#revert the 02/18/2025 immolation nerf

1 messages · Page 1 of 1 (latest)

green mist
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What is the intended playstyle for immolation? The item gives you 150 defense and agility but completely neuters your healing ability, and I think these two stats roughly neutralize each other - every other shaman player will take regen or sac shrine, which heal at least 400 hp/sec (the equivalent of 1.2k ehp/sec). Immo, on the other hand, gives you about 20 seconds of healing as ehp up front, but you can no longer heal besides meleeing enemies for ~600 lifesteal every 2 seconds. What this means in practice is that you can't actually tank that much, because taking one hit with no recovery ability essentially puts you on death's door for the rest of the fight, and even with LS you're only going to be healing enough to stop chip damage from finishing you off.

Build-wise, you are literally locked out of all forms of healing besides LS (which is highly inconsistent in most scenarios), and the item has the highest combined SP cost out of any mythic. It is also nearly impossible to build with, since almost all FA items are tank items that give HPR (which is actively hurtful on this weapon) instead of meaningful damage stats. This means that the only "viable" immolation builds are extremely item-limited rainbow slap builds that must build tons of LS, or titano "big mac" (without hpr) builds where you are forced to ignore the air damage on the weapon, and even when building fully towards health sustain you still have no real ability to meaningfully recover after you take 1 big hit.

I think that immo's current base dps is not high enough to justify using the weapon. I don't think maxed defensive SP is so impactful (and so much more impactful than the crippling downside of neutering your recovery ability) that the weapon should also receive below average base DPS, and returning immo back to its previous 1020 base dps would at least allow it to deal higher damage (without needing to create more FA items to support it).

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also immo can't be used with acolyte at all so you can't support your team with vengeful spirit or ecall. this is intended (and I am fully on board with this aspect of the weapon) but immo (as a gimmick weapon) then needs to stand out on either summoner or ritualist, otherwise it just becomes a funny item that gets fully outclassed in every niche.

image of nerfed and proposed nerf reversal immo for reference

tranquil thunder
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isn't this from when they lowered base damage for everything

green mist
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it was not

grim wren
green mist
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immo was the only mythic weapon to receive a nerf in that patch

green mist
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but the base dps nerf certainly didn't help

grim wren
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also at the end of your post you compare immo to fantasia but i feel like those weapons are not very close together

green mist
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immo and fantasia are both summoner weapons

bleak inlet
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I believe their reasoning for it was because "base dps too high" compared to everything else

grim wren
bleak inlet
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but this being not a divzer situation I personally think it's okay to give immo more base

fossil ice
bleak inlet
fossil ice
green mist
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what I was trying to say with the comparison to fanta is that a 1020 base dps immo is close enough in dps where it might edge out fanta's tiny use share slightly

green mist
uncut ravine
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"This weapon has an abysmally low usage rate"
we do not and have never balanced based on usage rates. this is a perception problem

"You are literally locked out of all forms of healing besides LS"
150/150 defensive SP makes you sorta invincible. that's kinda the point of the item

"It is also nearly impossible to build with, since almost all FA items are tank items that give HPR (which is actively hurtful on this weapon) instead of meaningful damage stats."
this is because FA items are tank items. there are also a shitton of F/A options and if you are expecting to get extreme damage on a weapon that maxes defensive SP that is not an objective issue i think

"To be clear, the 100 base DPS decrease was not that impactful (if no one was using the weapon to begin with, there is nobody to impact if it gets nerfed :/ )"
again we still dont balance on usage rates. this is just confirmation bias because the majority of endgame players who use wynnmain and are active in the community use almost exclusively meta

" I believe that if immolation returns to being the highest base dps relik, it will at least be sometimes worth using over fantasia, which would be a massive improvement."
having the highest base dps of any relik was exactly the problem with a relik that Maxes Your Defensive SP. thats exactly why this change happened in the first place

asking for more FA armor options at endgame is like entirely valid though imo

old galleon
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@misty hill I'm making you into a rainbow armor

green mist
uncut ravine
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additionally this whole "usage rates" rhetoric kinda falls apart when you look one thread down from this one and see people complaining about an ignis nerf from a year ago, which is a weapon apparently "noone uses"

green mist
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the raw ehp number doesn't matter that much since shaman is still the squishiest class, and every other relik has access to constant healing

uncut ravine
green mist
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not being able to heal lol

uncut ravine
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you've just made the most boring mythic of all time

topaz ledge
uncut ravine
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also

