It has ID bloat for a uncommon wand, meaning that most players won't even look at it bc of how hard is to get 5 good id rolls, much like most items that got elemental dmg instead of each element dmg, octahedron should get 88 elemental dmg id (and get a buff in base dmg or have 352 elemental dmg id which is still an 8 multiple) and get rid of each element dmg (they all have 88 dmg), making it more atractive
#Octahedron should have Elemental dmg instead of 5 dmg ids
1 messages · Page 1 of 1 (latest)
erm actually 88 ele damage raw is not the same as 88 in each element raw
btw, would be cooler to have reqs of 16 to make it a multiple of 8 in everything
this is not something like libra
yeah i know, but like is better for the wand
there is a reason for it
especially because is an uncommon wand, no one would look for good rolls
nerfing a wand so it is able to be rolled better is uhhh. if someone finds a octahedron with amazing rolls it will be good, but if it only has elemental raw it will always be mediocre.
is better to keep it with few rolls, that way more ppl would use it, especially because it seems like a good item for leveling up
I think it's actually the other way around
why?
having this many damage IDs would really pop out to players as something really powerful
it would be harder to get one with good rolls
yes you do know that the total damage IDs on the item is like disgustingly high right
a minimum rolled octahedron is stronger than one max 88 ele damage raw one
what about 2 ids, % and raw elemental ID?
maybe you mean something that makes octahedron have up to 440 raw elemental damage,
would reduce the ammount of ID and can be tunned with multiples of 8 too
or change base dmg
since thats the "equal" of combining all elemental ids
to keep the theme
does octahedron have 7 ids???
octahedron has 68 base raw dmg in each elements which means a base raw damage of 340 which is more than stardew
yeah, at first i thought about 8 ids but like it doesn't even make sense thematically
the gimmick just does not work if u make it easier to roll
it would be a buff to combine all of its ids
its not every day u get a cf thread about a wand u thought zero people would care about
depends on what the IMs think about the wand atp
the raw damage is intentionally "overtuned" since its split into 5 rolls
i like seeing other items from midgame, i have 4 more items to check
what about elemental raw and %?
40 sp 340 base raw spell wand btw
wdym
why isnt it used more in that case
eledmg% works in a completely different way
converge ids on melange
like 88 raw and 32% elemental?
unique and/or people dont look at it
unique
it seems like an item with bloated ids
plus it still pales in comparison to other nonmythics imo
and ppl would get less interested in that kind of item
thanks discord my bad for not incluing that letter
pretty sure cascade still gaps
I mean this is just your own opinion I have already stated why people would think otherwise
how much would a perfect octahedron do compared to cascade
btw increase the min reqs, add 1 more sp req of each element to fit the thematic
it is probably stronger than most uniques in the game
16 of each sp
then why aren't ppl playing with it?
idk if casual players know if that is how damage works.
fair
because people at lvl 90 have figured out that unique items in general are not that good compared to higher rarity
same reason they arent playing with any other endgame unique
gearbox exist
gearbox is an offhand
is also used for leveling up
off hand meaning...
new players tend to use it for so many levels
is it not like level 90 something
is 96, octahedron is 91
the point is you are asking to nerf the item to make it "look cleaner" when it's intentionally designed to have 5 damage IDs
how does raw ele dmg work btw?
looking cleaner would make it less bloated in ids, could be buffed like in the base dps to compensate
if the element is present then it acts as just raw spell and raw melee
i know it would nerf the item
bloating a unique non-used item is just a bad decision
unless it gets like another id to make it for 8 ids
and make a theme
it's not the only case of item IDs being bloated look at Libra the specialist etc
libra works because of how used is
the specialist too
does it give the total to each element or does it split the damage between each element present?
it gives the total of each, my proposal is a nerf to that and compensate in base dps or in the id itself
if it would give the total to each present element, how is swapping to raweledmg a nerf?
that sounds like exactly what it does rn
they all work the exact same idk what usage rates has to do with anything
what about 352 max raw ele dmg?
it has, a lot of items are not used because they are bloated
68 raw eledmg (with elemental dmg present) is equal to 68 raw spell
68 etwfa raw dmg (with all etwfa damages present) is equal to 340 raw spell
Aggravating RNG*
i see, so then raweledmg doesnt give the total to all present elements, but instead splits it across them
no matter what you do to this item people are still not gonna really use it because it's a unique without any special circumstances like gearbox having high xpb
ok, what about 352, is a multiple of 8 and is better?
