#Make timelock activate ignore mana cost of heal

1 messages · Page 1 of 1 (latest)

scenic wyvern
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Going from arcanist to rf, it's just really unintuitive to try to cast the big-ultimate-thing-of-doom only to be met with a clang and "You don't have enough mana to cast that spell!"
Timelock doesnt cost mana, so why does it act like it does?

tall kraken
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no more buff mage and shaman pls

sleek creek
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its the same as in timelock, if your mana costs go above your current mana, regardless of it not consuming it, it will not cast
also i feel like if youre having this issue lwky its skill issue or insane miscasts bc you should not be getting that low with manastorm tree, or in case of seance tree you should have enough sustain built in.

lone schooner
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The urge to ping termi is strong with this one lmfao

sleek creek
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i mean the same mindset was used to implement the mana restoration but in turn we got a cd for timelock so idk

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it again to me just seems like a non issue and something thats been here for the longest time and shouldnt need a fix 😭

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bc this happens in so few cases

sterile vapor
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actually not really

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if your gaia isnt great or you fucked up your spells a bit with a low mr build it's very easy to not have enough to timelock

lone schooner
sleek creek
# sterile vapor if your gaia isnt great or you fucked up your spells a bit with a low mr build i...

idk i feel like its a build issue atp, if you run such a low mr build that your sustain relies on you getting mana when you timelock thats just how it is, tradeoff for big timelock dps is a low mr build with little room for error
a lot of the sustain already comes from manastorm, so for a fatal gaia build all you rlly need is honestly a -10 spell which id argue is cheap and accessible to almost everyone

not saying i wouldnt like this qol change but idk rw is very strong and has had this interaction for the longest time with few complaints, and i dont want it to get nerfed with some other tradeoff 😭

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also a change like this would kinda make people want to make little to no mr builds abusing literally just manastorm, because whats the point if i can ice snake to whatever winded i want, then timelock regardless how low my mr is and regain all the mana back idk tho

gloomy yarrow
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timelocked was a mistake pumpk

lone schooner
lone schooner
gloomy yarrow
lone schooner
sleek creek
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but i can make a no mr build and just tl at 0 mana with literally manastorm
in the case of fatal gaia has like 8/5 mr and im able to sustain above 100 mana, without i can just spam icesnake timelock no mana and do more dmg
i can now make crafteds with pure damage and do more lmao

lone schooner
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Like genuinely, just a vanilla potion of mana accomplishes the same thing no?

sleek creek
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you can say the same about any low mr build and consumables, yes u can do literally anything lol
just warring atp

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yes but the point of a build by itself is that it can sustain itself without consumables

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i dont wanna pop a mana pot every 30 seconds to build winded

lone schooner
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EC activates without mana
Chaos activates without mana
Timelock, intuitively, should also activate without mana

From a common sense perspective, it... Makes sense. You're only against it out of fear of "we must balance this positive with another negative" which is a valid fear to have, but that doesn't make the core suggestion any worse that just means you don't trust CT lmao

sleek creek
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fair those abilities dont cost mana, some ultimates do though
blood sorrow
trickshade malicious mockery
(im blanking on examples ik theres more)

it just feels like rw playstyle kinda getting completely changed from these changes idk
also yea i dont trust ct <:

sleek creek
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thing that absorbs the tricks u have to cast a dash technically

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idk like if it goes through just know im making a 0 mr fatal rw build doing 1.4m 30 winded 😭

lone schooner
sleek creek
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yea it does dmg and applies all the debuffs

harsh lake
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And you get your mana instantly filled upon timelocking

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Although it's pain when you randomly dump 50 mana on a meteor after leaving timelock

sleek creek
harsh lake
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Yeah, i know that thing

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Rn feels like the optimal way to timelock when at low mana is to use mana steal

sleek creek
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what

harsh lake
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At least if you're using the stardew build

sleek creek
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again i feel like its a build issue u should not go below a threshold of mana depending on ur build... u should have sustain of sorts built in. If not why do i just not go 0 mr build pure dmg

sleek creek
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u can sustain that with gaia manastorm im sure

harsh lake
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This build i mean, it has a kinda stinky mana regen so to sustain, you kinda rely on timelocking and snake spamming with gaia (which also needs -12sp cost to be usable)

sleek creek
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u dont need -12 sp 😭
literally tomes decent gaia manastorm is fine

harsh lake
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With this build i literally get 2 snake cost with -11 gaia

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So you need -12 snake cost for that build

sleek creek
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manastorm gives u effectively 12/5 when above 100 mana

2 ice snake cost isnt crazy 😭 🙏

harsh lake
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I do 3 snakes + heal, technically 2 snakes would be cheaper

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But 3 snakes apply winded faster

sleek creek
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yes so do that cycle there are consequences for doing faster cycles or more dmg things thats how it works 😭

if i cuold i would only spam icesnake

harsh lake
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Although that build has an advantage of having mana steal and slow attack speed

