#Paladin needs some serious reworks🛡️💪🙏

1 messages · Page 1 of 1 (latest)

prime fractal
#

I think paladin deserves a rework. Fallen is fine but doesn't get nearly as much dps as other classes for the risk, nobody knows whats going on with battlemonk and paladin is useless for most content. I think paladin is going in a wrong direction. I would expect a tank class to have some damage absorption abilities and to be able to hold aggro but provoke was nerfed a while ago and most endgame bosses deal area damage anyways. Instead it is getting more damage abilities for some reason that will never work well since other archetypes just deal more damage. I am also disappointed that the team buffs (like emboldening cry) got nerfed as well. I would love for there to be a proper MMORPG-like tank class in this game.

#

Warrior is the worst class in the game, and the community is partial to blame

sleek raptor
#

<@&268142859327242242> rule 5?

potent gorge
#

the fastest cf mute.

pure ermine
#

Seriously can people just stop claiming ___ is the worst class in Wynn... you arnt even giving discriptors. You mean least viable, most boring, most toxic, more painful to use...

languid hedge
pure ermine
neon abyss
flint willow
manic robin
#

While I wouldn't have put it quite so... Harshly, I do agree on the point of paladin. I think tank-related support abilities can be expanded on a lot more, and yeah, as cool as surge is it's just some damage on what will always be a low damage archetype

potent gorge
pure ermine
timid pumice
#

just feedback mute this

shadow ginkgo
#

if you are going to say a class is objectively bad to play as, at least tell why it's bad - this is constructive feedback, not rantoholics united
e.g. say what's wrong with the archetypes, be more descriptive (why is X archetype not viable in Y or Z activities and what would you like to see changed)

languid hedge
#

Gives away the funny joke

prime fractal
#

maybe i shouldve specified paladin

timid pumice
prime fractal
#

i was too lazy to type out stuff for the other classes

neon abyss
white patio
languid hedge
#

If someone makes a “shaman is the worst class in the game” i will literally get myself banned on the thread

flint willow
#

agreed, lock em up

past sleet
timid pumice
#

wrong

potent gorge
#

shaman wouldnt be as strong if it werent for the easiest 45% damage increase of all time

past sleet
timid pumice
past sleet
#

stop

flint willow
#

no mods are typing their lock message, sorry dorrie it won't happen

pure ermine
timid pumice
#

nuh uh

languid hedge
#

Last

agile swift
#

First

languid hedge
split cargo
#

hold on lemme in before the lock as well

past sleet
#

LASTTTTTT LASTTTSSSS LAST

languid hedge
#

Last

timid pumice
spare root
#

hi

past sleet
#

DAZZLE QUICK

prime fractal
#

lets get back on topic everyone

shadow ginkgo
#

it really will be the last, for you that is, if you try to be funny and say "pls lock" for no reason - the thread will stay, OP @prime fractal needs to change the title and edit post to be more descriptive

timid pumice
#

no

past sleet
#

No...

prime fractal
#

Paladin needs some serious reworks🛡️💪🙏

timid pumice
flint willow
#

incredible

#

now talk about paladin some more

agile swift
#

The title was a joke but the criticism is valid 💪

past sleet
split cargo
past sleet
flint willow
pure ermine
#

... this chat has been disrailed please lock it.

prime fractal
#

Maybe they could make the holy power abilities give buffs or enemy debuffs instead of doing dmg

crimson osprey
crimson osprey
#

I was afraid i cooked myself for buying hero when shares were 29le thinking it might drop lower. God bless i gambled at it like on stock market

wispy cape
#

Paladin Tierstack or Burgir

#

That's about it, the rest are fever dreams (and even these two are kek)

prime fractal
#

2stx for a hero was a steal ngl

crimson osprey
#

More like 20 but close enough

prime fractal
#

burger was kinda fun

#

but they also nerfed that

agile swift
#

paladin tierstack?

