dong the witch is dead
🦀
rude
BAGELS!!!
geocentricism armor...?
🥺
👉 👈
please don't curse any armor pieces by putting geocentrism on them 🙏
Make gravity the first armour piece to have 2 major IDs
Olympic 😳
(doesnt fit)
i don't even know if we are able to put more than one major ID on an item
Dang
probably works but i don't know if anyone's even tested it
wait no i lie
saltest2 had like 3 major ids
anyway gravity and geocentrism is a big big biiiiiig no
the problem with putting geocentrism on an armor piece
is that there's not much you can do to separate shaman specifically
you have to do really weird %/raw/heal things
otherwise it either ends up unusable on shaman, or OP on other classes
:drus:
What if it gets a 3rd major ID: Furious Effigy

¯\_(ツ)_/¯
bro
10$
and buff greed
and gravity
make it like if u have both gravity and greed, when u collect the emeralds from the ground, you dont instantly pick them all up
instead they just stack inside you and they heal you one by one
fine bro 15$
is it just me or is greed + pouch bugged?>
like if the emeralds go to the pouch they don't heal you
yeah it doesn't work with pouch
is that on purpose?
probably not
I’ll poucj you
uhhhhhh
rev- why so roll reliant I want to die
resu- pretty cool now, was brokenly meta until 1.20.3 where it’s a lot more balanced now
dbreak- cool
slayer- why the cost nerf…?
boreal- lol
warchief- also cool
slayer roll dependency 😦
crabs- was similar case to resu where it was beyond broken with flappis but a lot more balanced now at least for spell, is still massive ehp slap for melee builds
moontower- is this even used outside of warp
what other boots am I missing
oh yea
galleon- I like poison hybrid
stardew- super strong but roll reliant aaaaaaaaaaaa
Stardew: Not good when its not super godly
Resurgence: balanced
Boreal: hpr :) idk feel like maybe some skill points on boreal could make it more useful
Revenant: I honestly like revenant but its super hard to roll. still a cool design tho
Slayer: why was it nerfed???
Crusade Sabatons: hahaha ehp slap
Galleon: cool boot thanks for the buff
Moontower: moontower is cool, and the buff/nerf is pretty nice imo
Dawnbreak: bring back -10 tier dawnbreak
Warchief: balanced i guess? idk dont really use it
Boreal needs a buff
Revenant needs a buff
Crusade sabatons need a nerf
Others are fine
i fink rev is fine just role dependant
(please decide if you want Mt to be extremely niche or crabs copy, not something in between that gets nerfed with both)
or give it jh

Yes
sp meta
every item fix cant just be "oh give it sp" its not kosher
ok well slap sp on everything and then you have an issue with every item enabling every item
mr nerf crabs Oxzy oxzer the 8th
I’m not saying don’t nerf crabs
But slapping sp can make an item much better but it just doesn’t mean it’s a good fox
Fix*
boreal with sp means that it
a) can be used even if its really bad
b) is stronger
-1 every spell cost on boreal 
most of them are pretty good
bring back +7.8k main -3 tiers dbreak
also galleon was buffed from not used to not used
galleon is cool now tho
its not used but decently cool
Galleon was buffed from not used to spell gaia meta
whats the build you are talking about?
