#Survivability Stat Creep Undermines Combat Skill - Rebalance Defense/HP Values
1 messages · Page 2 of 1
yeah its the role trifecta
dps, tank, support
dps meaning guys whos job it is to kill stuff, tank meaning guys whos job it is to draw aggro, tank damage, and support heals people and gives buffs
obviously you can go deeper but these are the general trifecta
I look at builds in this conversation from an individualistic perspective
It should not be directly designed around having a team of people as that requires coordination
Individually you should be able to comfortably clear content at an "okay" and understandable pace
You got clowned on for wanting strati prominent
Leave me alone.
coordination bad i agree
like you cannot force team play it just. happens.
https://wynnbuilder.github.io/builder/#CN0AKWz4CF1IKm05C0G15am0ecHbJYW51W-XlFCFO-3
Wynnbuilder build:
Sparkweaver
Gale's Freedom
Elder Oak Roots
Thunderous Step
Moon Pool Circlet
Summa
Prowess
Diamond Fusion Necklace
Freedom [w6w6a6a6]
Morph equivalent that’s literally free 
im not sure when freedom was considered free
Ngl strati wasn’t even the most hated thing
I think it has to be antikythera thread, gma nerfs, irl trade liberalisation (which happened!) in that order
Freedom was just used as an example, anything else works fine too
I made the build ages ago

I disagree with this in a raids context, which is what this thread has been discussing all along.
A team activity should have teamwork.
teamwork is an illusion
Not a bad idea actually
Ws Divzer bolt (dodge & dps)
Burger (tank & tank)
Hadal puppet bomber (glass & heal + dps)
Hence why I have an issue with a lot of meta builds for raids
If you go into pfinder you basically have to be ready to carry the whole team on your back during a hectic boss fight designed for not 1 person
and no, raid elo wouldn't magically fix this
Of course not
But don't tell me I have to play a build that "sucks" or a build I'm not going to comfortably clear a raid with as the solution
Wdym? Nobody wants you to use bad builds
Burger is great build in a team setting due to giving radiance + provoke
Lament lightbender still does 400k which isn’t bad at all
Build that "sucks" = Rainbow
Other types of builds = Meta (Dedicated Dodge, DPS, or Tank)
what is dedicated dodge
you use the wasd button on the keyboard
holy misinfo 🥀
beetown you are my hero
Dedicated was for all 3
With raid buffs
I think he just means walkspeed builds
yayy 😭 💔 Wynn analytics in bio
0 str 0 dex 0 int 0 def 300 agi
don't you know the 3 playstyles? dodge tank and glass
Actually, you’re right, I think this is what he meant
WHWRE
ngl i usually like to dodge attacks when i play etw it’s not super helpful when i tank a hit
just melt the boss in 2 seconds so you don't have to dodge!!!
The importance of paladin is thus displayed here
i’m ngl i do think it’s reasonable to expect to carry pfinder players and entirely unreasonable to expect that they are magically good
if you don’t want that don’t pfind or at least find a duo
it’s like queuing any game ever you literally cannot and should not expect them to be rank 1 smurf carrying you
i only raid with builds that i know i'm capable of soloing with
Rainbow is goated don’t let the haters tell u otherwise
i pfind because i enjoy the solo experience its kinda fun
The only rainbow that matters is Morph and CF
And even then, both have bad damage decent defenses, and questionable walk speed
freedom 🤑
i’m ngl 99% of the time it is not your build that is holding you back
Loud wrong buzzer sound
Class building morph is the most awesome thing ever
like the vast majority of builds with a little logic put into them can solo bosses
collapse is kinda bad
Pandemonium! Satellite! Rsanc! Aura of Element!
dawg one of my friends was like 14 shots in playing morph collapse fallen and solo’d tna on asia ping 😭
don’t really ask why we were in that position
twas not my brightest idea
elite ball knowledge
it’s true but it’s not so bad you can’t like do anything with it
ppl just like to blame their builds too much pmo
the humble blood pact
we will not fallen slop in this household
no child of mine will be a fallen player
glover son or big mac daughter?
deglove the son
disown the daughter
error205, That message was wholly inappropriate and off topic.