#

is that like "paladin spells do so little damage you're better off meleeing instead"

#

shi that's kinda smart

prime fractal
#

ngl i didnt even question it

flint willow
#

palafallen bforce build like

agile swift
#

battle monk found dead in a ditch

split cargo
#

like it wasnt already

languid hedge
#

Guys lets make -ms trigger bloodpact at 0 mana so we can get real palafallen tstack damage

split cargo
#

actually wait no the recent patch make it more like dead beneath a highway but still

wispy cape
agile swift
#

funny thing is due to discombobulate giving you raw spell damage bonus ETW is not that good compared to tankier builds

wispy cape
#

All the Counter support being partly in Bmonk is stupid btw, still don't understand why counter isn't fully in the Paladin side

Bmonk is NOT about parrying stuff or taking dmg, unlike Paladin + it just doesn't make sense with the rest of the support

agile swift
#

...and tankier builds are good for paladin! goddammit...

lapis dune
flint willow
#

it's almost like they thought of it

wispy cape
#

Just not giga great, but you can do the content

prime fractal
#

tanks are the one giving team buffs and taking all the dmg

#

and the taking all the dmg part is kinda hard in wynn

languid hedge
#

In an actual mmorpg the raid team doesnt all die in 5 seconds 🔥

manic robin
prime fractal
#

exactly

agile swift
agile swift
novel harness
#

Deez cheeks are free dawg

split cargo
eternal quarry
split cargo
#

promote you frantically chasing after your teammates in raid

languid hedge
manic robin
#

They need to make the skill ceiling higher, but imo a good paladin should basically stop everyone from dying if they cooperate well

novel harness
#

Can we remove walk speed identification from the game its breaking the balance

prime fractal
#

oh yeah trumpet cooldown is way too long

rough flint
#

Fax

lapis dune
languid hedge
#

Lol

prime fractal
#

a good tank should be able to support a team of randoms as well

lapis dune
#

That doesn't sound realistic

rough flint
#

Generalist pala 💪

prime fractal
#

back when burger was a thing i actually did some pretty fun pfinder raids with it

languid hedge
#

There is also guard id but the range of that is like nothing in comparison to a raid boss arena

lapis dune
#

most of your tanking is praying enemies get attracted to Provoke

split cargo
prime fractal
#

yeah provoke def needs a buff

rough flint
manic robin
#

I take issue with the way all buffs rely on the tankyness of the person getting buffed
Rather than the build of the actual paladin

warm slate
rough flint
dreamy wigeon
#

Make a buffs scale with x stat instead of just being flat?

rough flint
#

and that kinda applies to all the other support classes

manic robin
#

You should be killing yourself to make everyone else unkillable

prime fractal
#

i dont really like the idea of having the entire archetype rely on guardian to work as well

spare root
#

gotta remember that pala also has to be viable for solo content

earnest lion
#

Why does everyone confuse tank with wall

#

Tank is literally supposed to do damage. It’s a big ass tank that steam rolls everything, and takes a ton of hits. That’s its gimmick. Its downsides is that it’s a fucking tank and its huge, gaudy, and can’t really do much else than roll and shoot

#

A Wall supports structures, takes hits, and nothing else. It’s the support concept, not tank

languid hedge
earnest lion
spare root
#

paladin should deal 50% more damage at the cost of 50% move speed true Yahya

languid hedge
#

Also even mmo tank depends on the mmo too

warm slate
languid hedge
#

I cant blanket statement that

earnest lion
#

Only damage, only EHP. Heavy melee type of playstyle, where the dps is manageable only because you have the ehp to handle not being able to move on a slower concept

#

Normal DPS options have the joy of both more consistent dps, or better burst, and movement qualities to support it

warm slate
#

thats a heavy dps imo

marsh knoll
#

Hi everyone

earnest lion
#

Which is what a tank is. Without damage options, a tank doesn’t exist. Because why would you call it a tank, then

languid hedge
#

Even if paladin is buffed to support a better role as a tank, this is a game of “dps the boss as fast as possible”

marsh knoll
#

I heard something about a Paladin rework

languid hedge
#

Like even having a healer is a waste in that regard if your team just does it fast enough

earnest lion
#

It’s, generally, a no skill, single player type of playstyle that supports newer players who can’t do the better options as well. And, tbh, I think Paladin does that alright, especially when mixed with fallen

#

Best part is that, because Wynn is generally fast paced, and has the tiniest semblance of actual strategy in the raids you fight, you kinda have to find a way to make it work without just straight up dying to gimmicks

languid hedge
#

The no skill part kinda sucks but is true

In runescape the other mmo i play, base tanking is considered the hardest role

warm slate
languid hedge
#

Has a purpose but thats cause of boss mechanics

earnest lion
#

Wynn doesn’t have multiplayer, though, so saltroll

warm slate
languid hedge
earnest lion
# warm slate wrecking ball from overwatch, for example

