#yap post about the state of wynn and balancing

1 messages · Page 1 of 1 (latest)

whole sequoia
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Wynncraft has been around for quite a while now, and it has went through a ton of changes over the years, and as a MMORPG, it is expected for things to change and get rebalanced, but as a (now former) player with a few 100 hours over the last couple of years who has now quit, i really do feel like Wynncraft is just not as fun as it used to be. In this post i mainly wanna share my personal opinions with the game, and sort of vent my frustration with it, so take it with a grain of salt.

There's an major lack of content and goals in the endgame, with the main activities for high level players being proffing, raiding, guild wars and lootrunning.

Professions:
For newer players, professions can appear to be quite important for your character, but if you look into it for just a moment you will quickly realize that they're not relevant to anything aside from a couple quests that have prof requirements. And even if you do go through the incredibly entertaining journey of leveling your professions to max, you don't really get anything from it, aside from a somewhat decent money making method and the ability to craft certain items. To this day, professions have a pretty big lack of endgame mini quests to boost the progression, and the general time requirements to level professions is ridiculous, you are basically forced to have full gathering xp gear, and utilize profession speed and xp bombs to make meaningful progress, and god forbid you are on a gamemode where you simply can't just buy decent gathering xp gear and consumables. And speaking of prof bombs, why the hell is prof speed only 10 minutes while xp isn't?? why is nobody talking about this??? In general there's nothing special in proffing, the whole gameplay loop is the exact same, you do stuff, you level up, and you do the same stuff but now with different nodes!! Very entertaining isn't it? Also you can keep dreaming of getting into a prof bomb world if you don't have bomb bell, unless you have a homie with champion rank on speed dial.
And yes, i am aware of a supposed profession rework happening soon™.

Raiding:
Raiding nowadays is.. interesting. And i find it quite funny that in all these years the rooms have still not changed within raids, in quite literally every single raid, you basically afk through a third if not more of the entire raid, waiting for those very fun time gated rooms that everyone loves and enjoys, am i right? Why are they STILL in the game? Anyways, for some reason the borrowed AP feature is also still in the game for some reason?? Why is still allowed in raids? i have no idea! At least they removed the guild xp abuse where you can just forcefully stay at a low level and abuse the hell out of borrowed AP builds.

1/2 because character limit, thank u discord very cool

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Guild Wars:
I personally never warred too much, just because i despise the gameplay. I don't have much to say other than that it's not fun.

Loot Running:
Probably the one piece of content that i am quite satisfied with, as a person who plays a bunch of roguelike games, it is quite fun. I don't have much in terms of negative feedback, aside from whatever abomination the recent monetization changes added.

Other: (and more unorganized rambling wohoo)
I really don't understand why the Wynncraft team had the need to put their store advertisements into basically every major city in the game, feels quite scummy to me. Dungeons is also another part of the game which feels like it has a lot of potential but is just a complete let down. The whole system feels and probably is extremely outdated the only changes over the years were to boss models and attacks, and a couple of rooms. Every dungeon is also extremely repetitive, having the same kinds of rooms. and objectives. I don't think i even want to mention the disaster that is the monetization "update".
I understand Wynn is a MMORPG but i hate how much they nerf abilities, items (to some extent), and the ability to mix archetypes. For a game designed to have a near endless amount of builds, ability combos, etc. They sure do love nuking the hell out of builds the moment people start using them. It's almost as if players are straight up punished for being creative and discovering new, fun builds to mess with!! There's also a bunch of other things i am not a fan of such as the elemental damage and defense system which also just feels irrelevant to gameplay and outdated as hell.

That's about it for now so thanks for slopping by

2/2

loud igloo
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Its kinda sad

west hull
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The world if there was a raid room update that added new ones and patched up existing ones

cold thunder
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warring is great but i agree with your othe rpoints

bitter shale
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dont worry fruma will revamp old builds, rework dungeons put corrupted fallen factory, do rotating raid rooms, update back end to 1.20 add housing blocks, finish all new models for mobs, rework wars, add an endgame, remove herobrine, and become a perfect mmo

stark junco
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How strong is Herobrine rn

bitter shale
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idk it scales with player game time

alpine umbra
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🤯

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but also truth nuke

warped shuttle
alpine umbra
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fruma is going to be a breath of fresh air but theres a lot of underlying issues that won't get addressed because of it

fossil notch
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True

proven anchor
# whole sequoia Guild Wars: I personally never warred too much, just because i despise the gamep...

I understand Wynn is a MMORPG but i hate how much they nerf abilities, items (to some extent), and the ability to mix archetypes. For a game designed to have a near endless amount of builds, ability combos, etc. They sure do love nuking the hell out of builds the moment people start using them. It's almost as if players are straight up punished for being creative and discovering new, fun builds to mess with!! There's also a bunch of other things i am not a fan of such as the elemental damage and defense system which also just feels irrelevant to gameplay and outdated as hell.

This part is so true and the devs are literally pushing away so many dedicated players with constant over the top nerfs. They claim its for the health of the game but honestly it just feels like they’re pursuing their own vision instead of wanting the best for the players. Stop acting like you’re writing a story, wynncraft is a game where player enjoyment should always be forefront. And by player I don’t mean the loud minority that screams to nerf any build they don’t play

west hull
hallow halo
whole sequoia
west hull
fossil notch
west hull
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You see, the gimmick is that when you play Resonance identically to all of the other Aco weapons (its only viable gameplay approach), the damage numbers are slightly weighted differently in a way you can't be asked to care about!

whole sequoia
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i should have specified, i mainly thing "low level" wars are just straight up bad

proven anchor
west hull
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LET'S GOOOOOOO (Shatter Reso does comparable dps to prefix BMonk)

night nebula
# proven anchor > I understand Wynn is a MMORPG but i hate how much they nerf abilities, items (...

My exact gripe. I have seen dozens, if not hundreds of ex-wynn players quit and not play for this exact reason. Was playing something else and this was random people talking about wanting to play wynn, but they cannot get back into it because builds were broken, items nerfed (looking at all the sp nerfs plaguing early 2.1), and abilities/archs reworked with little explanation besides the discord posts.

They made it too confusing and did not put enough in-game directions so the casuals left. It's really unfortunate it happened this way, it was so avoidable but the constant spam of SP tweaks and build nerfs made it near impossible for people to play with gear they spent time collecting. When your progress is halted that much biweekly, why play?

