#Item Discussion
1 messages · Page 1 of 1 (latest)
etw players when a necklace doubles their ehp
ETW players when using contrast instead of chaos-woven greaves halves their DPS
hello bartwalker minecraft
hello poobis poobis
hello bartwalker minecraft hello touhoku owl
hello pinna poobis
Niple
@hoary chasm
why is this thread revived again?
:/
://::/::/:;/
i concur
i CUR
No you EO
smoked your morph solo 😼
re-alive
I've been wondering why class builds and trade market felt so close together lol
b
b
what do you mean
mm wrong channel but nice
class builds
Okay thanks a lot ❤️
god guillotine makes me want to hurt someone
like i dont even care that it was nerfed what makes me go nuts is THE RNG WHY DOES IT HAVE -HEALTH BONUS AT BASE 1000 HP AND ALSO DAMAGE STATS AND ALSO MANA AND ALSO LIFESTEAL AND there's like a bajillion rolls that matter and the hp varies so much that it can be EITHER POSITIVE OR NEGATIVE
it's so unnecessary
just set it at like base 0 hp and remove the -health bonus or something there's like no reason for it to be there
if someone tells me the downside is that it's rng i'm going to send you a picture of your house
the downside is that it's rng
ok but seriously yes negative health rolls on items is very frustrating
it makes sense on weapons but why is it so annoying on armor
no way.
like ok i dont mind if it's on leo it has like 3 ids or whatever
but guillotine has three thousand five hundred eighty seven or so idk
where are the item changes?
https://forums.wynncraft.com/threads/item-team-thread-item-ingredient-major-id-changes-updates-more.269645/page-51#post-3526074
(It's scattered)
thanks
Obviously it has neg hp to make it have bad Paladin synergy (else ETWF paladin would clearly be op)
This way it gives like -20% fire dmg
With burning heart
Speaking of paladin, I heard martyr would be changed
I hope that'll come in the open beta patch
heheha
in all seriousness guillotine was a huge fucking mistake of an item anyway and i genuinely think negative health is just about the most relevant theme stat but
ideally it also wouldn't have (as many) other stats that were giga roll heavy and important
personally i was pushing for zero health and negative health because it is balanced but the others wanted it to have some health at least
why not just make it have negative health by default though
i think health bonus is an id that should only be on armour if it's thematically relevant
but rarely if ever is it more relevant than on an item named guillotine
Wouldnt it thematically be the same if it for example had -1k hp and no health stat
nope
Imo yeah, I associate -hp with painful/glassy themes honestly more than I do with rollable hp, like if rev was super low base hp and had no -hp I think it'd be thematically stronger than how it currently is
rev should have been the 0hp design it used to have
I really like items with base -hp tbh, they feel much more significant than items with low/no hp and a -hp rollable stat because I need to do the math in my head to see if its thematic
If it's just -hp base at default I'm just like "oh cool actively harmful to use this armor"
Obvious exception to weapons with -hp gimmicks of course
because I need to do the math in my head to see if its thematic
🚎
you guys voted against 0 hp guillotine with some -hp and preferred some hp guillotine with more -hp
you made yourself do math
look who's the fool now
but the funny base -1337
I think? I voted yes for both since I cared more about the balance change than the way it was done but I would've preferred the 0 hp one
it was a poll vote i forget what the numbers wer
base hp + negative rollable hp can be thematic when it points to opposing aspects or a transformation relevant to the idea
or a rolling head chopped off by a guillotine
Giga tryna hide in the sea of cyan names
today I am going to bump item discussion
gg
i agree
can i honestly say i don't really understand how darkness's dogma was designed
its a WF bow with a little health bonus and some inbuilt mana but it has a very tough -490 to -910 ls
esp considering its prepowder base is 637.5 which is like... not good
for comparison, here's plague (622.2 prepowder, w 1 more slot)
legendaries have higher baselines than rares so it's not a great comparison
I mean there also is a 15 level gap so I would say it's a fair comparison
(or 12 level since baselines don't change above 100)
me when two items created during completely different eras of wynncraft aren't comparable
