#Reduce the time allowed between inputs for Hop/Leap/Shadow Projection
1 messages · Page 1 of 1 (latest)
I did already reduce it and most people i've got feedback from like it now 🤔
more opinions on here are definitely appreciated but im quite happy how it is atm
I have a habit of tapping space when I touch the ground instead of just holding it when I sprint jump, and that's fast enough to trigger it
So I still keep activating it by accident
and jumping up a slope is still jumping faster than what I do, so that is also still a problem
I actually do the same! It's slightly faster and I'm a parkour lover :p
But I didn't have the issue with this
I actually dont
I tap the moment I touch the ground maybe that's it?
I will try in my own testing whether reducing the window is still usable because we do have to be conscious of latency
may be it
although I had the problem on the beta as well
so I don't think it's just the servers being super full
(although that has caused a few annoyances of its own separate from this)
I live on US southern east coast if that helps
idk where the NA servers physically are
My point is more the window can't be too short otherwise it may not be triggerable at all on worse connections
fair
could there be a toggle added to increase/reduce the sensitvity of such timed inputs like spells and double jumps?
It's not something we will add a toggle for no