#Speed stat purge

1 messages · Page 2 of 1

austere thicket
#

currently its move around so fast and if you get 1-4 times your dead as they deal massive amounts of damage per hit.

woeful fractal
#

seems to me like that's more skill-based gameplay than tanking

#

Not that I think this is particularly a good thing

austere thicket
woeful fractal
#

But mob damage and health regen is a different can of worms

austere thicket
#

with high atack speed you never get hit the skill cealing is near the floor for endgame bosses

austere thicket
woeful fractal
#

That is just not true idk what to say

austere thicket
#

this also means near no margin for error and even small amounts of lag are crippling

woeful fractal
#

I agree

#

But lowering walkspeed is not the solution to that

near python
#

no, it's a way more controllable form of movement that's very good for kiting

austere thicket
austere thicket
#

it breaks balancing encoraging all things to hit like a truck or have projectile spam

near python
#

it's a form of survivability which ETW builds should not have access to tbh

austere thicket
woeful fractal
#

if you were to delete delirium they wouldnt have access to it lol

austere thicket
woeful fractal
#

Anyway I disagree

austere thicket
near python
#

with what? it's really not a debate that walkspeed is an incredibly strong survivability stat, if not the strongest

woeful fractal
#

I disagree that walkspeed should be lowered

austere thicket
woeful fractal
#

It's powerful, but necessary. I think it adds to the enjoyability of the game

near python
#

it's a very strong survivability stat that is too accessible on non air builds

woeful fractal
#

And there are more pressing reasons for why wynncraft mobs deal too much damage

near python
#

and tbh I think it is a pretty sizeable archetype issue

near python
austere thicket
austere thicket
#

basically high speed forces every build to be glassy and all other surviability to be obsolite

austere thicket
subtle hearth
#

It's not just a survivability stat it's the absolute baseline for playability, there is no reason it shouldn't be on every build

austere thicket
#

That is what walkspeed is

subtle hearth
#

There is no purpose to this game without walkspeed regardless of further adjustments

near python
woeful fractal
austere thicket
woeful fractal
#

you say stupidly high

austere thicket
subtle hearth
#

Yes, because walkspeed is the ideal form of enjoyability for the game so the content is made with it in mind

austere thicket
near python
#

enjoyability is a stupid argument here because it is the strongest stat in the game and builds that shouldnt have access to it have access to it, if you want it build agi items

austere thicket
#

and you are almost certanly above it if your using abilities or tomes

woeful fractal
#

How about first we nerf potions, nerf ability healing, nerf mob damage, buff health regen and slightly buff life steal. Make fights more slow paced. That will actually balance the game without making it less enjoyable

subtle hearth
#

Enjoyability is a stupid argument? Why do you play this game?

austere thicket
#

game balance is incompatable with fun at times

subtle hearth
#

If your game balance has to be incompatible with fun you're fundamentally doing something wrong

woeful fractal
#

yeah. nerfing walkspeed is not a good idea

austere thicket
near python
#

enjoyability is a stupid reason to make an OP survivability stat accessible on builds that are famously meant to trade almost all survivability for damage

subtle hearth
#

The stats are at a standstill and that standstill is where we've been at for the past 4 years

austere thicket
#

big numbers, moving fast make people happy yet they are not good game design for many reasons

subtle hearth
#

We will stay here for the foreseeable future and it's perfectly fine

woeful fractal
#

yeah move speed hasnt changed much

austere thicket
woeful fractal
#

Speed on non agi builds isnt even that high

austere thicket
near python
#

if the only reason you have fun on this game is because you can be fast and run ETW then hopefully this game will end up not being the one for you

subtle hearth
#

Yeah it has been getting slight nerfs

austere thicket
#

and ability trees have added another +10-30

subtle hearth
#

What a silly way of talking your way out of it

#

Class building game but you're so against 1 specific archetype c:

austere thicket
#

TLDR the main reason why gear needs speed nerfs if tomes and skill trees have given speed and gear hasnt lost speed to compensate it

woeful fractal
austere thicket
woeful fractal
#

you know how awful it'd be to play glassy and slow? that pmuch forces you to be a raid dps that dies in every room

subtle hearth
#

If you were a tank main on every game you've ever played you'd feel the same way for Paladin as most people feel for ETW at playable walkspeeds

woeful fractal
#

which some people do of course

gleaming siren
#

I feel like too much of the game's content is designed around walkspeed for a purge to be helpful. It would take far too much effoirt to make everything work with base walkspeed.
I instead think that the walkspeed meta should instead be fully embraced, with more armor pieces giving the stat (even defense items), or there being better atree support for the stat (not just frenzy and time dilation).
Health pots should absolutely be nerfed because it ruins the point of building health sustain, but damage numbers would need to be tweaked too.

austere thicket
woeful fractal
subtle hearth
#

If you start to adjust attacks based off players having low walk speed agility builds just become invincible instead you won't get anywhere with it

austere thicket
#

speed = healing = defense
All are sustainability

near python
woeful fractal
#

its such a weird opinion to be against nerfing pots but for nerfing ws

austere thicket
#

they should be treated the same

#

speed, healing and tankyness should all come at the cost of damage

woeful fractal
#

Obviously if pots are nerfed, ability healing should be nerfed as well

near python
#

I think it's stupid so I personally just run air builds if I wanna be fast, I don't do as much damage obv but that's the tradeoff and I'm willing to make that trade

austere thicket
#

Sustain and damage should have negative corrilation

subtle hearth
#

Why shouldn't ETW be meta? It's the ideal archetype for a DPS player in a support secondary support dps secondary dps meta which is where we're at

austere thicket
woeful fractal
#

Also air builds are still by far the fastest builds you can get

near python
austere thicket
#

Speed makes you not glassy its a different form of sustain

austere thicket
near python
woeful fractal
#

what am i strawmanning

austere thicket
#

Issue is other elements are creeping onto air speed abilities

near python
#

it's not even a skillful playstyle anymore

subtle hearth
#

FA is hard meta for tanking what's the issue when that's what those two stats are for

austere thicket
near python
#

you just dont die

austere thicket
near python
gleaming siren
subtle hearth
#

When you make all classes slow and all boss attacks adjusted accordingly what happens to players playing air? They're just gonna have an even easier time for no good reason

near python
#

it depends, I don't think content would need to be adjusted that heavily tbh

near python
subtle hearth
#

What is air trading off to get this buff

austere thicket
#

walkspeed is a different form of sustanability
tanking is group sustainability walkspeed is solo sustainability

near python
#

it's a concept where in this example air would deal less damage than ETW, but would have better survivability

austere thicket
#

they are different roles but both surviability

near python
#

besides agi kinda sucks so walkspeed is a good chunk of your survivability

#

but that's another issue