kinda gets minimized by the post-strdex flattening that brought baselines closer tbf
closer by level not by rarity
darkness' dogma is so fucking based
well the reflection is still really odd & i don't get that
but aside from that the ids that matter are so based
dm me in like 1.5 hours
or ping me, either works
so basically darkness's dogma is built as a water/fire mana steal bow that takes advantage of the fact that bows tend to have higher lifesteal than pretty much everything else in the game in the opposite direction
health weighs down the -ls (which you are not going to have fun cancelling), eledefs weighs down the health, and higher damage than base so yeah
it’s ok
I think it gets weighed down by factors out of its control
can you say what those are
mmm being rare doesn't help
comparable base to plague, the latter of which is exclusively used in melee and the former of which can't because hee hoo -500ls and int req
being rare is the main offender
you guys are offending it it's doing wonders
dont care
EXCUSE ME
plague spell is based asfric
i wanna kiss whomever i see using hybrid plague
sharpshooter heavy hybrid plague 🥰
drop the build 👀
https://hppeng-wynn.github.io/builder#7_0uB05W0JL0QR0GQ0TQ0SL0BR09f1a1a0Y1Q041g00001036COzz++++-tdLxSI7+4
WynnBuilder build:
Nychthemeron
Bete Noire
Greaves of the Veneer
Dawnbreak
Finesse
Draoi Fair
Momentum
Gigabyte
Plague [f6f6f6f6]
i threw together this but im def not an archer builder so 🗿
that looks good to me
i use the epoch build in my discord
but you might as well use hybrid
i have a build planned using soulflare at some point
noice
send build
https://hppeng-wynn.github.io/builder#7_0D80K70Ek0QR0EE0EE0SL0Ji09f1C110o1h001g00001031ZOzz++++-tdVVESlE
WynnBuilder build:
Darksteel Full Helm
Soulflare
Earth Breaker
Dawnbreak
Downfall
Downfall
Momentum
Contrast
Plague [f6e6e6f6]
i use epoch tho
ok that goes just a little bit hard
heavy hybrid turns me on so much
please don't describe it like that
im still grieving over my 90% earth breaker glitching into non-existence though
f u 2.0 wynncraft
i wanna see if we get any spell-specific damage boosting id's
like, warp would get +10% 2nd Spell Damage, arbalest would get +30% 4th Spell Damage
those don't exist
anyone have the updated buffed tna items
the what
when it says the rewards were buffed it meant the overall drops not the actual items 
💀
💀
is Chain Rule a reference to calculus or is it a reference to an actual real world item
calculus
hahaha -1
xavier's original draft of chain rule had -cost% and suggesting thrm to be -1 raw across the board was unironically one of my greatest ideas as IM
wynncraft two point oh
sorry poober wynncraft 2.0 has been delayed indefinitely
well no obviously not anymore because 2.0 destroyed a lot of things on items
but it used to have -1 raws while pretty much all other spell cost armor at the time was -%
which is funny because it did actually resemble the chain rule
oh right
yeah the chain rule only has -1s if it contains power rule
why did cataclysm's -1 spin not get changed at all i dont really get it
there are about fifteen forums threads already on this topic
Answer the goddamn question touhoku
Issajoke
Stratiformis
cataclysm?
adrenaline
panic zealot
efteling
me when cata and strati both only have like 2 important combat rolls
But if those rolls are bad the weapon is way less effective
all of the above is correct so far imo
maybe cata not so much as the others
strati would be in the same boat but at least cata has the same base dmg regardless of stats
a strati without the ws is.............................
doom
depends on if you mean roll reliant as in "effectiveness depends heavily on its rolls" or roll reliant as in "it has many important rollable ids"
First definition
i feel like most of the rare quad gear fit this category
is there anything that isn't?
well far cosmos
demon tide is heavily rollreliant
revenant would fall under many important rollable id's
cause sometimes its for its 4th spell, sometimes for rawstack (raw + %)
moontower on the other hand
Well I dont think you want to have 3k less hp on a cata build
Strati with bad ws still is good
Mythic base + still has like +40% ws
defeats the whole point though
not as much as it was in 1.0
u right about revenant
i think it's pretty well-balanced now
still roll reliant but balanced
it's good with divzer i think
only times ive built with it since 2.0 iirc
wasnt ambis spell nerfed by actually 5x
yes it was
Like? (nvm)
no !
