Now that CT has the ability to create a much more varied set of mob attacks - give all the city guardian mobs attacks that can't be dodged by hostiles so easily. For example, golems could slam the ground and AoE kill everything in a big radius, the light guys at Lutho could get a light pulse AoE, archers can be replaced in many cases with guardians that can thematically beam attack at hostiles, etc. Hostiles entering cities don't have to be a problem anymore.
#Make city guardian mobs less useless
1 messages · Page 1 of 1 (latest)
I was reminded of this because the Fort Torann gatekeepers are extra useless even by guardian mob standards - they do terrible damage and are super slow, so the hostile guards outside can easily just run amok in the fort if they even get near the gate
cool ideas 🔥
Being real btw I think all guards should do like a billion damage
Yes it’s cool seeing the conflict but it’s not helpful when iron golems can’t kill mobs in detlas
Please not those ranged ones in corkus those fucks keeps misfiring like stormtroopers
yeah definitely agree that guards should be able to oneshot any mob they might realistically encounter
please remove shotgun mechanics
Bye bye huich 💔
Sorry I don’t know what this refers to but keep hearing of it
Ranged mobs tend to friendly fire a bit
Player can get hit. Happens a lot on emerald trail but the damage is miniscule
yeah
since they basically use old old coding those arrows hit us, unless they finally got changed
the guardian mobs at various gates near corkus, the ranged ones have painful friendly fire (and never seem to hit any hostiles anyway lol)
The ranged dudes used to IIRC but they changed it because they'd just randomly merk you sometimes
Tbf, why are there guard mobs at all in Torann
That place should be extra hostile to you
probably because it's annoying to have an unguarded city