Training is fun, but i don't like that it can spawn orbs for stats you have reached its limit to. on its own, its not that bad, but with the orb pool, it becomes really unintuitive unless you know that that's a thing.
I do have some suggestions that could help with this issue (one of theseis enough, just some multiple solutions i thought of).
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remove the hidden orb pool and make it random. this alone would solve many issues like the one i mentioned and also would help with not having any energy boosts in the pool when the mount is at 0 energy. (yes i know you can use a different mount to spawn an energy boost and then swapping to your main mount to pick it up, but its really not intuitive and just not good design imo)
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**make it so it only spawns orbs for stats the mount is missing. ** honestly this is how i expected the training system to work before reaching the cap of a stat. it makes sense and would not waste time on picking up maxed stats. if you are worried about boost orbs becoming more common, boosts could have a separate pool with rarer chance of spawning (which would work great if there are plans on adding more boosts, and helps with the issue mentioned in the first point)
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allow the trained stat (the green number) to reach the max instead of the limit but make its effectiveness to be capped to the limit. if you want to keep the current hidden pool thing, having this would mean it wont be as much of a waste of time when picking up stats that are at the limit. this would also allow the player to train for longer on new mounts in 1 session instead of doing it in multiple sessions
like i said, only one of these should be enough for the main issue i have with training, thank you