#Festival complaints: what does Wynncraft gain from me logging in daily?

1 messages · Page 1 of 1 (latest)

queen vapor
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(Context)

||After realizing that I'm barely playing during the festival with fox cosmetics of all things, I should've been ecstatic to play it, but now that it's been a fairly long time since it started, I only just entered the server to find that my weekly was proffing and decided to just call it off without even doing my daily||

||Not being able to obtain silverbull due to the insane price hike tanked my motivation to even try and get emotes and stuff like that, after trying to make money the first days of the festival and knowing every day I didn't have a subscription that I was missing out, it wore my out a lot, plus I have been busy with studies so it's not like I even have that much time to make money||

||And I was considering buying a subscription outright but I considered all the cosmetics I missed out on by not doing my previous dailies and decided it wasn't even economically good, and well...||

(Context end)

While talking to a friend I had this thought, what does Wynncraft even gain from having me log in daily for event crates? They don't receive any money from me doing the dailies and I lose out on value by not playing, sometimes I'm even unable to log in due to being busy, and that fact alone put me off from spending money in silverbull, knowing that I would be missing out on the stuff I paid for due to life stuff

Why is there not like, crate rewards from actually engaging with festival content like the hunts and mini games instead of just dailies and weeklies, hell even a battle pass-like system that doesn't punish you for missing out a login, even more predatory games like genshin don't punish you for not logging in during a specific day

Idk but I think there can be improvements to be made in the future festivals, as right now I wouldn't even buy silverbull knowing it's such a commitment to even get anything out of it

clear warren
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Im wording like shit aint i

quartz plover
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i would imagine that the intent is you will log on and do your daily, and then think "hey, I'm already here might as well do a raid/browse the store/do a lootrun"

clear warren
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ye

opaque saffron
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google player rentention

quartz plover
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i'm confused, how does that change anything

cunning jay
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Just log in daily shrug

atomic spoke
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Proffing post in disguise

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I think u can reroll objective by switching guilds

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Not sure tho

lean ridge
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1 unid warp provides like a month of silverbull you can handle it

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Also doesn't the proffing obj take like 10-15mins max starting at lvl1 without any prof gear
Pretty sure someone recorded a 7min woodcutting guild obj speeding with 0 prof gear for you last time this was mentioned

hollow karma
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daily rewards pretty much always just serve the function to get you onto the server

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it's a decently benign and innocent way to retain people

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i don't really feel there is any issue with the rewards being daily based

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there is however also a pretty compelling case that it could be neat to hand out rewards for gameplay though this is more difficult to implement well

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since activity rewards are by their nature much more grindable

karmic stone
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guys can we give foxxochan their feedback muted role again please

lofty niche
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let me try to find it

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and i got the same when testing

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so you can get like 7 min with a 150 objective just 250 is on the high end for prof objectives

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gets even faster if you have profs leveled (when you can 1 tick icefish)

lunar brook
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wynncraft has nothing to gain from this guy logging in :(

true owl
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A lot of the time the objectives directly encourage you to engage with gameplay activities like world events, lootruns, raids or other.

I would definitely not be against such an objective that is only live during festivals that would be related to the festival itself but its definitely trickier to implement (for internal reasons as well as the fact that each festival is different)

atomic spoke
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boon interface for choosing objectives when

copper solstice
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Like indirect ways…

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Most mmorpg have this problem. Grinding the game currency so they can buy better setups to make more game currency

mild pollen
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thats not inherently a problem

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reward is basic incentive to play

queen vapor
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I don't give a crap if proffing takes 30 seconds to do, still a dogshit activity that shouldn't be forced on festivals 💔

copper solstice
queen vapor
lean ridge
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grrrr i HATE interacting with the content in the game just give me raids completed for every objective

copper solstice
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Like this incentive can only go so far and with how the economy is in wynncraft this incentive like slowly becomes not as good

mild pollen
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hsb players:

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content issue ig

queen vapor
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One day you assholes will understand proffing is a shit activity I don't want to engage in

copper solstice
queen vapor
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Scream into the wall whoever you are, you won't be heard by me

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I made my point decently clear in the main post

copper solstice
mild pollen
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people will engage with content that rewards them????

