Since massive bash and thunderclap got buffed in the latest patch I also think quadruple bash deserves a buff as well since it is just simply put a really bad ability. I don't think Fallen can be expected to use massive bash when quadruple bash is useless.
Boiling blood is also deserving of a rework/buff but that's a topic for another post.
#Buff Quadruple Bash
1 messages · Page 1 of 1 (latest)
Quad bash isnt useless. It almost dou les your bash damage
I am pretty sure I was talking with someone who did the math and turns out that its a dps loss
Yeah if you spellspam hard.
doesn't matter I think
I am pretty sure its just always a dps loss
Mmmh
Base is 2 bash anims + 1 wait for 2x dmg
Quad is 4 bash anims +1.5x wait for a bit less dmg (15/17)
So 0.1s less per 2 bashes (i think?) Ig that can work outt
I didnt consider in my headmath that you do get no wait at the start
quad bash suxxx
Mana is fake fr
How lol. Double Bash base is 170% spellx2=340, so quad bash is 150x4=600
Not to mention its even stronger with upgrades like crushing blow
on paper yes
but I am pretty sure if you have bash almost always active double bash is simply stronger
also crushing blow helps double bash as well
Yes but it makes the relative strength of quad better (since quad is a bit under twice the dmg, while the dmg increase from crushing blow is double that of for double bash)
But what makes it that way, it does more dmg per cast, and its twice as fast so the spell itself lasts the same time
I mean from the 3 seconds o spent reading that thread it looks like their argument is that you don't get all 4 hits because you cancel it with another bash cast
And i kinda fail to see the point, just don't cancel it...
Thats like saying arrow bomb sucks because if you spam it fast enough it never actually hits
look at the graph
I don't even think it has anything to do with how fast you spell cast
cast time
.25 is animation time and the .65 is the delay between bashes
i think
Doesn't the node say it casts twice as fast
yea but it only affects the delay between bashes and not the actual bash
Even 45*2≠65
lemme see if i can find some context
But maybe the node is just wrong idk
but yea i think zeny confirmed it was only bash delay and not the actual entire thing
quad bash is just genuinely never worth it for endgame content
Yeah so the 0.25 should be fixed, but here even the bash delay isn't halved
look at any bash cut or generalist fallen tree
none of them take quadruple bash because its simply put very bad
idk how the numbers were generated to be honest
Thats not a very compelling argument. Maybe it's good and some nodes are even better, or maybe the builds just have enough sustain that its not particularly good
you are failing to see the point
i mean quad bash is an incredibly strong early game node
Whats undeniable is a single cast does almost twice the dmg, that sounds pretty strong for a node high up on the tree with no reqs
Even if it's not good on builds where you can cast bash every second
yea it’s pretty good for what it does it’s just not very good for high cps spam
though i think its a bit sad bash basically is the same at endgame but now it has more range
but also fallen does enough damage i don’t think bash needs to be buffed atp
I mean if that's the case then maybe boiling blood just deserves a big buff then idk
or just a new bash node for fallen
for non upper scream or generalist?
yeah?
though i think if you really look at it fallen endgame tree is like
9 ap leftover
it’s pretty depressing
upper bash feels kind of bad imo
maybe its just cause I am used to upper scream damage
but I find it stupid how fallen is reliant on bmonk nodes but idk
u usin the wrong weapon you need bbath
you can’t play upperbash without it
well i think alka is playable but i haven’t really tested it yet
I mean annie earth thunder weapon
any tree could do damage with it
alka is decent for upper bash
but no other weapons can play it well pretty much
Well it has high -bash cost so it does work particularly well
well yeah but you shouldn't need a particular weapon for bash to be good imo
i think it’s playable on other things it’s just strictly worse than upperscream
ok according to divine intellect the 45 and 65 numbers are hand recorded delays
and .25 is the base animation timing for the first bash only
so i think the description is just lying gg
but i assume it’s because it’s actually .25 animation + delay and the delays are .2 and .4 respectively
it’s more like .25*4 + .2*3
and .25*2 + .4
Yeah that would make sense
This ignores the little known fact that spells cost mana lol
Funny tho
I meant in like its not useful info on its own for atrength
Funny tho
mana doesn't mean anything on fallen when you have blood pact
It does tho, it affects how long you can cast before you need to exit corrupted, wait for cd and reccorupt
So lower costs is less downtime
Which can make a big diff
thanks
real clever observation
And quad bash is not exclusive to blood pact builds
quad bash not mana based though
The whole assumption on dmg is the dps if the spell (from cast to end). But to maintain double bash up you need to cast it more often than to keep quad bash up which is more mana
The dmg per mana is much higher on quad bash
to be fair it would be a compelling argument if fallen cared about mana
but yeah it is more mana efficient it’s just not great for much
is the whole purpose of the node to be used early game then dropped later
not true
because quadruple bash almost ends up having the same uptime as double bash because it casts faster
Its also nice when you dont wanna click as much admittedly
Double bash 0.9s
Quad bash 1.6s ? (If the 0.25 animation duration checks out)
you should really change the description i can’t lie
very misleading
Mmh
No, thats the only reason your formula gives a lower value, they're dividing by total cast time
If they do have the same uptime, then quad bash does 1.76x dmg and is op af
hi!!! it's me who made that desmos screenshot
here's a spreadsheet of a more detailed look into bash
the animation time is always 0.25s (tclap does not change this despite not having that animation)
the base delay time is 0.4s (this is the reducable part)
any bash successive to the first one is subject to the delay, and all bashes are subject to the animation time
personally i dont think qbash needs a buff but rather is kinda just put on the wrong archetype when put into context of the current fallen atree