The festival of the spirits has just finished and i really wish something about the entire festival system would change. every festival has its own 30 day something system, with spirits its the ¨gather the 30 spirits¨, but i wonder, why do we still need to do dailies to get event crates. why not just link the spirits guiding whatever with the crates, what's the point of keeping dailies in
#Feedback for next festival: Why dailies?
1 messages · Page 1 of 1 (latest)
since festivals already come included with minigames, crates could be tied to those even
considering the regular dailies just give you a bunch of items at random, god forbid a fraction of them are worth your time (except for the emeralds), the festival crates (which are intended to be paid content you could get for free), are tied to dailies to nudge players into doing other activities, even moreso for guilds because doing a guild weekly also earns you more crates for free
Like for getting a cute cosmetic:
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Simply cutting down a fraction of Nivla Woods? Sure!
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Give some emeralds to a newbie in Ragni? Why not!
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Complete a raid? Piece of cake!
Players are more inclined to do dailies because there is a to-be-sought-out reward for it
It also cheekily makes more people actually log on during the event's duration increasing traffic as people rush to do activities for a teddy bear relik cosmetic
what is the point of incentivising dailies though? If they are not worthwhile in the first place why would we be encouraging people to do them further? They are almost always something grindy or unfun anyways
Because it makes you do something
well my question is, why does this something have to be the less fun thing?
Dailies are the reason I do any proffing (outside of crafting)
but proffing sucks, unless reworked it should literally be decentivised by the devs for the experience to be good
proffing sucks early level
you don't make players do unfun stuff for the sake of making them do stuff, especially when you have more fun options already at your disposal
last I checked max leveled proffers are making consistent bank on people needing endgame crafted items
hey, i got into proffing as well, it is just a boring flat grind. The fact it makes good endgame gear doesn't make it a good system
it's to incentivize activity
Maybe this event's daily reward will encourage you to spend some time with a new player and help them on their awesome journey!
Maybe this will make some progress towards an item you've been hoping to afford
Maybe this will make some passive progress in proffing
It's an overall benefit to an otherwise usually ignored system
and it also prevents one from just flooding their rewards last minute, if they want a neat cosmetic they gotta log on every day during the event to see if they'll get it
because making you login daily boosts numbers
^
but there could be way better systems to encourage you to do stuff in general. A system which four times a year makes it worth it to interact with random parts of the game is really really bad. The game already tries to incentivise a lot of its systems, but it often times just fails
(i really tried to find some value in proffing but it just isn't friendly to people trying to actually do something useful with it, the lvl 10 noobies don't actually know what to do with emeralds half the time since they're progressing so quickly at the start, and dailies for opening crates are just things you naturally do while running around in the first place.)
It makes no sense whatsoever to tie crates to this system. If you already wanted to incentivise player activity all-round, daily rewards could just be better.
how would event-related tasks not boost player numbers during events?
literally just the events becoming being more worth logging in for
Wanna know an event-related task that people may do a lot?
Obtaining Event Trinkets from Event Minigames
The people that participate in these, if they're not completely causal about it, are grinding it like crazy to obtain the trinkets prior to the event's end
And from there, that's when they put the trinkets up for trade with other players for large amounts of LE
Generally speaking, dailies are like the safest thing you could attach crate rewards to that are inoffensive, and can't be last-minuted
Why'd it be a bad thing to reward players who get trinkets WITH crates
Read that over again...
I am reading
Trinkets cost a lot of event currency
If you're a trinket collectionist I guess that's a thing
And you want a player, to earn a lot of event currency
for a cosmetic crate they don't have to spend $5 minimum on
You could with that very same event currency purchase crates instead...
Why not make it so that in specific days there's an event currency boost
If you really wanna keep dailies, those could give event currency
You might be missing the near-blatant monetization angle
getting an unintended amount of cosmetic crates for free will hurt the people intending to get paid for the stuff they made for us to earn
I forgot to add, you could buy only 30 crates
.-.
