The health boons are way too strong compared to the other boons. I feel like it is really stupid to have an aqua vibrant blue health boon give 15000 hp while another for spell damage may give like 90% on average. For most lootrun builds 15000 hp would more than double your max health but 90% spell damage would only raise your dps by like 25%. The defense and agility boons make you absurdly tanky and also considering that health scales faster on mobs than damage this all just shouldn't happen. In one lootrun starting from 30k ehp i went to 300k after taking a health boon and defense boon while I was still tickling the mobs
#Boon Strength
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if you play a spell build how is +90% spell damage equivalent to +25% dps
also more damage is generally way more preferable to more health, thats why its slighlty easier to get tanky than to do absurd damage
as it is currently you basically just want damage with maybe a few defense boons when its needed
cause you already have spell damage on your build
pretty sure the one from boons is multiplicative on top of it
it is not multiplicative I dont think