#Arcanist needs its own damage ramp-up ability

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vivid marlin
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Arcanist relies heavily on Winded to reach peak damage numbers. Most Arcanist trees take Winded and at 10 winded around half your damage comes from Breathless. With t2 rift aspect this becomes closer to 70%. While the most recent patch notes reduce this buff, I feel that this merely reduces the damage potential of Arcanist without addressing the root of the issue--Arcanist should not be relying on winded for damage.

Reliance on winded limits arcanist's damage potential since you can only increase your damage through self-buffs by about 50%. Compare this to Fallen, which gains up to 150 raw and 115% damage from corrupted, 30% from armor breaker, and 20% from bpact; or even Riftwalker that can quadruple the meteor multiplier with 60 timelock. You could say that Arcanist makes up for this lack of self-scaling by being convenient and not bursty, but I think even if you ignore the dps numbers the lack of scaling potential in 10 winded makes the class less fun to play as well. (I mean, it's called DPS for a reason...)

Also, since winded is a riftwalker ability, it fits rather awkwardly into Arcanist's kit--since you don't have gust you need to rely on a winded slave or take time away from spellspamming to melee. This is especially annoying if you're playing a build with slower attack speed like echoes quetz. Not to mention that it's rather illogical for a DPS archetype to have its main form of damage self-buff be from the other side of the ability tree.

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I think Arcanist needs to have its own damage self-buff ability as an alternative to winded. My suggestion would be to have a resource (let's call it Arcana) that is gained every time you use arcane restoration relative to the amount of mana restored, and to have that increase all personal damage. 100 mana bank worth of Arcana could provide the equivalent to 1 winded of damage scaling. This fits more naturally into Arcanist's kit, since you build up Arcana by doing what Arcanist's kit revolves around--mana bank. There'd also be more room to make Arcanist self-buffs more interesting than just a flat damage increase (maybe Arcana can provide other buffs at higher thresholds, or you could detonate it into a burst like Corrupted). But I'm sure there are even better ways to accomplish this and I would love to hear other ideas.

An alternative damage-scaling ability would also be good for the mage tree as a whole. Lightbender would have options with decent damage that aren't forced to take half the Riftwalker tree, and a buff that isn't reliant on Breathless would make dps mage builds that don't use Meteor viable (maybe even melee Arcanist with Pyrokinesis!). Arcanist wouldn't need winded slaves and there wouldn't be issues with Timelock users stealing DPS from Arcanists on the same team. Whenever the AT gets time to look at Mage abilities I hope you will consider this idea.

urban bramble
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this just seems like you're making a rebranded winded that plays the same as riftwalker without heal

a better suggestion for fixing arcanist would be to give ice snake a practical use in the tree. Currently good arcanist players literally teleport to the ground as to not make their chaos explosions do less damage. Maybe a better solution would be to change ice snake in the tree entirely or to add a node to actualyl give it practical use in the tree

vivid marlin
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yeah like i said i don't really know what a good self-buff ability would be for arcanist but we need something that isn't winded

woeful glen
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no it doesn't, it just needs more damage Yahya

vivid marlin
urban bramble
vivid marlin
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thats also a fair point

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arcanist just has a bunch of nodes that dont really seem to do anything instead of meaningfully increasing its damage (pyro, burning sigil, snake nest)

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well i guess snake nest helps you fill mana bank faster but imo with cone of cold gone its not really even good at that

vivid marlin
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yeah

urban bramble
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anyways if ice snake complimented meteors or chaos explosions and had a use case (becuase it quite literally does not have one in arcanist right now) arcanist would feel better and have a better identiy

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damage is not the problem as there could just be additional nodes added to increase damage but the lack of a damage identity and ice snake being utterly useless with literally 0 use cases outside of mobbing doesn't really help arcanist

wild saddle
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imagine a beginner arcanist trying to make an ability tree and they deal 0 damage because no winded

urban bramble
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fatal arcanist without winded literally does as much as like idol bmonk

wild saddle
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as they do not know the optimal tree

vivid marlin
urban bramble
wild saddle
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this also has the weird effect that arcanist is super weak at first until the enemy has 10 winded

mortal swift
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Hi as an experienced mage with no reading comprehension i think this is a cool post

urban bramble
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@mortal swift hi

vivid marlin
wild saddle
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then its strong

mortal swift
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Lemme read post

vivid marlin
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not nodes that just give you a flat bump

urban bramble
wild saddle
urban bramble
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in fact i would argue that flat damage buffs would be more beneficial since riftwalker is already designed to have an identity of ramping damage through winded