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150 defense

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150 agility

bleak inlet
uncut ravine
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anyway refer above

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ciao

grim wren
uncut ravine
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(i know regen just blows)

green mist
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to me, immo exists in the same balance space as a weapon like divzer where it has incredibly strong stats that are balanced out by a crippling downside that can be somewhat mitigated if you're a skilled and knowledgeable player

green mist
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you can passively regain like at least 2k ehp per sec on every other weapon besides immo

knotty edge
green mist
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like if you tank a massive hit and now you're on 25% hp instead of dying because you're using immo

knotty edge
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On 4 totems

grim wren
green mist
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you're still using a weapon that deals below average dps (despite everything 💀 )

knotty edge
green mist
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and you have no way to actively heal up in combat besides meleeing the enemy once to gain 600 hp every 2 seconds (or leaving the fight to drink a potion)

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also immo literally cannot use acolyte is that not a pretty hefty downside

topaz ledge
green mist
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you are just not allowed to support your team if you use this weapon

fossil ice
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Yk how there are those fableds, where I think assassin summons meteors, mages use aura, warriors use heal. I think immo is also such a weapon. Where shaman gets to experience gameplay where they can't heal(and can't get healed by others)

knotty edge
green mist
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idk I disagree that immo having maxed defensive sp is such an impactful stat that the weapon needs to be neutered everywhere else

molten cosmos
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my immolation thought process was: "omg an actual good looking OFFENSIVE fire (and air) mythic--annndddd its trash in both damage (lack of good offensive F/A gear) and sustain due to its drawback"

knotty edge
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better than big mac

topaz ledge
knotty edge
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100k is aight with so much healing

old galleon
green mist
fossil ice
molten cosmos
grim wren
bleak inlet
green mist
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to me max defensive sp and complete negation of (almost) all healing are pretty much a net neutral trade and all of the mythic budget still needs to go somewhere

grim wren
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just use life steal immo! urethra

knotty edge
topaz ledge
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wouldn't hpr off-hand relik work with immolation too?

knotty edge
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-60 mana to replace them 🥀

grim wren
vagrant stream
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guys we cannot offhand on shaman

green mist
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if immo the gimmick weapon is below average in everything then it's just a dead weapon in your inventory lol

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immo obviously becomes very good with a pocket healer but those don't really exist in wynn

topaz ledge
fossil ice
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Guys, what if immo puppet bomber

knotty edge
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also probably no sustain

green mist
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life steal is still only 600 hp every 2 seconds

bleak inlet
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especially considering most players use this as a budget build (and don't have good aspects)

green mist
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400k is very good but it's not even close to topping the charts in terms of shaman dps (not that it should, to be clear, but I'm contextualizing immo's performance here)

topaz ledge
grim wren
topaz ledge
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and the 3 of them have sustain

bleak inlet
hallow sparrow
grim wren
green mist
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immo 400k wasn't really "realistic" dps either I think pre nerf I was getting high 200k low 300k

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post nerf I'm getting mid 200k

topaz ledge
green mist
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what even is the intended playstyle for immo

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you can take 1 big hit but you have no recovery ability so it's not a "skill issue" weapon in the way that abso is

vagrant stream
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glass cannon but not glass and also not a cannon

green mist
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you're pretty much just playing any other shaman mythic except your healing over time is given to you upfront in terms of ehp and you just manage the entire fight's worth of damage in 1 hp bar

bleak inlet
topaz ledge
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at least it would be good to lower %hpr just to make it compatible with boreal hpr + hpr tomes + other items

bleak inlet
green mist
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you tank one big hit and then you're cooked for the rest of the fight

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if you're on 2500 hp then you're not going to be able to recover jack shit even with 1.2k ls

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in practice you're just going to hover around 3-4k hp for the rest of the fight even if you start playing really conservatively

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because the 800 hp per melee every 2 seconds is only really enough to break even against chip damage

topaz ledge
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Lower SP to 50-50, increase base dps a little bit and decrease hpr, that way you could couple with boreal

