Frozen Vortex/Blitz first impressions
Frozen Vortex feels much weaker, and feels much less important to Riftwalker's identity compared to Meteor Shower. Branching into arcanist's Crashing Comet feels like the far better option over Frozen Vortex now, where I'm even considering giving up Frigid Grasp/Blitz and treating Time Vortex as a purely distortion generating ability.
Prior to these changes, the consistency of Frozen Vortex's damage meant that it could provide a solid damage floor with Meteor Swarm being treated as a significant reward for maintaining distortion and actively playing instead of relying on the consistent damage. Now, with Vortex being less consistent against flying enemies and just doing less damage overall, it feels more of an accessory, a timer that you just have to wait through until you can do damage with meteor. (since you can't sustain constant meteors at low distortion but also can't do anything with excess mana at high distortion, so mana usage becomes inconsistent as you build distortion)
Deeper Dive
From a general perspective, the nerf was justified. Riftwalker was doing far too much damage for the amount of utility and QoL included, and the current amount of damage actually feels reasonable (though others will disagree). However, focusing everything on Frozen Vortex seems misplaced.
Cutting Frozen Vortex this much while leaving Meteor Swarm untouched results in a large leaning towards meteors instead of tornado, which starts overlapping with Arcanist's identity both in being meteor spam as well in the actual tree.
Where the crashing comet node might have been a ~5-8% boost to total damage before, its closer to ~12-15% now due to meteor being the majority of your damage. This results in a somewhat more stifling class tree as Lightbender is significantly less incentivized to branch into Frozen Vortex while Riftwalker is more incentivized to rely on meteor/manastorm nodes to sustain constant meteor damage instead of relying on consistent moderate tornado damage and focusing more utility instead.
With the current ability nodes, Riftwalker feels forced to use Crashing Comet for damage and then choosing between slightly better consistent Tornado damage or the utility of Paradox/Devitalize.
Light suggestions/Direction
It's generally best practice when brainstorming to come up with ideas before considering whether they are any good, so I've spoiled the following suggestions in case you want to consider your options without any external influence first:
||- The straightforward solution to this would be to move some of the damage back from meteor to tornado; likely from Meteor Shower to Blitz, also changing Blitz to blue, so as to justify the amount you get from Blitz.
- Other options also exist, for example taking from Astral Fragmentation or Void Acceleration, or putting some scaling on Frigid Grasp instead.
- Leaving things as is would also be an option, as I am biased toward Frozen Vortex playing a larger role in Riftwalker's identity, as well as build diversity as a whole, and thus am less happy with these changes as is.
-# Other ideas i have are less relevant, such as making arcane transfer still allow healing at 50% effectiveness to allow for better crosspathing and a less committal option for Arcanist, with chaos explosion instead fully disabling healing.||