Us end-game and stacked players endure and adapt, but it is NOT the same for casuals

fossil notch
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Monu also js hates wynncraft with every fiber of their being so thatsnnotbthebmost valid source(it is pretty trrue thoug)

night nebula
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they are all ex-wynn players 💀

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for the above reasons

fossil notch
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Monu also lowkey has the same problem cuz they kept reworking cleric and paladin evwey patch for likenthe past year so i havent logged on 🤯

fossil notch
night nebula
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well that's the ss i got but ive run into these conversations with other servers + irl ppl I know (who played and quit before I met them)

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Pretty much the answer we get as well is "cope" which is fine for people willing to grind, but most normal people will just quit like they have

silver pendant
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What do other MMO RPGs have that Wynn is lacking in the endgame? Maybe a Hunted update could add an interesting PVP aspect, anything else? Im not too familiar with many other MMOs

night nebula
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PVP is somewhat of a big aspect. I think the biggest thing lacking is the raid/dungeon scene. Most MMOs keep their gameplay loop by having pretty interactive team-based dungeons/raids which gradually upgrade your gear

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Think of traditional tank/dps/support roles working together with aggro and dps checks to take down harder stuff they couldn't do solo

fossil notch
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Add souslike invssions to hunted/base gsme frfr

night nebula
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For as much as people hate guild wars, you will see a lot of people enjoy that it's the only thing in the game currently that truly requires a team comp. I think we need more of that in raids/dungeons but thats just me

night nebula
# night nebula PVP is somewhat of a big aspect. I think the biggest thing lacking is the raid/d...

and to add onto this. Usually the end-game gear loops have some sort of "enhancement" system, where the more you grind, the more times you can enhance said gear pieces, which give extremely slight stat buffs (talking like 1-2% a level)

Pretty much most MMOs will introduce a new dungeon or smth with a new way to get these enhancement materials, and then you can make your gear 1-2% stronger keeping the gameplay loop of chasing something alongside fighting team-comp based bosses

fossil notch
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Gear tomes and aspects r alr very min maxxable we dont neednmor

night nebula
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Yeah we do have a lot of that but I think the current aspect system is in dire need of help. Tomes are good

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Aspects are fine and cool, but because of how aspects do not give you anything of value after being max (aspect scrapping soontm), it's creating an extreme power gap between people who grinded in early 2.1 vs now. It's very hard for people to get consistent parties to get aspects now, and on top of it graids are way harder and more infrequent (since they made them harder and maxxed aspect players do not want to raid for less reward)

bitter shale
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raids being fully doable with only 2 players doesnt help either

weak patrol
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checkmate 😁

night nebula
alpine umbra
night nebula
weak patrol
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wynn lacks true team content

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except warring for some reason

alpine umbra
bitter shale
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and ??? quest

night nebula
bitter shale
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kinda

alpine umbra
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cough cough fix minecarts

night nebula
alpine umbra
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I think anni should be locked to 5 players personally

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having 10 people makes it less coordinated and more forgiving

fossil notch
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True amallee parties also lag less in my experience

night nebula
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A lot of MMOs handle this by making the public random queues way easier, they show attacks, people can facetank, etc.

If you play with specified roles and teams (either in a guild or friends), you can play the harder version, where comps are required (they remove attack indicators, make it hit harder, aggro mechanics, etc.)

We already have this with the graid system. We just need to see bosses actually become team-compable instead of more spammy

alpine umbra
west oar
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Prof grind is painful tho ngl

whole sequoia
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if you have good gear and stuff

whole sequoia
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i find it really dumb how every class is easily self sustainable and does not need to rely on other classes to thrive

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it's like usually in mmorpgs, you have healers, tanks, support, etc. but literally any class can be any of those roles if not all of them

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although that might just be me being petty

night nebula
whole sequoia
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i would honestly enjoy raids a lot more if they took longer to clear and required a bit more teamwork but gave way higher rewards

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it is what i enjoy about skyblock dungeons, even though i dont wanna reference skyblock much on wynncord

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at low level, you preferably want each of the classes to make each other thrive but when you are high level and have good gear everyone can just ball on their own

night nebula
# whole sequoia it is what i enjoy about skyblock dungeons, even though i dont wanna reference s...

ye skyblock is a whole other can of worms but I agree graids were just hp cusions with slightly more loot. It would be more fun to have way more loot and way harder content. We need some legit team comps and end-game grind loops in combat to make end-game complete. Lootrunning is kinda like this but its not optimized for multiplayer team-comp fights. It acts as a good solo content but we are lacking the massive multiplayer content

whole sequoia
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i also really like the idea of scripted/unavoidable damage

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like instead of being able to just run around at mach 4 and never get hit, you constantly take a bit of damage

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which would discourage the meta of literally just running glass cannon builds

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i personally find it quite cheap

weak patrol
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why do people think unavoidable damage is good game design

whole sequoia
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idk

weak patrol
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ngl ppl think etw is doing way more than individual player skill

whole sequoia
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i personally enjoy it, but it depends on the player tbh

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it wouldnt fit wynn too much, just wanted to throw that out

weak patrol
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i always see people complain but your average player is not at all capable of piloting most quad element builds much less etw

whole sequoia
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would be cool if they buffed guild raids more and made vhigh war style team comps necessary

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and perhaps introduce a "role" system for guild raids where you can select a role at the start of the raid which will buff certain aspects of your build

proven anchor
fossil notch
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Real guild contet in 2028

whole sequoia
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like eg you can have a "healer" role which would increase your healing efficiency/give you some new healing ability passive whatever (and others would have their healing reduces by around 80% so they can't fully self sustain

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something like that, but im just yapping

summer pivot
west hull
whole sequoia
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a pvp rework would be nice but idk how they'd go about implementing it in terms of balance

frank charm
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you don't
pvp rework would need a full breakdown of the current hunted system
you can't balance pve with pvp in mind trust me

west hull
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we can do the funny approach and just say that player damage is reduced by like 90% against other players

frank charm
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wynncon did it best but even then it was still janky

whole sequoia
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i liked the pvp events we had for some time

whole sequoia
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the minigame

west hull
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tbf back in 1.19 if you were having hunted sessions you could sometimes gentleman agree on things like no toxo or whatever and it was decent enough

fossil notch
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With new abilites its onlt gunnabe even more scuffed it woukd require multiple fellas with pvp/atrree knowledge to balance a hunted atree seperately or smth would be super goofed and not worth

west hull
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imo I wouldn't worry about trying to balance classes with hunted in mind since (outside of people using Hunted to boost xp gain) hunted players typically play it to have a little friendly competition and if someone is playing something op or cheap then they can usually agree to stop doing it

west oar
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All you need is mining 120, optimized gspeed gear and consus, loot bombs, prof bombs, a friend to help you kill the mobs, a good route, and a bit of luck!

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Ya this is why people don't do profs

whole sequoia
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yeah profs are good

wintry gulch
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I think one more nerf will make the playerbase happy

whole sequoia
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but you need to put in hours and hours of proffing to make it actually start paying off and that's with proper gear and bombs, etc.

wintry gulch
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What’s the current most used archetype?

