light room: its an interesting room, for guild raids it is significantly harder since the red mobs can deal loads of damage without any negative elemental defence and sometimes it can just randomly spawn on you. I think a warning or countdown would be nice as to when they spawn.
door room: i love this room but some of the elemental variants are more annoying than others or i have more attention towards: earth just in general does more dmg, air floating is funny and a bit annoying in some times.
r2: good introduction to how resistance works and how much it would affect the gameplay, the minions on the side should spawn more towards the middle instead all clustered on the corner.
r3: this room is really good and interesting if you have communication. Although server tps can really kill the fun.
boss: the agro mechanic can be weird sometimes, chain shouldnt have a long animation since it just doesnt spawn the actual chain to apply to her if the server is really bad. Corrupted mechanic tends to get annoying on guild raids because you either have to be a sustainable healer or potion spamming whilst avoiding other teammates to get hit, where i dont think potion spamming is a healthy way for the game to maintain your health. There should be more clear audio differences between attacks or it is probably just me cant hear stuff well. but overall, i enjoy this raid 👍 .