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and you don't get a ton of sp

bleak inlet
green mist
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good point let me edit the post to reflect that

bleak inlet
fossil ice
bleak inlet
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ignis thread below us be like

green mist
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ok I edited the post so that it says everything I've said in the replies

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I guess I will also note that I think immo was much more "OP" in 1.20

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back then immo had 140k+ ehp on literally every build you used with it

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so even if the damage was horrible the defensive sp actually made you practically invincible so it was worth using

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of course the "shaman meta" in 1.20 meant nothing because shaman was terrible back then, but even immo's golden era with flapis and heph sabatons builds it still didn't really encroach into the meta

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I'm bringing up the use rate here to point out that immo has always been a gimmick weapon, and even back when 150 def/agi made you unkillable and it was paired with disastrously overpowered 65% spell damage accessories, it was still kept in check overall because it only did barely average amounts of damage

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of course, def/agi were significantly nerfed with 2.0 so now immo is very much killable (it only takes about 2 big hits to kill you and it's not possible to tank the tcc sword slash) and it still does the same barely average amounts of damage as before

hot harness
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I miss greed immo
until they add he

storm jay
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immo would make more sense if defensive sp were as strong as they used to be

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2.0 reduced ehp of 150/150 by more than half after all

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so immo probably made a lot more sense when it was more than twice as tanky

forest epoch
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immo CAN be used for aco though, you just need to do only specific low raw HP builds with extremely high HPR
and yes, the HPR is also cancelable with the power of things like Boreal

knotty edge
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Or Ls

forest epoch
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ls too but hpr is more reliable

green mist
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you cannot play immo ls acolyte like it's not possible

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you just can't melee stuff consistently enough to keep your health bar and feed blood into abilities

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hpr immo acolyte is possible but at that point you're playing abso but with no benefits and no team heals

misty hill
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Anyway what is this thread immo is fucking gas, I use it a whole bunch it doesn’t need any changes; the game just doesn’t have an inherent need for the ehp it provides that doesn’t mean it should be granted damage in return

shrewd ore
little plover
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isnt it cause like usage rates =/= actual power of an item. also bigmac/monster riftwalker/other REALLY easy to use builds would get nerfed immediately even though theyre incredibly mediocre at best

grim wren
little plover
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also we would be in genuine meta hell because every good thing will get nerfed. i know people say thats already happening but it would be so much worse

shrewd ore
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I think its a pretty useful metric

grim wren
bleak inlet
# shrewd ore Is there a reason why you guys don’t use usage rates

i dont speak for ct but using usage rates as a balancing point seems very difficult to do
like there's just going to be favor towards one playstyle/weapon or another so balancing around "usage rates" just doesn't make sense, plus their goals are never to make mythic use rates all the same %

grim wren
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an item could have an INSANELY GOOD build that people just dont really know about

shrewd ore
little plover
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I mean the entire thing is just youre just not fixing the issue youre just going off the outcome instead of actually figuring why its happening

shrewd ore
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Of course you would need to add context to it if you were looking at usage rates

grim wren
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i just think its reasonable to not consider public perception very much if at all

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this game is WAY too dynamic to properly do that

shrewd ore
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Like consider

little plover
bleak inlet
shrewd ore
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Im saying they should play a part and that they can be very informative but like not purely just go off them

chilly onyx
shrewd ore
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Ofc theres other mythics like gaia that are cucked by no atree support but like

little plover
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ok lol wtf insanely relevant

grim wren
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yet nobody uses it

shrewd ore
grim wren
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if you queue pfinder youll almost never see a grim

shrewd ore
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I saw it a lot when smoke stack was a thing but like idrk

old galleon
shrewd ore
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Also is that grim being good or is that trick being good

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Not saying grim is dogshit cause its not its pretty good

grim wren
green mist
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everyone's in a coma when it comes to sunstar potential

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but I think immo is right about fairly rated by the community

bleak inlet
green mist
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fairly rated as in everyone knows it's not great even if you like to use it

shrewd ore
little plover
shrewd ore
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I still think usage rate can still provide useful metrics

little plover
grim wren
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cbomb and viable are not words you can put together

vagrant stream
little plover
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grim is just super cool because rage abuse + chain rule makes building so easy

grim wren
little plover
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also grim has that swagger

green mist
bleak inlet
# shrewd ore I still think usage rate can still provide useful metrics