Is it even remotely good now?
i havent seen it used in a build since
cause i was thinking
ambi’s now p terrible since it’s spell got butchered
and bwash is no longer single-handedly sustaining for no-int spell
so: make ambi give some mana
or just give ambi like 150 spell so it doesnt suck that much ass
i would revert ambivalence
if i could
unfortunately when spells cost no mana to use. well. there's a problem now isn't there
major id ambivalence bandaid fix
weh
there’s no way to use ambi and have 0 spell costs tho??
except like movement spells
the passive stuff
guardian angels
for example
i think thats why they nerfed it right?
they said they'd rather nerf the one gimmicky item thats buffing the shit out of stuff like boltslinger and summoner
its just easier to do
fair enough
i do hope in future heavy spell becomes a thing tho
bc now we don't even have ambi
all the above has ruined the balanced and based stuff like
gale's sight shurikens fast hybrid
it would be really cool if there was a major id that just gave spells more damage if they took more mana
nyehhh i think people would just build more mana if the dmg buff was worth it though, no?
not THAT exciting of a major ID imo
it doesn't change the playstyle
just put it on ambi easy
definitely not the worst mID idea i've seen though
yeah but like
ambi alrdy has +spell costs :doom:
i dont think we need a mID to make heavy spell a reality tho
i honestly believe they have been working on a heavy spell project for months at this point
i have faith we'll get one one day
is there a possiblity that we'll see ability point tomes one day?
idk man i just want them
maybe in 5 years time lol
anytime earlier absolutely not
oh hi hotfix 6
discuss: should furious effigy drain blood twice as fast
secondary discussion: should furious effigy make aura move twice as fast
tertiary discussion: should furious effigy make aura heal twice as much
i had this ready to ask people but then hotfix six came out
so i guess its pz aco time
also hypothesis: morph-specialist (and its associated counterparts morph-nothing and morph-overdrive)
(morph-olily is different, it uses the bomb cost)
are only really good because morph gives good tankiness with decent mana and some health sustain as well as a little raw damage, but all the damage is self-contained in the weapons
like, look at the stats: it's nearly impossible to (meaningfully) use % damage to buff these weapons
so because of how str and dex work, you need a decent amount of them to get to the level of damage morph hits
and you need decent def/agi for the tankiness
and of course you need int so
you can run rainbow, of course:
https://hppeng-wynn.github.io/builder#7_0cD09-0r507W0Xr0Xr02d0OH0pT11111S111w1g00001000FUzz++++-l7-ZTVF8
WynnBuilder build:
Morph-Stardust
Conduit of Spirit
Vaward
Capricorn
Prism
Prism
Atlas
Diamond Fusion Necklace
The Specialist [a6a6]
but like, this is worse (i mean i did throw this together in <1 min but like)
first: yes
second: mmm no
third: no
yeah i didn't think the third one should have ever existed
but the second one is interesting
oh my goodness gracious
people finally found selvut's master plan
Why does it say custom item 🤯
True...
no you see
the first one has no interesting things
the second one is untradable
the third one must logically be a custom item (/hj)
are these the items with the most identifications? (15)
Something I just brought up in feedback:
Lunar Spine 2.0 is currently a baby heavy spell wand. It's weird, because the HS is caused by ms being on super slow instead of increased spellcosts, but at least gameplay-wise it's playing like a heavy spell wand
Since Heavy Spell is currently in limbo, the only way to make Lunar actually functional is chaos explosion chaining, but I just wanted to note that the wand seems to have ended up a HS approach vector by complete accident(?)
