#An option to fight raid bosses solo

1 messages · Page 1 of 1 (latest)

vestal linden
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You've all seen it happen before. You're in a pfinder raid, your team manages to make it to the boss room together, 30 seconds in, a teammate dies to a boss attack, and a few seconds later, your other 2 teammates die at the same time to a boss attack they clearly had trouble avoiding, and now, it's you, and the boss. A party-scaled monster with multiple millions of HP that you have to whittle down efficiently yourself.

After my tough experience trying to solo EO's dungeon boss and recognizing that bosses in raids have even more HP with even bigger arenas to navigate, I genuinely think we need a way to solo the raid bosses to get a practice on their attack patterns and to check our DPS against mobs of this size and strength.

It sucks to have to solo a raid boss and fail because you weren't prepared to solo such a thing that powerful. The only reason I'm even suggesting it as well is because it does end up happening, and while the players successfully solo'ing the boss are very good, I think we should try to close that skill gap and make it so people know how to solo a raid boss with any class and any archetype, that way there are more prepared players out there that don't have to brutally learn as they go. I'll even take an option to practice the raid bosses for the price of 1 LE each attempt.

plucky warren
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raid practice mode basically

naive temple
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all you lose are runes and like 3 minutes of rooms

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1le is legit more

cobalt flint
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good suggestion

naive temple
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good suggestion if u use them as a target dummy maybe

cobalt flint
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I mean this unironically I do think raids should have a solo mode

vestal linden
naive temple
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im good, annie provides

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but yes, 10 runes would be more than 1

vestal linden
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Cool, don't care

1LE is cheaper than scrounging for runes to attempt a raid streak

nova swift
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Wait are az runes over 1le

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I gotta sell that shit immediately

naive temple
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just get someone who can solo the boss to party w you

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and practice all you like

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this is like the 3rd skill isu post

cobalt flint
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not a skill issue post imo

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this is "I genuinely want this in the game"

nova swift
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This post is fine, i just feel like they wont add this over the “1 raid per world” thing

cobalt flint
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I honestly think you guys just hate them

nova swift
naive temple
# cobalt flint this is "I genuinely want this in the game"

it would undoubtably be better if this was in the game, however the amount of frustration towards it not being in the game is simply unwarranted; as i understand the biggest issue here is the entry cost of a raid putting pressure on the poster to perform well otherwise they lose money

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and if that is the issue then the root of it are the hard-to-get runes, not lack of a practice mode

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even with a practice mode the issue wouldnt go away

nova swift
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You’re overthinking this, its just an ask for a practice mode to help new people

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People been occasionally asking this for millennia, if it hasnt happened already i doubt it will now

naive temple
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legendary island but for raid bosses when

nova swift
final wigeon
sick delta
final wigeon
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i’ll think about it

vestal linden
# naive temple it would undoubtably be better if this was in the game, however the amount of fr...

Rune cost and time not spent on the boss are a factor yes

You still have 10 rooms to trudge through , and while 7 of them don't harm you, the 3 that do can take up from 1-4 minutes alongside the risk of death

You're spending around 6-9 minutes waiting to get to boss before you have 1 life to learn everything about the boss all at once, even more so when you're solo'ing and getting solely targeted

sick delta
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the humble youtube video:

oak jetty
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i don't really think a solo raid practice mode is necessary, in the end a raid is supposed to be a party activity where you should be working together. solo'ing the boss is more of a pfinder byproduct due to bad teammates but you'd gain experience by just doing the raid more anyway

by now you are realistically better off just joining a guild and learning through guild raids anyway, and by doing the rooms more and more you'd learn that you too would end up faster at completing them even on boss fails

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the rune cost isn't even all that bad but i am biased since i have a massive stash of runes i'll never burn through with my average raids per month

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world events give plenty over time

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EO being a harder boss to defeat is intended, but even there the option to pull up with a party is realistic and technically even recommended by the game, because they're just tough, but raidbosses go in with the expectation you have 4 people playing the game and not just one

