Feral Idea: Hound behavior change, picking traps (1 only) and chasing the enemies with them instead; Hound gains +50% WS while carrying traps and -10% WS when is not carrying a trap
Heavenly Explosion: Gain +3 Ophanim orbs, Ophanim Orbs now explode on impact, dealing dmg to the player (player will recieve always 1k true of dmg per ophanim orb if close enought) and enemy ([1000base value][10%DPS][Exploding value])
(Item would give -1 Tier attack,- Meteor Cost, + ice snake cost)
Blood Maniac: For each BP missing in the blood pool, Gain +1% WS
(Item would give -WS and big dmg bonuses, MID would counter WS loss, rewarding low BP managment which is harder to keep)