it isn't just Ambi paving the way
also from the thread: convergent evolution of major id-eas
lmao
i dont think this analysis is particularly accurate
given that lunar spine arcanist rewards absurdly high cps and not low cps
(build low costs, abuse manastorm and arcane stuff to get a ton of mana back per cast, cycle a lot of chaos explosions)
if anything lunar has like a 12cps req in reasonable builds at least now 💀
because its ass
but it is not an actual heavy spell item in any regard and 'ambi paving the way' suggests a misunderstanding in the first place
also that major id is literally just concentration powder special
how is 12 cps absurdly high
🤨
i've been playing for months and i still hit like only 7 cps
okay it might be a mouse issue but like
12 cps mage with meteor knockback:
12cps is kind of stupid high, barely any 1.20 builds could even theoretically sustain that
12cps is also pretty close to wynn 's spell input limit innit
idk I can't reach 12 cps lol
i will comment once i test lunar spine
which will be very shortly
i too have my complaints
mainly about melee which is fucking garbage
rn im using gaia
like
any gaia build u can think of im using it
this bad boi
Explosive impact arcanist melee because its funny not because its good
Anyway lunar spine offhand is pretty funny, you can use it to instantly refill ur entire mana bar if there is a mob nearby
snake spam
gustnest
i can't get gustnest manastorm :doom:
does arcane transfer + thunderbolt cause 35 mana in bank per meteor?
yes if you hit everything
currently I believe the best usage is on arcanist
since pyrokinesis gives you 1.5x that isn't shown on wynnbuilder
yes it is
its still not a lot
and even then
I'm aware
Gaia also just sucks rn
too overwhelming - why use heavy melee when i get infinite spell spam anyway?
i am in the process of writing notes for how to improve mage
but obviously i dont wanna be one of those cry babies you see daily on the forums
i need to test a bunch of trees
with at least a few weapons
ive been using heavy hybrid gaia/heavy melee (still hybrid lol) gaia
arcanist
i need to test tierstack (fast hybrid moment)
then i will try boring riftbender orb flinger
fun fact: i havent touched trickster or light bender ONCE
please touch trickster
trickster does not trick
Trickster does not trick OR ster
But highbread is op with ETW trick so it is probably meant 2 b nerfed 
how does sacrificial shrine + geocentrism work
does it just like,,,,,, drain your health
oh wait i forgot you still cast totems
suggestion for geocentrism: make it treat you as your totem(s)
like, the totem is fixed to you
is totem skins a thing in base game
Society if Narcissist was a cracked heavy melee relik stronger than aftershock with a load of -aura
Come here you- BONK
You can completely change totems using a texturepack if that's what you mean
@earnest junco
today’s discussion: paradox
should it get -spellcosts
either that, or make it a heavy spell item
No and no
hi
absolutely not why would paradox get spell costs
Because if i cant use slayer paradox then i deserve to switch the -3rd onto paradox duh
is there a reason why paradox can’t be used with slayer? (hpr can be 90% cancelled with just contrast + archaic)
wdym can't be used with slayer
cause im thinkin
paradox is still pretty ehhhhhhh
and the -int spell is also ehhhhhhh
cause you couldd be running like dtide in that slot
Me when paradox melee
new meme build idea spotted
https://hppeng-wynn.github.io/builder#7_0Uk0000WD0Qq02C0Jf0SL0Ji0QY1B27+T0o0y1g000010036Czz++++-tzbjpT+0
WynnBuilder build:
The Queen's Headpiece
Dondasch
Paradox
Slayer
Archaic
Breezehands
Momentum
Contrast
Fatal [t6t6t6]
early mbm submission
wtf this is so bad lol
what item is this lore referring to?
stats look like they would pair with sveil or smth
the lore on sveil doesn't seem to match all that well
interesting
(I don't know this is well before my time)
post ultima
post-ultima
oops was too late
there's a few other lores that reference other items
like kratke and mighty pants iirc
Thrundacrack shitting on Fatal
My favourite reference 😎
every “Upgraded” item
oh mein godt i didnt know this i must add green heracul to my collection list
💀
i alrdy have 94% post
not blue :cringe:
gimme the deathsplinter
ah
what if. elemental poison
who what where when how why
me, elemental poison, here, now, by my imagination, to draw a parallel between poison and raw spell
on that note does the nothing have. melee damage
cause it used to and now it just kinda
doesn't
oh shid
i didnt notice that the main was removed
soge
nobody used melee the nothing tho so its whatever
give the nothing back its 14000% melee
still wont make mage melee good 
why?
