#Some MIDs ideas

1 messages · Page 1 of 1 (latest)

idle sun
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Feral Idea: Hound behavior change, picking traps (1 only) and chasing the enemies with them instead; Hound gains +50% WS while carrying traps and -10% WS when is not carrying a trap

Heavenly Explosion: Gain +3 Ophanim orbs, Ophanim Orbs now explode on impact, dealing dmg to the player (player will recieve always 1k true of dmg per ophanim orb if close enought) and enemy ([1000base value][10%DPS][Exploding value])

(Item would give -1 Tier attack,- Meteor Cost, + ice snake cost)

Blood Maniac: For each BP missing in the blood pool, Gain +1% WS

(Item would give -WS and big dmg bonuses, MID would counter WS loss, rewarding low BP managment which is harder to keep)

high compass
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war crimes

idle sun
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all of them are silly, but could be kinda fun

next briar
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Make the carried trap still has connected line and on a ring

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I will like it so much

pearl quest
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im ngl blood maniac is kind of free ws because as acolyte your blood pool is always low if you are in combat

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also i feel like constantly changing ws will feel strange to play

abstract orchid
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bro wtf is the ophanim one

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"take 9k true dmg every attack"

lament glen
pulsar depot
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do this instead like

rapid shard
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Ophanim doesn’t really need the self dmg. The spell cost is already so high that using it up immediately is a downside itself. Should also prob be changed to only send out one orb when you melee but that’s just my opinion

rough torrent
valid steeple
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1k true damage per orb wtf

rapid shard
errant forum
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i like the hound idea, and maybe the ophanim idea, though all of them would require different numbers

rough torrent
errant forum
rapid shard
rapid shard
trim abyss
paper grove
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It seems as if you like explosions. Is your name Rico by any chance?

autumn bluff
idle sun
naive wren
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ive never seen a MID post that was liked