#Courage and curse and wind prison

1 messages · Page 1 of 1 (latest)

modern cloud
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Water and fire powder special does like super similar thing and thats not interesting and cool. Change one of them to do something different. (what if curse was 20% less spell cost for 4 sec super op and cool and useful)

Also wind prison lowkey unusable needs a change in my opinion like barely any reason to use it unless all of your party members super coordinated.
Thank you for listening

fiery linden
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amazing post

lean tangle
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nooo!!! how am i supposed to do my wind prison greg 1 tap downvoted

fiery linden
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wind prison try to not constantly make game-breaking interactions

urban venture
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me when my feedback is “please change this” and no change is provided

modern cloud
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Curse change!!

grim karma
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curse and courage have enough interesting differences i dont mind them both being a damage buff

modern cloud
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@eternal perch it feels pretty bad when i make posts in good faith and things like tihs gets spammed

eternal perch
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@acoustic folio please stay on topic regardless if OP's history. Unless you think they are delibertely breaking the rules currently, no need to bring up past woes KittyThumbsUp

silver elbow
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I like this post

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wind prison is painful to look at

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and yeah curse does feel like a weird thing for water to do

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I think weaken enemy could be better, to fit with spring

acoustic folio
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wind prison i can agree is useless with but gutting curse for the sake of making it different doesn't seem like a good idea

modern cloud
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it doesnt have to get changed for worse

acoustic folio
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Both courage and curse are basically the best specials rn, i don't see how they could be made very different without making them worse. They're already pretty different, one is a buff, one is a debuff. One is always useful/more useful if you're standing next to teammates, one is only useful if you're next to enemies.

grim karma
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i would also argue neither are an issue

devout acorn
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courage > curse in most situations rn imo
bcs you need to be close to apply curse unless your name is archer
but curse is good also

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then yeah wind prison kinda sucks and doesn't even fit air's theme

grim karma
modern cloud
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i think courage should boost smth other than dmg

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dmg is not the way of fire 😎

thick current
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Buff wind prison to lift bosses off the ground for 2s real

devout acorn
grim karma
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if u wanted to keep wind prison the same but it works you could maybe do something like it just lasts 2 seconds and will duplicate the strongest single dmg instance in that 2 seconds but stronger (hits once timer runs out) idk

devout acorn
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Just a 20% damage boost with different specifics

grim karma
devout acorn
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Fair

modern cloud
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pressing shift melee is skill 😵‍💫

grim karma
smoky token
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Maybe wineries just works for urself and increases the next 3 by 50%

Numbers ofc variable

lean pike
lean pike
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Unless it's like an ability giving the buff and X is 20

grim karma
smoky token
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but its not unusable for spell either
more heavy spell propaganda

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next 10 meteors smh

grim karma
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air prison is heavy spell/melee buffer

curse courage is generic buff

chain is melee dmg plus sustain

quake is melee dmg

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making air prison another generic buffer is less interesting and honestly i think a heavy spell /melee buffer would be way cooler

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and the coordination with others using e.g. quake would also be more interesting (if it remains a buff that can help others)

smoky token
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cause u probably want to get value from ur own build, and lets say its melee/ heavy spell then u probably dont do that many hits and get most of em stolen

grim karma
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and how they wanna balance it

grim karma
smoky token
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yeah, i got that. I find ur idea very complicated though, but it has the interesting synergy with teams. like beeing able to get the air prison boost on quake or similiar stuff. So thats def a plus. Maybe it was just the wording beeing complicated idk

still epoch
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I don't like this post I want him feedback muted

devout acorn
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if this was like
a month ago
I'd agree with you

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but he seems to have (mostly) stopped the trolling now

feral hamlet
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While i do agree that curse and courage are very similar and kinda generic while wind prison doesn't work well with current meta, i believe that current alternatives aren't that good and CT doesn't have the tech or dev time to invest in new alternatives

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but I'm giving like anyways

shadow cypress
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Bad suggestion for curse, good suggestion for changing air

wintry mango
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commmon peanuts yeah W

primal viper
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completely agree with wind prison too. That powder special is unusable for 99% of cases

wintry mango
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i feel like courage being a team buffer makes sense thematically enough and u can use tittanio as a defensive buff anwyay

feral hamlet
shadow cypress
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Like that specific suggestion of "curse = spell cost reduction"

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Especially because it makes concentration powder special on armor more difficult to build up

lean tangle
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dauntless inferno should just be base courage lowkey

bold coyote
shadow timber
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ngl i think all powder specials should be made into some kinda duration based damage buff

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btw weaken enemy is one of the most useless ids imo

feral hamlet