elemental mastery, probably
would've have to be shifted to raw, and we decided that putting that much melee on a weapon with a billion life steal wasn't a great idea
It's not a big loss anyway
the nothing had really bad melee dmg
(at 55 dex the nothing had 302 melee dmg in 1.20)
you could tstack the nothing into like 10k dps smh
you prolly still can with warchief 🚎
https://wynnbuilder.github.io/#4_09V0s20kT0Qq0Jf0050070Ji0CD181V-d111M1g00000
WynnBuilder build:
Dune Storm
Toy Maker
Second Wind
Slayer
Breezehands
Summa
Back-Up Plan
Contrast
The Nothing []
first wynnbuilder.github.io link in ages
cursed concept: two items, yin and yang are already taken so lets call them alpha and omega
alpha gives you like +200 int but completely cancels that out with ids that increase your spellcosts to nowhere near sustainable amounts
omega has a 200 int req and boosts your spell damage by "who needs sustain, heavy spell lets gooo" amounts
in an effort to learn more about classbuilding, please tell me the myriad ways in which this is a terrible idea
because it most definitely is, but idk quite how
it's basically ambivalence but it locks you harder into
ohhhh i see
lmao
maybe it ought to give you an insane dex bonus and crater int instead
anyway this is an issue regardless of what sp it is because then you only need the two rings to meet whatever mythic reqs
i am
it's true!
passive spells
ga, ophanim, maybe totem + tether
how could you forget literally all of summoner lol
here comes the “patch the bad idea with a worse idea”
Impassive Major ID: Passive Spells (list all on respective ability tree) have their damage reduced by 70% multiplicative
skull
@ionic glen It'd work as long as it has a high requirement
110 int req + 190 int
300 int req
Something like that
Could also be an even higher requirement
yeah but at that point you're basically making mythic items and it'd just make more sense as a set bonus
did the thread die again :/
touhokus item making thread forever more popular nuuuuu
😦
what is the purpose of the -1ms and sprint on epoch it seems kinda insignificant/irrelevant
the -1ms is probably more of a 1.20 thing
90% sprint
insignificant
have you seen the way trade market people react to any change ever
it is a lose lose all the time
ok thats fair
Yes, its extemely funny
Like, insanely fucking funny
without adding a dex req
is this the most spell% you can get out of a ring?
other than replacing jewel deposit w another naval stone
i just have the recipe like that so it can fit in a build im making
could you replace borange fluff to get more stats in exchange for durability
ah hmmm
more or less wondering if there were any recipes similar to vortexian main attack flip but for spell jewelry
40% spell definitely isnt anything to scoff at
but that answers my question, thank you
r e v i v e
just leave the thread dead
Bart when will u start new discussion topics again
what kind of playstyle/build was compliance made for
negative mana regen
700 hp is definitely significant but like omg eledefs
is it actually just an eledef patch bracelet + ws ls
yeah this is incredible for etw
you can build enough mana that you can take the -8
700 hp, good eledef coverage, 16 walk speed, and 250 ls is huge
most people are pushing it to the side but I'll see if I like it
Nychthemeron
Delirium
Chain Rule
Crater Print
Olive
Olive
Compliance
Contrast
Deathsplinter [e6t6t6]
☺️
Nychthemeron
Delirium
Lion's Pelt
Mistico
Olive
Olive
Compliance
Contrast
Event Horizon [t6t6]
holy fk lion's pelt
yeah I guess you don't mr if spellsteal
well i am also cheating by using arcanist
insert one gust of wind
lion's pelt...
ok but that's with event horizon hp
yes the stats from a build come from the items I used in the build 🙏
obstinance is pretty cool i approve of the negative mana regen existing
mana tomes
🤣
WHAT
What's the new set / set bonus?
2/3
- 10 stealing
- 25 ws
- 15 ms
- 250 ls
3/3
- 150 raw hpr
- 50% hpr
- 50% sprint regen
- 25 mr
- 35 ws
no way item thing
wow that’s crazy
real
something something item discussion
You unarchived the channel when it didn’t need to be 😕
are all the mythics supposed to be equally balanced
whar the freak #984944802799972362
ok
Me personally I hate items
so real for that
Inscrutable Illusion is the worst item in the game. Depressing Relik is better
why did this thread suddenly revive
this was meant to be the original #984944802799972362 but i forgot to advertise it as such at the time lol
yooo
since when did this exist
like day 1 of threads
Since when did Bart leave this server? What?