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If it’s played a lot it might need a nerf guys

whole sequoia
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honestly i dont mind item nerfs THAT much as long as it doesnt make it completely useless (eg the divzer nerf)

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i hate it when they mess around with the abilities and kill cool playstyles people find

wintry gulch
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They nerf all of the above like every other week

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Makes the game unplayable

north egret
weak patrol
whole sequoia
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yeah exactly

wintry gulch
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Why does arcanist mana bank thunderstorm interaction need to change every other fucking week

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What’s the point

whole sequoia
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like it's a small nerf but it's not like "this item is straight up buns and unusable" level nerf

north egret
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Also yeah, monetization update to lootruns made mythics drop even MORE in value

north egret
whole sequoia
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if balancing and dps metas are such an issue why not try to implement like a passive boss armor system that binding of isaac has on certain bosses

north egret
whole sequoia
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tldr the boss gets slight damage reduction based on your damage

north egret
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"Boss cannot take more than xx% of their health per second" type thing

wintry gulch
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Nah I think dps caps are dangerous

whole sequoia
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dps cap would be meh

west hull
north egret
wintry gulch
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Why limit players in pushing the boundaries of their damage

north egret
wintry gulch
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In the player build based rpg

alpine umbra
whole sequoia
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i think boss armor would be the best mechanic for balancing bosses, and it would help the issue of abilities and items getting constantly nuked into oblivion

alpine umbra
whole sequoia
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slightly nerfs high damage but if your build is hella broken you destroy the boss either way

west hull
wintry gulch
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We’ve had face lifts for the past 5 years of updates we need new shit bad

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Another reason why I don’t play

north egret
alpine umbra
whole sequoia
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imo forgery should get a slight rework / there should be a new similar thing

north egret
wintry gulch
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Even if they add a few gold flakes on top of old content consistently it’s still old content

whole sequoia
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i would love a boss rush thingy for endgame players, sort of like legendary island

alpine umbra
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well sure, but that doesnt mean old content should be abandoned if its outdated because new is "in your opinion" better

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we can only attract so many new players i think Fruma is the biggest hope, but after that is fully released they should fix old content before proceeding with presumably dern

chilly socket
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I am actually looking forward to a forgery update, cuz with the current pfinder situation, i can't raid for shit. Also lootrunning is a bit too long for my comfort

whole sequoia
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doing the whole dungeon in forgery every time is probably the most unfun part of it but that's more of a personal thing

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would be nice to also have the option to automatically enter the next dungeon when doing a full forgery run

velvet perch
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got it, great balancing

frank charm
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yap post about the state of wynn and balancing

weak patrol
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state sanctioned yap

west oar
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My main problem with wynn now is that proffing makes too much money and it eclipses every other activity

weak patrol
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sounds like u should start proffing then

topaz creek
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This game is way better than a few years ago bro

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What did you find fun before in old wynn? It was just a lesser polished version of today's version imo

night nebula
# topaz creek What did you find fun before in old wynn? It was just a lesser polished version ...

Wynn is an mmorpg at the end of the day, it should incentivize playing in groups, guilds, world building, class building, and gear progression loops

In these aspects, Wynn today is about the same as Wynn 5 years ago, except more polished and recent changes removing playstyles, not nerfing them.

In my opinion, the content book and removal of chests outside of guild territories completely destroyed world building. Running around and exploring the map is not incentivized in any way now since the removal of loot in these areas and content book just showing you what to do.

Yes the game is more polished, but because Wynn never had a true “mmo end game” players turned to other things which have been diluted and not updated, leaving it where we are rn. Raids are in a pretty bad state, forgery 💀, LI has had glowups but still rough, guild war rework 2028, and Annie is the only real content ppl log on to play nowadays

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Besides lootrunning there ain’t much to do end game atm

fossil notch
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True no mor random full t2 or t4 chests bc they had to nuke unlvl and make every chest a cave 😰

topaz creek
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Raids also got alot better bro

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I also also argue class building has never been better

chilly socket
night nebula
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Recent changes such as totem shatter not working with reso. Back in early 2.1 discombobulated getting nuked to the point where it is still barely usable. I don’t really care about dmg nerfs if they don’t kill a whole arch but theres been a lot of builds unusable since 2.1 release

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Class building and raids feel very similar to how they were in 1.20. The only difference is a diff lootpool and somewhat cooler bosses

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There’s actually less room variation now too since they removed some options

topaz creek
night nebula
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This is coming from someone who never played those (I mainly play summoner so I’ve gotten good reworks and buffs), but I can see why people get annoyed when they come back to things just straight up not working

topaz creek
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Why doesn't totem shatter work for reso anymore?

night nebula
night nebula
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I just see player count dwindling and ppl leaving because they keep breaking stuff with minimal context. Yes we see the patch notes in discord but what about the casual ppl who just log in to play

topaz creek
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Wynn has it good compared to other games

night nebula
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Maybe I don’t play a ton of other games but I have never felt that way in other games I’ve played lol

topaz creek
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Sometimes stuff gets straight powercreeped

night nebula
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Power creep is fine that’s natural progression. It’s way worse to have something and go to nothing because your gear pops off and it doesn’t work anymore

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Look at how bad the rainbow sp nerfs last year broke so many builds for returning players

topaz creek
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Usually for most old builds its a few accessories to swap out which isn't too bad

night nebula
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Ok but thats viewing it from the angle of us. We understand class building. A lot of casuals do not and rely on other ppl for assistance.

topaz creek
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I do agree rainbow got a harder hit

night nebula
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Every time they reset AP or skill points on gear breaking builds, it increases the barrier of entry to get back into the game

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And they did it so much and so often on 2.1 release they lost almost all new retention

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That’s how we got to where we are today and they only way this stops is if they stop doing that

topaz creek
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It does suck for the casual player but you have to bite the bullet one day ig

night nebula
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It could have definitely been handled better but yes I agree

topaz creek
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What would u do differently?

night nebula
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At least in my experience in Wynn there’s the small minority of people who actually enjoy making builds and stuff, and then the majority who just copies metas or sugo or blues builds, whatever they find lol. The issue is because they kept changing things so fast with little warning (nothing in game just discord changelog) people got lost quick and felt like they lost progress, so they stepped away in droves

topaz creek
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I was thinking that maybe more communication but then its another wall(s) of text they would have to look at

night nebula
# topaz creek What would u do differently?

I come from the camp where it’s ok to nerf things, but making things not work should be an extreme case. For atree reworks you have to pop things off, there’s not much to do

In terms of gear. I think they need to steer clear of changing sp on items. This has slowed down recently and I’m happy about it but if rainbow was so op (it was widely used but not like super meta dps), they should have tweaked stats on gear not the sp

night nebula
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That way there’s notes for ppl returning, just like for example wynntils showing u when u update

topaz creek
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I think all that rainbow had and has going for it was sp lol all of its stat lineups are kinda trash

night nebula
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I don’t really think so besides morph stardust. I think changing it to set killed the item but was needed

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A lot of rainbow items have very high stats they are just more generic giving dmg and ehp. I think hitting the ehp on items and slight dmg nerfs would have been the better move

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Like stellar for example is a pretty wild stat budget for a necklace and it was buffed actually. Things like pandemonium also boost bis dmg ids and mids to cast spells, intensity fits well with rainbow too

topaz creek
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Pande and stellar have high sp reqs and give no sp themselves so imo it is deserved

night nebula
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Ye the only thing they touched was sp on armor and dfusion/prowess since they were outliers

topaz creek
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Pandemonium would also be pretty sad reward for ??? Otherwise so I like how crazy it is

night nebula
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Ye pande is cool it’s fine, I think rainbow can use a small buff but it’s ok for now. I’m not even worried about that, I just am worried about them removing ways people play or popping off gear and abilities too frivolously which makes it harder for newer people to play. Like I said I hope they add a newsletter button in game (maybe in the shop?) and just refrain from cutting ap and sp unless it’s gotta be done since those are barriers of entry for the casual logging in because they saw the new event or smth

topaz creek
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I said the word game too many times

night nebula
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I agree but also I think some of it is still just things not working when ppl come back. I know for example I have an irl friend who played idol surf in 2.0 and him finding out that style is pretty obsolete and dead now made him not want to play anymore. I understand why he wouldn’t want to since that was his favorite way to play

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There’s no way to appease everyone but at least in my experience, more people miss the old archetypes vs enjoy the new ones in a lot of cases. Even tho trickster got a glow up a lot of og trickster mains do no like the new version.