I think it'd be better to say that low usage rate items can be worth taking a look at but they just aren't a revealing stat in of itself to use

essentially we don't want to use usage rates we want to consider things on a case by case basis
like immo: lower dps and really helps nobody
or ignis: major id and stats don't make sense with archer and everything else

green mist
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like there is a reason people use big mac and conversely there is also a reason why people don't use gaia

bleak inlet
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^ yeah what he's sayin

green mist
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and if you have usage rate statistics you can see that to be true, objectively

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which is then the starting point where you can talk about what exactly is causing people not to use gaia

topaz ledge
shrewd ore
forest epoch
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it can work though

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the statement "immo doesn't work for aco" is false

green mist
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to rephrase the original comment about usage rates in this post, I think immo's abysmally low usage rate is somewhat a result of its bad damage

shrewd ore
green mist
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the entire niche of shaman tanks is just fully taken up by abso so there really is just no reason to use immo

forest epoch
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lucky for me I don't and will never use that strat lol

shrewd ore
vagrant stream
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Also like how does the balance team not have tools to see usage rates thats actually wild

topaz ledge
azure ore
bleak inlet
green mist
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yeah like the terrible usage rate is an indicator that 150 def/agi is not useful enough to justify immo's current downsides

bleak inlet
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and inventory/items api isn't a thing either

topaz ledge
shrewd ore
grizzled cedar
topaz ledge
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the fact that healing scales always with hp makes imposible for other things to shine as a healing weapons

green mist
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I guess also that bosses nowadays deal very high damage hits so having a big ehp number is less relevant since you still die to the oneshots

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like there's just a number of factors that gradually chip away at immo's defensive viability even if you ignore the dps meta

topaz ledge
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immo is also in a bad state since is rotating around tank design (FA) but without any kind of support from the archetypes of the class (AT) or equipment (MIDs and IDs)

green mist
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you can't just sit there and eat infinite damage with your infinite ehp and slowly whittle bosses down because you can't heal at all and the bosses will actually kill you in seconds now

vagrant stream
oblique crater
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see immo was always stupid to me because it's like ok your healing options are life steal which sucks or pots which are cringe

topaz ledge
shrewd ore
grizzled cedar
oblique crater
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well that's kind of the tradeoff, it's just not a very fun one

green mist
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having no sustain isn't the end of the world as long as you can actually take infinite damage

vagrant stream
green mist
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but they nerfed def and agi really hard in 2.0 so now you can't take any more damage than the average abso build

storm jay
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it's pretty common for items to change in usage significantly without balancing changes
so yeah being careful about balancing on usage is understandable
if anyone remembers the time that most people except a few top builders said slayer was dogshit, but it actually turned out to be good and people started using it several months later despite no real change in balance

grizzled cedar
topaz ledge
bleak inlet
grizzled cedar
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also "nerf things because a lot of people are using them" seems like a flawed modus operandi

grizzled cedar
green mist
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sometimes the opposite will also happen

green mist
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without any direct balance changes, an item like adrenaline can easily go from meta to unusable over time because of subtle changes in how the rest of the game is designed

topaz ledge
cobalt nimbus
green mist
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and also as it gets powercrept out of existence by newer items (cough cough aleph null)

shrewd ore
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Its not always cause people dont realize how good it is

topaz ledge
green mist
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like I don't think it's necessarily as problematic as it would have been before for immo to be the highest base dps weapon AND the highest nominal ehp shaman mythic

storm jay
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not always yeah
but sometimes the playerbase just takes a while to realize that something is good or bad

topaz ledge
green mist
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nominal ehp is just slowly losing value over time due to how the game is designed, even if we ignore the dps meta

storm jay
grizzled cedar
storm jay
grim wren
cobalt nimbus
grizzled cedar
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just include the name of the item in the changelog

topaz ledge
# storm jay what does that mean?