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wdym by economy bruh

copper solstice
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Like the rewards ain’t worth as much as it’s used to

mild pollen
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to be clear i was alluding to the point of currency as an extrinsic motivation factor rather than the state of the market and whatnot

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but yeah supply and demand affecting costs of builds could make the currency grind to afford them longer like the other factors i mentioned about enjoyment but imo thats kinda tangential

true owl
mild pollen
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see people farming/mining/dungeons to hyperion in skyblock

true owl
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profs aren't as fun as they could be but the objectives are not that bad 😭

copper solstice
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I forgot wihch one I dropped it from like either it was like daily chest rewards or the obj one

queen vapor
lean ridge
lofty niche
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me when i opt out of all guild objectives but complete world events (i will sit at skittering spiders for 10 minutes max and be done with it)

lean ridge
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me when i opt out of all guild objectives but complete raids (i will be raiding anyways and complete it without even thinking)

lofty niche
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xd

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for real

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idk i just think its lame to be able to ignore content through objectives that are kinda there to get you to branch out and do stuff

lean ridge
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b-but proffing is such a shit activity!!!
i CANT engage in proffing for a max of 20 minutes :(((

queen vapor
lofty niche
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🥱

copper solstice
lunar brook
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no having fun with these troublemakers around

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@crystal oxide send!!

atomic spoke
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if the point of the daily/weekly is to engage the player with the game it shouldnt force the player to grind something they dont like

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especially something as half-baked as profs

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also while i do like getting the wood challenge coz deforesting nivla is fun, every other objective has you running between spots with like 9 gather nodes

umbral hare
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Just getting people to log on tends to be the biggest block in player retention, and if you pop on to do a daily, then some people will stick around to graid, or take time to tweak their build, or shout, or join a prof party, et cetera.
"I'm already on so I might as well keep going"
It's a sort of subconscious sunk-cost fallacy that games use to keep people consistently coming back.

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I agree the daily challenges should be improved, and involve festival content during festivals though, yeah.

true owl
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There are vast amounts of content that a given player could completely ignore in their play through and the daily/weekly objectives gives us an opportunity to incentivise them to complete a piece of content they might not have tried by offering them a pretty universally "liked" reward (cosmetics)

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Maybe they have never done a world event and the daily/weekly objective gets them to try it and they realise it can give pretty good armour, weapons and sellables so they end up doing more of them even without the crate reward

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Even with profs, I can easily see that objective being finished by a player and then thinking, "well this is pretty calm just collecting ores, I might as well continue until my pickaxe breaks" or whatever. I'm not an avid proffer by any means but it is one of the most chilled content that exists in the game and it can be appealing just to relax with

queen vapor
# true owl There's no force. It's encouragement. We create a video game here. We don't want...

People engage with systems they have fun with, I already tried proffing in 2022 bonfire and I already tri d proffing in 2023 bonfire and I didn't in 2024 cuz I quit the game during that time, and the game pretended to force proffing into me again in 2025

Did my opinion change?

NO, nothing has changed about profs, still the boring same and the game still pretends that you should be forced to like them

World events are really fun, raids can be fun, lootrunning is pretty fun by me, and even dungeons can be alright but don't prefer them, but at least because I'm doing things I like doing

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When you spend money in a silverbull sub to get crates, I only sign up for the crates knowing that the objectives will be fun 70% of the time

But when you're forced to prof to get value, yeah it's just ass

hollow karma
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This seems like a personal issue tbh.

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Feedback taken but almost certainly no change going to happen to objectives

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Some people enjoy profs for being simple, a fair number do not

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Some people enjoy doing dungeons for their mix of content, a fair number do not

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It's in the nature of a game that's branched as much as wynncraft that you're not going to like every bit of content

queen vapor
cunning jay
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Prof weeklys take like 15 mins shrug its not fun but not too bad

hollow karma
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If that was an excluding clause literally no content could exist without eternal arguements

queen vapor
cunning jay
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Whar

queen vapor
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You act like it's an inevitability, I play Wynncraft to build my classes and use them,and I'dike to know what proffing contributes to that

hollow karma
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This seems to ignore that something can be good just not everyone's cup of tea lol

queen vapor
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I just hope y'all can stop sacrificing fun in the hopes of making players buy prof bombs

hollow karma
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Anyhow, yeah I don't think prof objectives are unreasonable

hollow karma
queen vapor
cunning jay
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Noone is buying prof bombs to fo their weekly

queen vapor
hollow karma
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Oh well, you've been given a fair response. I'm just going to leave it here because I don't really see anything productive coming out of this.

queen vapor
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Me neither

quartz plover
worldly snow
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I suddenly got a somewhat relevant idea
You should make it so that doing like 3-5 daillies in total (or in a row) outside of Festivals gives you a free T1 crate

Because as of now I’m not actually sure if players even log on to do non-Festival daily quests
They barely give anything anyway

past plank
mild pollen
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holding left click and right click for a couple seconds as an objective seems to be too hard for some people

queen isle
# queen vapor I just hope y'all can stop sacrificing fun in the hopes of making players buy pr...

holy cow, occasionally getting gather 150-250 nodes weekly or gather 30 nodes daily (if you have 15 classes, just switch classes until you find a daily that you like) will most certainly not encourage players to buy profs, but in any case, its just an easy and cool way to retain players..... you are likely one of the very few people who don't like random daily and weekly objectives, I know that many people love these random objectives.

