#Pls add early game multiplayer content
1 messages · Page 1 of 1 (latest)
dungeons, world events, just questing together etc
Raids start at 54 (about when archetypes solidify) and LR at 70 (movement freedom)
lootruns are singleplayer but it would be kinda interesting to see lower level raids that are more accessible, i just fear for level scaling over that large of a gap to get inconsistent
I think the problem with low-level raids is that it might be a bit much for someone low level. We could maybe have more mid-level raids but having them at even lvl 30 could potentially be A) overwhelming for someone new as they lvl to that point quite fast nowadays and B) might be hard to balance across higher level parties.
More activities would be fun, but maybe not the ones you suggested. Playing through wynn normally now is possible to do as a multiplayer activity anyways.
world events are a thing ig
yeah i can see this
dungeon scaling
Just make another class dawg its not hard to level
And just use that as a prof mule when ur over with it
I would suggest just making a new class to play with her. Being at a high level playing with a new person is hard, so its the best and most enjoyable that way
Isn't it 49?
Wow I'm thick, mb
If you gonna have someone to play with you they would more likely appreciate you playing the game with them throughout progression more than you nuking shit with ur high level gear or backseat gamering
And you don't have to play on that class all the time. Just play on it when you're both on
54 is RoL 1
lowkey the only content that's like "singleplayer only" is quests. they tend to go to shit when multiple people run them at the same time
i still waiting for lootrun party
honestly make dungeons more repeatable and give them slightly better rewards such as unID'd accessories new players usually don't have.
A reward chest similar to world events is what i think would fit best in addition with the dungeon specific currency
Npc duplication tech
you could lowkey make dungeons reward players materials they can use to lvl up their horses without having them prof
uk bring back the /5 horses but better food yeah
and please revert tools change so i dont have to do a whole ass lap of upgrading t3 to 13 if i ever lose 🙏
I think there’d be something really neat about a low level raid
The meta being held together by a lot of melee, easy to obtain crafteds and a dream
Stuff like silken slippers would run rampant
Make the scaling so absurd that everyone above level 25 struggles an insane amount
The reason I think it could work is because the movement spell at level 11 (iirc) is already a huge jump in freedom and pre mounts movement freedom didn’t actually improve that much as you leveled up if your build didn’t have high mana regen
(e.g. heavy melee builds struggle traversing the terrain in between challenges in cotl)
the main thing that really helps is the interlude walkspeed in this case, which is sort of a level independent modifier
Also, classes are way more basic, so you’d struggle much less to get the balancing right, I think. Would just need a way to suppress loaned AP the same way ult ironman doesn’t get any
I dont think a low lvl raid would work
agreed, I think updating dungeons would really fill the gap of repeatable early game content
raids being mid to end game makes sense and balancing early game raids for higher level players would be a nightmare
dungeons also really need to scale with the number of players imo, because they become extremely easy when you have even one other person with you
raiding small guild bank
there shouldn't be a low lvl raid... the whole idea is that it's a big challenge so it makes sense it only becomes available when you too are strong. Not to mention how much more complex a raid is in comparison to dungeons and early game quests.
idk a low level raid sounds fun, I'd like to show friends one of the coolest parts of Wynn without forcing them to level up to lv 54
yeah lvl 11 timmy showing up with their 1 block per second bash spell meanwhile gigachad lvl 120 player summons the galaxy on the boss
yeah lmao, the issue is the gap in player power from low to high levels isn't just smaller numbers
you have less mana to work with and fewer abilities too
balacing an end game player's power with full access to 50 ap worth of abilities and high level items against a player that just unlocked their movement spell just isn't gonna work
Not to mention whatever the hell AP Loaning is doing
yep, it'll be even more worse at that level lmao
dungeons are just the low level raids
well they should be, but in their current state they are somewhat lacking
genuinely feel like updating them to modern standards would do a lot for early game player retention and show off how cool wynncraft can be
update dungeons to bring them all on the same lvl of polish and then buff the rewards to make it more repeatable
also another problem with early game is how fast u lvl and how quickly items become obsolete
so by the time u get a dungeon item you've wanted to grind for, you lvl up enough to go to the next dungeon where u might find a better weapon
But i think adding an end reward chest that scales to lvl, like world event rewards would be a good way to keep dungeons relevant
yeah something like that would be great
I'd love for them to be more replayable by having varied rooms sorta like raids, but I think they should be unique from raids too
like a roguelike system would be super cool but idk how feasible that would be to implement
Alternatively to this, a dungeon could just have multiple paths you can take to get to the end, so every dungeon you do, you can pick and choose where to go to get there.
You could also have multiple paths but only 1 random one active for that dungeon, forcing you to take that path for 1 run, then another path for the next. An easy way to implement this and try it out is sand swept tomb since it already has something similar to this
I love how early dungeons like decrepit or infested pit have all their rooms be connected, not forcing you thru teleports. The dungeon feels whole in a way
yeah I was thinking having them all actually be connected but still procedurally generated but again idk if that's feasible
i think prcedurally generated content is not only too complex but maybe even too complicated especially for dungeons which are a low lvl activity
you do want to keep things simple at first and keep the complexity for later
Just do what sandswept tomb did, but with more effort
(At the middle section there is multiple paths it might teleport you to)
i do think dungeons should also scale with ur level, but then corrupted dungeons are kind of in a weird place