#Please stop resetting blood pool so much

1 messages · Page 1 of 1 (latest)

tranquil sonnet
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yes I know this has been mentioned already, but I feel like the advantages greatly outweigh the negatives.

My blood pool is reset:

  • Every cutscene (cave rewards, very often in quests)
  • Every raid room
  • Everything that disables abilities, even for a fraction of a second (crystallines, fruit crate, parasite, bulb, more in fruma)
  • Teleport scrolls

It's so annoying to be unable to do anything at the start of every fight (or in the middle of some fights) and have to bleed out. I understand the point of having to charge abilities, but with Acolyte, your blood pool is directly connected with your survival. Blood pool is a resource to be maintained, and going to zero blood pool is incredibly detrimental when in a fight (at the start of every fight which starts with a spectator mode cutscene). Unlike other effects, having blood pool is entirely necessary for acolytes who actively die from not having it.

An argument can be made that being able to just waltz into a raid boss with all abilities stocked up would be overpowered, but I don't see too much of an issue? It sounds fun to be able to prepare for a difficult boss by applying buffs to yourself and ensuring you're properly prepared. We even have the pre-boss rooms for it! Almost all buffs that could apply here also have a short duration and activate on mobs, which isn't something that can be done before a boss.

Also, not resetting everything between every raid boss helps make raids feel more like a continuous experience instead of disconnected rooms. It just feels like a series of unrelated challenges with a boss fight at the end instead of a continuous journey. Why would we be taking off our masks, draining ourselves of blood and throwing away our ophanim before going into every challenge?

I just don't see the point of having to make us keep renewing essential abilities to our archetype. It's an intended downside but it only makes things painful and inconvenient, and I don't think it's needed.

late harbor
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This is so real

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This is the reasoning behind them "more recently" adding wipes to pre-boss and raid rooms

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(its very bad)

tranquil sonnet
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ikr
if fallen had max corrupted at room start it's basically the same as them having max corrupted after dpsing down the mobs / boss with bpact
alternatively if they slowly built it up with massacre then their corrupted timer is definitely running out
the main problem in that situation isn't fallen being able to start with corrupted there, it's the fallen in question being able to take out the boss in 10 seconds rather than 15 seconds. them starting in corrupted won't change much

late harbor
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You have to reapply this shit QUICKLY during boss start transitions, often times when the screen is black or your team has already spread apart

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Atp its literally just you fighting against the game

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I guess the only other complaints i currently have, just in case it gets heard by a dev/CT

  • Raid rooms clear effects on every door EXCEPT the tutorial rooms. Renders the raid room transition clears as just a pointless nuisance, and should be removed (oh no i have full bloodpool for golem room!!)

  • inconsistency of when the clears happen per raid boss. NOTG/TNA give you like 6/8s to prepare resources, orphion/tcc give 0, and parasite clears 2s AFTER the fight starts

fierce plover
# late harbor

here's a thing tho

it's not consistent in greater scheme. Some of them restore your health and mana and some of them mentioned does not

late harbor
late harbor
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The reasoning for removing resources between rooms is mixed at best, but the actual implementation is just awful

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Parasite deleting my totems 2s into the fight is also just egregious

vague cradle
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after that got added I completely stopped raiding, it feels so bad

late harbor
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Yeah it just harms normal players more than anything

neon spear
# late harbor

if blood pool is meant to be wiped, why is mr set to full instead of 0? you regenerate it the same way after all. What about health? That's a resource you regenerate, so surely it's only fair to set it to 1 after every transition so people don't enter a new room unreasonably powerful... right?

No, obviously that's silly, health and mana are something that regenerates passively and even on builds where it doesn't, it's still better for the game to have them get a freebie.

Blood pool is the same way, unless you're afk you're going to be constantly building up Blood Pool at all times since your 1st 2nd and 3rd spell all require it being drained at least a little before it can be cast, you cannot move without losing blood and you play the entire game outside of combat at max blood pool. There is no consistency in clearing it, it's just silly.

Same for Masks btw which are still cleared in raid rooms even though you could sit afk for 7 hours straight without it going away normally.

late harbor
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Its funny because i can pre charge awaken through the zones but not keep mask

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They just copy pasted the existing spectator code or whatever

late harbor
neon spear
# neon spear if blood pool is meant to be wiped, why is mr set to full instead of 0? you rege...

I like that Fallen is what's specifically mentioned, since "Fallen having max Corrupted" is just a strawman directing away from its actual resource bar which is health, letting you get a free heal without needing potions or an offhand or any extra effort in your next cycle.

What would be reasonable is making Corrupted disable the healing from the room transition like it disables all other healing, and removing the silly feature that Fallen specifically doesn't lose health between rooms, thus making it consistent with normal game-play in a way that's not exploitable.

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Fallen getting a free heal is infinitely more powerful than letting them go in with max corrupted without max health.

late harbor
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Too much devtime 🤯

rustic granite
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yea this has been pissing me off so much

glad junco
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archers having to reapply windy feet every room

buoyant warren
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The blood pool thing gets me oneshot in quests, because when I enter a new room at 100 health I die instantly

twin citrus
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Gotta say, at least during raids, I don’t mind the resetting. With a single exception: masks. I HATE masks resetting. Reset literally everything else, but let masks stay on.

storm plaza
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i mean it doesnt even make sense to clear buffs