Why. Is. It. In. The. Game.
a couple people are gonna find it and make use of it, surely
it does gives good ids, like hp and xp, i suggested to new players that are friends of mine, however, they did tell me that is hard to get good rolls to look good and they took another weapon bc of that
is a great generalist weapon
in the game for years already and besides theres a tiny community of deranged people who try to use stuff like this
do you think we should delete like 60% of the endgame item pool because most people don't use them
however is not atractive
I think we just have a difference in opinion regarding this item
and ID bloating makes sometimes a item unatractive for new players
not just new players
lvl 91 isnt even endgame
holy non issue
lvl 80+ can be endgame depending on the item
depending on how much -cost or mr it has*
I started a discussion in #🌎wynncraft last week regarding uniques and how many of them are just item bloat that you won't use and are worth literal pennies for resale value to the blacksmith
mfw hero
I think that you are missing the value of having item variety apart from just raw power or competitiveness
boy is gonna shit his pants when he plays an actual arpg
mythic bases were confirmed to be balanced as if they are endgame
Needless to say I'm not a fan of that particular direction in item finding because there are an obnoxious amount of brown boxes that are worth nothing that the game hand delivers me
mfw pure?
some of them could offer more if they got some ids adjustments or even insignificant MIDs that tuned more one spell or could be used offhand
u right i forgor those, i mean like apoc and hero
for the record major ids are never going on uniques
why not?
wb rares
just wait until fruma
then they aren't Uniques at that point
the rare helmet that plays spooky tunes 😍
The only thing unique about this item tier is how worthless it is by lv 100
why would they put MIDs on uniques 😭
gameplay wise still true however, if majors are dispersed across all rarities including the shitty ones then whats so special about higher rarities like fableds
true
i mean what about MID that just add +5% to shuriken melee dmg on a accesory
that sounds like a minor ID to me
could be weak mids
stackable major ids tap in
that's just kinda uninspired
there is no way to add dmg to a specific part of AT buff with IDs
we unnerfing sorcery with this
yeah, but like could add more flavour to niches without breaking the meta
mangle moment
mangle is gonna get its justice at some point genuinely
to be blunt, its impossible to include unique weapons in a conversation about filling nonmythic niches
especially when the endgame nonmythic niche is already as small as it is
then why some CT wants ppl to use non-mythics with recent comments about unique-rare-legendary weapons buffs and mythic nerfs?
and rares/legendaries usually have the ability to cover everything without cooking stuff like base dps
why closing a gap of something if you don't have interest of that gap of utility?
same reason why you'd close a gap between divzer and other mythic bows pre nerf
ok admittedly that might be a faulty comparison
it all goes back to lootruns ruining everything
specifically, nonmythics usually wont be optimal (because mythics are higher tier) but they shouldnt be terrible compared to mythics
whether you believe that nerfing mythics or buffing all nonmythics is the solution the ideology is still there
but uniques have a difficult time fitting into this conversation when rares/legendaries have the ability to just about cover everything
they will be terrible if they don't have anything to offer, a item type that has no posibility of having a MID is going to be always terrible compared to the one that can
I think it should be made clear that touching up uniques has not in any way impeeded development anywhere else
the only exception would be op uncommon items
like they were given the touch ups literally for the love of the game is there anything wrong with that lol
and at that point the item would probably get a nerf like bygg
uniques could offer MIDs that aren't OP and would add value to them in a different way that doesn't break the game system of rarity or anything else, is disapointing that we won't have space for them in meta unless they get op or grant tons of sp
have you interacted with buildmaking
thats just how the rarity system works
plus unique weapons r the only things that rly suffer from this
other games adds pasives to less common items (equivalent to MIDs)
I think you have a point to be made it's just not something that we are interested in
then why having unique weapons on endgame levels?
it is just A Fact that mythics are stronger than fableds that are stronger than leg then rare then unique and the incremental gaps between all of them leaves uniques in the dust for the most part
besides off-hands
simply to ensure consistency with the rarity system that works fine for the other 80 levels of the game
just eliminate them
so they are just filler items?
