Hello everyone. I'm logging in for the first time since Rekindled World dropped, and I decided to do a new playthrough. I found out that I have a LOT to say about this game, so I'm going to share my feedback as I play. Wynncraft is now this weird hybrid between a Minecraft creation and a full-fledged game, I'll try and critique it as such.
King's Recruit
King's Recruit was fine. I feel like it will teach new players all the basic mechanics. But that's it.
First, I don't think the quest actually gives an impression of how Wynncraft plays. There's no exploration, minimal loot collection, a loot cave that gives off the wrong impression, and not enough combat. I've played a few other minecraft MMORPGs, and their first slice of gameplay perfectly showcased how the rest of the server would play.
This could theoretically be alright; lots of games don't focus too much on core gameplay in their first fifteen minutes. The difference is that those games have some sort of a different hook to get the player invested, such as worldbuilding or interesting characters. Wynncraft has even less of that. The world it presents at the start is generic, and honestly too similar to vanilla Minecraft in terms of the mobs it has. Aledar and Tasim both talk like stereotypical AAA characters.
For a server that cares so much about player retention, it's crazy how bland the tutorial feels. Yes, the models and builds are amazing, especially that zombie miniboss, but they can't carry the introduction alone. Any minecraft server can look nice. I want to see standout writing and gameplay; something that truly sets Wynncraft apart within the first 5 minutes.
At the end of the day though, this isn't the biggest issue, since king's recruit is only like 5-10 minutes long. And it's still leagues better than that profession-centric tutorial we had once.
The king giving me a teleport scroll was nice. The king telling me to visit the shitty website map if I'm lost was not.
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