I still think it would be a meaningful discussion to actually have a default middle-of-the-road build for all 3 meta types of builds
The raid bosses, while designed for groups, have a clear preference of these types of players and instead of one that's in-between, you either do no damage and can't die, do a lot of damage and die in <5 hits, or just have a ridiculous amount of walk speed.
1 sec twin
what 😭
I want to understand why the sentiment is so confusing
the game is not this black and white
if u can tank like 5 consecutive hits while doing good damage thats pretty middle of the road
it’s not rock paper scissors 😭 what are we doing dawg
To be fair, aco is more of dps premium than healer anyway
also <5 hits is like not glass at all
most builds that i would consider glassy are like 1 hit from boss and 2-3 from room mobs
idk why u act like middle of the road builds dont exist when its definitely possible to build a reasonable emount of ehp to not instantly explode while also doing decent damage
Pbomber...
it makes me wonder how much ehp you would consider "middle of the road"
it has healing and ws as well !
Probably one of the most versatile build
I'm the kind of player that accidentally gets dragged by worm
If I can't survive that without gambits, that makes me worried
Have you considered get good
i’m going to be so real rn it’s not your build
ok well isnt that just a you issue atp
if you’re using builds that are recommended by the community (especially sugvon guides) it’s not some prank pulled on you to get you to play nonfunctional builds
Like you're the only person I have said get good unironically
puppet bomber is like especially foolproof
what you would consider a "middle of the road build" probably skews way more into survivability
I believe they think cosmic foundations is middle of the road
Cosmic foundations has 50k ehp on shaman and like 1k eledefs iirc
😭
and if u need that much more ehp compared to the avg player to survive than of course its not gonna do as much damage?
What about alkatstackers 🥺
theres plenty of ehp buffs too in raids u can just like grab those too
lowk just play like walk speed conv or something 🤯
Nah they will not make it
crutching on fallen to sustain a terrible build is bad
fallen itself is aight
Whew
thank you for validating me and my 4 flipped eye of the beast rings
LMAO
GET OUT!!!

we only use -100% ws flipped elytra here
Statue 
Is it? The poor walk speed and lack of movement spell usage makes that build feel awkward to play
"poor walkspeed" ok buddy how much do you need
100 with aspects 👽
Shhh
plus coward chant
I was gonna Damn if only something in a ritualist tree that can provide tremendous speed boost
like how much ws do u need if that is considred poor 😭
Exactly
Like there's people out there playing morph and there's nex who thinks 80% ws is poor
Atp Idk which is worse
I lootrun with negative ws im pretty sure you'll be fine
Wynnbuilder build:
Third Eye
Eleventh Hour
CR-4OayaWn0bqUqUmc81
CR-4OayaWn0bqUqUGc81
CR-4mamamc0Nmc0N0d81
CR-4mamamc0Nmc0N0d81
Prowess
Lightning Flash
Convergence [e6e6e6]
109% ws conv 🤯 :3
New meta
surely this with mantles is enough for our good fellow
it’s like not enough to kite greg but idk pbomb kinda needs walk speed scrolls
oh and also big mac can get 120 ws
but also we are in bolt meta sack walk speed while you can
with enough gumption
do NOT. call it that. that is derogatory
Can't pbomber just heal while running from greg
so if
100 ws
400k? dps
on demand healing
and like 20k ehp
Isnt considered middle of the road for you what is nex
Wait, 400k????
i think pbomb with aspects is like somewhere between 350 - 400
I thought it was like 300k lol
and also no negative def/agi so u can take ehp buffs too
the build i posted has 100 ws maybe like 200k dps on demand fallen healing 70k ehp with mantles 15% team dmg bonus an additional team damage bonus radiance team damage bonus provoke team damage bonus 😎
Ye I know that
While I do have awakened for 40 seconds, I don't use awakened as often as I should because of how awkward it is to deactivate and reactivate awakened
op!