i mean, yeah, to be honest
and will always be filler items
weapons specifically, armor/accs actually have that potential
is there anything wrong with some items being filler items
no, but like, is wrong when a full type of rarity is just made up for a filler category
except they arent
is dissapointing
there's filler rares legendaries fableds even to an extent
wait whar
like there's no way that ur using deliverance over a Morrowind or cascade
only so many things can be "strong" that it leaves many items behind it's kind of an inevitability but you still have those items
it also demonstrates how strong items are because I can tell you as a matter of fact if we only had the top 20% performing items in the game then that bottom 5% would be seen just as badly
average mythic vs mythic comparison
other games do add pasives that mitigate that issue, pasives that basically are weak but can be used for other purposes such as off-hand or second hand spells, niche uses and little benefits, like that example of "Shurikens deals +5% water dmg and heal 20 hp", is meaningless however they can be stacked with certain builds to be usable in certains escenarios
i was hoping for something similar in the case of less used non-mythic items, mostly because CT changes to buff non-mythics recently
I have to disagree with you because the existence of unique major ids would have to enable the existence of rare and legendary ones in which they would again be incremental power boosts that still leave uniques behind
im not entirely on board with the idea but why not do this with rares or legendaries
considering there are also bad rares/legendaries
why not do this to all rarities?
you do it with all rarities then you have the exact same issue you have currently addressed lol
why have shurikens deal an additional 5% water and heal 20 when I can equip the legendary item that has shurikens deal 8% water and heal 50 hp
MIDs have the benefit of not neglecting rarities because it can cover small niches, something that pure IDs cannot
silent ballet:
I have no idea what this is supposed to mean
are you arguing against the existence of unique/rare offhands
if every unique item had just a tiny bit of lore or even a description attached to it, i'd be happy with them
idk why this guy wants every item to be viable
what is wrong with that?
how many items are in the game
that is a fair want tbf
i would love if every item was viable however its not very practical
best case scenario you just get lore
tbf, pretty much every item is viable, just not compared to the meta items. the game is just so easy.
welcome to unique lore we got
ten foot pole
best case (assuming that balancing was done entirely correctly and everything is theoretically on the same level as a mainhand) is that you have a bunch of weapons that are good at one super super niche tiny thing but the moment u want something optimal for a different niche u have to swap builds
worst case you end up with a landscape where rarity has lost all meaning
there could be an argument for unique/rare weapons as economic options if legendaries+ werent shit out everywhere
"A ten-foot-long pole fashioned by the Troms royalty for regular use in defense against attacking natives and monsters."
like you could have 2 items, a mythic with the next MID (example):
"Shurikens deals +50% elemental dmg"
a unique:
"shurikens deal +5% water dmg and heals 50hp"
you can have a mythic that is stronger meta wise, but the other unique item still offers something else
waiter waiter more content please 🥺
it's a valid want but I think the way you are trying to go about this is kinda ignorant not to be rude
Super confusing thing to do imo
no, just nerf meta 🔥
in most cases you could choose the mythic but the unique one would still get a use
its something you can learn 🤯
that is something that Pure IDs cannot offer
Too many items, and hard to stick to a goal when you're roadblocked by sp reqs and such
you literally have a frame of reference with sugo builds and that resource gets memed on every 2 seconds
like blues builds of ye old times
curse of being a public build repo
gaslight gatekeep girlboss
Like my first attempt at building was trying to do damage as paladin using Idol
I'm really sorry but this just comes off to me as clueless like there is not a very real niche in these differences
you can have some escenarios to them, for example new ppl could use the second one considering that they don't have sustain and they wanna do LR, they don't know how to do camps and healing provides a relief
that was the case of greed MID
you can have MIDs that has a difference, one being more rewarding than the other but the other does still has a situation at least of usage
in comparison to an ID, an item with 100Heal efficiency in a character with 20khp will always be better than the ones with lesser heal efficiency with the same character
in other games such as ROTMG some ppl use less rare items to compensate certain playstyles, wynncraft could develop more playstyles and niches with this type of treatment to certain items
you could have a weaker version of monster that could have a MID tied to sunflare, maybe something that reduces cooldown and even if is weak, the item could be a mana regen weapon item for teammates, something that doesn't exist rn
whose to say there isn't a healing major id on a legendary that's just overall stronger than the unique one
there are only 6 MIDs tied to heal
??? what does that have to do with anything
you can differenciante both
is like saying that abso is better than lament just because it can heal more
when they have different escenarios
the comparison doesn't work because those are completely different classes
what about lament and monster?
they both serve in healing builds and you cannot argue that one is better than the other
that is also just not true lol
both serve the same purpose by different routes
both do benefit healing, one with hp and the other with their element (water)
monster healing build 💡
is used on wars to high solo
thanks!