Bleh idk
I get the angle y'all are coming from
The event's ending tonight, you probably were too busy to log onto wynncraft over the last 20 days, and now, unless you shell out $50 maximum per crate bundle, you're probably missing out on cosmetics you could have gotten before the event closes
and yeah, some dailies suck
The understanding is appreciated
but I think that's where having multiple characters come into play, as they have different dailies you can clear for that day (you only get your daily rewards once per day, and not once per class per day
Personally the festivals aren't engaging or rewarding enough to engage with, silverbull is too expensive and the gacha has worse odds
Way worse than the previous ones
The primary engagements with the festivals are the time limited trinkets you can get and use on the battlefield, that's why you lit all those bonfires, and that's why you guided 40+ spirits
It's also why you're participating in the event minigame (minus the items that will be easier to earn over spending 10+ LE on over at Isle of Fiction)
its really not uncommon for games to have daily tasks that you can do for rewards, its to encourage you to interact with the game on a consistent basis. If your issue is with a specific type of objective, swap classes or something.
swapping classes is how I avoid most proffing dailies
especially because I went from 4 classes to 7 in the last 3 months
yeah i mean op claims that "they are not worthwhile in the first place" and "They are almost always something grindy or unfun anyways" thats really always going to be a personal experience. In general the daily objectives go through most content in the game so im kinda wondering what you even enjoy doing in the game in the first place if all (or most) are "unfun" or "grindy".
In general when it comes down to it, a lot of this post seems to complain about cosmetics too which are.... cosmetic... hence the name. you are not required to get cosmetics. If you don't like all of your dailies that much just dont do them. If you dont like your weekly that much just dont do it. People are completely free to spend their time and le buying crates if cosmetics are something that they consider of value, however you are not required to.
they just tryna get ppl to play 😭 its not like that crazy of an idea
oh well
ive had this conversation time and time again with these same people i feel 😭
To be honest, what i've experienced with events and live service game "seasons"
There's always a crowd of people who don't commit to the time limited grind you set them out for and then complain like 5 days before the whole thing is over that they didn't have time and won't get anything for it
also i feel like forcing the crates behind whatever the objective is is just a bad idea since a lot of the time they can be level/region locked and arent completeable for the average player without using the wiki. Players shouldnt be forced to use the wiki to get the free crates as advertised
and putting it behind the minigame is also :( as well
OH YEAH
i personally dont enjoy blizzard brawl anywhere near as much as the other 3 minigames
That should really be looked at btw
mainly due to my lack of skill causing the game to feel worse for me
Like why am I seeing a lv 26 warrior try to fight Great Bridge 😭
just to go get an objective they logically shouldn't be able to get to out of sheer underleveling
this is a bit less of an issue imo because level gated in some form are always gonna have to be in the objectives there otherwise the entire hunt is just in wynn plains
it kinda leaves the scav hunts boring and with lack of places to put stuff
its a bit different with specifically quest locked areas like se for example
because you can get to hard areas if you really try, but actual locked areas are a different issue
I know, but I can't get over how someone is like level 30 and wants to do it all for a bag of tricks they're gonna use once and never again
yeah i mean idk i think this is why its a bigger issues for locking crates behind those objectives
Dailies and weeklies outside events are not worth doing it because time it takes to do them to what reward you will get from doing them
Dailies' worth of rewards are roughly equal to 1 or 2 tier 4 chests and it takes longer than looting one cave on average for example
And doing any prof daily is just barely meaningful (doing low level profs doesn't give any profits and high level ones will reward you barely any xp to progress)
..so you log in every day
wynncraft would go out of relevance too quickly for many people if they could just log in 4 times a year to get all festival tasks done 1 day per each festival
they do give out 3 crates per festival that you can collect whenever though
and it makes people do daily objectives, which you'd likely just never do without these festivals
(we need better rewards for daily and weekly objective etc. etc. sometime in 2028)
I agree with OP's incidental point that the daily chests(and daily reward chest) are kinda unrewarding and should be made better, but disagree that tying festival crates to them is a bad idea.
^ yeah
I hope guild objectives will actually be worth completing some day