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There’s definitely a lot of improvement that can be done and I don’t wanna go full off the rails but my main points still stand imo. player retention issues are rampant and the lack of team based endgame activities make archetypes lack identity and roles which makes it hard for retention in an mmo

topaz creek
night nebula
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Wynncraft feels like a massive single player online rpg, there’s almost no multiplayer besides 4 extremely static raids and a big portal boss 2 times a week. The rest is solo content

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There’s a reason why so many ppl ask for more war like team content or multiplayer lrs. They enjoy playing together and Wynn fails at providing a team based experience

west hull
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this is outdps'd by DTotem Abso and I am sacrificing EC's vuln and half of Vengeful's uptime to play this

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atp play Lightbender lmao

topaz creek
west hull
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requires slightly roundabout ways to play but it's still playable

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since Shatter alone doesn't give enough blood to sustain each Reso use, you either need to apply Bleed (Haunting Memory, SStrike doesn't really cut it here) or leave the totem out for a moment

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zero opportunity to activate EC, don't even try it unless you are running a team comp that would benefit more from your EC vuln than they would your entire DPS (which given how pathetically weak you are now, is not such a ridiculous compromise)

night nebula
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There’s a weird way to play it now and you can’t ec like he said

grave nova
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A lot of of items require near-perfect rolls, if they don't have it, they're unusable. Unnecessary double dip on rng on grinding.

left yarrow
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Oops wrong reply

misty vigil
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kinda insane borrowed ap is still here but they removed slower leveling (which makes early game even more fast than it was previously - a stark contrast to the old days)

low leaf
# whole sequoia Wynncraft has been around for quite a while now, and it has went through a ton o...

Professions give you access to powerful items you can't get without and are essential for optimizing. Being slow is intentional, so it provides a time sink and more value to crafteds. while proffing isn't very exciting, its still a chill laid back activity. killing mobs to level to then kill different mobs is not so different. The time requirements aren't thaaat bad considering the number of ways you can boost it. Also speed bombs being shorter is because they're much stronger. both bomb types individually make you level twice as fast, but speed additionally double the mats you gather (and half those you use for crafting)

west oar
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The main problem with prof is that the optimal way to grind it isn't really accessible or known to the average player

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Without all the stuff to optimise it like gxp sets and bombs, prof is legit very painful

west oar
inner junco
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you can get like 2stx an hour max but that requires prof bombs and consu compared to lr where you can get that just solo playing

sacred lichen
# silver pendant What do other MMO RPGs have that Wynn is lacking in the endgame? Maybe a Hunted ...

Honestly its just that professions arent really inspiring in endgame. they are very hit or miss for a lot of people. the only real engaging content is lootrunning and raiding which are very seperate. lootrunning is overall good but it does get kinda boring after a while, but thats all up to personal preference. raiding just feels like an endless aspect grind.

i dont think adding pvp would help at all. I think there just needs to be more genuine full fleshed out ideas like lootrunning/raiding in wynncraft. that appeals to casual players (DUNGEON REWORK).

wynn is a very good mmorpg it just kinda lacks a lot in endgame, because yeah lootrunning/raiding feels very fleshed out but thats about it theres nothing more to do

sacred lichen
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Theres guilds and professions but im not going to lie. most people dont really care about guilds or professions so that kind of leaves two options. and yeah for a few hundred hours theyre good but theres not much sticking power to wynn endgame than that

tame ridge
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i feel like adding some good dungeon loot, like a 1/100 drop just like other mmos would be kinda cool

sacred lichen
#

💀 not forgery .

tame ridge
#

not like that lmao

sacred lichen
#

I really dont get people being upset that stuff is being nerfed, i mean theres just PLENTLY of things to play in wynn and when something gets nerfed it isnt fully removed from the game its still very playable it just isnt meta anymore. Yes i guess you can be sad it isnt meta but the game doesnt force you to play meta, it is inherently very casual

tame ridge
#

didnt they kind of kill asssasin?

sacred lichen
#

no not really?

#

you just cant be invincible anymore and people how to build for ehp now

#

or play better like

tame ridge
#

isnt an assasins task kinda being invincible till he strikes first

sacred lichen
#

i mean the assassins task is to be INVISIBLE. and strike first

#

not invincible. 💀

#

so yea youre gonna get punished if you get hit

#

when no enemy is targetting you

#

Wynn community has a tendency to just genuinely overreact on changes and cry about it

#

and then it starts this bandwagon effect where everyone starts doing it

tame ridge
#

i mean true if everything gets nerfed its not really a nerf anymore more so a balance change

hearty temple
#

i feel like a lot of ppl are biased from experiencing the vanish changes in nol boss which lets be real is obv gonna generate the absolute worst results with the amount of random tick damage

tame ridge
#

i just miss cheesing the tna boss in like 15 seconds

hearty temple
#

if u run it in tna or tcc ur still gonna do it hitless

#

its just u cant ignore tcc swipe and tna watched anymore

sacred lichen
#

🤯 i have to actually move now!!!

rough path
night nebula
rough path
rough path
rough path
night nebula
#

How do you fix it

#

Adding more aspects in current form and adding scrapping only are bandaid fixes. Making more levels to existing aspects is the same issue. I don’t think there’s a proper way to “fix” aspects without a near complete overhaul of the system

hearty temple
#

the amount of time you waste trying to level up the last few aspects becuase 99% of the ones u get are duplicates is ridiculous

night nebula
misty vigil
#

it's a required part of improving raids, especially with how many bloated aspects there are

hearty temple
#

it always comes back to ppl who raid a lot not being the target audience so this problem doesnt concern them at all or something

orchid delta
#

Make it so I only get aspects for the class i'm playing

#

or atleast a toggleable option

#

So that it doesn't hurt alts and still helps players get "Suited up" quickly enough if they want to

night nebula
# hearty temple it always comes back to ppl who raid a lot not being the target audience so this...

Ye and that’s ok, but aspects is just one of the issues. People are leaving in droves because there is 0 end game team content outside of guild wars. That’s literally the entirety of the mmorpg genre. The whole point of classes and archetypes is to mash up together and overcome things you can’t solo. With how Wynn is designed this never happens except for a dps/ehp check in guild HQs.

