#add flames from tcc room 3 to tna void matter room
1 messages · Page 1 of 1 (latest)
I think people would mail a pipe bomb to my house if I did this
The tna parkour is way easier anyway
yeah the parkour isnt even that bad so just make them do it
the people hate progress
bbbut then i cant skip it all😢
The world is not ready for this
It would only add like 1 minute to cleartime
if you can do the tcc parkour, you can do the tna parkour
And also evens the gap between new and experienced players
i love vanilla minecraft mechanics in my fantasy rpg game
i don't dislike posts often
how about we dont do that BUT make parkour harder and require some use of movement spells
but holy moly this is a bad as fuck take that would make it longest r3 bc u have a whole other section after getting all 4 vm
punscake goated here
this and also integrate the breaking point grappling hook into tcc parkour
a good example of parkour is sand swept tomb, where it is long and tedious to do normally, while allowing you to use spells to make it easier without negating the room as a whole
-# can i hijack the thread and complain that the tcc 3rd room defense is too easy and that it should get a 3rd meteor spawn spot behind the player (while also making the meteors require aiming since you can literally afk looking into 1 direction and still hit all meteors)
Also remove the 2 minibosses and add parkours instead
you can make your own thread for that
That’s nuts
you can play dota instead
Can you please stop derailing the thread thankyou
ok
make it so 1 person has to defend the elder during tcc fight
Guild raids (hard)
Don't do that because tna parkour has mobs and the flame disables your spells
I came here to play an MMORPG in Minecraft, not be subjected to vanilla parkour.
free copper wire I think so good idea
You were expecting a little but got a lot
Please no bro
TNA is like the perfect raid
but how else am i activate both nodes in long parkour now D:
i can't wait to instakill blue mini and wait 2 minutes for long parkour to be done!
