I really enjoy making different builds in the game and trying them out, but to me there is one big issue with building in wynncrafts. Some items just does to much of everything, making it super viable and often best in slot for every build using that element.
One clear to this is Anamnesis.
Lets list all uppsides to this item:
+29 intelligence, which does so that you only need to get 100 int, before you can reach all other int requierments in the game by putting on the helmet. No need for further investment into items that gives stat points, one Anamnesis can solve it all!
31/5mr. Just this alone can be enough for builds to have full sustain. With addition to the 129 int(often more since water mythics give intelligence) so your costs are low, makes 31/5ms be almost all you need.
72% water damage. This is a huge number, not a lot of other items even come close. There are some items that can compete with the dmg Anamnesis give, but its for sure one of the bigger damage numbers for water damage helmets.
The roll range is pretty bigg for both mr and waterdmg, but its a 2 roll item so its not unexpected to buy a green effective very cheap, getting almost all of the benifits.
It wouldnt be fair to skip mentioning the downside of the item, which is -1600 hp, but does that really offset 29int + 31mr + 72 water dmg? I dont think so.
So whats the point of this thread?
I just hope that in the future, (hopefully before fruma...), a change could be made to items like this, so making builds does always include the same items over and over, thus making builds a bit more varied and fun.
TLDR;
nerf Anamnesis





