I’ve noticed that a lot of quest bosses/ some WE enemies have really heavy hitting attacks that are very difficult to avoid due to their strong tracking. This kinda forces you to run tanky builds in Fruma and really just feels unfair for archetypes that have to play in close range. ||like zhiroak’s spear throws||
I think enemies like ||knightmare in wtp and majin|| are examples of fair bosses that reward positioning since you can clearly see where u can go to avoid damage, allowing you to get closer and dps.