I mostly play tna so im almost just going to talk about tna in this thread but all raids have a lot of similar problems so pls fix them all
I think raids are to easy. Maybe newer and less experienced players dont agree, but most people i play and talk with also think that raiding is lowkey just an afk simulator until you get to boss. Once you get to boss you a pretty easy boss for 20 seconds to 2 minutes depending on what raid you play . (maybe you dont think its easy the first 100 times you fight them but all bosses have like 6 attacks, its pretty easy once youve seen them a few times).
The way i see it there is two ways to make raiding more fun, either increase the difficulty of the raid, or make it so you get rewarded for not afking in rooms. Difficulty increase punish the less experienced players, so rewarding skill is probably the better idea.
So how do we reward skill? Here im just going to talk about tna but there is changes to be made for all raids i just dont play them as much. Also not every idea here is perfect, but at least I would prefer to have it this way.
Also maybe everyone call the different rooms different things but i think its obvious what room i talk about from context.
I want to make it clear that the goal here is not to make the rooms faster than what they already are now, just that you get rewarded for not afking.
Room 1
Stump room: This is one of the worst rooms in the raid, one person afks while the other people have to cast a spell or two every 10 seconds. Instead i think all void holes should spawn at the same time as soon as the timer starts, and every time you kill a hole you get like -5 sec on the clock just like tcc lava room. You would probably have to decrease the dmg of the holes but the player standing in the middle would still be at risk for dying since theyre now way more at the same time. The timer could be 2 minutes long to compensate for the time you save.