Wrecking ball falls into a completely different section of tank playstyle, prioritizing significantly more movement potential than the average tank. It’s super unique, and incorporates many attributes of other concepts into its identity. As such, I wouldn’t really call it a “true tank”, much like I wouldn’t call support paladin a “true tank”

spare root
#

the never-ending conundrum of tanks in games built around not needing tanks

earnest lion
#

Wynn being a highly movement, combo centered game alone makes tanks already fall behind

spare root
#

additionally that too yeah

warm slate
earnest lion
#

Provoke is kinda its whole shtick, if you want to do something real

earnest lion
#

Which fanatic mask can potentially offer, but no lmao

spare root
#

it's not as much of paladin's fault as the entire game's design being against it and tanking in general yeah

earnest lion
#

(However, because Wynn is super versatile with its items, tanks can be born of every class)

agile swift
#

archer tank! (ignis +altruism)

warm slate
earnest lion
#

But they aren’t true tank, and shouldn’t be classified as such, because Wynn doesn’t really get too specific, once you start combining archetypes and roles. You end up going for what’s the most versatile, not for any intrinsic roles

earnest lion
warm slate
earnest lion
#

Tank, again, is ONLY damage and ehp. Nothing else

#

If an ability tree is designed around a tank playstyle, it offers sustain for the gimmick tank offers. And, paladin does actually do that, whilst also offering support options. It can be built as a pure tank, or a support wall

warm slate
#

support wall is insane

earnest lion
warm slate
#

tf is a support wall

earnest lion
sleek raptor
earnest lion
#

Literally a role found in pokemon lol

prime fractal
#

i feel like you are fundamentally missing the point of what a tank is in games apart from overwatch

earnest lion
#

Wall: Shuckle
Tank: Golem
Support wall: Wigglytuff

warm slate
earnest lion
#

Easiest example I can think of where this distinction is mentioned

warm slate
prime fractal
#

my point still stands that wynncraft is missing a good "wall" archetype even if you call it something else

earnest lion
warm slate
earnest lion
languid hedge
#

How’d we get that in a talk about tank concepts

warm slate
earnest lion
#

Just like FF, DD, whatever

warm slate
earnest lion
languid hedge
#

Does pokemon have like a multi pokemon mode and an aggro system? I have not played in so long

earnest lion
warm slate
earnest lion
warm slate
earnest lion
#

warrior basically gets the majority of Hvy melee tank options, since stuff like animosity, epoch, Axiom, etc have movement options in their kit

earnest lion
warm slate
#

you're clearly calling what we call tank, wall, and a mix between wall & dps, tank

#

which i think completely misses the point that the 3 role system is a loose categorisation supposed to describe a fundamental, atomic characteristic of each role, not an entire list of characteristics that only a few things will actually fit into

split cargo
cunning bison
#

and this is mostly to how DPS performs, is way too much, current balances are closing that gap but like, there is a lot to do with supports/tanks/generalistic playstyles

#

especially in terms of especialization

dawn urchin
#

i do somewhat agree with the concept in that paladin's execution falls a bit flat in practice, i almost feel like wynn needs to explore paladin through a lightbender style of perspective where you can tank for something that provides your damage.

inherently wynn is a solo game with multiplayer elements so like you have to have some forms of damage there are many parts of content that have dps checks as well

#

maybe its just me but i really dont like the idea of wynn paladin being a wall, like yeah the unstoppable object is a strong part of paladin fantasies but just standing still feels like it becomes rather uninteresting pretty quickly

edgy tiger
#

roles only matter when content reaches a certain difficulty/people want to optimize. Most multiplayer content on wynn doesn't need specific roles (wars on top!!!), they may be optimal but you can do just fine with 10 generalist dps builds on annihilation, and maybe 1 dps that heals.
Being an mmorpg doesnt mean it has to adhere to the role trifecta, so paladin having dps options while being able to do what it says on the tin (protecting allies/buffing them) is good for the players that play those roles.
tl:dr
Players enjoy having some dps on non dps roles.

cunning bison
# edgy tiger roles only matter when content reaches a certain difficulty/people want to optim...