Lower :
so thats a you problem not a build problem
Also your issue
its kinda like how I dont like warp
but a lot of people do
so I just dont play warp and play something else
or like how I dont like more glassy builds, so I tend to go for high ehp builds and being ok with lower dps
swap to lower
totem 5 times
uproot
swap back to main weapon
takes 2 seconds with 40 second awakened literally 95% uptime
You’re getting something drastically wrong here. No, Eden blessed guards aren’t stronger than chaos woven, they’re different. And people in this server have, since 2.0, historically exclusively cared about damage in serious builds
The claim that a WFA item, belonging to the currently worst archetype is stronger than a Meta ETW item that easily rivals crafteds is outlandish
Also with how dead simple Wynn’s bosses are, aside from maybe Anni you really need no practice to stay alive on damage builds, especially with stuff that has insane sustain like
-Divzer
-Fallen
-Acolyte
I’m sorry I wanted to be genuinely discuss based on my experiences but like, skill issue? Alright feel free to feedback mute me now.
Sorry, I’m dense what does this mean
:(
True
"full damage burger" so 50k?
Its acc so dumb that you can do that
Defenses definitely to be hit
If were being honest everything needs to be hit
I mean you could
If they nerfed walk speed some of the bosses would need to be less ws reliant
Maybe not just defenses but like healing and tank abilities
With paladin i think they should give up tryna make it a pure tanking typa class and just make it you can tank more hits you can support and deal respectable damage but your not invincible
Maybe slap some cc when cci gets changed
Pure Tanking will never work unless theu changed so much abt the game
I think potions and healing should be nerfed, health regen and lifesteal should be buffed
Hpr is ridiculously strong if you build for it so I think it's more of "hpr should be more plentiful" rather than it deserving any kind of buff
well yeah I reckon it doesnt need a buff on the high end
hpr sucks it's the fact the mythic helmet tito and firebird exist
that's also true
lowkey bpact should be only for bash
Healing fs potions would need a bit
Primarily hpr and ls becoming less aids to build
But potions eventually
I still think they should be relatively hard to build on like ETW, but I think hpr and ls should replace pots as the primary source of self sustain, I just think it'd be far healthier
I think at one point I mentioned the idea of not reducing the amount healed by potions but instead just making them heal slower
This do work
Honestly i was just thinking a longer cooldown kinda like a last resort typa thing
like. i can never remember offhand whether they heal over 3 or 5 seconds but i wanna say its 3 seconds
Why should etw have less healing
I mean i dont think it should have like defensive stat build level healing
But it should have decent healing from ls or hpr
because it's the glass cannon high risk high reward archetype, you're foregoing defenses and utility for pure damage
Yeah glass cannon = no defenseses
3
defenses aren't the only things that help with survivability
Honestly if they did a lot of this tho theyd get crazy backlash
I mean glass cannon literally means can’t take hits
yeah but the community doesnt always know what's good for the game
Hpr and ls dont have anything to do with taking hits compared to ws
honestly defence just sucks compared to walk speed
Their mainly for chip if were being honest if your playing etw a lot of the time your getting 1-2 shot
they have to do with recovery which is a defensive aspect
Sure but it has no impact on it being a glass cannon
increasing that to 5 seconds, or 6 seconds, or maybe if we wanna go extreme with it 10 seconds, would definitively hit potions very hard
DISCLAIMER. THIS IS BRAINSTORMING. THIS HAS NOT BEEN DECIDED ON IN THE TEAM.
Your still a glass cannon regardless of heals
I dont even think 10 is that farfetched
I mean some people just like faster paced gameplay more
like, itd be a double whammy cause not only are you restoring less health over time you also cant drink potions til one finishes, so thats like, double loss
potions should be based on hpr rate somewhat
It just depends on the person however i do not beelive thats not what the ct wants
AGREE
Maybe they do idk but from what ive seen it doesnt feel like that
ik potions also heal gradually. i think the healing is split into like nine chunks where you get 1/9th of the stated HP value three times a second for three seconds, though i could have those numbers off
I wanna say it gives u 3 hits of 1500
yeah cause max level potions heal 4500 hp
but ik it isnt just three hits
for sure it isnt
I could be wrong tho the only time i pot is when the boss doesn’t let me dps
easy to test though
Professional
just unequip your armor, put it back on, then drink a potion and see
fun fact crafted potions heal 10k
i once suggested something like that #1339132133867782164 message
most ppl liked the rework since it worked like mr pots and wasn't directly a nerf since most values remained the same overall, also is a buff for players who want constant healing from pots, what do you think?
