#Shade changes

1 messages · Page 1 of 1 (latest)

final burrow
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what if
get this
the nuclear bomb is allowed

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1mil dmg every 10s is still only 100k DPS

winter orbit
upbeat wedge
final burrow
upbeat wedge
final burrow
upbeat wedge
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lets remove all of the skill expression from shade please!!!

final burrow
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you would still need to set up marks and nck, and also manage vanish and being generally not very tanky outside of vanish

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so like
not acro levels or anything but still not nothing

wispy veldt
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I agree, i love shade, its my favorite archetype

agile pebble
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the burst will either be bad and spam will be preferred or they have to overbuff the fuck out of the burst so its degenerate

upbeat wedge
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yeah

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this change just makes dupe shade unplayable pretty much

agile pebble
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if they make the setup take long to do its either awful to play if it takes too long or it has to do absurd damage to make up for it (in which case its not healthy)

wispy veldt
final burrow
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the other way to fix it is to make the bursts closer together
maybe end of tree stuff has faster mark application and satsu can be used more freely?

upbeat wedge
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hemelee right now is like what they want spellshade to be

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i feel like

final burrow
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3-5s between big hit-and-run attacks sounds fun to me at least

upbeat wedge
glad panther
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mark consume is really bad
but they add backstab amp dmg

final burrow
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yeah but this time with a little mana sustain built in

upbeat wedge
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🤯

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This will change so much

glad panther
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if they change harvester to mana gain every nc attack is will really nice

agile pebble
final burrow
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marks or smthn

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so if thermonuclear bomb isn't healthy
and current shade play doesn't fit thematically (apart from hmelee)
and not increasing the damage makes it close range no heals LB
and hit and run on a shorter cooldown isn't feasible
then what is a possible solution even where can shade even go

upbeat wedge
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just keep it like it is right now 😭

agile pebble
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marks only cleanse off a satsu or knives but satsu has a 15sec cd and knives last 40 sec so whats stopping you from just spamming to get marks back and just stabbing the entire time

my point is i just dont see the vision and how they can make this playstyle work without it being 🥴

final burrow
agile pebble
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especially when hmelee shade is like right there and does what they would want shade to do

final burrow
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imo
hmelee shade should be the really slow thermonuclear bomb option
spellshade should be more heavy spell, with the bursts being rate limited by mark buildup
granted, I've not played shadestepper in a while and I almost never play glass at all

agile pebble
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but the thing is mark build up gets sped up by spamming

final burrow
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I have tried shade though, post nck buff and stuff
and I played hmelee animosity shade almost exclusively for several months straight a little while back

agile pebble
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i know they for sure have more changes in mind so its probably fair to wait and see what they do but im just expressing design concerns rn

raw orchid
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they cant do anything about it rn

low plaza
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evil riftwalker syndrome is being given to shade now :(

normal imp
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ngl shade in its current state is pretty weird

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it doesnt accomplish what the archetype is made to do

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hopefully these changes push it in the right direction

hybrid forge
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i like the shade changes idk

final burrow
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yeah I also think I like this direction for the most part

hybrid forge
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tbh i feel like any abilities that proc on a kill should just be reworked, they are kinda fundamentally inconsistent in a game like wynn

final burrow
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I just hope they manage to make it work well

bronze patrol
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Shade changes would be nice if they buffed the damage from satsujin even a little bit more

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Let the 1 million damage back stab become true

upbeat wedge
bronze patrol
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True

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Then 5 million backstab

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One of the things I don't really understand aswell is that trickster is more bursty than shade :/