#Pls add early game multiplayer content

1 messages · Page 1 of 1 (latest)

frail prawn
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something like low level raids or lootrunns, my sister js started and i want to play w/ her

regal tusk
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dungeons, world events, just questing together etc

white robin
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Raids start at 54 (about when archetypes solidify) and LR at 70 (movement freedom)

onyx prism
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lootruns are singleplayer but it would be kinda interesting to see lower level raids that are more accessible, i just fear for level scaling over that large of a gap to get inconsistent

plucky phoenix
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I think the problem with low-level raids is that it might be a bit much for someone low level. We could maybe have more mid-level raids but having them at even lvl 30 could potentially be A) overwhelming for someone new as they lvl to that point quite fast nowadays and B) might be hard to balance across higher level parties.

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More activities would be fun, but maybe not the ones you suggested. Playing through wynn normally now is possible to do as a multiplayer activity anyways.

muted plaza
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world events are a thing ig

oak yacht
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dungeon scaling

deep idol
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And just use that as a prof mule when ur over with it

glossy ether
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I would suggest just making a new class to play with her. Being at a high level playing with a new person is hard, so its the best and most enjoyable that way

ripe bolt
deep idol
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If you gonna have someone to play with you they would more likely appreciate you playing the game with them throughout progression more than you nuking shit with ur high level gear or backseat gamering

glossy ether
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And you don't have to play on that class all the time. Just play on it when you're both on

white robin
odd idol
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lowkey the only content that's like "singleplayer only" is quests. they tend to go to shit when multiple people run them at the same time

keen meadow
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i still waiting for lootrun party

golden vortex
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honestly make dungeons more repeatable and give them slightly better rewards such as unID'd accessories new players usually don't have.
A reward chest similar to world events is what i think would fit best in addition with the dungeon specific currency

golden vortex
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you could lowkey make dungeons reward players materials they can use to lvl up their horses without having them prof

cunning sundial
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uk bring back the /5 horses but better food yeah

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and please revert tools change so i dont have to do a whole ass lap of upgrading t3 to 13 if i ever lose 🙏

uneven wind
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The meta being held together by a lot of melee, easy to obtain crafteds and a dream

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Stuff like silken slippers would run rampant

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Make the scaling so absurd that everyone above level 25 struggles an insane amount

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The reason I think it could work is because the movement spell at level 11 (iirc) is already a huge jump in freedom and pre mounts movement freedom didn’t actually improve that much as you leveled up if your build didn’t have high mana regen

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(e.g. heavy melee builds struggle traversing the terrain in between challenges in cotl)

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the main thing that really helps is the interlude walkspeed in this case, which is sort of a level independent modifier

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Also, classes are way more basic, so you’d struggle much less to get the balancing right, I think. Would just need a way to suppress loaned AP the same way ult ironman doesn’t get any

regal tusk
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I dont think a low lvl raid would work

trim rivet
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agreed, I think updating dungeons would really fill the gap of repeatable early game content

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raids being mid to end game makes sense and balancing early game raids for higher level players would be a nightmare

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dungeons also really need to scale with the number of players imo, because they become extremely easy when you have even one other person with you

cunning sundial
golden vortex
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there shouldn't be a low lvl raid... the whole idea is that it's a big challenge so it makes sense it only becomes available when you too are strong. Not to mention how much more complex a raid is in comparison to dungeons and early game quests.

half girder
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idk a low level raid sounds fun, I'd like to show friends one of the coolest parts of Wynn without forcing them to level up to lv 54

regal tusk
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yeah lvl 11 timmy showing up with their 1 block per second bash spell meanwhile gigachad lvl 120 player summons the galaxy on the boss

trim rivet
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yeah lmao, the issue is the gap in player power from low to high levels isn't just smaller numbers

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you have less mana to work with and fewer abilities too

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balacing an end game player's power with full access to 50 ap worth of abilities and high level items against a player that just unlocked their movement spell just isn't gonna work

still iris
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Not to mention whatever the hell AP Loaning is doing

trim rivet
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yep, it'll be even more worse at that level lmao

regal tusk
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dungeons are just the low level raids

trim rivet
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well they should be, but in their current state they are somewhat lacking

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genuinely feel like updating them to modern standards would do a lot for early game player retention and show off how cool wynncraft can be

golden vortex
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also another problem with early game is how fast u lvl and how quickly items become obsolete

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so by the time u get a dungeon item you've wanted to grind for, you lvl up enough to go to the next dungeon where u might find a better weapon

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But i think adding an end reward chest that scales to lvl, like world event rewards would be a good way to keep dungeons relevant

trim rivet
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yeah something like that would be great

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I'd love for them to be more replayable by having varied rooms sorta like raids, but I think they should be unique from raids too

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like a roguelike system would be super cool but idk how feasible that would be to implement

golden vortex
# trim rivet I'd love for them to be more replayable by having varied rooms sorta like raids,...

Alternatively to this, a dungeon could just have multiple paths you can take to get to the end, so every dungeon you do, you can pick and choose where to go to get there.
You could also have multiple paths but only 1 random one active for that dungeon, forcing you to take that path for 1 run, then another path for the next. An easy way to implement this and try it out is sand swept tomb since it already has something similar to this

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I love how early dungeons like decrepit or infested pit have all their rooms be connected, not forcing you thru teleports. The dungeon feels whole in a way

trim rivet
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yeah I was thinking having them all actually be connected but still procedurally generated but again idk if that's feasible

golden vortex
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you do want to keep things simple at first and keep the complexity for later

ripe bolt
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Just do what sandswept tomb did, but with more effort

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(At the middle section there is multiple paths it might teleport you to)

trim rivet
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i do think dungeons should also scale with ur level, but then corrupted dungeons are kind of in a weird place