@sinful mountain this thread
TRUE
Thought it would be neat to use this new thread feature for an actual proper purpose, maybe it'll turn out as something- discussion about specific individual items (balance, design, w/e), I guess
wild
incredible
it's cringe but it's not that bad
just mana rolls that keep it interesting accidentally also keep it from really being amazing
that's like saying ryan is cringe but not that bad
If stardew and galleon had sp it’d be more sexy
galleon actually has a better design concept than stardew or revenant
it's just been powercreeped to hell
Plenty of items have 3 stats that need it do damagagaga
wtfrick
trift galleon -4 tiers would be epic
oily sslow trigger wtfrig
ewf is ok I think
ewf is avage
hetu
ewf is kinda average, yeah, but i feel like for most cases it's average in the nice way rather than the bad way
hetu in ewf :doom:
cancer
I want twa to be somewhat cooler
cancer still feels a bit strange but i think its current design works rly well for it
1 cool twa build
and it was crafted
TWA rawstack
and
and
and
;w;
Oh no
twfa is so sex already
Yeah
oh yeah quads are generally ballin
twa could be cool if mana existed in TA items
yeah
cal and i were talking about tris yesterday and kind of agreed that quads are just
better
gemini
ig
is like
the only thing that comes to mind
man quads are kinda hard to exclude
obviously stuff like guillotine exists but also
almost every item good int tris is also good in quads
wouldn't be surprised if a lot of items kinda should be having slightly higher reqs to prevent extremely easy quad use
etf + flapis is cool
please do not bring the wretched being of flipped large lapis accessories into balance discussion
crafteds have a weird nature of balancing
kind of, yeah
they are intended to be super powerful but sometimes making the call of when things are too super powerful is unclear
mm
I find flapis funny but even funnier in 1.19 when firstly no one else used and secondly it was better
I feel like
if we wanted actual crafted balance
it might be nice to actually go through some of the lower lvl ings and just
stare at them
for a long while
before deleting them and starting over with more than 1 person working on them
idk i think the ability to make an item more powerful than the rarest items in the game is a bit ppfart
not all the lower level ings are bad but yeah
not bad more like ridiculously overpowered because why
cough burnt skull cough cough
okay there are a few low level op ingredients yeah
Viking stones funny
but there are also so many really bad ones
like, t1s that are entirely completely useless
ok fair but that applies to normal items as well
t0s are the normal items of ingredients
Useful for levelling ig
yeah
Levelling with t1s is cool too
me when the wybel genocide
Especially when people were mythic grinding so many throbbing avo hearts
mm
Mmm
somewhat regretting not getting 132 cooking during that time
but oh well its whatever
Mythics I do wanna see changes to most daggers
inferno moment
cata nerf, inferno rework?
based
Grim wants its ls back
grim would be interesting if it got cherry bombs but it would also be pretty op
cata has occupied a niche in every meta since its release has it not
a pretty dominant one too
cata has never been nerfed p sure
not significantly at least
cata's been nerfed continuously until one huge buff in 1.18
I vaguely remember checking the changelogs and seeing 0 cata nerfs
I think cata base should remain funny and it should just continue to play on funny -hp gimmick
cata nerfed, lost its air damage
mm ig wynndata didnt go that far back then
give it warp hpr
(well, nerfed if it gets changed)
me omw to put a 1 in front of cata's -health
(it'll be funny)
Would be funny
then give it 70-670 thunder again 
Nooo the ws
70-180 neutral 70-670 thunder 

i would like everyone here to remember the 1.18 beta version
nerfed!!
