#Make city guardian mobs less useless

1 messages · Page 1 of 1 (latest)

lilac parrot
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Now that CT has the ability to create a much more varied set of mob attacks - give all the city guardian mobs attacks that can't be dodged by hostiles so easily. For example, golems could slam the ground and AoE kill everything in a big radius, the light guys at Lutho could get a light pulse AoE, archers can be replaced in many cases with guardians that can thematically beam attack at hostiles, etc. Hostiles entering cities don't have to be a problem anymore.

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I was reminded of this because the Fort Torann gatekeepers are extra useless even by guardian mob standards - they do terrible damage and are super slow, so the hostile guards outside can easily just run amok in the fort if they even get near the gate

jade elm
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cool ideas 🔥

quiet hawk
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Being real btw I think all guards should do like a billion damage

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Yes it’s cool seeing the conflict but it’s not helpful when iron golems can’t kill mobs in detlas

jolly field
lilac parrot
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yeah definitely agree that guards should be able to oneshot any mob they might realistically encounter

sinful lagoon
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please remove shotgun mechanics

quiet hawk
balmy bison
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Ranged mobs tend to friendly fire a bit

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Player can get hit. Happens a lot on emerald trail but the damage is miniscule

jolly field
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yeah

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since they basically use old old coding those arrows hit us, unless they finally got changed

lilac parrot
keen token
twin hedge
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That place should be extra hostile to you

lilac parrot
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probably because it's annoying to have an unguarded city