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Which is useful because you can get like 20 mana in an instant when necessary

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And once you timelock, you gain infinite mana

sleek creek
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use it if u want faster to cast 2x icesnake 1x heal for sustain

u use faster cycle when guaranteed u can stack and absorb winded, such as in a boss

harsh lake
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Alternatively you can do hit + 2 snakes + heal

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To insta timelock when low on mana for an instant refill

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I usually lose mana when doing 3 snakes + heal cycle

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But i apply winded fast enough that i can x35 timelock roughly when half of my mana is gone

sleek creek
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what is the point of manastorm if ur not using it 😭

harsh lake
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Against a single target

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It still grants me like 50 bonus mana per timelock cycle

sleek creek
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i fear ur using the build wrong if ur struggling with mana 🤷‍♂️
manastorm is literally ur sustain soooo

harsh lake
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Which makes it way more reliable

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My sustain is a mix of everything

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At high mana it's manastorm, at low mana it's mana steal + timelock refill

sleek creek
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so do we need this change

harsh lake
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Also i could alternatively sacrifice some dps to just use warchief and chain rule instead of stardew and asphyxia

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It's making a much easier build to use, although the dps is like 20% lower so that's a bit oof

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Yeah, feels like asphyxia is the way to go, but stardew is basically raising the skill cap to do more like 5% more dps and can be replaced with warchief for more casual players

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Although i could def say that more riftwalker QoL is nice to have, just i feel like timelock should get tuned down a bit so maybe it caps at x50 or something? Rn it's a bit broken considering that you don't have to give a damn about mana/health sustain and can go all into spell damage

scenic wyvern
small scroll
lone schooner
glass plover
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It's a replacement of your spell

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It would make no sense being free. This is identical to other abilities like blood sorrow, eldritch call, mask switching, sending humming birds to attack, entering crep ray, maybe other stuff I'm forgetting

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At a smaller ability level, there's many things that just replace your base spell and they obviously still cost mana. Bamboozle, backstab, phantom ray, ophanim and maybe others I'm also forgetting

sterile vapor
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Neither does arcane transfer while it's a complete replacement or the spell

lone schooner
glass plover
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It was a bug previously that it didnt

glass plover
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You are casting timelock which replaces the heal spell, it puts you into a god like state. It costs mana like pretty much every other spell

sterile vapor
harsh lake
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Ig the fact that it takes mana to get more mana adds some mana management skill

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But at the same time feels like there should be something done about spells so those aren't reliant on macros that are extremely inconsistent with lag

glass plover
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At least for now unfortunately

glass plover
harsh lake
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Yeah, although once i had an idea about spell books that let you configure a spell macro of up to 5 spells that are ran on the server side

glass plover
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Like you do 1 click combo and it casts 5 spells?

harsh lake
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And you could trigger them by pressing Q/F since those buttons are kinda unused

sterile vapor
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sounds a bit op

harsh lake
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So it's just the same thing as spamming regular macros, just way more consistent

sterile vapor
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yeah probably not a good idea considering some cycles like rift are meteor 4x->tp

glass plover
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Mhm yeah I understand, it's a cool idea though maybe a little hard to understand

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I just wish we could get native keyboard options so we could have a proper spell button 😂

harsh lake
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This thing i mean

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Rn predicates only allow for detecting current inputs like holding space bar or WASD keys

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And you would prob need mods to allow for more keys

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Maybe it could be funny to add a modding API for the server so it registers inputs labelled as "spell1" or "spell2" in packets, but at the same time it just makes the game even more mod reliant which sucks

scenic wyvern
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to the server it may look like "mana go down, mana go up" but to the player it just looks like "mana go up"

lone schooner
# glass plover You are casting timelock which replaces the heal spell, it puts you into a god l...

As the person above this message just said, mana go down then mana go up doesn't show up for the player
Intuitively, if you have an ability that refills your mana (like arcane transfer) it's weird for the ability to activate it to cost you anything.

Its like being charged $20 to withdraw $500 from your account, but the bank doesn't let you pay for that from the $500 amount, and you have to have that $20 separately and in your hand. It doesn't feel intuitive or consistent to the person/individual

harsh lake
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and you only see effects from tick to tick, but you don't see what happens between those

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generally speaking i could split datapacks into 4 levels:

beginner - you still learn about file structure, data types, nbt and commands
intermediate - you get to learn about some algorithms and putting them into practical use
professional - you already get to min-maxing the optimization process and you can already make moderately big projects
master - you start making big projects like large maps or perhaps re-creating mods with datapacks

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what were we talking about...

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by the way timelock cost 0 mana before the update, but it could as well just do -sp1 +sp1 because it still didn't work with an empty mana bar, it's just that it didn't insta-refill it

scenic wyvern
shadow moon
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how does the quest thing with the numbers work

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why can’t that be used for 1 button spell D:

harsh lake
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But it still happens, like subtracting and refunding mana in this case

scenic wyvern
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yes? my message that you replied to acknowledged that