#Mounts: Training orbs for maxed out stats

1 messages · Page 1 of 1 (latest)

errant ore
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Training is fun, but i don't like that it can spawn orbs for stats you have reached its limit to. on its own, its not that bad, but with the orb pool, it becomes really unintuitive unless you know that that's a thing.

I do have some suggestions that could help with this issue (one of theseis enough, just some multiple solutions i thought of).

  • remove the hidden orb pool and make it random. this alone would solve many issues like the one i mentioned and also would help with not having any energy boosts in the pool when the mount is at 0 energy. (yes i know you can use a different mount to spawn an energy boost and then swapping to your main mount to pick it up, but its really not intuitive and just not good design imo)

  • **make it so it only spawns orbs for stats the mount is missing. ** honestly this is how i expected the training system to work before reaching the cap of a stat. it makes sense and would not waste time on picking up maxed stats. if you are worried about boost orbs becoming more common, boosts could have a separate pool with rarer chance of spawning (which would work great if there are plans on adding more boosts, and helps with the issue mentioned in the first point)

  • allow the trained stat (the green number) to reach the max instead of the limit but make its effectiveness to be capped to the limit. if you want to keep the current hidden pool thing, having this would mean it wont be as much of a waste of time when picking up stats that are at the limit. this would also allow the player to train for longer on new mounts in 1 session instead of doing it in multiple sessions

like i said, only one of these should be enough for the main issue i have with training, thank you

fading cloud
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carmine vigil
dense onyx
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almost anything that makes the current really bad mount system better is upvote from me

unborn crane
zealous ginkgo
dense onyx
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I don't like to say "it can never get worse than this".

unborn crane
# errant ore Training is fun, but i don't like that it can spawn orbs for stats you have reac...

My hunch is that they wanted to artificially inflate playtime by making it so if you don’t pick something up it keeps respawning. This forces you to either burn through energy and be unable to finish training for 6 hours, or to constantly swap/juggle mounts. This is straight up some dark pattern type shit, which I am usually joking about when saying…but….

They don’t even have something implemented where the stats of the mounts are on the side of the screen so you have to play a memory game on which mount needs which stats and check how much is left because my best mount, for example, has 1.8 per stat picked up.

dense onyx
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official*

unborn crane
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Holy moderated

dense onyx
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but im trying to find the statement cuz I dont want to be wrong

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dont think I can find it though

errant ore
unborn crane
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https://discord.com/channels/143852930036924417/1494475759501180939

In one of my feedback threads I mentioned a 6th slot that you only put a “finished” mount into so you can use it out of training mode, and it can’t be used to breed. That way there’s no sacrificing your feedin/breedin effectiveness by 20-50% depending on whether you have a rank or not. You also won’t have to look at all the stat pickups

dense onyx
errant ore
errant ore
unborn crane
unborn crane
# dense onyx https://discord.com/channels/143852930036924417/1493712981790429394

When are they adding mount racing with different obstacle courses for each mount and mount betting? 😭

Guild funded mounts where the guild collectively tries to produce the best mount so they can keep winning for the prize and betting money

Mount sponsorships, where people fund a mount they want to win or advertise their business like Tealy’s loans