when an item get announce, new players cannot identify immediatly, a lot of items from WE that were broken are unoticed by most players and a few that notice them will just gatekeep it

storm jay
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I've been an advocate of this for a long time

grizzled cedar
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honestly i have no clue why we had never done this before

grim wren
grizzled cedar
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this is definitely something that should happen

storm jay
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there was the concept that "it's more interesting for players to find it themselves"

bleak inlet
storm jay
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(I disagree, of course)

topaz ledge
storm jay
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but that's what was brought up years back

grizzled cedar
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will look into it

little plover
shrewd ore
shrewd ore
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Atleast what they do

topaz ledge
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i agree, that would be helpful

vagrant stream
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I mean honestly fully adding them to api would just be nice to do since its like 4 hours of mystery before they’re uploaded to wynnmain anyways

cobalt nimbus
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ur also raging on something thats harder to play than most other archs

little plover
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did satsujin change kill shade that badly?

topaz ledge
cobalt nimbus
vagrant stream
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I understand for like anni mythics cuz it took a while to get them all in beta but for a random level 63 rare boot it just feels weird

cobalt nimbus
# grim wren mostly a "class being very unfun" issure

tbh i think its more like u already have an archetype that relies on aspects that require hundreds of raids to get and it has a way higher floor (that has only gotten higher) and it has meh qol and bad in rooms

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its upside is high single target dps but theres other things in the game that get that for like way less effort and also dont suck in rooms

vagrant stream
cobalt nimbus
cobalt nimbus
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but the setup was already considered a little bit yucky before (though if u had enough experience/knew what to do it was really fast) but now the setup is like very yucky

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but oh well this is offtopic Doge

vagrant stream
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The full setup is like smoke double spin vanish spin stab stab right

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4112133

cobalt nimbus
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yea basically but instead of double stab after knives i spin a few times and stab like once and vanish will be reset by than and i have marks

vagrant stream
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Oh sorry

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4112113233

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Its just like bmonk

cobalt nimbus
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cause of all the phase intermissions

hushed mantle
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i dont see any reason not to

crisp lake
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i think the -hpr% is fine but it could be a bit less punishing, but hey atleast its not old immo (it had -hp for some reason while only giving +60 sp instead of +150)

vagrant stream
crisp lake
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well, it healed 1 hp

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1 hp totem ticks

vagrant stream
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Did it? i thought the -wd didn’t make the healing worse

crisp lake
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it did until 2.0 where it "broke" so it was a bug until they added HE% in late 2.0, it was always meant to not heal you

crisp lake
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also im pretty sure the base hp roll was -2600 so like the hp loss was pretty abyssmal too

fringe jay
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come back to me please

crisp lake
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OG wynn come back to me please*

faint pilot
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Totem blocking come back tobme

alpine hornet
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Why bother with just pure ehp only when all you need is to avoid being oneshot and just passively heal/sac shrine to full by the time the next threatening attack arrives

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This is the state of healing rn. While I think 150 def/agi let's you tank a lot more bullshit then it seems at first, the reality is you don't really need it when healing as shaman is as strong as it is right now, especially when said healing also helps your allies

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And I say that as someone that actually does play Immolation, and like facetank a lot

oblique crater
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can vouch, baj is an immo god

alpine hornet
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The concept just doesn't really work, and pumping damage on Immolation won't fix it

topaz ledge
topaz ledge
alpine hornet
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Oh yeah I tried hpr stuff with Boreal, I prefer lifesteal with Dawnbreak

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HPR cancel is pretty neat for lootruns tho

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But then you are doing shaman lootrun which isn't mage/warrior so e

topaz ledge
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consider that a buff in dmg would benefit those boreal builds, meaning that less dmg difference between post buff with boreal and dawnbreak prebuff

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just like warp hpr buff

alpine hornet
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Would it benefit ? yes. Would it meaningfully change anything ? Not really lol you'll still about 0.1% shamans using immolation

topaz ledge
alpine hornet
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And new items might lowkey change it, say if they add a great pair of FA damage boots

topaz ledge
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and more options for building with it

alpine hornet
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I'm not against the buff, but like eh

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Still doesn't change the fundamental issue here

topaz ledge
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FA is not a thing for huge dmg without sustain drawbacks

alpine hornet
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This is also somewhat of an indicator of the whole str/dex sp dump meta

