Vanish was really strong before the recent changelog, so it makes sense for it to be nerfed in a way where its not immune to all damage, even if the attack hits you.
My problem with the new change is that you also get put out of vanish when you take damage. This makes assassin (mainly shadestepper whos entire kit is based on being in vanish) much more annoying to play.
I dont really mind the dps loss from missing dmg from suprise strike + ambush for some backstabs that before the changelog would. This damage loss feels deserved since it makes sense that i do less damage if i get hit, which should be relatively punishing.
The problem is in the start of most bossfights, where the goal is to get your knives. Sometimes when i dash in to spin attack, i would lose vanish by getting hit by something, not getting my knives and the downtime for me to start doing damage goes up. Maybe this is just me not being used to the changes and with time I would probably stopped being hit more while in vanish, but it feels like an archtype that a lot of people already felt was a bit clunky and had a lot of downtime became even more annoying.
This change, in addition with the satsujin change that reset marks makes shade a lot of less fun to play in my opinion and it feels like there is a lot of downtime between doing dmg now.
I get that shadestepper did and still do a lot of dmg, but i dont enjoy the direction its being nerfed or changed.

shatter