honestly i would love that every endgame activity that involves PvE/PvP had a multiplayer alternative that rewards good teamworking, well, not only good, but like the coop goes beyond doing the challenges and goes to the point of having good communication and sinergy with your friend(s) does reward a lot, we have Graids, we need Duo LR and maybe a rework in forgery to have those kind of activities

#

i honestly only play healer in most games and usually is a role which is dependant on allies but a lot of games offer some way to reward good heals/shields/tanking, wynncraft doesn't have a lot of mechanics and doesn't have a way to offer a lot in terms of mechanics, but teamwide content could make a space for those players who doesn't get interested in DPS archetypes

#

it would bring more immersion and utility for all kind of content

potent gorge
cunning bison
# potent gorge give me a forgery dungeon crawler roguelite with team based synergy and you will...

i would love that dungeons were just rooms randomly generated like TBOI where depending on the dungeon, it has different enemies/decoration/bosses and forgery is just a bunch of floors of all dungeons in order but in hardmode. (a shorter version of this map would be ideal), the boss would require a key that is on a room and defeating it would spawn a chest with rewards, this would also change the boss arena

umbral elk
#

recent changes have made it do much less damage to the point where two palidins in a party is detrimental in raids

grizzled ruin
# umbral elk recent changes have made it do much less damage to the point where two palidins ...

i wont get in the way of this thread since i am very biased for paladin, but i will say if this is regarding hallowed blaze, it is technically worse on 1v1's but better in any other sitaution as explained to you before. I think you should stop spreading this type of misinformation around KittyThumbsUp
Two palas in general is prob not the best though I agree, you only need 1 (unless one cant run prevoke radiance embold etc)

umbral elk
#

I'm not talking about hollowed blaze I'm talking about the considerable drop in spell % ssurge does now

eternal quarry
#

can you elaborate on where this drop in spell multi is

umbral elk
#

few months ago? no longer triggering on fireworks and comet but the base got increased slightly

dawn urchin
#

"slightly" it went from 150 > 375

umbral elk
#

it's an overall nerf

dawn urchin
#

damage wise yes, ap wise no

umbral elk
#

you still pick those nodes though

dawn urchin
#

i dont know if ppl are picking comet these days

eternal quarry
#

yeah it got lowered to a maximum of 450% to 375%, but realistically there's little reason to pick comet now so that's a freed up 4 ap

grizzled ruin
#

^^
plus ssurge in general is really good so a nerf like that is completely justified

umbral elk
#

ssurge is good for fallen and monk..

grizzled ruin
grizzled ruin
umbral elk
#

😭

#

it's palas main source of damage, it's SUPPOSED to be good for pala

grizzled ruin
#

It still is, no one is disagreeing on that expect you

umbral elk
#

dude what is your issue

#

it's been observed pala needs a buff, you can tell yourself otherwise

grizzled ruin
#

You can express your thoughts however you do not provide any type of evidence to back it up and it comes off very bluntly as rude and trying to get negative reactions. I don't that type of behavior is needed

#

At least explain more when you make takes people disagree with is all im saying

cunning bison
umbral elk
#

you still take comet for the damage and holy power generation over heavenly trumpet in most raid builds, pure pala (like used for wars) does not

edgy tiger
#

eleventh hour palafallen and veritas pure paladin type stuff

umbral elk
cunning bison
umbral elk
#

fair

grizzled ruin
cunning bison
grizzled ruin
cunning bison
#

as far as I know

umbral elk
grizzled ruin
#

Is wynnlitics the thing panda post about? I am curious to see those trees

cunning bison
junior rivet
#

What paladin needs is provoke removed and compensation else where

grizzled ruin
#

I Wouldnt midn more support since dps paladin is just bpact really lol
it makes fun niches but its really, really relient on this

junior rivet
#

Shoulda been gone a long time ago

cunning bison
#

and pala as a meantime could get 1-2 MIDs that improve that less used playstyle (doesn't mean that is unwanted but rather is not a priority)

dawn urchin
#

if only paragon was goated....