each tier instead of healing much more, it heals for more time, making them intuitive for new players and not something to abuse in raids
also this would add utility as an off-hand thing since they would last longer, adding the chance of being useful for all roles
you don't abuse healing pots in raids, it's more so healing from lightbender or acro that is the issue
is not about abusing them on raids
is more like abusing them as a new player on all content
having healing potions over a longer duration is actually a buff for a lot of classes due to effects being removed on offhand
and is part of the issue with healer, also i proposed a LB rework that redistributed their healing, nerfing base healing and adding something else, im working on a aco healing rework too
yeah, thats the whole point, you would have 3 types of healing in wynn
Slow healing: potions
normal or average speed healing: LB (included in the rework and how it works rn)
and fast healing which is aco
That feels like unneeded bloat
why would that be a bloat?
explain yourself
also LB rework with a nerf of base healing got positive feedback
so currently there's 20 potions as you level up - making that number 60 would just be too much for the small amount of change it gives
there's already unique potions
what are you talking about?
dunno how you're gonna make that work. if they only heal for longer instead of healing for more then they'll just die off super quick because healing for a reasonable amount at lv 1 is gonna be completely different than healing for a reasonable amount at even just lv 20
the amount considered was this in each level it was considerable, the tweak was done considering this
okay well that isn't just healing for longer, that's also healing for more. unless I misread that's different from wht you said
like, it's doing both
so I got a bit confused there
no, the ammount of healing would be redistributed in that time
yeah that's different from how you pitched it just now when you pinged me the first time
it is, the overall healing remains the same, it last longer and are intuitive for new players
using one potion will heal the same in more time if not more
I get where you're coming from on adjusting the time but I think having the time to heal be consistent would be a bit easier to grasp and consistent, if we decided to increase the amount of time potions took to heal
the problem comes when most ppl that uses potions on raids uses 1-2 or directly 29-30 per raid
1-2 for the ppl doing one mistake on the raid
I don't see how that has anything to do with keeping the time consistent.
and 29-30 from ppl who uses usually use classes that doesn't have healing (with some exception) or low skilled players
they aren't a healthy way of healing (like most healing on wynn) since is not intuitive and using them just makes the average and low skilled player (which is the mayority) use them constantly in little time without learning proper hp managment or dodging attacks by learning about them (in the case of new AI mobs)
...okay you're kinda losing me there
and the high skilled players just use them as a life saver because all healing from all classes comes from the player, so going back to a healer is kinda pointless when you have potions,
instead, potions should be tools that saves you at the cost of focusing on dodging while you heal instead of focusing on killing the enemy, making more effective tools to lower dps of high skilled glass builds (which is the meta), potentially increasing the utility of Healers/tanks with the introduction of more complex mechanics (since tank only has like 2 mechanics tied to it) and teaching how to dodge to low skilled players since they won't be able to survive with potions unless they get away from dmg
in most games, potions works in 2 ways, they either do that effect or directly gives you a debuff, for example a potion sickness or mana sickness where they lower a stat to make them more intuitive, i went with the first direction since is less impactful for most roles
if anything, the value could be raised or changed, i also think that healing efficiency with that rework could impact potions but i didn't want to introduce that interaction bc is just a personal thing and it has some issues
what..
I think pots should be an extremely limited sizeable burst heal tbh
After playing Lament Lightbender
Yeah no being a heal slave sucks if you want to feel useful all by yourself
NEX NO DON'T REPLY
My experience with Lightbender is just doing things for other people and being unable to do it myself
It's not been a fun experience, especially when I tried to be a healer for an LI party, ate shit, and couldn't solo it to catch up with the party
Wasn't light bender supposed to have okay DPS and survivability?
