#Glacial Training's Master Archer Damages.

1 messages · Page 1 of 1 (latest)

rancid pine
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With a couple of test on it's recommended level with my Warrior class which has good survivability and Counter taken in tree i can say this:

Can you nerf his arrow damage?
Because i'm starting to feel that he's not an Archer but a Boltslinger with better damage that shoots with nuclear weapon, not explosive arrows...

Anyways, you can discuss about this WE here,
Thanks for hearing me out!

balmy musk
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Could also use a nerf to its hp tbh

hearty heart
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Yeah this WE is so busted. 7mil hp boss with an ability to 1 shot you from nowhere

azure moat
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Not to mention the boss's insane movement

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I dont want the world event to be nerfed, I want the rewards to be buffed

rancid pine
trail hatch
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TBF the most annoying thing about fruma world events is the scaling, doing them alone is kinda okaish (with the exception of some enemies hp, i would rather that they have more base res and less hp than high hp), like doing glacial training is good alone or with someone (2 ppl), but when you add more to the formula, the event goes really hard and another thing that pissed me a lot is the rewards, tol runes should be nerfed, equipment should be tweaked and more emeralds added, because even with the em buff, lutho world events grant more emeralds than fruma on average

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in case that the em rewards are not recieving more buffs, at least buff the ingredients of fruma, like there are not many ings and only a few are good (marshmellow for example), like there are not many things to do new consus (besides %dmg from early fruma WE/auburn), i feel like the rewards should be better in that sense

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also, some world events need some tweaks in terms of how the terrain is done, glacial training has only one place that can generate that issue, but like industrial zone and mistwoods have some issues

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im also going to post my feedback in World events, especially with recent changes.

vast cloud
agile dock
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Also why are there t2 powders and lvl 90 potions

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At lvl 120

vast cloud
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They dont scale past lv100

agile dock
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even at lvl 100 thats ass ;-;

vast cloud
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Mhm

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Daily Reward, Daily Objective and Weekly Objective Rewards are also not updated, they dont scale past 100.

I sure love my barebones rewards from my 86 week streak

ebon flower
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This boss is super strong on purpose, as it is the main focus of the event, the rest of the mobs are pretty easy

scenic dirge
trail hatch
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idk if player scaling works correctly, unlike SE world events, fruma world events seems to have more difference in terms of dmg output and resistance from enemies than SE world events

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like doing the last world event from SE with 10 players doesn't feel hard when 9 players dies, but like doing auburn (not a big difference in level) world event with 5 players feels teddious and not in a good way because the moment 1 player dies, the entire WE is imposible

ebon flower
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its the same per player scaling

trail hatch
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it feels like is worse

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even annie is easier when you lose some players in your party

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than world events in fruma

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in most world events of fruma when we lost 1-2 member in a 10 ppl party we fail 50-80% of the events, with annie this happens mostly when more than 5 ppl die, we can even win with 2 players, but like, i could never carry one world event in fruma

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and im telling it as someone who doesn't do many raids because i find more fun at doing world events with friends (or graid)

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would be kinda cool that slow enemy would work with humanoid bosses on fruma in a way that animations get slower, because another point is that animations are so quick that doing dmg to them feels kinda imposible with certain classes like arcanist, LB or boltslinger

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like they move exactly the same when i use freezing sigil or when a friend bring spring

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and using consus doesn't seems worth it because loot doesn't scale past level 100, would be better if they nerf tol loot in exchange for a better and more balanced level +100 loot

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like why do i get Golden avia with level 118 world events, seems odd

shadow pine
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cause ts is harder than stackpeak at it's peak

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(talking about 10 man parties)

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tbf biggest issue i had with it is the enemy attack speed + hitbox combo: most of the other 1 man bosses like this have a bigger hitbox to justify their power

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i get that there's a target class for every bossfight, this time around it feels very hard for everyone

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it is also way easier to tackle with less players around for some reason

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i did it with 3 people, i still died but we managed to get the W

somber dome
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just do it solo its not that hard

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with multiple people the damage is too much

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4p party palace guards boss can do 20k dmg to monster lb

shadow pine
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i find that WE really interesting

jaunty kindle
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world events really should not be scaling damage tbh

shadow pine
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I do agree level scaling isn't automatically going to balance every WE by itself

hearty heart
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Dude can 1 shot without any telegraphs, moves quickly and has more HP than the 2nd zhiraok battle

ebon flower
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You think the required fights should be harder than the optional ones?

azure moat
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Zhiraok was easy for me, this was a good difficulty. I wish I could keep fighting him without having to wait for the world event to reappear

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I will continue to attempt this world event, I hope there are some strategies that will help me

tiny moon
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have this exact issue since beta and sounds like they remained as is alright

hearty heart
agile dock
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I mean the quest bosses werent that bad i died like once per fight on average

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But some world events feel impossible because they have small arenas where you can barely dodge and the enemies take 90% of your hp per hit

trail hatch
# ebon flower You think the required fights should be harder than the optional ones?

the problem comes where that difficulty is just virtual difficulty (high dmg output and high hp), it would be heatlhier to have a harder fight with actual game mechanics, same reason why nobody is complaning as much to anathema fight were is even harder but most of things in the bossfight can be done with enought skill, this World event doesn't offer the same thing it doesn't scale dificulty in parties by doing things that are more difficult like behavior enhancement but it just slaps hp and dmg buffing, is about organic difficulty

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this one doesn't feel organic at all when you are in a party, in solo play it doesn't feel bad (could be better) but in parties of 3 or more is incredibly badly executed

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same issue that happens with old AI mobs with high dmg outputs just like qira or orange wybel when they got scales, ppl complained because of how this impacted virtual difficulty without adding a way to counter it with skills

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and they got nerfed until they had updated fights

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and orange wybel is also an optional fight

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this also happens with Mistwoods bird nest world event and 2 more, but in glacial training is way more noticeable even with dual parties

jaunty kindle