cunning bison
#

tbf, there should be more generalistic and specific MIDs on items with some MIDs being more present or universally present at every level

umbral elk
#

the recent emboldening change was a really good step in that direction

grizzled ruin
dawn urchin
#

the number isnt that big imma be real

edgy tiger
#

its not big big

dawn urchin
#

it averages out to a little more dps than unaspected shield strike

edgy tiger
#

maybe if it did damage for each extra mantle that you would have (still 1 mantle) so paladin could use its aspect and nodes for more

grizzled ruin
dawn urchin
#

banger

#

that would be 750% so it would be a buff on current

#

5s is still a relatively long time tho

grizzled ruin
#

hey if it means i can take it on my palafallen i would since id ont really need mantles on there

dawn urchin
#

kinda wished it lowered mantle dmg reduction and like, had an even shorter cooldown or smth

cunning bison
grizzled ruin
gloomy pewter
#

this guy never played big mac i swear

umbral elk
#

bigmac is bad now

#

yeah

gloomy pewter
#

its fine as it is

#

i prefer it being balanced rather than being strong

pure ermine
#

The original name is Warrior is the worst class in the game, and the community is partial to blame

agile swift
sand sand
#

ohh im glooping it

celest ravine
#

Just ignore them. They're just ragebaiting ._.

novel harness
rough flint
#

Fell for the rb Oopsies 😼

#

A

prime fractal
#

I haven’t really kept up with chat but i think more major ids is a good idea. Also i wanna point out that the ability tree gives us the freedom to choose how we build the class and paladin should imo focus more on “tank” aspects than damage, which already can be gotten from mixing with fallen or bmonk.

celest ravine
#

One thing I do want to try do in the future is include some sort of built in guard-mid in the tree itself

#

But yeah overall, there's plans but they'll just take some time

#

Pala is still a bit away from what I'd consider to really be "finished"

dreamy wigeon
#

buff guard, make it 100% of dmg and u can target one player c:

#

funny immortal cata

timid pumice
# celest ravine Pala is still a bit away from what I'd consider to really be "finished"

The main issue is that Pala doesn't have any reason to be used outside of burger or another archetype taking mantles

Heavenly trumpet cooldown is way too long to be actually usable as a heal option and Pala just doesn't effort enough team buffs to be worth it over another player

Additionally the main use Pala (tanking) is basically useless outside of wars because every boss has been reworked to either be fully AoE based or for it to just completely ignore provoke

For example:
TNA's melee range is huge, even extending back a few block
TNA occasionally throws aimed balls at players, it throws at every player at the same time and only really punished standing still most of the time
NoL is basically fully AoE and you can't even hold aggro by the time charges start
NotG ignores your existence most of the time
TCC is 100% AoE, paladin is basically useless

timid ingot
#

its a bit down and left to the discussion but i do wish my old Leadership idea was feasible

timid pumice
timid ingot
#

was from when i was still on AT and it was a suggestion for a new red node. here was my spiel on it

Leadership: Allies within 20 blocks are granted most of your passive abilities. If an ally activates an ability, gain Holy Power as if you activated it.
-Paladin's buffs and passives are great, but only being able to pass on resistance and Radiance means it doesn't really help anyone else that much. Time to fix that
-The list of passives that would activate are: Tougher Skin/Mythril Skin's base defense modifiers, Manachism, Rejuvenating Skin, Sparkling Hope, Second Chance, potentially others in the future if they are added
-Letting allies' passives give you Holy Power also lets Paladin become more effective in groups by dealing greater damage through Sacred Surge. You empower your allies and they empower you in turn
-Second Chance would have independent timers for each player(A dies, procs SC, B C and D can still proc SC)
-Sparkling Hope and Rejuvenating Skin would use the HP/DPS of the ally for determining activation
-These would not stack with other Paladins- it'd pick the one with the most boosts available to give. This is a necessary restraining bolt

#

it was apparently a coding nightmare and is extremely likely to not happen

#

this was in amongst a bunch of other suggested changes, like adding heavenly trumpet

#

I think before it got basically rejected there was an extra effect of reducing all cooldowns by 10%(25s became 22.5s, 2s became 1.8s, etc)

#

so it was worth taking even if you were going solo

neon abyss
#

This would make every single node on paladin dependent on interactions with others there's no way you can balance this

manic robin
#

it would? it sounds fine to me

#

it does however still fall into the trap of making your build barely matter

#

a 5hp bbath gives just as much buff as a 300k ehp guardian

#

granting second chance to allied is actually pretty ok in my opinion, though it may warrant a duration nerf or a removal of the invinceability node

#

manachism would be amazing or other tanky builds while being useless for glassier people, and thats probably god