any old hive armor enthusiasts
anima helm was gigasex
we really just reverted to old cata base
it was basically current cata but instead of -1 1st cost it had -100% 1st cost
man looking at the changelogs makes me feel old
(and at that point in time, cost% still affected even repeat cost)
anima: https://wynndata.tk/ci/441762795
boreal:
https://wynndata.tk/ci/809989831
heph:
https://wynndata.tk/ci/687391556
gaea:
https://wynndata.tk/ci/302339444
old anima infused was really nice
ok the beta spell cost formula was funni af
yes
and how everything had %
hi
infinite spins 😧
idol -260% 2nd lol
helo
idol 
Anime profile picker
true
doom
wtf ethereal if you want to show up here at least join the thread properly smh my head
anyway let's do try to keep this thread on topic
Yes
old hive weapons 🥺
Grim, revert its changes where it lost some ls and ms became base 2
mfw hive weapons got nerfed and then olily got added 
you mean
hive weapons with 2 mr 2 ms instead of 1 mr 1 ms
their base got memed and they got hit hard by powder nerfs
ok I gotta say it was hilarious when 2mr 2ms hive weapons were nerfed and then almost immediately olily was like hello yes 2mr 2ms
man orange lily is concept-wise pretty good but then everything seems to have been done to make it still really good
mainly stuff like CCI making arrow shield so much less useful
i will remain of the opinion that wynn is much better off without CCI
i'm highbread
Oily base is also skyhigh compared to other non mythic options ? Or am I imagining it’s that high
mm
arrow rain glitch moment
I like CCI because it means every single frickin boss wont get stuck in the walls from arrow storm
it's not sky-high
just archer main things
but yes it is one of the highest base damage nonmythic bows
tis
and its -bomb cost makes it that much easier to build with
weapon spell costs man
Somewhere in my head oily and spring bases are very much next to each other
so cool but also make anything so good instantly
speaking of which why is crafted prepowder base 756 :despair:
because crafteds with powders exist smile
old inferna
687.5 hive bow moment
crafteds are essentially the alternative to mythics for those who aren't very lucky or rich right
now for weapons specifically they generally won't outperform mythic weapons (and if they do, that's not always even the fault of the mythic)
for bows
WWW 897.5
EEE 931.25
AAA 915
TTT 935
FFF 915
:v
which is why they're so high- and the fact that powders add more damage than they really should is not helping either
depths gem go crazy
yeah exactly, you can boost crafted weapons by a lot as well
which means that the "lesser-gimmicked" mythics (the ones that are mainly just high base damage or high base damage with a single extra stat) tend to sweat a lot when seeing crafted weapons
god gravity crystal
20 powder slots
guys. BART is trying to NERF WARRIOR. can you believe that he thinks WARRIOR is in need of a HUGE NERF?
whu
pls i wanted this to be a serious channel
I feel like it will very quickly devolve into people complaining about certain mythics
^^
grrr buff mythics I own
^^
well
the item team thread has been surpisingly super devoid of those types of comments
so i do have relatively high hope that this channel won't be that
on a warrior and mythic complaint note
a reminder alka got its -15s on the same patch gma got 70 agi,
now while I wanna see alka be somewhat stronger I dont wanna see it lose the 15s I just wanna see some sort of buff
alkatraz is like depression in a bottle
alka with powder slots 
it will never get powder slots
its design can go many ways but it will never get powder slots
sad noises
anyway -15 is hm.
-15s are cool
well you could either
the -15s are interesting but they really don't exist for a good reason
if it got another ID idk if there would be anything to fit it well
remove them and slightly nerf alka base
or buff alkas base slightly
or just not touch alka
touch alka
it would be very interesting if alka got spell dmg actually
earth dmg % c:
WHAT THE ACTUAL FUCK
hell no
nvm
earth def % 
funni alka fast hybrid
yeah
i want alka hybrid
nah
alka heavy hybrid
or fuckin
alka spellsteal
lesgo
I am opposed to alka getting more ids bc I want another perfect mythic and alka is one of the easiest to roll
lol
Major ID 
alka is probably one of the strongest major id contenders
cant really think of a decent flavoursome one for it
not going to put any ideas in the case they happen but like
alka is very,,,,,,, bland in a way that doesn't lend itself to major ids
in its desc
alka is kinda by design supposed to be this really simple, really straight-forward high damage option
maybe weaken enemies
which is why it "just" has super high base and really not much else, not even powder slots
inb4 alka major id that allows it to attack faster than super fast 👀
tf
would be such a ridiculously massive buff to dmg lmao
so yeah, because of that gimmick & the general state of alka atm, it makes sense to eventually have it buffed through a major ID of some sort
I only use alka in ETA the idea of new centi upsets me
i mean probs actrually
and I still dislike how it was changed
crafted tiers are a moment and a half
I think increasing existing reqs to 55 or smthn would have been better
i mean it sucks
would be nice if crafted tiers didnt either have extremely high reqs or extremely punishing -melee but there isnt really another way to balance is there
centipede was changed that way specifically because it needed to be pushed out of virgo/twilight-gilded combo
D:
which couldn't really have been done well any other way without just dumpstering all the other stats of centipede, unfortunately
necrosis hm
at least centipede can do neat stuff in quad occasionally
more than occasionally actually
now that sp slap is meta etfa tierstack is more gaming than ever
centipede is still really strong with the ws/stealing/tiers
ETFA okr flameshot is kinda cool
centipede okr prowess 🥰
mmm feel like a lot of quad tierstack does tend to also just happen because of a few tier items with nutty sp
(chestplates)
smacketh jacketh too
yeah it counts
also nethers car
here is stupid crafted
https://wynnbuilder.github.io/crafter.html#19f737B9t7B9t9a91
Boots Lv. 103-105 (3✫, 3✫)
[ Major's Badge | Ironwood Chips
Luxroot Cuttings | Plasteel Plating
Luxroot Cuttings | Plasteel Plating]
though i'd say that sustain is generally preferred from a non-tier option rather than ehp
(when building in quad)
fair
gemini my beloved where are you
HOT
why ._.