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Because Immo has to use 150 of it's sp into defensive stats

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Meanwhile even tank/support weapons like Abso only need 115, and can actually take advantage of the solo strong fire items that have a higher req then 75

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Like imagine if Cannonade could reasonably be used on Immolation

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Which is very sad when the mythic boots are as strong as they are

topaz ledge
# topaz ledge FA is not a thing for huge dmg without sustain drawbacks

examples close to this are

EFA: Valhalla - has no dmg boost, only hpr and ls
Kickback - Has melee dmg boost, even if it were spell or dmg, it doesn't have any kind of sustain, so you need to get sustain from other sources

TWFA: Dragon dance - Has dmg boost and sp, but has - sustain

Rainbow: BoBS - dmg boost, no sustain
Ouroboros - sustain, but no dmg boost
Fluorescence - Sustain, no dmg

FA: Cinnabar - High sustain, negative dmg

alpine hornet
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Again this might change with Fruma adding a bajillion items

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We'll see

topaz ledge
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even when you apply as IM they ask you to design items, and there you have to follow that design

crisp lake
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as someone whos also a immo player for shaman (its my favorite shaman mythic too and always has been since it was added, i have shiny one too 😊 ) my favorite thing was to do acolyte and then have insane hpr (about 2k) and a offhand to get full bp on, however a few nerfs were made that didnt even target immo specificly, but hit it as a side-effect, and practically ruined the playstyle, now its not really doable sadly lol... also when immo released (and also for a long time), the gimmick was to be "high agi/def weapon but no healing, so you also deal real high dps" but then they nerfed it in 2.1 to deal less than sunstar anyways, and sunstar can heal, sure it has some -he% and its thunder so not FA, but like, it sometimes feels like the newer IMs just pretend the original intention never existed and completely change it and then its just worse, cause like others said, the main appeal for every other shaman mythic (except maybe toxo, but even toxo to some degree) is that you can also heal and support your teammates, but you cannot do that on immo, so its like the most selfish relik ever but it doesnt even benefit from the original intention of high damage anymore lol

alpine hornet
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That moment when hyper damage meta

crisp lake
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real ones remember when immo base was over 1k

alpine hornet
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If you aren't hyper damage, you better help said hyper damage, and Immolation can't really play the archetype that does that which is Acolyte unless you do some jank stuff

crisp lake
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immo: 930
sstar: 996
(prepowder)

they used to be about on par, but immo was slightly higher (but lower post powder)
which was fair cause you literally cant heal you or your allies, youre effectively playing semi ironman 😭

alpine hornet
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it's like a solo content weapon when solo content is mostly designed to be done with a toothnail and some paper

crisp lake
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also these people need to take into account that shaman has the lowest base resistance, and SURE when it came out archetypes werent a thing so you couldnt use like fanatic mask for more base res like you can now, but i dont think thats a valid excuse to say "yeah so this weapon will just not follow its original intent whatsoever lol lmao"

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istg 2.0 ruined everything and 2.1 redirected intentions of the game in many ways that wasnt meant to be, yes you can change how you want your game to play as you update it over the years, but changing important items identities .... uhhh

alpine hornet
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(Water damage powder for ele def abuse against NOL)

crisp lake
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unfortunately i bought my shiny immo just a bit before they made my prefered playstyle borderline unplayable so i havent used it much, and my original one is a bit better iirc but its also mobs killed

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rolled 4 times btw 🥀
my luck is so

green mist
wild glade
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Why does immo need more damage? It's a weapon that allows you to be very tanky while still doing decent dps

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If you get low, just suck it up and drink a couple pots

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It's not like losing your totems kills you

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CT probably balances stuff with hp pots in mind tbh

sinful nexus
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if that is their idea wouldn't they make totems not disappear on swapping off?

wild glade
sinful nexus
#

fallen has benefit of dmg

wild glade
#

There's also a 5sec cd too

wild glade
#

I'm gonna be comparing similar weapons to immo here

#

Apoc fallen hmelee hits about 200k dps, and has around 60k ehp

#

It's very similar to immo in that you don't have healing while holding the weapon at all