#

they should all get cleaning breeze on their 2nd spell like

edgy tiger
#

If second chance could trigger on allies, even if the cd was shared, would be a lot better than current version where it only benefits the paladin itself

manic robin
timid ingot
#

yeah. leadership is likely to never happen but i think having second chance do what leadership was meant to help it do would be fantastic

edgy tiger
#

as for other stuff, like sparkling hope might be too strong in groups and base dps difference will make it stronger or weaker on some classes, giving allies nearby you kb res just powercreeps ice sigil, and the others are reliant on taking damage which isnt that good.

timid ingot
#

It actually specified that you only got the defense bonus from tougher+mythril skin

#

as i said its super likely to never come but i think it speaks to the role paladin was meant to fill and still SORT OF does, being a party center

#

having multiple paladins not really work out on team comp is like...that's fine

edgy tiger
#

if you want multiple supports you can have lightbender and acolyte

manic robin
#

I just want the actual gear you're wearing to affect how well you can help the team

timid ingot
#

its the balance between giving it power enough to help itself vs giving it power to help others

#

cause wynn is a lot singleplayer

manic robin
#

besides just keeping you alive

edgy tiger
manic robin
edgy tiger
#

healing efficiency on overhealth would only make casting it at lower values give more overhealth.
as for guardian, you could have some effect like that on provoke, given that provoke is the one team oriented node it has

manic robin
#

my idea of a tank in wynn, where gluing a boss is too OP, while not really helping block damage, is to make you have to actively work to use your stats to keep people who would otherwise get squashed alive when they are in tough situations

#

so ways of throwing your ehp to them

timid ingot
#

i had another idea that idk if it got implemented or could be, but that overhealth counted as health lost for sparkling hope/rejuv skin

manic robin
edgy tiger
#

ats want to make archetypes fun to play at low level too, if a player is told "use this archetype to level, then you can use whatever" it feels restrictive, and just not telling them would make players question balance. early game is where wynn loses a lot of players so its good to have strength early and late.
currently most archetypes are fine to level so it isnt a problem tho

timid ingot
#

you put it better than i could right now

prime fractal
edgy tiger
#

idk when you started but back then paladin's strongest support was radiance which was able to be taken for bmonk anyway 💀 so yeah bmonk was better

prime fractal
#

Yup

edgy tiger
#

paladin support expanded a bit with emboldening and trumpet, while also making rad exclusive. and its pretty nice, tho you still need to rely on bakal grasp to use soemthing like eleventh hour since its basically an extra blue node worth of support and all.

prime fractal
#

I like the idea of giving 2nd chance to allies

#

Maybe it could be like something where you tank a fatal hit for someone with a cooldown

edgy tiger
#

apart from the obvious ooga booga war buff, its would feel so nice to save an ally from certain death with second chance, and even saving the entire team with it

#

paladin doing palading things = good

celest ravine
#

That is something I'd really want to add

#

-# Another thing is sharing mantles with allies

#

-# Note : None of this is guaranteed to ever happen

cyan spire
#

Double shield bash's damage 🥹

edgy tiger
#

as long as its not painful dev time i would like it

celest ravine
cyan spire
celest ravine
#

Yes. It should be 4x from what it is now

#

8000% nuke with 8 mantles PaimonCookies

edgy tiger
#

paragon losing yet again

cyan spire
#

Trust make shield strike reduce mantle cooldown for every broken mantle you hit

dawn urchin
#

im not really a fan of second chance saving allies like yeah i get why and it would be good but its just another passive thing paladin achieves by existing

#

trumpet basically does the same thing but cooler and with more investment and input from the player

eternal quarry
crimson osprey
#

Aco is the issue

split cargo
#

-1 tentacle boom problem fixed

crimson osprey
spare root
#

@celest ravine are abilities that solely help allies and not yourself a thing that can/will be made?

celest ravine
#

Im not opposed to having more of those, however only as optional nodes to the side

#

-# Not on the main path

spare root
#

yeah ofc

celest ravine
#

Wait are there? I forgot ._.

spare root
#

I'm asking this cause I'm pretty sure that's not a thing?