If Fruma adds raids or bosses that require real team comps, or at least some sort of coordination (maybe multiple players need to position in ways to kite bosses or flank them) then these people would be back

hearty temple
#

if fruma launches with endgame content similar to what we have rn it will become boring fast unless theres some huge grind to justify it

lilac lagoon
#

dungeons suck balls

loud igloo
north egret
lilac lagoon
#

dungeons or sucking balls

stark junco
#

Wouldn't a DPS cap hurt hmelee builds or builds that deal one heavy hit

loud igloo
silver pendant
loud igloo
#

Great revelation i know thank me later

lilac lagoon
# silver pendant 🤯

post 2.1.3 lootrunning was fun for like a week after discovering mission combos for shiny hunting but there is legit 0 replayability and every lootrun enthusiast i know is fully burnt out from it

stark junco
#

Endless Mode

#

Until the hp reaches 2,147,483,647

wraith ivy
silver pendant
#

the problem with exponential scaling is it would also need exponential rewards, otherwise it'd effectively not exist cause you'd never be incentivized to fight through it

#

and i dont rlly wanna add exponential rewards

wraith ivy
#

Any source of time generation would also go down (to 25% of normal)
You get an additional mission every 100 challenges
You get an additional trial every 200 challenges

#

or something like that

west hull
#

do those lootruns with comically strong boons still exist?

alpine umbra
#

add a draft gamemode 🙏

low leaf
#

you don't need really need incentive to do stuff, some people would enjoy the challenge

#

and you can have cosmetic rewards

#

like a collectible, a leaderboard

silver pendant
#

well maybe, but i was thinking if we included it as a proper part of lootrunning

low leaf
#

yeah i mean adding difficult endgame content in general

silver pendant
#

maybe a leaderboard could make it work

whole sequoia
#

i like content that gets exponentially more difficult even if it doesnt have any rewards

low leaf
#

i don't think it should necessarily be added into lootrunning

whole sequoia
#

especially if it comes with things like leaderboards, so people can compete for whoever gets the furthest

#

it is what keeps people around in games like megabonk

silver pendant
#

im not satisfied enough with lootruns to expect people to enjoy playing it without rewards tbh, its still got a lot of issues

#

not that we ever would make it give no rewards obv lol, but if we did do like a cosmetic "post-game" part, currently i think it'd just be infinite spell spam simulator with scaling boons

#

iirc someone did like a 1000 challenge run back before the 100 chal cap, and thats all it was. im p sure they just ended it after like 10 hours cause they didnt wanna keep going

whole sequoia
#

how about some sort of a boss rush type thingy?

silver pendant
#

i love bosses, yeah. maybe if LI had a leaderboard more ppl would do it? (and better bosses)

whole sequoia
#

LI is fun but there is not much of a point in doing it

#

and also the wybel boss sucks lowkey

silver pendant
#

well it gives some pretty decent accessories + the vanity stuff for tryhards

whole sequoia
#

yeah

#

and when you get said accessories, why would you ever do LI again?

#

aside from carrying your teammates through

silver pendant
#

the leaderboard?

whole sequoia
#

what leaderboard

silver pendant
#

the one i mentioned adding, that i thought we were talking about

whole sequoia
#

im talking about current LI

#

should have clarified

silver pendant
#

idt theres much to say abt it, it wasnt even mentioned in OP cause i dont think it rlly be considered an "endgame activity" like raids and lr

alpine umbra
#

I wanma see a boss fight with all 4 raid bosses at once

#

and a vhigh in the middle of the arena

stark junco
#

What? You mean you don’t find the Inconceivably Deranged Paper Mask of Legendary Victory the grandiose achievement in the entire game?

alpine umbra
#

I dont think infinite lootruns is whats needed tbh

stark junco
#

He basically summons 3 other bosses you fight before.

stark junco
low leaf
#

i'm pretty sure it doesn't exist in game

#

highest tier is Outlandish Replica Face Mask of Legendary Victory

night nebula
# silver pendant i love bosses, yeah. maybe if LI had a leaderboard more ppl would do it? (and be...

This is 100% true. LI has a lot of potential for becoming a real end-game activity. It's currently way better than what is was on release but there's work to be done.

I think we need more concepts like Annie, but in repeatable, end-game content. MMOs traditionally have quests and stuff up to the end game, but once you finish them all and hit max level, the real grind loop is dungeons/raids with teams. Solo play is pretty much nonexistant in most MMOs past this point, which is where Wynn is very unique.

I think we have enough solo content at this point, to make wynn really feel like it has an endgame, we need challenges that require parties to complete. I'm not saying everything needs to be instanced/teams moving forward, but other MMOs and games like MMOs flourish with good endgame multiplayer content. I think this is why people keep begging for multiplayer lr just because they itch to play with friends, and there's nothing else endgame to do besides 4 raids and a weekly boss

World events are a great example of this, it's a very cool concept and love the unique rewards and loot, but because they are designed to be single player friendly, they end up just being glorified slay challenges in lr. Imagine we had more world events we could do all the time, but they actually made sense to queue with others and coordinate mid-fight.

#

I think another issue wynn has is it's very outdated objective system. I think it's time we move on from the random obj of doing profs or opening chests, and make them content themed. Most MMOs do this to keep content fresh, and incentivize running varied content. Weekly objectives that were assigned to all players would make so much more sense (examples including: Run a certain raid, clear a certain dungeon, fight so many world bosses, etc.) This would keep updated team/unique content more fresh and give another reason for completioninst/minmaxers to mix up the content they play

orchid delta
#

I would dig "Invasions" world event in which you queue 5-10 players at randoms and push back waves of ennemies attacking an instanced city gate

#

could be done to Ragni, Detlas, Almuj, Nesaak, Selchar (from the sea) etc...

Rewards could be raid-type of rewards, with like a few aspects etc... could be a way to expand on the raid system

whole sequoia
#

.

winged flower
broken thistle
# proven anchor > I understand Wynn is a MMORPG but i hate how much they nerf abilities, items (...

Cherry bombs was made public despite being in the game for like 2 years, then just 2 months after being popularized it became completely unusable and that was still when laby ran free, well more like sat free, cause all laby users did was go afk and watch brainrot tiktoks while outdpsing everyone and being somewhat tanky all at once, some even afk macroing to brainrot scroll more.

They killed a entire playstyle that was pretty glassy even considering clones and one of the two builds being ETWA instead of just ETW. But let the EF build outdps everything else while the person playing it went out to eat dinner and still winning....... Like yeah ok, very reasonable change.

#

And they still do this with other stuff too, like literally why

#

When 2.0 came out a HUGE selling point from CT was "the AP tree is extremely customizable!" But then ever since like 2.0.3 (lr update) they started locking as many nodes as possible bc we cant let players have fun unique playstyles. There must only be one way to play each tree! 😊

#

(and then despite the game going this direction they still let stuff like ritualist rot in the deep dark dephs wondering when just a single soul will lay hands on its archetype, and not just take a mask or two for free stats.)

