Upon my return I recall one of the things I wasn't too fond of about the endgame of 2.0 was that obtaining items for the endgame was a tough task to manage due to the sheer forced necessity for time dedication to obtain the emeralds needed to afford items.
I was interested in how 2.1.2 essentially made it significantly easier to earn mythics. I liked how much more streamlined Raids became...
But then I had to try the lootrun as per the suggestions of other people and... It was rough.
Long story short, I eventually earned Grandmaster rank and got access to rainbow beacons, only to find so many issues:
- My runs needed to be long for more pulls (eventually)
- My build needed to be able to withstand and dish out the damage the content needed
- I need to be distinctly lucky and efficient to ensure I make money
- Target only Mythics in the end reward chests and reroll in hopes of getting a mythic
The sheer luck and time I spend in these lootruns are beyond unsatisfactory because the time needed to be spent here is not something I'm comfortable with, and the luck from this content has been so poor the only Mythics I've pulled from these lootruns ever since I started playing again in June is 1 Corkian Simulator, 1 Az, and 1 Nullification.
I just don't think this is a very well designed piece of endgame content as a grown adult with a soul-draining 9-5 looking to play and earn some useful items for what are supposed to be "fun" battles and endgame content.
**Genuinely, if this content simply gave you as much as 32EB-1 LE per Challenge completed I honestly think this would improve the payout of lootrunning tenfold and make the ridiculous nature of poor gambling addictions less prevalent. **
The amount of times I looked at 10+ LE and got told to reroll it for a mythic is ridiculous. I've also walked away from the end chests with sacrifices that don't mean anything other than MORE time spent in a lootrun that I need to do is just debilitating.
I want to like lootruns but it doesn't respect anyone's time or my patience, and needs to be looked into to become a less gambly way to play endgame content.


