#Game should have slower leveling or more variety for leveling (mainly applies for flesh cave).

1 messages · Page 1 of 1 (latest)

crude oriole
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Ok, this one might be controversial. But i feel like once you max out one class and say you want another, leveling just becomes a chore you try to get through as fast as possible. Which is fine, however personally i find it quite boring the cycle of "just level to lvl 40 as fast as possible then spend the next hours in flesh cave till 85, then scrapyard till max."

This skips through huge areas of the game from level 40-90, like Cinfras, CotL, Molten Heights, Sky Islands, each of which are well designed and fun areas. I feel like the best solution to this would be nerf flesh cave a bit, or make it so the threshold for getting 0 xp is a lot closer to your current level. i.e, flesh cave should serve as a good grind spot for 40-60 ish, after that find some others which work.

It will add an incentive for players on succesive playthroughs to go to other areas of the game too, and not just be in two areas for 90% of it.

late phoenix
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no thx

wraith edge
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I don’t think we need to lower level speed
If you don’t wanna do quests and power level to 105 it is ok you can do it
But if you wanna play the game and do quests it is ok as well

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All my classes weren’t power leveled I always invite a friend to try out Wynn and we have a good time doing quests, going to grind spots and doing world events together

crude oriole
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My main point would be to nerf flesh cave imo

wraith edge
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If you wanna power level and skip areas like cinfras and cotl as you said it is up to you

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That’s why I’m going with dislike

crude oriole
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That’s fair

thick linden
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I mean, the incentive for not power leveling is the rest of the content in the game.

It’s surely more fun to play the game regularly anyway, but some people only view leveling as “number go up and game is finished”

weak girder
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Leveling coukd get slowed down and stuff like caves/world events could possibky givr less xp so people can expetjence more content earlygame but idt grind spots need to get nukdd

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Idk why u r complainin abt a lack of inch resting content when you powerlevel thru grindspots intentionally to skip all the content 🤯

stone pelican
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yeah i wish early game xp needed was increased cos atm its so easy to skip even some of the major questlines cos you just level too fast

ripe hamlet
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noo dont nerf xp otherwise Olinus10' hard work guide "MAX level in 1 DAY!" would have to be remade!!

stone pelican
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mfw power leveling 1-40 takes 40 minutes instead of 10 minutes (its so joever)

warm ermine
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if you don't like flesh cave leveling. don't do it?

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like this is very easily solvable on your end

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you don't need the option removed entirely to choose not to use it

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i don't think i've ever seriously grindspotted on any of my three leveled accs

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i just played the game and it was fine and fun

crude oriole
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true ig

long rain
wheat sapphire
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flesh cave is kinda a necessary evil coz there is very little to do at 58-80

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if only froggery was easier to run and gave more xp...

unborn star
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Leveling could use some rebalancing but nerfing grinding spots is not the solution. People should be allowed to go fast if they want to go fast. All of the game’s replayable content is locked behind endgame.

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And yeah there’s also the issue that you do not get enough XP to level from quests and caves alone. At some point you’re forced to use a grind spot, and a lot of people at that point just decide to continue using the grind spots so it’s not a constant back and forth.

devout pilot
orchid cypress
unborn star
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what is "overpowered" about leveling fast

orchid cypress
unborn star
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ok idol is better than impeccable granite spear, does that mean idol is op

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because leveling without grinding spots is kinda like using impeccable granite spear like

gloomy otter
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Okay, here I mostly just want to nitpick something?

"make it so the threshold for getting 0 xp is a lot closer to your current level. i.e, flesh cave should serve as a good grind spot for 40-60 ish"

I think you might be fundamentally misunderstanding something here.

pulsar pier
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or alternatively we can make waterfall not do craploads of damage so that an endgame player can actually heal there without fear if a random party member dies

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but either way when talking about power leveling there is just going to be a fastest way to do it and believe it or not the reason you power level isnt to see the whole map a second time

vestal adder
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Only thing they would ever need, imo, is a challenge mode that forces you into level caps and content completion in order to progress. Since /Gu xp is no longer consistent for that anymore

wheat sapphire
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Lower one of the jester set item reqs to 1

modern summit
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yall its called playing the fun quests, dungeons and caves 😎

misty pasture
misty pasture
orchid cypress
# unborn star ok idol is better than impeccable granite spear, does that mean idol is op

not by itself, you have to compare it based on what they're used for. for example, if the standard filler mobs each have 150 hp, granite spear is just fine, and idol is OP. if the standard filler mobs have 250000, idol and granite are both underpowered. if the standard filler mobs have 20000 hp, idol is fine and granite is underpowered
that is to say, that wasnt a good example because it lacks the context of the original scenario

odd solar
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the only part of the game really needing slower levelling is early game

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where it's painfully easy to accidentally overlevel if you even dare explore

modern summit
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i think the only ones i really really dislike are, that stupid tower quest that unlocks theasead even though you can just fly over stuff+ why does thesead need to be "unlocked" and then the lighthouse quest in corkus thats SO outdated, and then dwarves and doguns has a good message/plot but it is outdated and needs a redo

gloomy otter
# odd solar the only part of the game really needing slower levelling is early game

While I personally agree there also needs to be measured when exactly earlygame stops. Cause like...everyone has different definitions and there's a lot of insistence that it ends Here, no it ends Here, no no no you guys are wrong it actually ends Here, most of which is spoken from a point of long experience and learning with the game such that actually measuring a new player's perspective on the speed of earlygame is very difficult to do.

weak girder
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Maex sense

odd solar
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I'd just say like the first 20 levels are way too fast

unreal hamlet
bitter pecan
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Lets be real, early game ends once you have all 5 classes levelled to 105 and run at least 10stx build on all of them
/s