there's only so many holes you can fill in the broad term of "healing build"
fatal lb has a heal spell too i think it is a healing build
just as there's only so many holes you can fill in the broad term of "MID"
tell me a negative point of uncommon items having MID, just one
I just like don't understand where u are trying to go with this if everything has access to major ids then uniques will still be weaker than rares and legendaries
more major id bloat, i do not want more rusted ichors
healing can only be stretched so far same with tanking dps etc it's just like creating more variables to have to account for
if there is a bloat, then other rarities shouldn't recieve one neither, since it can make a bloat
if everyone is super.. no one is
you will always have that incremental increase from unique to rare to leg etc and even if there's no other item besides a unique that "heals when landing a shuriken" why would anyone use that when you can heal 20x more by using swan dive on the legendary item
mythics with MIDs are not better than mythics without it
divzer doesn't have a MID and is better than ignis meta-wise
the point of MIDs is not about being meta, is about being viable
what
anyways i will give octahedron 16 rainbow requirements 😃
no...?????
and adding more diversity
sorry wrong reply
what
get him on ct this guy got revolutionary ideas
you don't have to add MIDs that makes an item meta, just viable
new patch notes: rebalanced crustacean [Rare, Lv. 6] +water slop: gives 30% water damage on aura
except from uncommon weapons aparently
i think uncommon weapons are not viable because they dont exist
what does viable mean to you
you can most definitely clear all content in the game with unique weapons with enough skill or determination
you can do it with normal tier items too
the chance of being used for something without an objetivelly better alternative
so that's just never gonna happen
im ngl talking to hami is like a dead end you are genuinely talking to someone who wants fall damage back on mage to proc sunflare
im sorry but that is not happening with 4k items
Kratke for example is not viable on endgame builds because vaward covers the same niche, is not a bad thing because kratke is meant to be used on earlier stages of the game
also what is the point of differentiation of items if all of them are equally good at everything
theres always going to be better alternatives for specific tasks
but a uncommon level +90 should be viable (not meta, just viable)
or at least have some flavour
but if theres no reason to use something else over it then its meta and not viable
do you even know what youre saying like this cant be real 😭
yes I am objectively better at healing with shurikens specifically however I am outclassed in every other way I Am Viable
there is, something called fun
you can have fun with an offmeta build
no correlation plot gif
like is this what you mean
hami top 10 derailers to yap about esoteric ideas
goal posts nowhere to be seen
octahedron -> unique item -> unique item major ids -> major ids for every item
MIDs chance for unique items*
i don't look for every item to have a MID, i look for items that could have a usage instead of having a direct competence
ok I'm gone
if you wanna be dismissive, then go to another place folk
could you reason on why that is
its also pretty funny how you explain the concept of passive effects to the devs of an mmorpg
they are all viable
i still dont know what an uncommon is
lmao
uncommon = green
oh!
rare = blue
epic = purple
legendary = orange/yellow
why?
pearlescent/exotic: ???
youre not going to have 70+ items of every category each be the best option for something and that idea is pretty ridiculous
why is that something bad?
Then don't give me those 70+ items
or ridiculous
?? im saying its not possible for every endgame item to be the best for some certain situation
ims are not removing 80% of the item pool lol
a lot of games do this, why wynncraft cannot come with that?
bro i give up
Don't have a fucking gargoyle next to TCC give me some useless items I can't use in combat nor sell for a reasonable profit
why not improving it?
did you know ishowspeed had a 10/10 imdb rating before it was removed by bad actors within the imdb community
100% of LoL items are viable at a certain situation
💡 💡 💡 💡 💡 💡 💡 💡 💡 💡
reported
all wynncraft items are viable in certain situations there just not the best possible option
you are confusing viable and meta
they are not viable when:
X item gives: 2 int
Y item gives 10 int
if you can clear the content with X item then by definition they are
like there is no point of item X to exist if they cover the same level range
what if i want to use X
what is the purpose of item x?
I'm lv 105
A gargoyle next to TCC is not going to give me a unique that will make me want to experiment with it in the raid
fun, making other better items rarer, flavour
we fr talking in circles
yeah tbh the only solution you have come up with is removing 90% of items in the pool
which is obv ridiculous
how can it be fun that an item is neglected and garbage?
