#Glint exclusions

1 messages · Page 1 of 1 (latest)

south lodge
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Some skins behave oddly with glints, the example im going to use is the eclipse skinline from the recent souls event. when you apply a glint the red does not change which is kinda disappointing because these skins would look so cool if the glint were applied to the red. For some reason this works while shaders are on using wynniris (see photos). making this the default for how these cosmetics behave under glints would be really nice and would encourage some people to keep silverbull active.

digital python
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its due to them being emissive, which cant really be changed with glints last i checked

versed bison
digital python
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Check gonner's messages in your work

versed bison
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Oh im smart

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Thanks