#

But then you can swap out to heal with iblood, at the cost of losing ur corrupted and dealing bad dmg for 5sec

sinful nexus
wild glade
#

You are in corrupted, you can't even heal with ls

#

Infact apoc ls is outclassed by rots mID heal

sinful nexus
#

afaik there is no other weapon that nullifies healing with the only benefit being some FA skill points? Most other weapons are effectively tankier because they have healing and already high ehp (like any ETF or rainbow weapon absolution, fanta, etc)

wild glade
#

Apoc hmelee has to stand rather close to the enemy to deal damage, and it has a lot less ehp and similar dps compared to immo

sinful nexus
#

those weapons also deal significantly more dmg

wild glade
wild glade
sinful nexus
#

the other classes just get free built in healing on their weapons (epoch divzer apoc etc have 1k+ ls) as well as high base resistance (shaman has 60% base and loses 20% with lunatic compared to warrior being 100-110)

wild glade
#

Using pots doesn't mean it's bad

wild glade
#

Esp because the only time you are healing is outside of corrupted

sinful nexus
#

and fallen just free full heals when they leave corrupted

wild glade
#

And don't compare immo to weapons that aren't fire

wild glade
sinful nexus
#

the other fire items are all HPR (which immo has negative of)

wild glade
sinful nexus
#

i think the main issue is FA dont work together causing it to be less tanky than it seems also

wild glade
sinful nexus
#

Abso is tankier and does more dmg

wild glade
#

Immo is meant to take hits without healing a lot while doing damage

sinful nexus
#

I lowkey cant even see how you are arguing against this? Remember back to the point when immo had some base dps it was still mediocre...

wild glade
#

200k is very very good for how tanky it is

#

I think you should compare summoner to summoner, not to other archetypes

sinful nexus
# wild glade I think you should compare summoner to summoner, not to other archetypes

🤣 https://wynnbuilder.github.io/builder/#CN0X6G5G4c0XQUTUSG05mUmLEcqme7TWVkuqzhUhxp360

Wynnbuilder build:
Brainwash
Cannonade
Fire Sanctuary
Crusade Sabatons
Downfall
Intensity
Enmity
Simulacrum
Absolution []

https://wynnbuilder.github.io/builder/#CN0m-sr7BWuztk3cXNd5Gi0Y2AiAZVSxbRqZEmFNSw-Llrzv540

Wynnbuilder build:
Greatbird Eyrie
Etiolation
Perch of the Shrouded Sun
Boots of Blue Stone
Olive
Olive
Prowess
Tenuto
Immolation [a6t6t6]

oblique crater
sinful nexus
#

take regen and still gap

wild glade
sinful nexus
#

I completely agree with that. Giving immo -5 or -10 sp req would be game changing and bigger than reverting base dps

crisp lake
fringe jay
alpine hornet
#

Like it's literally just a faster way of cancelling the corrupt then Shift-Warscream

alpine hornet
#

Not without sac'ing something else

#

You'd have to do some serious buffing with the current items to make it match that abso build lol

sinful nexus
#

yea the item options are better and having to drop an extra 35SP into FA compared to abso is devastating for your dmg (ET is op)

alpine hornet
#

(Also Absolution is kinda disgusting as an item)

#

Free totem cost, big mr, not the worst damage, and insane healing

sinful nexus
#

yea and they overstat mono F items and fully neglect FA🤣

alpine hornet
#

Abso gets to keep it's fire damage% but ignis doesn't BTW

sinful nexus
#

didnt lament lose half of its HE bc it was healing too much also

alpine hornet
#

Yup

sinful nexus
#

yea honestly would be nice to see an abso nerf as well

crisp lake
grave pumice
#

texilated lost a bet

humble brook
#

Maybe just delete.

