#feedback for lootruning

1 messages · Page 1 of 1 (latest)

midnight robin
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corkus has the same problem of SE imo

livid ferry
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i think warmth devourer is fine since atp you’re probably running either a boon generatorer or a pull generator

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ult sac is fine idk just like take the easy challenges in se if ur having trouble with it

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also se mobs have been nerfed so many times it’s just a skill issue atp it’s supposed to be hard

devout moat
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Could you send your build and lmk which mobs are 1 shotting you?

midnight robin
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I barely have curses in first 30 challenges and I dodge attack with charge

livid ferry
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maybe try a different build

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all the boom changes thst have been happening have been making the players build more meaningful in the lr

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if ur having troubles maybe try a different build or archetype that’s more tanky or something

distant meadow
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so if agility fails, you get oneshot

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I had the same problem with warp with -40 def, until I switched build to one with 75 defense, and I can suddenly almost facetank any difficult challenges

livid ferry
distant meadow
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but I agree with side hustle to 1.5 min and warmth devouer to 1 boon instead of 2 boon

distant meadow
ashen siren
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and that is a price you pay for running hero

light knot
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cringe build spotted = instant dislike

distant meadow
# livid ferry soooo no lblq?

my lb/lq build has defense now too, about the same ehp as my combat build, just less damage, so it doesn't matter, both lb/lq and combat build can basically facetank challenges now

distant meadow
ashen siren
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💀

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hero is fine but you just have to be aware that you will get unlucky deaths occasionally

distant meadow
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eh... defense is underrated

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that walk speed from hero is idk... is it really worth it?

livid ferry
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efficiency bro 😤

distant meadow
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hero got way too overnerfed imo

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its genuenly a bad mythic now

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also, thrunda damage is so much higher now, no? like base dmg

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higher than hero

livid ferry
versed willow
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fool eater jumpscare

past rapids
versed willow
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saw one in challenge 18, never going to SE again
I love canyon

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when i mean saw i mean with the health bar ofc

past rapids
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oh god

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it already has a concerning amt of hp OUTSIDE lootruns

versed willow
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7.5M

past rapids
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oh

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dear god

versed willow
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Almost jumped out of my chair when the figure suddenly slammed down from the air

past rapids
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incredible

ashen siren
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hero has been mid for a while now

versed willow
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Guard buff when

cyan nexus
modest moth
distant meadow
livid ferry
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”just get more boons” brutal 💔

distant meadow
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what effects does that have?

modest moth
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You need a positive eledef to avoid being blasted to death

royal topaz
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having rainbow defenses is good in lootruns tbh

modest moth
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^

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You probably don't take any damage if you have positive eledef even 50+ challenges.

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But when you have -eledef, you will need a lot of hp boons to avoid being killed

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It's so weird that Weaken Enemy has no effect on -eledef damage.

hearty cape
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The only thing I agree with is ult sac being too harsh, it should be like 75% boon stat reduction

simple zephyr
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It’s no secret SE LR scales harder than the rest, honestly I’m suprised this is apparently intended. It’s not like the rewards are better on avg. I do hope one day the LR camps are all a standardized difficulty especially a potential fruma one :/

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I can basically get to 25k-30k hp, either get defence boons or weaken enemy and guarantee not getting one shot (on an agility build) with 100+curses on any other camp and that’s just not the case in SE

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I can barely even imagine living a run like that in SE

livid ferry
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yea

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make it harder

livid ferry
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just from movement and knowing where im safe

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other than the occaasional onetap tho

devout moat
simple zephyr
devout moat
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i think all the camps are able to be fun without being the same difficulty, and I think viability largely depends on whats in pool

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for clarity;
SE Camp has 5% Damage Buff and 10% Health Buff per challenge
MH Camp has 10% Damage buff and 20% Health Buff

simple zephyr
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Tealy if the mobs start with 200 dmg compared to 100 dmg then 5% on 200 is 10 and 10% on 100 is 10

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I’m not saying those are the numbers but it can scale less and be unbalanced still

devout moat
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Im not saying theyre the same difficulty, SE is clearly harder than MH, but it scales slower while the player has the same power scaling from boons.

simple zephyr
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You have less time to scale yourself

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I understand people thinking this is ok, and it’s not NOT ok, having difficulty at the top is fine but if fruma releases are lower camps going to be even easier with the new gear, SE normal and fruma as annoying as SE now

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I just don’t look forward to that as the future :/

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My advice (to make this rant constructive) is to find a way to adjust the base difficulty of mobs for lootruns so that you have more control over the difficulty throughout a lootrun (even if the base increases for each camp), this allows for more control.

hearty cape
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se is disproportionally hard but thats fine because it has the best mythic chance for both regular and end chest

livid ferry
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se is NOT that hard by itself when ur not comparing it to other camps

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genuinely make se even harder and just even more rewarding

versed willow
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But fool eater jumpscare though