#Reduce the time allowed between inputs for Hop/Leap/Shadow Projection

1 messages · Page 1 of 1 (latest)

hard jolt
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I believe this has already been addressed, but I think it is still too sensitive. Could it be tightened some more so I stop going insane constantly spawning my Shadow Clone by accident?

lost dagger
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I did already reduce it and most people i've got feedback from like it now 🤔

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more opinions on here are definitely appreciated but im quite happy how it is atm

hard jolt
lost dagger
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But I didn't have the issue with this

hard jolt
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so you understand how it would still accidently trigger often then lol

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or not??

lost dagger
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I actually dont

hard jolt
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I tap the moment I touch the ground maybe that's it?

lost dagger
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I will try in my own testing whether reducing the window is still usable because we do have to be conscious of latency

hard jolt
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may be it
although I had the problem on the beta as well

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so I don't think it's just the servers being super full

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(although that has caused a few annoyances of its own separate from this)

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I live on US southern east coast if that helps
idk where the NA servers physically are

lost dagger
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My point is more the window can't be too short otherwise it may not be triggerable at all on worse connections

hard jolt
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fair

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could there be a toggle added to increase/reduce the sensitvity of such timed inputs like spells and double jumps?

lost dagger