to put it lightly
all the healing in the world can't save you if you're in a bad position and get swarmed/ambushed
example: this image
I tried to kill mummy board in melee range and it arrow stormed me
yeah thats what i mean by bad positioning
Considering Sugo's lament doesn't build walk speed
And my mana drains like crazy trying to heal and rely on mana steal
Positioning shouldn't be my worry with access to a strong heal spell
well if the enemy deals damage faster than you can heal you'll still die
But that's just me, I have the reaction speed of a sloth more often than not
sugo doesn't build ws because he expects that you can teleport away
it's the stuff that makes etw lament viable
https://wynnbuilder.github.io/builder/#CN0G7WM3aE1yQm28M01g0kmmhcHkqFVQgMvqm1
Wynnbuilder build:
Caesura
Delirium
Chaos-Woven Greaves
Stardew
Olive
Olive
Atlas
Diamond Hydro Necklace
Lament [w6w6w6]
(this build/tree i made isn't optimal, just using it as an example
lightbender has more dps than arcanist right now
i am incredibly skeptical about this statement
I wish I was lying
is this snakespam
no
fatal lightbender v fatal arcanist
there's been so many arcanist nerfs that it feels like someone has a personal vendetta against it
why is it bold
https://wynnbuilder.github.io/builder/#CN0G70iCaE1+Qm286e066ommecBkqFVQgKxqm1
Wynnbuilder build:
Caesura
Tesla
Chaos-Woven Greaves
Warchief
Olive
Moon Pool Circlet
Diamond Static Bracelet
Diamond Static Necklace
Fatal [t6t6t6]
so we're talking a build like this? (i don't use fatal)
how would you buff arcanist
not nerf it
Also you can change Olive for Dhydro if you worry about mana sustain
mix and match of them if you want an inbetween
i am not sure the sp economy can afford it
is exactly the same sp investment
oh the previous lament build
yeah
worst dps and less eHP but higher sustain
you can change 1 olive only if you want an inbetween
also why do ppl still play atlas for sustain on a lament build?
incredibly bad decisions here
like there is no point in losing DPS with it just for mana steal when you can easily get mana regen since you don't spam a lot of stuff
ms is just better mr
even with snake spam, there is no point on reducing your dps in that way, most of your dps will come from ophanim the closer you are to the enemy
no when the build is a ETW with good sustain and low CPS, lament usually is low CPS or low spellcast with the exception of snake spam
but if they are trying to do snake spam, then you don't even need a lot of ms
Those numbers don't seem real
Granted it's LB so it's not even that good in the first place
i personally don't use full diamond hydro and chaos, i use resolution with He cancel just to get better a balance in eHP
wynnbuilder assumes 100% rolls for everything so your results may vary
but in this case is closest since diamond hydro doesn't have variable rolls
is even better since you don't have to optimize accesories
and all of them are technically free
i was correcting the build that they send where they had the issue of having no mana
not the whole build
my build with winded would deal this dmg with 30 winded + curse + water powder in armor
and it doesn't have -Def or -agi, so you can tweak it according to your needs
but I rather not using winded, i prefer full LB
ik they have such bad builds for some reason
honestly a lot of builds for lament that are most useful are gatekeept, such as lament for wars
THIS HAS GOT TO BE RB
Wynnbuilder build:
CR-44mucOayaWnKmec81
CR-44mucOayaWnKmSc81
CR-4OaSOWn8PqUqUmc81
Stardew
CR-4OcOcicicicic0d81
CR-4OcOcicicicic0d81
CR-4OcOcicicicicOc81
Diamond Hydro Necklace
Lament [w6w6w6]
💡
yeah i honestly don't put crafteds if the original build doesn't have them bc a lot of ppl doesn't like crafteds or doesn't have the money for it
or just don't wanna invest on them
Also my noncrafted build is almost the same without the downsides of a crafted and 10k more eHP so you can even optimize that crafted one
With buffs
non-crafted //crafted
but anyways back to the topic, survivality is not as rewarded or complex as it should be imo, most games offer a lot of stuff to make tanks/supports more complex and wynn doesn't bc a lot of stuff
maybe you just havent seen the good crafted builds its ok tho
it doesn't include fortitude btw
is just winded + curse + water powder
yeah ik
imo thats also fault of how IDs work and elements work, for example, most defensive stuff is covered in skill points (resistance and dodge) when those kind of mechanics are present in equipment or AT in most games, healing stuff is also kinda messed up since is always based on 3 things which are HP and He for most stuff(more recently) and in FH in healing classes (which is kinda ds) while offensive stuff is more widely present in all kinds of things, is present on AT with conversion nodes, is present on Sp (Crit rate, dmg multiplier and spell multipliers) and is present in more than 20 IDs (Tho most of them are just specific kinds of dmg but still)
With curse the crafted on is 110k??