#

Dont get me wrong i love wynn and i highly doubt ill ever fully quit it (atleast not for a few years) but this is so extremely anti-player/community its absurd. And most of these changes barely even affect me personally, but it still sucks for me that one of my favorite games ever has a "dev team" (ct, etc) that just... Ruins anything fun because its not THEIR vision

north egret
broken thistle
# north egret It is an unfortunate feeling yeah. I think so far it's just been trying to even ...

My cbomb example is great on why "even the damage" is stupid of ct.

Without rage or perfect execution, the cbomb grim build I used (etwa) got around 800k dps iirc. And I needed to cycle real damn well or I'd immediately run out of mana and be dead weight for like 30 seconds. (Not counting elder buffs in tcc)

Most raid bosses could also 1-3 shot me, even with full clones up.

And the build was almost not reliably playable without macros, and I dont like macros, but cbomb was really fun. One of the most fun assassin playstyles ever. So I did it anyways (still had to do some manual cause my mouse lacks extra buttons)

Now 800k dps is a ton for sure. But not really when laby did what, like 450k or more and the person playing it didnt even need any sort of mana sustain, infact they didnt even need to be on their computer and a lot of laby players did illegal macros (i found soooo many laby people in notg's who on the exact same timing cast the same spells EVERY time in every room other than buff/tutorials lmfao) and laby wasnt massarcerd into the ground until very recently. But cbomb was shot dead in a forgotten ditch the moment they realised it had a playstyle. Assassin isnt allowed to be fun i guess

north egret
broken thistle
#

Yeah but laby had no playstle and unreasonably op for way too long, but the weapon that never serves any purpose since 1.17 (grimtrap) had its use removed immediately and even then it was still out damaged by a fabled

night nebula
#

tbh ye it's not even about the dmg nerfs, im sick and tired of playstyle removal and I think a lot of people have that same feeling

alpine umbra
#

every weapon has a playstyle

broken thistle
#

They could have let it remain atleast until trick rework but lowered cbomb numbers. Same with trapstacking, now that was bug abusing for sure, but people found kt really fun as a playstyle and they 100% could have made it a major id but nope, remove that shiiiiit

broken thistle
alpine umbra
north egret
night nebula
#

cbomb is a good example of that

alpine umbra
#

I was only responding to "laby had no playstyle"

night nebula
#

my b

broken thistle
#

You dont need to make something completely shit and then leave something else absurdly overpowered, that aint balance

alpine umbra
#

the most egregious instance recently was the strati change

broken thistle
#

A lot of recent changes are also just why. They nerfed low level mythics cause level scaling except they removed level scaling so why are they still nerfed

alpine umbra
#

its hard to have faith in IMs rn

loud igloo
broken thistle
night nebula
loud igloo
alpine umbra
loud igloo
alpine umbra
#

no lol

loud igloo
#

Maybe people were idk i never heard of the item before

night nebula
broken thistle
loud igloo
alpine umbra
#

fruma in 45 days

loud igloo
#

Honestly tho to the credit of the ims they have made a lot of early-midgame items a lot better

#

I have noticed

broken thistle
alpine umbra
loud igloo
#

Especially merchant gear

broken thistle
misty vigil
#

it feels like wynn is in it's growing pains right now with no clear vision and is the reason so many people have quit recently

loud igloo
#

Simple fix

alpine umbra
#

if another mythic gets a powder mID im gonna crash out

broken thistle
#

Also i was told by IMs they werent allowed to put +Madness anywhere in the game whatsoever, its meant to be pande exclusive....... And then they add it to tna as a rare buff. Like ok we just lying now

loud igloo
alpine umbra
#

could've been so much more

#

now they will likely be perma mid

loud igloo
#

Singus is so buns

broken thistle
loud igloo
#

Unironically could just take the black hole from garwick and add it to singu 😭😭

alpine umbra
#

just give Oly lightweight please ive been begging

loud igloo
#

The model exists already

broken thistle
#

I genuinely dont care about endgame wynn anymore. I've become a early game chud

#

And challenge mode chud

#

Because endgame is just so fucking cooked and no one on ct cares about it lol

alpine umbra
#

and they gave it to Pure??

broken thistle
loud igloo
broken thistle
alpine umbra
frank charm
#

Holy yap convo
Just gonna point out diversity for builds in end game has never been better in comparison to years ago when there was way less freedom and creativity so i dont think its fair to say endgame is cooked lol

#

Lest we forget rainbow spam

loud igloo
alpine umbra
#

sure but that doesnt refute the fact that we are losing options and endgame has had the same issues for a long time

frank charm
broken thistle
alpine umbra
#

bloodshatter

frank charm
#

Ok thats not item related per say

#

Minus reso nerf it was too much

#

At stuff islike a whole other can of worms i can agree its kinda bad

alpine umbra
#

im not only referring to items, but items also have issues

frank charm
#

Mmh

alpine umbra
#

theres still a lot of dead mythics

alpine umbra
frank charm
#

Please elaborate then

broken thistle
#

Pre 2.0 was the goat where almost all mythics were real good

misty vigil
frank charm
loud igloo
frank charm
#

If a meta forms it will take prio btur minus the low level weapons you can still use most mythics for content at an ok rate

loud igloo
#

Also theres the ability tree but thats a whole can of worms

frank charm
frank charm
broken thistle
#

Ok anyway endgame sucks rn please fix kt with fruma and also please actually listen to the colmunity instead of only making self based decisions thanks now im sleeping bc kts 6:20am and i have shit to do when i wake up in 3 hours FUCK

frank charm
#

Your probably right

frank charm
#

You say diverse then only say mythics like

alpine umbra
frank charm
#

What do you want me to say

alpine umbra
#

pz nerfs too but its still usable

loud igloo
loud igloo
alpine umbra
loud igloo
#

I think they should just add a new earth mythic lol

alpine umbra
#

erm ashock is right there

loud igloo
#

Its a low lvl

frank charm
# alpine umbra fanta, toxo, gaia, trance, ingis, strati, ashock, Az, arch

Fanta and toxo are very fair yeah
Id argue gaia has a niche even if melee mage support sucks its fun (at least in hunted)
Trance had its moment from busted ass MID but rift is holding it back + meta rn
Ignis just needs the inferno treatment ngl its identity makes no sense anymore
Stratis ws just doesnt matter with bolt innate ws :(
ashock az and arch are all great at level but i wouldn’t expect them to be great past that

loud igloo
#

Ashock resurgance after ritu rework in 2029

alpine umbra
frank charm
#

I mentioned it in some of them minus like toxo and fanta

alpine umbra
#

those are tied to archetype reworks though

frank charm
#

Im no im but half of the reasons are due to like at shit like trance or strati

misty vigil
#

honestly just oil them up and throw them against the wall and see what's still up there in a few months

frank charm
#

🤨

#

What did you mean by this

misty vigil
#

see what sticks

frank charm
#

Did you mean glue

#

Oil makes it slippery

alpine umbra
loud igloo
alpine umbra
#

trance mid needs to be obliterated

frank charm
#

I mean theres so much item stat changes you can do when a MID or some important stat are tied to/competing with AT

loud igloo
#

I think oher weapons like freedom and fanta really need something tho

frank charm
#

Kinda just the sad reality esp if like at/im teams have communication issues
Reso time span + overnerf kinda being an example (also with aco blood gen issues esp dtotem reliance)

loud igloo
#

At and ims need to be less of a seperate identity

misty vigil
#

IM's lowkenuinely need to lock in

loud igloo
frank charm
#

For like mob stats?

