#Rework (not a buff) Verglas Spirit

1 messages · Page 1 of 1 (latest)

tacit nymph
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Normally I wouldn't make a post about one random festival item, but I think this item existing in its current form will limit the item team enough for it to be warranted.

As it stands, Verglas spirit is the ONLY item in the game that uses heavy - max mana as a debuff whilst also effectively removing your ability to invest into intelligence. This means that to make the item somewhat usable, there were VERY heavy buffs given to it. Verglas Spirit gives more than double the Mana Regen of the the next best non int armor (excluding scale of seiryu, of course), and a lot of raw spell damage to boot. Right now, many players consider this item outclassed because Skidbladnir gives everything Verglas gives besides the Really Really high mana regen and you don't lose access to half your mana bar to use them. However; if the item team starts to fiddle around with giving +Max Mana to other non-int items like they already have with Brocach, they can turn this seemingly outclassed pair of boots into a no int sustain machine. The only reason I think this should be reworked now is because this limits the design space the item team members have. Now, if an item team member wants to make an item with the max mana id and no intelligence requirement, they have to be aware that there are a pair of boots that give 35 mana regen and near the stats of Skidbladnir that will then become possibly usable and really good with Brainwash waiting around the corner if they so think to give an item a good max mana stat.

I believe that these boots existing will limit what the item team can do with the max mana id (i know the community wants to see that id on more items) and I think seeing them reworked now before they become some powerhouse that gets nerfed in the future and or limits item design is warranted. ok ty :D I hope you all have a good day/night!

tl;dr : i think verglas spirit will stop the item team from using the max mana id to its fullest fun usecases

slender wave
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What non-int builds need this much mana regen? Genuine question, i dunno

vapid wind
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its such a weird and useless item imo

tacit nymph
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no idea honestly, usually if you're using non int you can sustain in other ways by design. i think restricting access to no int mr helps balance it a lot and makes building around it more interesting and fun. these boots scare me being a ticking time bomb to something insane if an item team member gives a good no int item the max mana id

tacit nymph
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I also think no int should have access to some max mana instead of mana regen so it can become more of a burst playstyle where you use all your resources and then like mana steal to build it back i think that would be neat and cool
these boots would stop that from being designed, because if you gave no int items max mana, then these boots pop off insano style

ocean adder
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I guess rev is mythic but if u are trying to build optimally why would u opt for the weaker combo

quaint epoch
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this item has potential to go absolutely crazy if -%cost reduc ever comes back from the grave

tacit nymph
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this is raw spell which is better for certain things than % iirc

ocean adder
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Generally yea

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But the dmg diff is small

distant forge
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i tried it on acro and it was kind of decent but rly annoying to play lol

ocean adder
tacit nymph
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mostly made this thread because i saw someone say that the reason no int max mana items weren't made often is because it would ruin items like this and i am just thinking like... this is the only item like this...

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and so if this pair of festival boots would restrict making no int max mana items in general by itself i think it might be in need of a rework imo

ocean adder
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I forgor hypoxia exists

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U can already kinda do that

tacit nymph
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you do lose a lot of the mana regen that would make the item special, as well as 2 slots so its like yea you can kinda

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but i dont like this pair of rarely used boots being the shackle holding the IT back from cooler items i think

ocean adder
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What would u do with a high max mana 0 int item anyway

nova moth
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max mana being an inherently intelligence sided stat, as well as it being naturally more impactful on non-intelligence loadouts is probably the main reason it doesn't appear more often in those contexts

tacit nymph
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i like the items that have int that are given -max mana to compensate for how powerful they would otherwise be

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i think its really cool design space

nova moth
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though to be honest trapper is my number 1 idea of 0 intelligence and that involves dumping out 50 mana spells with no consequence..

ocean adder
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if u have int u would fully sustain so -max mana is like cosmetic

ocean adder
tacit nymph
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yea real, like people dont even consider it on dwindled and like... shouldnt it have more lmao idk

ocean adder
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unless it has like -160 it’s not doing much 😭

tacit nymph
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anyway back to the boots erm yea rework them i think

nova moth
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it's been a while I kinda forgot if sorcery trapper is any good

ocean adder
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Won’t sorcery mess up ur patient hunter

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and 45 is if u take zero -cost

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I think

nova moth
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shrug
lotta traps will explode immediately

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patient hunter is kinda. I don't think it works great.

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but that's Not The Point Of The Thread

ocean adder
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sorc will mess up arming time too

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Er right :3

tulip dune
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pretty sure fallen and arca don't care about int or max mana so it should be mostly fine for them to spellspam with?

ocean adder
tulip dune
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You got conduit of spirit and renda langit and anaerobic or chain rule to help with costs no?

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Also the mr helps offset some of the bp health costs

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Point is I think Verglass has a cool potential niche here

queen lantern
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if it was a chest or helmet like maybe it would be usable

ocean adder
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And

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no

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hero fallen is dune storm cardiac sagit rev

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Rev is very important here

analog needle
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ye, you want negative mr, but you also want low costs for more uptime

limber flicker
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we're capable of balancing around a single pair of boots this isn't really a concern

tacit nymph
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i just hope it doesnt throw a wrench into cool non-int max mana designs... if im running int im just gonna run mana regen and sustain instead of max mana so I would think the option for max mana builds in no-int would be cool and neat ok ty

tulip dune
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ok yeah I misunderstood what fallen and arcanist want

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that's on me

brittle leaf
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I really dont understand why people are shitting themselves over the negative max mana when you can literally just wear a single Hypoxia and be done with it lmfao

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Or two

tacit nymph
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hypoxia takes enough mana regen away to reign in the design, plus no int would rather run stronger damage accs there. this is about a hypothetical new armor/acc yet to be designed i think

ocean adder
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Skibidi boots ingress is basically the same thing

brittle leaf