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much larger MMOs sometimes have significantly longer raids that sometimes have you lose significantly more time over failed attempts figuring stuff out than that you really lose on Wynncraft in the end

vestal linden
# oak jetty i don't really think a solo raid practice mode is necessary, in the end a raid i...

by now you are realistically better off just joining a guild and learning through guild raids

Yeah I did that, and either I was so bad and such a negative influence that no one in the guild wanted to raid with me and kicked me from the guild, or my guildmates were not that great at GRaids and having a borderline pfinder player in said GRaid is proving to be not worth the time or effort

Solo raid boss practice as a solution is good for self-performance reasons

If the game is expecting you to work well in a team, it's also gonna expect you to work well individually, and instead of wasting other people's time, money, and runes, make the individual's skill issue their own problem

Which increases the quality of pfinder and GRaids

oak jetty
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i think you're just giving inexperience too little credit, if your guild is shunning you for not being a good raider but not helping you out you should just find a new guild, if your own attitude is the problem then that is something to improve yourself on first more than getting better in the raid

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a solo raidboss practice mode would at the very best end up with you being able to solo the boss but i highly doubt you are anywhere near good enough for that to even be helpful since i've seen you struggle with basic core mechanics

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on like, actual solo bosses

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i would absolutely not push out the overall idea since it's not like, negative, and i'd probably make use of it for fun, but i think the reasoning is more of a you problem than that it is an overarching issue for players that demands immediate attention sorry

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I'm pretty sure Terminated said something along the lines of bad teammates being an intended detriment or something along those lines so I'd really say you just gotta learn to deal with it and learn to adapt to it in the full raid and not just the boss

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Or ofcourse just find a better guild that'll actually put in the effort to get you to even decent levels of playing the raid like

hasty lance
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would like this considering I am bad at game like

midnight fox
oak jetty
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yeah practice modes aren't necessarily an awful idea, but if i were to want a raid practice mode i'd still want it to be a 4 player activity because that is an actual simulation of the raid experience at 0 stakes

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solo boss practice would just end up being a detriment for more intricate strategies

midnight fox
oak jetty
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i'd take 1-4 aswell but yeah, i do think a forced 4 player practice run would be like actually useful for people trying out strategies in a party environment

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atleast with a second person in the "simulation" you're actually trying to achieve working together

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solos are supposed to be extreme cases and usually not really done from full hp either

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yeah perhaps, could even just lock it behind guild ranks ids why not

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or uh

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raid ranks sorry

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yeah that'd be a bit too extreme

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i originally had the guild word in my head but that's mostly because in the context of guild raids which some of them do contain some more drastic changes than others i do think those should just remain a guild exclusive thing rather than being accessible through a practice environment, part of why i think boss practice as a whole isn't really necessary

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the original bosses are on average pretty easy and most of what you'd bother learning will only be relevant at a surface level because of some graid mechanics you may need to take into account solo

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yeah perhaps, idek if i'm a massive fan of either of those mechanics anyway

sick delta
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"i love free gambits"

oak jetty
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idm some of the more impactful gambits really

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gives a bit more reason to try some other stuff

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but some of them shutting down entire playstyles is kinda iffy

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alas not really part of the thread in the end so not going to bother falling into that hole lol

sick delta
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yes lets pretend like shattered mortal isn't the second most free gambit in the game

midnight fox
mental bison
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most gambits are either (depending on your build) near-zero effect, or so crippling that you absolutely can't take them

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we really need gambits to have substantial non-crippling effect across a wide spectrum of builds

nova swift
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0 damage parasite (died in all other 4 rooms) 🥀

mental bison
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so that they become actual gambits, and not just a roulette that determines how lucrative raiding is for you today

wheat meadow
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Pfinder is a gambit, if you can't win with it then that's you

ruby bluff
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Why are we suggesting adding fighting game practice lobbies to an MMORPG