loud igloo
#

Mob designers after making a mob just for it to get nuked in 4 seconds

frank charm
#

Ok half of that is like elemental defenses being additive ngl

misty vigil
#

health just doesn't scale well

frank charm
#

Just the whole system

loud igloo
misty vigil
#

also quest bosses are like always a joke

frank charm
loud igloo
#

Well idrk how it works and how much their word goes into balancing

frank charm
#

At least the top and the bottom are too far apart

#

Big extremes

frank charm
#

But thats my hot take tm since ik people dont like being nerfed

#

But im also a person who runs what they like and preforms to my lower standards

loud igloo
#

So they invest in that and the cycle continues which leads to the frustration

frank charm
#

And on the other end of the spectrum some archerypes barely do good dmg at full etw much less any ehp its pitiful

loud igloo
#

Also some people just like killing shit fast which is fair

frank charm
#

Very but give them an inch they take a mile

#

As fun as it is to like

loud igloo
#

But like i understand thats probably not the direcrion they want to go

frank charm
#

Discover shit like that its fun

north egret
frank charm
#

Just isn’t healthy long term esp if its left alone then nerfed months later

loud igloo
#

My main concern is that fruma is not balanced around the meta rn

#

And every boss will get wiped in 45 seconds

#

I really hope that doesnt happen

frank charm
alpine umbra
frank charm
#

Altho the playerbase skill ceiling and preference for glass has gone up quite a bit in comparison to 1.20 so it could play out differently

north egret
north egret
alpine umbra
#

it did nothing and fucked over existing rolls

topaz creek
#

All cities have different entrances and geography so it could be very interesting

strong pelican
broken thistle
night nebula
#

Changes like this is why players hate the current updates

#

(For those unaware they just made blizzard blaster not do recoil so it’s useless now)

#

Once again, why are we just straight up removing content

alpine umbra
#

wait what

#

I just bought that shit

night nebula
#

Same just got 4

#

No fun allowed sorry

broken thistle
#

I read that whole thread (well skimmed some of the harassment.. like bruh) and ngl I do agree with ct a bit that a trinket shouldnt be so op, atleast not if it only affects you. But they could have done what they do with team trinkets (like well) where outside of Blizzard Fest, the knockback velocity is reduced in half, and then made the cd twice as long... Instead of just making it useless lol.

I never used the blaster cause I dont care for it but its severely lame they do this, also the fact that sockmower, who not only made the minigame, but also made the item itself, voted to keep it as is and not make it useless, and then they did it anyways.. like what 😭

night nebula
# broken thistle I read that whole thread (well skimmed some of the harassment.. like bruh) and n...

Yeah it’s just a sad situation and further shows the disconnect. Like I said there and in general, most end game players do not even look forward to changelogs anymore. Theres a sense of dread seeing it with a new message, and seeing what got taken out back this week.

I’m all for change and if this is so important for them to remove the functionality of blizzard blaster, at least give us something as compensation. A promise for reworks later isn’t gonna cut it, and there’s been a severe lack of content since wardrobe update (which really only added glorified lr missions to do). We need some new stuff to play with before you take away the little we have

broken thistle
#

Guys maybe asking for bi-weekly changelogs was a bad idea

Maybe being patient is better

night nebula
#

They heard the complains of timely updates and then over promised and under delivered. I really do believe that the start of biweekly updates is what started plaguing the game

broken thistle
#

2.1 is the real issue

frank charm
night nebula
# frank charm Devils advocate, what compensation? I thought this change was to basically remov...

It was clearly not "overtuned" right now. If it's overtuned for stuff in the future, release the stuff in the future and make this change at the same time. Don't pre-emptive REMOVE (not nerf) functionality before the replacement "future stuff" exists

There was no band aid to rip off, this item being in the game did not define metas or give anyone significant competitive edges. It was just a highly useful trinket to help manuever while playing the game. These kinds of mobility items are highly expressive, allow a lot of skill ceiling to be achieved with them, and in general, people love to play with movement. Just removing things from the game that people like due to "balancing in the future" is a lame excuse I'm sorry

frank charm
#

I disagree it was a strong trinket overall

#

Being timelocked too really sucks if it does a lot

west hull
#

I'm so fr after raiding across the entire year I noticed 4 separate players total use Blizzard Blaster and every single one of them was a TNA Burger player using it to get between the intermission rooms 0.5s faster

frank charm
#

Lootruns

night nebula
#

What advantages does a user have with blaster compared to someone without one

frank charm
#

Mini escape

#

Iirc warriors mostly use it

#

But archer can too

night nebula
#

ok so warriors can use it to bounce a little and gain ~6 blocks of height, that's what makes it overtuned?

west hull
#

warrior can literally fly what is the deal

night nebula
#

at WORST that's like a 1 second time save per lr challenge? when warp can literally fly lmao

west hull
#

BMonk nowadays is the second coming of old Acrobat lmao those mfs are at minimum 8 blocks off the ground

night nebula
#

Im not taking your reasons to why blaster is op, if you can show me some real case to why someone with a blaster has an unfair advantage in the PvE game then it would make since to REMOVE the feature

west hull
#

maybe if the trinket was on par with actual mobility skills instead of being a handy qol at best I would understand the opinion that it's strong

night nebula
#

Also to his point, the game has been through tons of balancing and it's been very known that warriors use this item since last year. They could have changed it then but they didn't. People all over wynncord talk about using it in idol lr and whatnot, you cannot use the excuse that it's usage was unknown.

With this, warrior has recieved multiple balance changes in the past year as well, I would assume that these changes were made with blaster in mind, and blaster was made to be a universal trinket. Assuming the game is "as balanced as it can be" in the current moment, removing this should have come with some changes, which Salted and other CT have said that this is for future movement balancing.

Totally fair, but then why remove shit early before the rework/replacement is ready

#

There is also other trinkets from the same festival rn that do the same thing as blizzard blaster, are those gonna get nerfed too? Like where do we draw the line. At this point I will never buy another trinket from festivals again because it's not worth my time to grind for shit thats gonna become cosmetic because someone saw it in their vision

frank charm
#

Ill be real im thinking half the reason ppl are upset with the nerf is because they had financial stakes given they used to sell for 1-2stx per depending on season

#

And ppl were stocking up this year

night nebula
#

Being a top 3 trinket does not make it overtuned. trinkets are barely even op, you only use them for fun/gimmicky stuff or minmaxxing war/raid stuff like mana well.