cancer rekkr chainrule galleon moonpool summa dying contrast
ty
topic: life steal versus health regen
that is a less than symbol
why does your game sound like it's being played underwater
anyway yeah life steal generally is better for raw sustain numbers (unless specifically built for and with the aid of mythics)
also looking for specifics on how much life steal matters on individual items compared to having health regen and such
interested what people think of those sorts of considerations
what does that mean
also i myself just prefer hpr
in general i dont like stealing based builds outside of assassin and mage
and its way easier to slap hpr tomes than ls tomes
there should probably be a larger difference in the amount hpr and ls tomes give too btw
everlasting gets 78 hpr and vampiric gets... 115 ls? im not sure
Laugh at this user
tbh it's only because hpr got nerfed
the existence of % hpr prior to the nerfs rendered them pretty comparable imo
almost, i think maximum for vampiric is 111
goes to show how much I don’t care about stealing
i like ls because it's more useful for quick bursts of heals which is what i primarily use it for
In TCC and EO they're the same, at panic zealot hpr is better, everywhere else ls is better
In TCC generally ls is better but in the water bucket room you need hpr when standing on the platform so that's why I'd say they're equal
strategy: have someone else stand on the platform
strategy: just kill the flying mobs 
when youre using a melee assassin/warrior build and your teammates tell you to stand on the platforms
(notice how i went out my way to say melee assassin implying lack of 1 cost vanish and mana sustain)
bartwalker mc you promised me youd look at raid power ups
he looked at them(he did not promise he would fix them)
+70 all sp is definetly very balanced
Same for +550% melee +8k melee (full stonewalker)
_ _ sorry
it's balanced broooo
true
Can you buff Greed? It really has no use while potentially being THE ONLY THING that can heal the user while not having a mage. We either should have more ways of getting healed without a mage or we need a buff for greed
like a cooldown buff or a healing buff
dont think greed deserves a buff but i agree that having more ways of healing would be cool
on the other hand, shaman and rally exist
i would think greed deserves a buff because no one uses it at all
eh
fair for rally
but shaman healing....
sfast melee uses greed quite often and its not bad
shaman healing can be good if you build it to be good
it's enough for something like tcc
yeah true
i think greed is fine as it is
if anything greed as a major ID is lame by completely shifting the purpose of a specific ID to something else and becoming its sole distinction (granted, stealing is often considered a flavor ID, at least prior to greed, but i feel greed should have been introduced as something entirely different and stealing as itself be buffed)
but thats just me
as is its just really strong lol
personally think greed's fine too if not a little on the powerful side still
a lot of people uses it lmao
though i do want to go over general stealing pool across endgame items
shaman healing gets flack simply because its not mage healing
when in reality its still super strong
^
people just recently been using it less because exploited is well, its assassin and okr lost its stealing iirc so the build needs stealing in other pieces for okr to work
as a majority of those have stealing without really considering greed or may deserve stealing but just haven't been considered with greed existing
4x faster than natural hpr
like hpr except every sec
a completely baseline 400 heals per totem tick is equivalent to 1600 hpr
yeah we really needed to delete stealing from OKR, sorry
but like
i miss 2k abso ticks 😔
greed was very very much used when okr had stealing, not sure why the major id itself needs a buff
that was a good change imo
before it was just okr slap for sustain
yeah okr deserved it
now you have to put at least some thought into getting stealing from somewhere
centipede stealing !!!!
make it 1%
with that being said, give galleon greed

stealing as tertiary building health sustain option!!
i actually wanted to give galleon greed but instead it became the largest amount of stealing on a single item in wynn
still greed woulda been cool :o
bart
all the great ideas come from you
but
rest of the item team sucks
😭
wtf please be nice to the item mtaker
i wouldn't say so
dawnbreak tier nerf
i just wish a world where item team could agree with each other so they would agree upon new items and make them into existence
❎
because i heard that there were a lot of items planned that item team just couldnt agree upon
so they ended up not being implemented into the game
not sure where you heard that
there's always stuff that doesn't end up agreed on but it's not a lot
explosive impact
became reality?
in that patch notes, it said
"adding many new items"
but they only added hesperium
so i asked to a content team/item team
they said
"there were more items that were going to get added but they couldnt be agreed upon"
so i cried
and dreamt about new items
😭
that's because salted always says "adding many new items" or "many item changes" even if there are very few haha
don't worry about it
luckily tho item team has been going in the correct way recently
recently?