#

Delete can solve problem that the post related with immolation getting posted.

fringe jay
#

im not saying we should balance around usage rates but anyone taking a glance at the stats could immediately tell there is something wrong with the item

#

saying we're all wrong cuz wynnmain only runs meta is inaccurate, we have the stats and it is rarely used. its not a wynnmain etwslop meta thing

humble brook
#

So what caused this item having so Low Usage. That is a good question.

native flame
#

Im not saying this in the context of Immolation (as in im saying htis as a standalone, I dont know enough about Immo) but usage is not a good metric to decide if its good or not btw

fringe jay
#

why not?

humble brook
#

Why not?

alpine hornet
#

Time to nerf morph I guess

native flame
#

Because there are factors as simple as "I do not like it", "I don't want to play deep Defense Agility", "I don't want to play the build that is used for this", and depending on how the metrics are gathered (if it is overall usage or per class) "I don't want to play this class", as well as literally just not owning it or being interested

Again, think more outside the context of the item

#

Like if there is a really cool awesome fun build I'm used to and enjoy, this would itself bring down the "usage rate"

#

Like if I don't enjoy defensive gameplay, I'm not using Guardian

fringe jay
#

if 99% of the playerbase is not engaging with the item, I think the issue goes beyond preference

fringe jay
native flame
#

I do agree that there IS a point at looking at it btw, I'm just saying it shouldn't be as big as people make it out to be

native flame
fringe jay
#

telling people to reread their messages is a CT classic, I cant do the same? I thought i was pretty clear with what I said

#

there is correlation between usage rates and how good/bad an item is

#

but obviously no that shouldn't be the sole reason it gets a change

#

but it is thoughtless to disregard it

signal gyro
#

CT doesn’t play this game, maybe save your energy.

fringe jay
#

just because warp and morph are used a ton doesnt mean they need a nerf. but if a mythic is sitting at 0% play rate in raids there is an issue that needs addressing

#

with how few endgame weapons there are it should be a priority to make them all interesting, worth using, and functional

#

and for the record i was not insinuating that you cant read, just that your response seemed to misrepresent my message

humble brook
#

How Content team able to make tons of Mythic Item but only a few of them worth to be used by players.

fossil ice
fossil ice
fringe jay
#

the newest ones were anni mythics soo....

#

how are those weapons holding up rn?

humble brook
uncut ravine
#

great thread guys 10/10

hot harness
#

Apparently we should nerf hero again

real dirge
#

This thread as a whole has been a very entertaining and succinct encapsulation of the relationship between CT and the player base

green mist
#

if 99% of the playerbase doesn't like immo's playstyle and avoids it like the plague, even if the item is fairly balanced, that points to an overarching devaulation of defensive sp

#

or the fact that a weapon like immo is no longer as good at tanking as it should be

#

usage rate statistics aren't just wynnmain etw sloppers, it's a pretty decent sample of the raiding playerbase and even casual players just don't use immo despite how cheap and accessible it is

#

like if x is the reason for why a weapon is drastically underused, then there is probably an underlying problem y that is worth looking into

#

the immo use metrics I mentioned at the start of this post are also only for shaman and abso has over 1/5th of the shaman mythic use rate share I think

#

so it's not just that people hate tanky playstyles or people hate using shaman

#

the two (three, if you count reso) tankiest shaman weapons make up like probably over 60% of the use share

native flame
#

Its just not a great metric, not a useless metric

topaz ledge
native flame
topaz ledge
#

Usage rate is an excelent tool for reviewing playstyles/builds/weapons in most games when coupled with other stuff, for example, usage rate along with winrate is usually the metric of balance for LoL in all MMR levels, at specific level you need to pick samples of low and high MMR players and then you need to review it on competitive

#

wynn doesn't have PvP balance, so is more simple, you can review completions on raids, usage rates and other metrics to add balances changes like buffs of immo, immo doesn't add value to other stuff like completion records or anything else.

real dirge
#

“I said that i placed water in a pot and left it over a high flame, i never said that i boiled water”

native flame
exotic bobcat
#

just saw this thread

I use immo. I use it a lot. Immo is my favorite weapon in this game. I don't think it needs the base damage back honestly.

I DO think that there needs to be fa damage support. The only real viable fire/air damage comes from really boring rainbow slap. Honestly like an -int pbomber item and a few fa centric items that don't help hpr/tanking abilities would go a long way to making the weapon more fun to build for. slapping rainbow sanc or PeltLight crafteds is SO boring but its the best damage you get for immo

green mist
#

but I do think that it'll make it slightly more bearable to use

#

especially since creating new items for this specific niche will probably take years

fringe jay
#

it should get a new id imo

#

theres just too many downsides to using immo