#Make the train cutscene not out of bounds
1 messages · Page 1 of 1 (latest)
i wanted to add special features for this fast travel during the west fruma lr but there is no proper method for us to check if the player is in a lootrun right now so i can't
that said it is possible to make the cutscene area be in bounds
@visual acorn ..
ah so it is for lootrun
If you are outside of lootrun bounds for 10s it ends the lr
I know, I was asking if you specifically were talking about lootrun or something else
honestly I haven't though of the idea of using the train while lootrunning lol
archer problem
... I play archer 
espren —> timasca is nice for freight interchange
I'll have to remember this
yeah
how tf is there no way for you to check if the player is in a lootrun 😭
what kind of technical debt is this
its not a technical debt, its just an architectural design choice
we work on a live-service MMORPG that constantly changes and has 3 billion different systems
the content itself (in this case lootruns) should modify the behavior of other parts and not the inverse
I didn’t even know you could use the train during LR’s
otherwise it creates more technical debt (this is literally the definition of spaghetti code) in the future and makes it harder to maintain 
I figured you couldn’t, like merchants
every new or reworked wynncraft system works as a standalone system without severe ties to each other, you can easily remove them without affecting many parts, this ensure all related code is nearby to each other, making it incredibly easier to fix bugs, easier to maintain behavior (no unexpected bugs by changing other parts), better readability, etc...
this type of architecture takes more time to develop, which is why often static games ignore it, you wont need to make deep changes after a game is launched, but wynncraft is not static, its live and grows every day 
god I wished I understood what you were talking about cause it sounds interesting 
They make things separate from other things so they can update or remove them easier
not sure why they can't detect a player being in a lootrun or not then
🥴
Idk, since I don’t have any insight on what their system does, or how it works
Maybe that’s really inconvenient to detect
And, if the issue is solved by skipping the cutscene, I’d just skip the cutscene
idk I though heyzeer explained it and it was just too complex for me to understand
He just said that they make things in a way where it’s easier for them to work on their own, and don’t need any other aspects to support it, which translates better to a constantly changing game
I would assume this is a subtle way at saying that making this change isn’t as easy as it sounds
The blunt way is saying “this is hard, and would take a while, and I can’t find enough justification for the work, when you can just skip the cutscene and never have a problem”
so in other words, is the change OP requested impossible for the time being?
it is possible, tho completely unrelated to what I was talking about
To my understanding we can make specific places in bounds anyway? Like graveyard of a thousand is outside SE
What LMAO
What is WRONG with the wynn backend
in any reasonable project this could/should be one if check or getter method, but I suppose CT have 0 access to the code either way
we can only interface script with the backend as much as the devs want us to