like
roulette
i fell in love with reworked Inferno and Epoch
omg 😳
i did those 😳
he didnt touch my raid power ups so he is instantly my least favorite IM
anyway past generally underestimating the effort it took to actually properly do elemental revamp i don't really see where item team went wrong in the past though
idk i just fell in love with epoch and inferno so much
getting a little stuck on this comment
or are you just basing it off of few and far inbetween mythic changes
wouldve liked to have seen more non mythic weapon buffs
yeah me too
i mean i can see where the comment comes from, i havent always agreed with the item team either
a reoccurring pattern is overnerfing items
if we only ever did things people agreed with something weird must be going on though
absolutely
lol
only after overbuffing them though <o/
not necessarily
market players when their favorite mythic weapon no longer does 5 quintillion dps
these recent endgame item additions
but yes in some cases they did overbuff items
i'm not talking about mythics btw, i dont use them
original dbreak my beloved ☺️
are more lovely to me than the other item changes
1.20.3 nerfs were mostly necessary
i don't like nerfing things continuously either lol
ROULETTE
some people don't like the bcata and bmask nerf
yeah i know a lot of people don't see it that way
1
i don't expect them to
i still dont see why the Writhing growth nerf was this harsh
honestly after this skill potion nerf, blue mask became more viable due to skillpoints having more value
both probably needed nerfs
but it still needs a slight buff imo
like it needed a nerf (especially with str dex changes) but come on its worse than any tierstack now
bcata became pretty much unusable tho
but largely after str/dex a lot of builds still ended up with positive or very similar stats on the bottom line
-sp too much
ye
divzer builds be like
i mean
it was just extremely defensive builds that suffered
warchief + divzer
it's still used a lot in warrior and mage
and those were the main target anyway
because they both use 1st and 3rd a lot
bcata mage...?
do u guys think
bcata is fine as it is tbh, might be a little underpowered but no big deal
mage should get a damage buff?
archer/warrior/assassin were the main bcata users
i mean, black catalyst wasn't nerfed to be out of use or anything
mage and shaman not really at all
like a faster meteor drop or something that makes u able to spam meteors
just to balance it out, yknow
huh
i think mage's damage output is fine as is
i saw quite a few bcata mages
with like... pure maybe
it would be neat to see ice snake do a little more damage
might just be me
no bcata mage is a thing i think
like 1/3rd of meteor?
heal cost just not that important
yessss
i honestly dont like the current situation of the mage that much because it is not "mage" , it is "healer" rn
when i say a little more damage i mean like double
iirc it's currently 70% spell multiplier which is laughable
i like mage because it has the largest degree of varying spells of every class
mage really isn't healer
problem is most of them either get overshadowed by heal or uh
it just isn't built around spamming spells as fast as you're physically able to like assassin and archer are
get shafted by CCI.
which is part of what makes it my favorite class
eh mage is kind of a healer rn
which in turn is likely part of why i detest CCI
cci is what we call a leash
idk it didnt seem that nice to me
but
i havent been playing wynn for months now so
ice snake by far my favorite utility spell in game ☺️
i'm not sure where that analogy comes in but if it means "taking away tools from the player purely for the sake of not being able to otherwise give the player a challenging mob to fight is just really bad design and shouldn't be done"
which is why it has to have low damage because if didn't then uhh
mage has no need to be a healer class but it does just do less damage than any other class by standard
same with shaman generally having the second worst damage output
a dedicated heal option on a class is just that powerul
note that that doesn't stop either class from going hard into damage
but they just won't ever quite reach the glassiness that, say, assassin or archer can
nerf heal buff meteor
disagreed
why
i think meteors numbers are in a very good spot rn
and personally i actually think heal should be buffed
m
thats what i was also thinking
but lose it's "front heavy" heal part
old 10/10/10 heals were better than any subsequent numbers we've had imo
though personally i'd like to see it be something like 8/10/12
atm i think it's 12/6/6 but it was changed so many times in such rapid succession i'm honestly not even certain
that's really wack
true wynncraft fans
isn't that a good thing
i mean this is literally what id consider by definition a nerf