why is rally so much sustain
RoTS +1 charge cost
ii +1 charge cost
I feel rally is too spammable
the items rally is on are relatively limited and rally is not quite as spammable as, say, heal plus requires movement
we should invite salted to this so he can fix items jk
the 15% for allies probably is redundant tho
bruh
ik
ok heal is its own thing but
rally alone equates to roughly 5k hpr (sometimes more)
I think the movement is still an unfair trade off for healing to full hp in 2 movement cycles
look down
owo moment
The combo of rally + evading enemies is fairly strong in and of itself
With mage you’d tp out of danger and then heal vs rally which does 2 in 1
another???
perfect disco exist
mage heal spam allows you to not even have to move but sure
not really ime
That’s just how I use it, but there may be more optimal ways
well i've almost exclusively used rally in wars where it's just not possible to evade mobs
mage heal is way better because not only does it heal more, but it's instant whereas for rally, the charge needs to land
however this has happened to me in tcc golem room
and nol boss fight
so
not just
wars
pp
also i assume rally stops inspire bonus from occuring, not that i've ever noticed it anyway, correct?
n
penwis
thoughts on blossom haze vs trickpockets (no mythics)
trickpockets infinitely more gaming
strdex blossom haze might be better than before but i still vastly prefer trickpockes
what is inspire bonus
also trickpockets would be better except bhaze tends to do more dmg
since 9-cost upper I think
What in the what
Is it the same with rally?
probably didn't know about it because it's barely noticeable and nobody knows how it works
Technically u cant hit mobs so it wont work
Crafteds degrade with agi so maybe
afaik it negates bash boost but doesn't negate this, what happens instead is if you have warscream, inspire procs, overriding the warscream bonus, and then when inspire ends, you don't get your warscream def bonus back
Pretty sure Rally still deals damage, it just reduces charge damage to 1%
So I think it will still activate
However you need to hit a large amount of enemies to make it work
I don't think it'll activate on 1 mob unlike bash boost
I think while gma itself is quite strong rn probs doesnt need a nerf
gma is strong but you also die in 1 hit so
based
have there been calculations for how long bash boost lasts based on the number of mobs it hits or something like that
Capsaicin is epic
broken balance 
capsid frame is pretty viable and phage pins is pretty good too
Crystal coil has the second highest raw melee for chestplate in the game
oh yeah it survived the nerfs
it did get a nerf, but it was relatively small
remember that it pretty much carries heavy melee for the next 20 levels
ye
ivory :(
sorry
crabs :v
still ETW though
and yeah galleon is probably the worst out of all the mythics boots atm
or at least the most outclassed
memento :(
Memento :(
Base 3 Mana regen memento when
Yeah
Stardew needs some changes
Less roll reliance too
true
TRUE
this is a general thing that needs to happen with a lot of items
Yeah
Especially on mythics that aren't worth rolling past [3]
ee
I feel like mythics in general should be build defining, whereas most boots are just a nice addition
also for items like nychthemeron, guillotine, pro tempore, etc
mmmm
