Branching off of a quick point from another thread. The current situation leads to a rather strong incentive to not invest, which has been causing a lot of problems - it's most evident with how strong the tendency toward taking both Strength and Dexterity is, but also applies to the weakness of FA. The diminishing returns on skill points are too diminishing right now - when you can get so much of the benefit with just moderate investment, it hurts build diversity.
#Reduce the steepness of the diminishment curve on skill points
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yes
I don’t think I understand how this would solve the posed issue. Could someone explain?
so the problem is that et is too strong right now, so your solution is making it stronger and by removing diminishing returns making it a goal to get as much et as you can while significantly nerfing e or t only builds due to having abilities/items scale off of the non-diminishing sp?
I think this is separate from ET being too strong
it should also be relatively tuned down, separately
This is about the uselessness of tri
weakness of FA
elaborate
i mathed this out a while ago, str/dex explicitly and clearly diminish while def and presumably agi (too lazy to calc) still get progressively more effective due to being a rational equation
int ends up being surprisingly linear in terms of the effective cost reduction
no 😊 please make more ehpslop
Bring back old agility but make dodge chance at 150 agility 40%
(for the unknowing, old agility dodged ALL damage.)
Someone else noted but iirc, since def/agi decrease dmg in the form of 1/(1-x), the ehp increase per point actually improves with more points invested
the situation should be different for str/dex, and this partially goes with int (cost reduction) but much milder
why would defence and agility decrease damage? or is it just because you cant use those points for str/dex
mb for wording, i meant decrease dmg taken
ah
i just wanted to point out
- cut incoming dmg by 50% (2x ehp)
- increase outgoing dmg by 50% (1.5x dps)
are different in how they scale, even if both are the same "50%"
different topic but i just noticed the only time you really think of investing in int is when you want to satisfy sp requirements
Peak gma was having an 80% dodge chance while completely fucking obliterating anything and everything at 1 hp
old agi + old nighthawk combo
meanwhile grandfather
Yeah its intended playstyle... Now you cant really do that
Ascended gma will make agi dodge all damage again, trust