is your build
Yorp
Tanks doesn't have much to do, they do have some IDs that can rotate around tanking like Thorns/reflection, HP, HPr but like compare them to the whole repertoire of IDs dedicated to dmg and glass playstyle (even if we don't count dogshit IDs like poison, sprint regen or others)
in most games, resistance values can be also raw or %, here we only have % and the fact that most universal resistance is granted by sp means that there is no oportunities of playing with it since you would have that base permanently, same thing with healing, there is no variation in healing with skills, meaning that it doesn't matter how skilled you are, you will heal the same ammount on different situations with the same equipment/weapons
there is no meta glass healer archetypes, no shielding archetypes or generalistic playstyles
it doesn't, a lot of games have this playstyle, the equivalent that we have here is just rainbow, which is either broken or dogshit
Glass hadal!!
glass hadal is more a dps rather than healer
abso outheals it, meaning that is not the meta for a healer focused archetype
Nothing in between that's reasonably "meta" then?
I mean u can full heal anyone with glass hadal
Abso is overkill healing
in LoL for example a generalisting role would be a bruiser, which is neither a tank or assasin but an inbetween that is meant to have longer fights, bruisers are meta
Pallen is pretty average
good ehp ok dps good team support
yeah, thats why is meta for healing focused unlike hadal, it doesn't mean that hadal is bad, but is not mean't to be used as the meta healing focused weapon
i preffer hadal and i use it as a healing weapon, but it know that is not the meta for healers, i wouldn't be bringing up my hadal to a war as a healer because abso is 10 times better
same thing here, in wynn, meta is so rigid when it comes to healers or tanks, name any healing mythic that has something unique and i could count 10 times more dps mythic that has something unique, same thing with IDs tied to those playstyles, MIDs or even AT nodes dedicated to it (with the exception of AT nodes dedicating to supports, which are in a lot of cases poorly implemented like fortitude, masks or winded)
in comparison, you could go to any game where there is the trinity or something else and you would find more variation or diversity on healer/tank playstyles
Unless ur looking at wars there is really no need for this much specification
if dps just go all the way
fatal, the crossing, everything
Wynnbuilder build:
Prosencephalon
Tesla
The Crossing
Stardew
CR-4OcOcicicicic0d81
CR-4OcOcicicicic0d81
Diamond Static Bracelet
CR-4OcOcicicicic4d81
Fatal [w6w6w6]
https://wynnbuilder.github.io/crafter/#4OcWEWEWEWEWE8d81
Scroll Lv. 103-105 (3✫, 3✫)
[Lunar Charm | Earthly Aura
Earthly Aura | Earthly Aura
Earthly Aura | Earthly Aura]
https://wynnbuilder.github.io/crafter/#40a0a0aOcuY8cqc81
Potion Lv. 103-105 (3✫, 3✫)
[Colossus' Shard | Colossus' Shard
Colossus' Shard | Lunar Charm
Ancient Heart | Lashing Hellfire]
No str bc you can just do this 
Why not t6w6w6
i forgor
yeah, but like that was just to prove the point of healing glass as an inexistent meta, tank healers are going to be always better at healing (just that, not anything else)
Wel yes but there is more than 1 metric
in a raid situation simply only considering healing is not realistic
yes, i agree, but my point is that there aren't many factors for healing or tanking, neither diversity in terms on how to optimize it while dps does have tons of factors that can be optimize and add diversity
i know its an example but pls pls pls pls pls dont put tierdrop items on lb
im going to lose my mind at the lb builds here they r so bad
personally I'd say potions are more of an issue with non-tanks than tanks really.
i thought that kinda went without saying
Just to clarify then
Erm.