#

for MIDs yes, but abilities I really don't think so?

celest ravine
#

Actually yeah I don't think there are any atm. At least ones that only affect allies

#

Most of them either come with some other minor thing iirc
-# Like provoke

spare root
#

yeah

celest ravine
#

Actually yeah on second thought

#

Having some secondary effect that still benefits yourself would probably always be included with any sort of support abilities
-# Or just the support affecting yourself

cunning bison
celest ravine
#

So only active while you have overhealth?

cunning bison
# celest ravine So only active while you have overhealth?

mmmm mostly something like, if your allie recieve 100k dmg (an extreme example but just to take note), you redirect 15% of it, 15k, but if your overheal is of 10k, you only redirect that 10k because that dmg is only dealt to the overheal bar and not the hp bar

#

making overheal kinda like a shield for alllies

#

also, shouldn't be an aura, in order to not be AFKish

celest ravine
#

I feel like that'd just get a bit situational and complex

#

-# Just the guard mid on the tree / minor variation of it would be good enough imo

cunning bison
#

something like selecting an ally with something, could be the closest with trumpet, your overheal bar would recieve part of the dmg mitigated, if you don't have overheal or your overheal bar gets destroyed, you won't mitigate anything

cunning bison
celest ravine
cunning bison
#

that way you add even more MIDs dedicated to tanks, we only have less than 5

celest ravine
#

I'm just not entirely sure on something like that being reliant on overhealth ngl

cunning bison
celest ravine
#

-# How would it interact with the other sources too?

cunning bison
celest ravine
#

Sorrow / Drain

cunning bison
cunning bison
# celest ravine Sorrow / Drain

you could make the ally get a buff, something like "holy ally", that buff would be the one redirecting the dmg, as long as the paladin has that overheal, it doesn't matter the source, they would mitigate the dmg of holy allies

#

or directly sinergize with that

#

we already have fallen sinergizing with sorrow

#

and is kinda fun to have

celest ravine
#

I'll just think about this all a bit later. It was just a simple idea anyways

#

-# Other methods of support other than damage redirection are still possible

cunning bison
#

being tank rn just rotates around provoke and guardian, there is nothing else

#

and a lot of ppl when they heard about overheal thought about it as a "shield" rather than a hp bar, seems to work great at that job since it doesn't interact with anything as hp, so it is seen as a shield

#

it seems weird to have something that works like a shield bar never have a MID that plays around shields as how is it seen compatible in other games

umbral elk
#

honestly provoke should just her removed

edgy tiger
prime fractal
#

theres also a lot of team content and i think with 3 archetypes available we can afford to have paladin be less powerful solo

umbral elk
#

"archtype bad" just play another one

wispy cape
#

"You like this, well too bad, play something else"

prime fractal
#

I don’t see the point of having every archetype be good solo. If you wanna play solo good for you but most of the stuff i play is team content and it’s really boring that there is not really anything like team compositions and instead everyone is just dps (and sometimes a healer)

edgy tiger
#

most archetypes are alr "good enough", paladin trades damage potential for more survivability, so i dont think it needs to be balanced at all to begin with.

wispy cape
past sleet
#

It still is very good but ok

#

Its for example one of the best "playthrough" archetypes
Also very nice for huich/hich 😊

white patio
#

an archtype should be good enough to stand on it's own

prime fractal
#

What makes you think that?

#

Why can it not be dependant on a team

#

The 2nd M in MMORPG stands for multiplayer

wispy cape
#

Dependant on a team to do nothing that much more valuable in team than any other archetype

#

woohoo the math is mathing

white patio
#

it can have team dependant stuff or stuff that works better with other players
but if everything is "only works with other players" and it's awful to play solo... why play it solo? don't forget that while there are people who join with a group of friends, theres also solo players (i would know, i am one)

past sleet
#

However I think paladin is really good solo so idk why these people think it aint

cloud crescent
languid hedge
#

98% of the game is singleplayer friendly*

dawn urchin
#

its arguably harder to have a multiplayer experience in wynn than it is to have a solo experience

#

with stuff like quest instances and bosses being weird with multiple ppl

cloud crescent
languid hedge
#

Maybe years passing changed it but i had found early game questing and dungeons with a friend pretty straightforward

#

But i like that you can do a lot of leveling stuff with a friend

prime fractal
#

Same

cloud crescent
prime fractal
#

For a whole lot of those your build / archetype doesn’t matter as well

past sleet
#

What.... You telling me I dont need 5m dps bug abuse build to beat Green Gloop?!

mighty igloo
#

Fruma will save paladin...

#

Churely it will come with more team-based content

#

Churely. ... ......

warm slate
prime fractal
#

Most of those are able to be done with a party

umbral elk
#

no