This recent patch has made Harvester a more versatile ability, making it more useful in scenarios where mobs don’t die. However, at the same time, this patch nerfed the mana value you gain for actually killing mobs, which is really annoying. I propose a change that was applied to intox blood long ago where it both kept the value of killing mobs while also simultaneously giving healing for hitting mobs.
#Give Harvester the Intox. Blood treatment
1 messages · Page 1 of 1 (latest)
And I may pitch in an idea where you may also get the mana value for when other players kill marked mobs, but i do not know if there are restrictions to this, so you can either like or dislike this specific message if you agree or disagree on this
not certain it'd be needed but it's still cool
And please change it so when absorbing more than 6 marks with knives, harvester gives the full mana bonus instead of only counting 6
Can you explain? It gives mana for any marks consumed
it stops at 6
There was a bug with knives that were refreshed not getting mana but it was fixed
for knives
this is completely different
you at most, with devour, gain 24 mana and not 36, which is at 9 marks
i ran a test between 6 and 9 marks and they both ended up at the same mana i had
i just tested it again to see if it was shadow patched and no, it still only gives the mana you’d get at 6, you don’t get any more when it has higher marks than that
why did you not frame this as a bug report then
Didn’t want to get caught posting bug reports in cf
The classic feedback into bug report route
the only way you dont get the correct amount of mana for marks consumed is if you didn't get any knives from it
just tested it and consuming 20 marks gave me 80 mana @shell marsh among other examples
the calculation is fine, so if there is an issue it has to be something else and I need something else to look into
did you test it on live
because i always end up at the same amount of mana, from max mana, regardless of how many marks i have
I obviously can't debug it completely accurately on live servers but I didnt make any changes to what was on live to add that debug
i’m not to familiar with debugging but i’m like confident that harvester just voids the extra marks on live servers because i end up at the same mana
i don’t have a clip on me right now because i’m unable to get on so if anyone else can…
after some third party testing from another person, it’s concluded that when proccing nightcloak knives with harvester, it first gives you the mana and then spends the mana from spells, whereas for backstab satsu it’s the complete opposite. So basically it just voids mana when you’re near max mana and instead you get a net negative.
right because satsujin is triggered on damaging enemies and nightcloak knives is triggered when you cast spin attack while vanished
if you were at max mana and used satsujin you would also "void" mana
because your mana bar is full
the point i’m saying is that harvester gives mana before your spells even take mana for knives, whereas backstab is the complete opposite. Your mana doesn’t get voided for satsus as much as knives
Example: In these scenarios, you would have 100 max mana.
You use a 20 mana backstab on a mob with 9 marks, which would first take the mana that your backstab costs, and then apply the harvester absorbed mana back to you, meaning you would get back to your max mana.
However, for knives, you would use a 20 mana spin dash cycle on a 9 marks mob, but the current system first absorbs the marks into mana, effectively voiding the mana you would get and then it would apply the mana costs from your spell cycle.
TLDR: Satsu and knives both have different prioritizations when it comes to harvester proccing which is what i’m trying to say which effectively makes knives giving mana back worse than what satsu can do.
@sweet vortex forgot to reply
anyways i feel like the main point of the thread is being drowned by this specific topic, so before i get deeper into this, i’d like to ask if the main topic of the thread is up for consideration
Yeah I understand what you mean! Im just trying to explain it's not a prioritization but more just a result of when they get triggered. I could make the mana from nck get delayed by a tick or something but it's a little hacky