Lament solo
https://wynnbuilder.github.io/builder/#CN0S76TudDwSmRqv8seZGBgmW-E20ohcHkqU+mhjQVu0
Wynnbuilder build:
Cancer֎
Time Rift
Psionic Pretense
Statue
Thanos Brand
Diamond Hydro Ring
Atavistic
Afelis's Locket
Lament [w6w6w6]
Lament healer is so 2.0 🥱
I do genuinely think that slowing potions down to a 10 second heal time could be healthy for the game's balance but I severely doubt we could do that without getting screeched at
it would be a massive withdraw of trust, a balance the ct is lacking right now
Atp do you care
in fairness ill reiterate that we could snap our fingers and fix everything while simultaneously throwing every player a 10000$ check and we still wouldnt get any extra of that "banked" trust. i get the metaphor youre trying to write but it really is inapplicable to the actual circumstances
I think there will be short term screeching, but this meta has fucked the playerbase to where 90% of them have the most warped view of what's good for the game
we're at the point where (apperently) lightbender > arcanist in damage
doubt it actually does
ik arca got nerfed a lot but its atleast more consistent dps (although it likely just straight up does more)
???? no way
please buff meteor further on arcanist 😭
i refuse to believe that
@raw root get over here we've got to defend snakespam
yeah i got the ranking 1s
10w meteor 330k
20w snakespam 250k
10w tstorm meteor 240k
tstorm meteor 220k
meteor 200k
this is dps measured over like 20-30s
i mean why would u use tstorm atp is just a dmg nerf
have u tested 20w meteor?
it should be around 400k+ but im never gonna recommend that shit
u can probably just cycle snake while building winded
u cast meteor and meteor arrives after fruma
to get 20w you cant take psychokinesis nor the node that speeds up meteor, even with entropy mID its kinda ass
i mean 20w snakespam builds 3x faster but needs to build 2x more
so if ur decent at melee it wont be much faster and its a fair bit less dmg sooo
yeah if ur raiding i can see the justification
i just wouldnt rly run arcanist for raids ever again lmao, i just use snakespam for lootruns where its obv the best choice
i mean arca just kinda ass in general they just nerfed it too much and didnt give anything at all
i hope they buff it next changelog or its kinda cooked im ngl
for raids? eh its fine too if ur fast at stacking winded with +tier offhand ur gna do more dmg on pure meteor arca though
i just dont even understand the justification behind the tstorm nerf
idk either like its not like it was even a trade
they just nerfed it
riftwalker didnt even lose dmg from it from what i saw so was the point to just kill arca or
arca was already mid as fuck idk
it did not need the smoke 😭
maybe they just didnt like how the aspect worked and changed it but didnt think about the whole its a nerf thing
or they pulled a give buff when they have dev time but nerf it now so you get a limbo period where u get fucked
it really is once done never forgotten with some of you huh
pointing that out isnt gonna make it better tbh
right back atcha
im on your side
that's the exact reason for the thunderstorm nerf
do you have any proof?
the womp womp was from the entropy nerf not tstorm
Internet rules at play 🙏
there were comments saying it was too strong for the increase in cast speed
ahh gotcha
I don't like the recent nerf to the arcanist mythic aspect, entropy mID, meteor damage, mana bank from thunderstorm and the thunderstorm aspect. Arcanist was already struggling before then and was confusing when riftwalker was gigabuffed when it has much more Qol
idt thats a qol nerf
they thought the aspect gave too much damage ig
but then didnt give arca anything back
probably didnt wanna just buff reg thunderstorm since that affects rift aswell?
(still wouldve been good to give arca a buff somewhere else anyway)
it's the cast time of thunderstorm
which is about dmg (and qol ig) but like it was a dmg nerf
it hurts arca a lot more than rift
yeah 10000000% agree
Arca meteor buff when
it got nerfed last month
Exactly the point
the only problem with LB is that like Arcanist it doesn't have much dmg on his own but arcanist can deal more AoE dmg, but still that AoE dmg is less than other archetypes that are less risky
Arcanist constantly losing dmg with patches and LB being nuked a while ago
how do you guys even build a snake arcanist tree anyway
sounds fun. nice breath of fresh air.