#Lootrun rainbow mission

1 messages · Page 1 of 1 (latest)

teal stump
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Please fix this bug happened everytime on the last 10 missions my rainbow just suddenly dont work anymore and i still have like 20 rounds on it happened everytime i do 100 challenges runs.

mild turtle
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my bad i’ll fix that right now

cedar jasper
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thanks auto

mild turtle
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np

whole pivot
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If you're basing having rainbows remaining of the Wynntils overlay I wouldn't 100% trust it, I'm pretty sure somethings wrong with it tracking rainbows (and oranges) but I've not had a chance to look into it.

If not then uh ignore me, Wynntils has 0 bugs

compact dust
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I was calculating whether i needed to take a green and survived my run on literally 2 seconds because it said i would get time again 2 challenges earlier 😭

whole pivot
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Hmm reds should be fine as the vanilla scoreboard has red details, orange and rainbows we have to calculate ourselves

compact dust
lethal magnet
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rainbow being actually bugged is unheard of (I've never heard of it)

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try counting the rainbows you take manually and see if it works

mild nexus
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Rainbow is offset for one for me idk
Same with orange

whole pivot
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Our current logic for rainbows is this:
When you complete a rainbow beacon challenge we add whatever the chat prompt said (10 default, or more if aqua/vibrant) to the existing amount. I'm still not certain if this is correct, some people have said it should be overridden not added, I asked Zeer a while ago and he said adding was correct but maybe I misinterpreted that as it wasn't a simple "yes" response.
When you start a new challenge, we reduce the rainbow amount by 1.

So the challenge after completing a rainbow it will say 10, then when you start the next one it reduces to 9.

Oranges are:
When you complete an orange beacon challenge, we use the chat prompt to add a new "active orange" which lasts for however long the chat prompt said it would.
When you start a new challenge, all of those active oranges have their count reduced by 1 until 0 at which point it is removed from the list.

And like with rainbow, when you start the next challenge after completing an orange, that previous orange count will reduce from 5 to 4.

If anyone who actually does lootruns a lot knows if that logic is wrong and/or missing cases then feel free to let me know

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I didn't write the red logic and it was done back when lootruns were first introduced so I'd need to look at that properly to figure out how it works but I'm reasonably confident it should be right, there were multiple fixes to it right after it came out

lethal magnet
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orange is definitely bugged on wynntils overlay all the time

teal stump
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thing is im sure i counted it

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i got 20 then 20 then 60 so thats already 100 so theres no way i have less

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i always count it

ivory inlet
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last time I checked, rerolling the beacons counts as a challenge for orange and rainbow beacons. this isn't explained anywhere in the game, so I can only assume that the game is bugged. I don't know if this is true for other beacon colors

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so if you pick up a regular orange (lasts 5 challenges), rerolling twice during the orange beacon's effects means that the orange lasts for only three challenges

whole pivot
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Ahhhh that could be it

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I don't think that would affect reds but it would make sense for orange and rainbow

lethal magnet
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you mean at 17. no?

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or even 18., because 8-17. challenges

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ah I see

lethal magnet
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once I did gourmand run without rainbow (accidentally took 110 rainbows), and using up like 50 rerolls didn't make rainbow reappear, so....

whole pivot
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RemHmm Not sure why else the counts wouldn't be accurate then

ivory inlet
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on multiple occasions, I've had oranges and rainbows run out because of rerolls. so maybe they've silently changed the behavior

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does this happen only on the final challenge of an orange or rainbow? last time I did a lootrun was several weeks ago, and I'm not exactly in a position to test this again soon

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but I have definitely lost the effect of oranges and rainbows due to rerolling

shell citrus
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Sometimes i get lost in the sauce and forget beacon timing but after hundreds of LRs i have yet to have this issue

ivory inlet
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taking an orange at 4 means that challenges 5, 6, 7, 8, and 9 have an extra choice. you also took an orange at 5, which means that challenges 6, 7, 8, 9, and 10 get yet another beacon choice. so you should have had 6 choices at the 9th challenge, not 4 or 5

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wait

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whoops, I forgor that the starting amount is 3 (it's been a long week)

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so I guess they silently fixed the bug in which rerolls consume challenges from oranges and rainbows

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if I remember, I'll try doing some lootruns later to see if it's fixed

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you definitely should have had 5 choices at the 9th challenge and 4 choices at the 10th challenge, assuming that you didn't get a third orange

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this is how it should be (the + signs indicate extra beacon choices)

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super convenient to have a whiteboard behind me at work

whole pivot
stable girder
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ahh, I recognize that one. ram's cool

whole pivot
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Oh I thought it was a Who's Rem joke lol

stable girder
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it was :D

whole pivot
compact dust
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Ive never had my orange beacons actually give me less beacons, same with rainbow

shrewd talon
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Wynntils overlay is evil. Just remember the challenge number you aquired the rainbow on and add the number of challenges the rainbow is affecting.

compact dust
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Downtime

mild nexus