yes
you barely even changed the total amount healed but what makes heal so strong is that its so incredibly spammable
i'm aware
the only points of the game where heal is actually balanced is within early/midgame or with more melee/poison oriented builds
but then it becomes a massive problem in endgame
i do personally think that 12/6/6 -> 8/10/12 or 10/10/10 is still a buff though
at least in the way i play mage, i very often at least reach the second pulse
tmw health creep actually happened
make heal damage the enemies by 900k
mage dmg output is fine but it doesn't scale in dmg output as well as archer and assassin
i used to actually cycle with heal before it was cool required through CCI
which makes it fall off pretty badly for high cps players
archer is literally the fuck off damage class
id probably make it even harsher than 8/10/12 but eventually, like, you start to ask yourself
it's almost designed to be dummy powerful
assassin being the highest damage output class is fine imo
at what point does this basically just become shaman over time aoe healing
ive always cycled with ice snake anyways regardless of what iteration of cci
even if i'm afraid that won't hold up too well between some recently added content
bart do u think assassin isnt balanced
i also still do unless you find some enemy with any form of knockback timer or immunity in which case heal seems topretty much always be the better option
unless specifically minions start being difficult
assassin is balanced quite well
vanish isn't though
the lingering strength after vanish is absolutely not
also maybe cutting down on the blind on spin
i dont care whether archer or assassin has higher dps because as long as theyre similar thats fine by me since both classes' spells are inherently designed to be damage oriented and they simply have differing ways of avoiding being hit and accomplishing a similar goal
what exactly is with the vanish hate again
im legitimately confused
with the introduction of CCI and overall design of new raids and bosses it feels quite balanced
maybe reduce its damage buff so it isnt necessarily as required? especially since it giga buffs heavy melee arbitrarily
it's two opposite design goals mushed into one spell, it's inherently broken with the way potion effect boosts affect raw melee and such, it's too cps gatekeeping, it's ruined assassin gameplay for me personally
mmm it does boost heavy melee way too fucking much
i believe that assassin gameplay based around vanish is a fine concept
but his damage is too high
but decreasing damage buff makes it rely on vanish less
so maybe decrease assassin dmg but make vanish stay the same
(they claim shaman to be but it really isnt)
the best change imo would be having it sit at like, half or even a bit under half of the current damage boost and make the lingering effect be 4 instead of 2 seconds and maybe double vanish's length
sigh
is there really no way to fix vanish "bug"
i think that
no matter how strong heavy melee gets,
it just gets outclassed by tierstack
in every single aspect
shaman isn't really a combo class, being reliant on other spells for a spell to work can't be compared to individual spells having excellent synergy
and by that i mean every single aspect
good it's kinda supposed to be the tankier and much lower damage option
in general being able to have damage output in bursts is typically superior to longer streams
partially because heavy melee can work with practically every weapon (pls ignore reqs and all that you know what i mean here)
eh
yea kinda
u can make like
a crafted weapon
with like
you can focus more on actively dodging attacks whilst having minimal attention on attacking yourself, main problem is if you, like, miss
heavy melee also gets way more consistent stealing properties than tierstack
why dodge attacks when 120k ehp 😎
tfa be like
both higher dps and ehp than heavy melee
Sustain tho
old keepers ring
heavy melee nutty sustain
heavy melee should always be the less damaging option
just because of the utility i mentioned of burst damage and because of the fact it requires less cps
melee is kinda divided into
- EFA-ish rawstack for decent damage good tankiness
- TFA-ish tierstack for good damage decent tankiness
- ETF-ish heavy melee for good damage decent tankiness (but different)
- ETF-ish tierstack for very good damage and poor tankiness
- ETA-ish tierstack for excellent damage and very little tankiness
- quad quad quad quad quad quad quad
lol just use au-
au?
👀
🇦🇺
etfa except we're not using centipede but we're using paradox
good
Copenhagen
yo
bart
im begging you
🙏
make timerift melee into existence
Bartholomew get devs to explain sp system when
Legit like 4 people and a bunch of time
wait what's wrong with the skill points system