#

I don't think that, I think more people are mad that they can't use the item they enjoyed anymore

frank charm
frank charm
night nebula
#

I've sold some and given some to people. There's probably a small minority upset financially

jagged osprey
night nebula
#

but there is more people mad about losing utility over that

frank charm
frank charm
#

I gtg but i was never a blaster user since i never really needed it outside of hunted (which is dead) but i think it isnt super crazy why it was nerfed/vanity now

night nebula
#

If they wanna nerf fine but if it's in vain of "future balancing" wait until then, it isn't rocket science. It wasn't nerfed because it was an OP trinket, it was removed because of movement potential.

Mana well is WAY more op, and tales is also very solid, and those didn't dodge nerfs. Auras are also ever stronger gving speed vanilla effects to classes without it, those are ok but a recoil gun isn't 🤡

Just overall terrible takes and community response prove the point that the majority of ppl upset are because they enjoy using it, and once again changes to the game in sake of "future balance" should be held off until said changes show up so people aren't stuck in purgatory without the "future movement balancing" and current tools

jagged osprey
#

they basically just took away the wheelchair from the poor crippled puppet bomber because its a movement crutch, meanwhile cars are driving 70mph right beside

alpine umbra
#

erm but pbomber is SUPPOSED to be immobile

jagged osprey
#

🤯

night nebula
#

I think this screenshot kinda conveys how a lot of ppl feel about changes and balancing rn

jagged osprey
#

imho from playing it alot, it isnt the super OP movement item anyone thinks it is, its just a little item to kinda help you keep up with others

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like even for maze room you need to actually aim and land the jump across the gap

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it just allows you to start your totem throw from a couple blocks up

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every other build can just fly over to it

night nebula
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also, how is that even "op" your'e keeping up with your team in a PvE raid environment

jagged osprey
night nebula
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for no reason 🤷‍♂️

jagged osprey
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I miss when we had cool tech and bugs everywhere that just stayed around and were just kinda accepted as game mechanics

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granted we still do have some, mainly the gatekept stuff

night nebula
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Yeah its such a shame the way they have went, they have lost so much trust idk if they will get it back

west hull
sacred lichen
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ok to be perfectly frank blizzard blaster was an extremely cheap mobility trinket for what you got. having something being so broken be a limited time (festival) item is just a bad idea. yeah you lose the mobility but i think its genuinely good for the game as a whole. and I dont think there should be a replacement honestly

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major id is the only kind of cool way that they can do but people will be pissed nevertheless like. blizzard blaster should not have existed in the first place

night nebula
# sacred lichen ok to be perfectly frank blizzard blaster was an extremely cheap mobility trinke...

Good for cheap I can agree but where is it broken? No one can answer why it’s broken except for “it’s a mini escape” which is not a valid argument

Archers have a better escape in their kit, and pretty much every class has a better movement option than this. Plus swapping off weapons to a trinket is a huge loss of a lot of cooldowns, powder specials, and more. How is this item detrimental to game design, I just don’t understand

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Like what was blizzard blaster abusing so bad that we had to flat out remove it from the game

sacred lichen
sacred lichen
night nebula
# sacred lichen yes!! if it was up to me id put a 45 second cooldown on it when festival isnt ha...

You didn’t answer that. I asked what was it abusing not if it is abusive. Also for the cooldowns, swapping off your weapon or switching weapons on multiple archetypes lose anything stacked up. Think orbs on lb or angels on bolt. That plus a powder charge loss since u swap off weapon to use the trinket were big drawbacks in combat. Blaster was only really used to gain some height for warrior in lootrun between combat and that’s about it. I don’t think getting a few blocks of height is op but maybe you do

sacred lichen
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a few blocks of height is really downplaying it lol

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its literally just free mobility. and yeah it was abusive to use. so what? it just applies everywhere

night nebula
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It’s like 5-6 blocks of vertical height for warriors in lr (it’s like 7-8 but count the time falling to cast charge)

sacred lichen
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its genuinely just bad game design to keep it in the game 😭 cause why would a seasonal item be THAT good

night nebula
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Ok then what about all the other good trinkets that are used 10x more than blaster. Runes give perm vanilla speed and mana well gives 15mr to everyone near

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Are those all bad design too. The whole point of utility trinkets are to be decent enough to use and have so you have reasons to play the seasonal modes

sacred lichen
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blaster was just such an oppressive mobility trinket though you are downplaying the effect free mobility is and ok unironically having "trinket powercreep" would be awful im not offhanding 50 trinkets at once

night nebula
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How do you have trinket power creep when no new trinkets are added 🥀

It’s not oppressive and you’re over exaggerating how op a recoil item is lmao. 90% of builds can already do this shit for free lol. The other 10% it’s surely a good buff for em but I don’t think we saw any op blaster raid speedrun clears did we?

sacred lichen
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😭 why are u basing blasters ability on raid room clears 💀 ???

trinket powercreep as in i dont want to hold multiple trinkets in my hotbar it should just be my weapon and potions and thats it.

yeah "90%" of builds have it for free but this is just additional benefit that doesnt need to be in the game for a SEASONAL time gated item.

if this item wasnt a crutch why is there such a HUGE community reaction towards it

night nebula
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I don’t think it’s a crutch I actually think the item is pretty mid. I just enjoy items that promote movement and always have. I’m upset that one of the trinkets I like to play with is just gone.

Exactly what you said, no one is using blaster anywhere where it could be causing a disadvantage to others. It’s not used in raids, it’s only ever used for gimmick movement for fun, or in lootrunning on warrior which sucks anyway (should be on mage). So if those are ruled out, where is blizzard blaster causing trinket power creep and forcing people to use it

sacred lichen
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💀 you are doing so many generalizations this is crazy

night nebula
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Same to you lol. You’re defending the change like every build uses blizzard blaster currently

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Like I said, point me to a place where this trinket was so blatantly overpowered, and was causing it or was going to cause power creep for the entire game.

sacred lichen
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No I think blizzard blaster was a textbook insane free mobility item compared to the rest. and there was definitely a fair sum of people using it on raids and saying people dont lootrun on warrior is insane okay? like you cant just say that stuff 😭

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like cmon man

night nebula
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Anyone good at lootrunning is not on Warrior lmao

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Hate to break it to ya

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And if that’s your whole reason on why it’s op, ok I’ll just do 4 charges with my idol and get the same height. It really is not anything game changing

sacred lichen
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i literally just said people use it in raids

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ok i give up

night nebula
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I’ve seen like 2 ppl in raids using ts lmao there must be some secret tech I don’t know about huh

sacred lichen
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yeah i guess so then lol

west hull
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BB power creeping movement in a game where nearly every single playstyle is capable of avoiding ever touching the ground if they want to

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a little farfetched

grave nova
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Can we also talk about seeking nerf did the opposite to increase variety of guilds holding territories?

rough path
# night nebula How do you fix it

forgor the thread existed, but yea anything that makes the gain of these aspects not completely worthless. maybe it gives some form of aspect currency that can be exchanged for a specific aspect if you acquire x of them. like if you get 10 of a mythic aspect you already have maxed, you can exchange the 10 currency you got from it for 1 of another mythic aspect