For quests, maybe
tell me what percentage of ppl uses off-meta items?
just because of fun (and not bc they don't know about building)
everyone that has less than 30stx
You're throwing if you go into a high level raid with random uniques
toes tickler
...
fr tho there should be some worse items than the very best ones so that they can be sold for cheaper than the best ones so people can make usable builds to save up for better 👍
There's like 1 non mythic build per archetype that are considered "not throwing" for raids
this is another point too, uncommon shouldn't be this weak or neglected bc the moment you use them as a new player you are called troll, even if is the only thing that you have and has good rolls
having played with shitass offmeta builds for most of my pfinder raids i ensure u that u can also just play decently well and not throw
i could run cascade morph and solo gtna, but the meta is so far ahead that it's throwing by comparison. this is a meta issue
what about bad or average players? one thing is being good and playing off-meta and another one is being bad or average
Yeah no a bad player with an off meta build is a dead weight
then u go for the more powerful meta builds
yeah, but if you are a bad new player you get nothing
i have friends who didn't get their first stx until they played for 2 months, casual players doesn't get as much economy
do easier content until you can afford better builds 
they did quests, however they do reward poorly
and if you are a bad player you cannot even do qira or legendary island
i have to help some players to do them, casual players
ok so we havent played the same game
You've also been playing for years
you cannot get more than 2 stx in Le with quests
3 stx is a cheap fatal build
that's enough to buy a strong enough build for even a bad player to do decently in raids
even 2
you expect a average or bad player to play fatal cheap build?
they die with rainbow and tank builds
you get far more value from quests than 2stx btw, if you sell just a couple high-cost items from quests, you can buy a solid build.
yes bro its bmask rbc slap 😹
😭 😂 ✌️
it's fair to say a bad player should die using a bad build in raids, frequently.
most high-cost items are kinda roll dependant, and you have items renda which you can miss if you are a new player
sell them unid
but yea, renda a new player will probably miss
i missed renda on my 3 first classes bc i liked bone wand
not on raids, but like on easier content like dungeons, world events or LI
i do help a lot of them and i have to use Aco/LB with heal/aura spam to make them able to get there
i can see unique items as a way to cover those needs btw
Raise blacksmith unid selling to 32e at minimum
At least that makes me gain a minor profit on all the worthless unid items I get from Lootruns and daily rewards
why would you sell unid items to blacksmith
I would expect even a small group of bad players to consistently succeed at world events, slightly less so in dungeons, and significantly less so in LI
you can lose em if you have bad luck even
thats another reason why i would like items like octahedron have less ids, having less ids is playing less with gambling
did they change this??? i swear you make a small profit iding and selling any unid item to blacksmith (apart from fableds)
this is sometimes true, but not always true. it depends on the level range and rarity of the item.
you can get small profits, however is very risky and not worth it
pretty sure on avg you make money back and its not risky bcos its barely any loss and you do so many it avgs out
there is currently a level range of fableds that does ID & sell for profit, on average
I have lost EB on identifying and selling legendaries and rares
the range of emeralds you get from blacksmith is very wide, so it's possible you just got unlucky. it's also possible you were selling rares/legendaries in a level range that costs more to identify than it gives back from sale
a couple months ago, I was able to buy unid fableds of a certain level off TM, identify them, and sell them for an overall profit
i also did this for certain legendaries, but the profit margins were too slim for rares for it to be worth the time
I've had multiple moments where I've ID'd something for 14eb out of the 30eb I had in my pouch
Then I sold it to blacksmith and got 10eb back because RNG makes sense
anyways, what does all this have to do with the topic
that happens sometimes
Yeah and you get a mythic from Lootruns "sometimes"
yeah is only worth to roll unique/rare items that are expensive on TM to sell them at a good price if they are good
i don't gamble unless I know the odds are in my favor 
i mean sell to blacksmith.
yeah, you sell the ones with bad rolls and once you can get a nice one to sell at +32 eb
that's not much profit for taking up a trade market slot
but it is something, better to do it than have nothing for sale
for example i sell cascades with +70%
i do this because sometimes i sell items too fast
for example i got 1 page of +70 oa libra, once i sell them all, i sell uncommon rares that i get on chests
bro is market manipulating libras 😭
i sell them for underpay, but is higher than blacksmith
i do sell them cheaper than average
and when they aren't on LR
i profit and lower the price of them in TM
after all is just a by product of my farming
random boxes from 1 loot chest
cost to identify: 1668
blacksmith avg: (864+2600)/2 = 1732
like yeah u dont really make money but you can id and blacksmith whatever and keep the good rolls and you wont lose money
my libra with higher id roll and same mr // others
you don't have to justify what you're doing with the market to me, but yea, I thought you were market manipping and this does seem to prove otherwise
and if you are a friend i usually sell them for 20-30 Le
like there is no point on being greedy
why do people not understand that rarity has correlation with power but is not everything
uniques arent good int he meta because theyre common and easy to get
its like if you were playing pokemon and legendaries were not better than the fuckass pidgey you find int he grass
Clash Royale solved this issue with Evolutions
yeah there are always outliers where certain shit is better at x and thats hwy its favored but like that is literally the point of differentiation in games
baselines moment