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arcanist should isntead try and veer off that path and focus on raw damage with the drawback of no healing

vivid marlin
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hmm maybe

mortal swift
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Interesting I think the main issue is arcanist’s independent damage; I think ramping up damage rather than spellcount would be cool

vivid marlin
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but i think in its current state, its main damage buff is a ramping ability but you can't really get the full use out of it since ur winded cap is 10 and you don't have gust or anything, it's just kinda unfun

wild saddle
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the humble riftwalker setting the winded back to 0:

vivid marlin
urban bramble
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the easy bandaid fix is to lock winded and arcane transfer and to replace sentient snake with a node that makes chaos explosion spells do significantly more damage

mortal swift
urban bramble
wild saddle
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we love timelock

vivid marlin
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doesn't need to be more ping/cps reliant

wild saddle
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the riftwalker better make up for the damage lost

urban bramble
gloomy lotus
wild saddle
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oh yeah also lightbenders go from dealing bad damage to very bad damage

vivid marlin
gloomy lotus
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but i'm pretty sure AT is well aware of mage's identity crisis already with a rift overhaul still being in consideration and having already said they'll compensate the other two archetypes for the loss of winded somehow

vivid marlin
mortal swift
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I hope it doesnt get nerfed!

vivid marlin
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only thing is i guess i wish there were better ways to build winded than snakespam

gloomy lotus
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and i guess the gust buff as a whole

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it's fully reliant on a snake offhand for any reasonable uptime

vivid marlin
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id agree winded is kinda bland but i think arcanist really needs the rework before riftwalker does

urban bramble
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all of mages problems circle back to winded

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winded is possibly the biggest ability problem in the game right now

vivid marlin
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i think its fine in rift or at least more fine than when other classes are relying on it

urban bramble
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big red buzzer

vivid marlin
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what do you not like about riftwalker winded

urban bramble
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do you have half an hour

vivid marlin
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im gen curious

past lichen
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I agree snail111860

vivid marlin
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why is riftwalker's use of winded worse than arcanist or lightbender

urban bramble
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becuase it is a riftwalker node and not an arcanist or lightbender node?

vivid marlin
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just lock it to riftwalker then

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and give the other archetypes something to make up for it

vivid marlin
urban bramble
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this is not a good fix btw and i hope we can both realize that

vivid marlin
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yeah idts either

stuck hinge
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Winded is a good and interesting mechanic itself, but it's bad because devs made it one of the only few nodes that actually scale your damage on literally every archetype of the mage

vivid marlin
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maybe whenever AT reworks mage tree in 2028 there will be something with more depth than winded but like

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just making every other archetype not required to take it would make it good enough that i don't write up feedback posts about it

stuck hinge
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I think locking each other unique stacking element from one another is a good idea, while buffing each archetype and adding something similar to winded (stacking element) for just the arcanist, just like the Arcana thing you've mentioned.

Light bender idk, the only use of it right now is some damage, some buffs that I'm not sure if they even work as they are intended (Like the Sunflare)

undone sedge
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buff arcanist aspect +100% faster

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and + 2 spell

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best part wynncraft lie you

woeful glen
undone sedge
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after winded not share dmg amp they still not do anything on arcanist

slim spire
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No

undone sedge
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why no

orchid glen
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yeah just straight-up Arcanist(if we don't want to scale player power down, anyway) just needs more power, but winded gets in the way of that

quasi galleon
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I think a node buffing meteor down the tree that disables winded could work well enough maybe

cerulean anvil
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make arcane transfer lock winded stuff and buff arcanist, I think I'm a genius

thick elm
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guys whaat why ramp up

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so silly it already had somewhat of this with chaos explosion and having to build up the memory

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no need for it to be a resource just modeled after winded so u can have winded with another name

foggy aspen
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I think arcanist needs way more burst dmg or burst setup further down the tree that happens in faster cycles than winded

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Even something as simple as ice snake buffing your next meteor or something like that would go a long way to reduce reliance on winded

strange wagon
rare bronze
mortal swift
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Since it’s just riftwalker reversed

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Also refreshing mech would probably be procedural and boring after like 5 raids

halcyon ore
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just list out few things 1st less visual clutter/particle fx that lags the game, 2nd better damage even without winded