I'm not suggesting a huge rework in how this archetype supposed to operate since I like how it performs right now, but the current issue with riftwalker is that diffusion, as a red node, is being plainly useless; and gust, costing only 1 ap, is overly strong.
A few suggestions that I have:
- Move diffusion to be optional
- Gust wind application 3 -> 2
- Add a new red node at where diffusion once were to help players build up their wind
- Transonic Warp AP requirement 2 - > 1
I wouldn't make any direct suggestions on the new wind application ability I mentioned (cuz I don't really know what it should be yet). I do think that having more diversified wind application methods will help this archetype.
