#Speed stat purge
1 messages · Page 2 of 1
seems to me like that's more skill-based gameplay than tanking
Not that I think this is particularly a good thing
currently you just walk around in simple patterns
But mob damage and health regen is a different can of worms
with high atack speed you never get hit the skill cealing is near the floor for endgame bosses
Speed damage and defense/health are all tied together they are not seperate can of worms
That is just not true idk what to say
most difficulty comes from 1 mistake = game over.
this also means near no margin for error and even small amounts of lag are crippling
no, it's a way more controllable form of movement that's very good for kiting
Excuse me with high speed all you can do to mitigate this problem is either constant chip damage or insane damage
too good
it breaks balancing encoraging all things to hit like a truck or have projectile spam
it's a form of survivability which ETW builds should not have access to tbh
yeah... It shuld be air exclusive...
if you were to delete delirium they wouldnt have access to it lol
this always come back to delerium... Few exepitons are fine but overall speed stats across the board need to be lower
Anyway I disagree
and i doubt you understand game balance... Its not always pleasent for the players but without it the balance erodes.
with what? it's really not a debate that walkspeed is an incredibly strong survivability stat, if not the strongest
its the strongest by far
I disagree that walkspeed should be lowered
fun=/balanced
It's powerful, but necessary. I think it adds to the enjoyability of the game
it's a very strong survivability stat that is too accessible on non air builds
yeah
And there are more pressing reasons for why wynncraft mobs deal too much damage
and tbh I think it is a pretty sizeable archetype issue
they don't, that's only if you run very glassy builds lmao
all builds outside air should be capped to +50-100% walkspeed atmost
They do
basically high speed forces every build to be glassy and all other surviability to be obsolite
ever heard of an agil tank
It's not just a survivability stat it's the absolute baseline for playability, there is no reason it shouldn't be on every build
That is what walkspeed is
There is no purpose to this game without walkspeed regardless of further adjustments
well that's not a thing tbh
tbh I cant really name any builds with more ws than that that aren't air
Because content has been designed around people having stupidly high walk speed so there is some degree of threat
you say stupidly high
Im talking about in other games... not wynnn specifically... in wynn that is walkspeed...
Yes, because walkspeed is the ideal form of enjoyability for the game so the content is made with it in mind
Thats an absolute max
enjoyability is a stupid argument here because it is the strongest stat in the game and builds that shouldnt have access to it have access to it, if you want it build agi items
and you are almost certanly above it if your using abilities or tomes
How about first we nerf potions, nerf ability healing, nerf mob damage, buff health regen and slightly buff life steal. Make fights more slow paced. That will actually balance the game without making it less enjoyable
exactly
Enjoyability is a stupid argument? Why do you play this game?
game balance is incompatable with fun at times
If your game balance has to be incompatible with fun you're fundamentally doing something wrong
yeah. nerfing walkspeed is not a good idea
if you maxamize enjoyability only without balance the game undermines its own surivale long term. THIS IS CALLED STAT CREEP!
enjoyability is a stupid reason to make an OP survivability stat accessible on builds that are famously meant to trade almost all survivability for damage
The stats are at a standstill and that standstill is where we've been at for the past 4 years
big numbers, moving fast make people happy yet they are not good game design for many reasons
We will stay here for the foreseeable future and it's perfectly fine
yeah move speed hasnt changed much
Speed has been getting worse
Speed on non agi builds isnt even that high
wrong tomes added +20% on average
if the only reason you have fun on this game is because you can be fast and run ETW then hopefully this game will end up not being the one for you
Yeah it has been getting slight nerfs
and ability trees have added another +10-30
What a silly way of talking your way out of it
Class building game but you're so against 1 specific archetype c:
TLDR the main reason why gear needs speed nerfs if tomes and skill trees have given speed and gear hasnt lost speed to compensate it
yeah some people have fun being glassy and fast, using their own skill to avoid damage instead of going into def/agi to tank the hits, which doesnt require skill and is more of a crutch
high speed makes dodging easy
you know how awful it'd be to play glassy and slow? that pmuch forces you to be a raid dps that dies in every room
If you were a tank main on every game you've ever played you'd feel the same way for Paladin as most people feel for ETW at playable walkspeeds
which some people do of course
I feel like too much of the game's content is designed around walkspeed for a purge to be helpful. It would take far too much effoirt to make everything work with base walkspeed.
I instead think that the walkspeed meta should instead be fully embraced, with more armor pieces giving the stat (even defense items), or there being better atree support for the stat (not just frenzy and time dilation).
Health pots should absolutely be nerfed because it ruins the point of building health sustain, but damage numbers would need to be tweaked too.
if speed is lowered you wont be nearly as glassy as damage would be reduced to compensate
and low speed makes it impossible, whats your point?
If you start to adjust attacks based off players having low walk speed agility builds just become invincible instead you won't get anywhere with it
As an archer MAIN screw you and your health pots nerfs... NOT UNTIL mage and shamen loose there healing abilities
I WILL GIVE UP archer speed buffs for that exchange
speed = healing = defense
All are sustainability
I think it'd be healthier to gut ws and adjust content around that potentially, walk speed accessibility is one of the biggest reasons we've been in an ETW meta for the past 3 years along with pots, survivability just isn't an issue with it
its such a weird opinion to be against nerfing pots but for nerfing ws
they should be treated the same
speed, healing and tankyness should all come at the cost of damage
Obviously if pots are nerfed, ability healing should be nerfed as well
I think it's stupid so I personally just run air builds if I wanna be fast, I don't do as much damage obv but that's the tradeoff and I'm willing to make that trade
Sustain and damage should have negative corrilation
Why shouldn't ETW be meta? It's the ideal archetype for a DPS player in a support secondary support dps secondary dps meta which is where we're at
yes that is how it should be YOU dont get speed and damage.
Also air builds are still by far the fastest builds you can get
also didn't see this until now, but yeah aside from mob damage maybe (unless it's slight) I couldn't agree more with all these
Speed makes you not glassy its a different form of sustain
stop with your strawman argument
because one playstyle shouldn't be as hard meta as it is especially when the thing making ETW so strong is its access to survivability
what am i strawmanning
Issue is other elements are creeping onto air speed abilities
it's not even a skillful playstyle anymore
FA is hard meta for tanking what's the issue when that's what those two stats are for
exactly
you just dont die
tanking is a different form of sustainability
the famous FA solo potential 🙏
It would indeed be healthier in my opinion, but it would take significantly more time and effort, and also change a lot more about the meta (and people really hate change)
When you make all classes slow and all boss attacks adjusted accordingly what happens to players playing air? They're just gonna have an even easier time for no good reason
it depends, I don't think content would need to be adjusted that heavily tbh
bro cannot grasp the concept of tradeoffs gg 🙏
What is air trading off to get this buff
walkspeed is a different form of sustanability
tanking is group sustainability walkspeed is solo sustainability
it's a concept where in this example air would deal less damage than ETW, but would have better survivability
they are different roles but both surviability
yeah thats correct