take malmock for example
it has a little bit of burst damage, not a lot, but it's not meant to be a damage vehicle so that's fine
it gives debuffs right? those are good for noxious, and aid in your damage and survivability!
well...
Distraction and Drained are both obviously meant to help protect against the chip damage Trickster is encouraged to constantly take, but you don't get them (or any other debuffs) on the first cycle, meaning you just... take the chip damage with little to no means of recovery outside of hpr or ls from items, or a healer ally who negates the downside altogether anyways
in other words, trickster has been given all these cool debuff tools (most of them are cool tools anyways), but aren't allowed to use them in a first cycle, meaning they need a lot of prep time in the middle of a group of enemies, where the AOE reach is best for them because of how spin/echo works
see I could've just said malmock sucks but I instead took the time to explain why I don't like it and often path specifically to avoid it