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and profs are an "old" content, but they are very much a fully done system, just a bit outdated

queen isle
queen isle
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anyway I got 8 dungeons last week for weekly, I really don't like doing dungeons, but like.. I just did 8 quick low level dungeons and that was it... diversifying content is good and cool

copper solstice
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I want to you guys to keep in mind this is the same guy who couldn’t achieve over 100k dps on hero.

shy thistle
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I agree prof suck poopy but the rewards also don’t matter that much

ocean sequoia
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Just make the prof weeklys universal

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No more "gather 100 wood"

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Just "gather 100 material" (word it better but ykwim)

cunning jay
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Good idea

queen isle
safe estuary
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On this note please remove that stupid daily object that requires you to trade 24 emeralds with a lv 1-10 player. Its genuinely the worst objective ever I don't know why it was added. I thought it was already removed but I got it like a week ago

lean ridge
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/g can someone help me with my daily obj

safe estuary
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It doesn't feel rewarding whatsoever and is literally just finding someone who's lv 1-10 and doesn't ignore you. Bare in mind not everyone is in a guild too

lean ridge
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go ragni and spam trade random ppl in 0-3 pieces of leather armor
then give them whatever amount of eb in your pouch 👍

true owl
queen isle
safe estuary
queen isle
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this is legit the worst objective ever

safe estuary
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the first time i got it it took me like 45 minutes

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plus you need to toggle ghosts on to see players in other worlds

queen isle
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I tried to just trade and give some LE to new players, partially to test this, partially otherwise just for fun, and they just straight up ignore you, im not even kidding

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whether you write in chat, try to /trade, try to get their attention in any way, it doesn't work

safe estuary
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also there's a high chance they think you're trying to scam them and just end the trade

queen isle
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if anything, if I was a new player, it would be annoying that a random high level players wants something from me (even if its actually just giving some emeralds)

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idk how the heck it took you less than 5 minutes

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maybe you are an admin and its different, or you got lucky

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so yeah this objective should be straight up removed from the game, I agree

true owl
safe estuary
true owl
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This was before joining the team, I don't think I was lucky I just don't think it's difficult 😭

queen isle
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try it again nowadays on a random alt account... try to trade away 1 LE 20-30 times

true owl
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What evidence for "most people" do we have 😭

safe estuary
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it doesn't matter if it took 1 minute consistently unless it's extremely difficult to remove the objective please remove it no one likes it so what's the use in having it in the game

queen isle
true owl
true owl
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New people always seem happy to get free stuff I'm ngl

safe estuary
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1: the objective isn't enjoyable (for anyone)
2: It's completely luck based, you could spend anywhere between 1 minute and half an hour trying to find someone to find
3: you have to toggle ghosts back on just to do the objective
4: you have to tp to ragni specifically just to find new players

queen isle
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Terminated, not a single player I know enjoys this objective, but most people I know hates this objective

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is that not enough reason alone?

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I know "where is the evidence".. this is my experience as a veteran player

true owl
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Are 3 and 4 really serious problems though.. those kind of things seem like total non issues.

1 is completely subjective just like foxxo arguing for removing prof ones and even if everyone does dislike it, it definitely serves a purpose game design wise and doesn't hurt anyone higher level that much

2 is somewhat true but there is a pretty constant stream of new players in ragni so I feel like luck isn't an extreme factor

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Not to mention if you really can't handle it then go on another class and do its daily objective

queen isle
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the luck factor is whether the new player will accept your trade, or ignore you... 95% the time they ignore you

true owl
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Most players that seriously hate this objective enough to be unable to do it probably have another class on their profile

queen isle
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you really want 20 new players to see a random high level walk up to them when they just started the game and try to see whats up? this likely scares them

queen isle
karmic stone
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bro just ask a guildy or friend to pull up ragni on a level 1 class

queen isle
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and removing profs is not the same as removing a random objective that has no relation to any "game content"

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prof objectives*

safe estuary
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prof objectives actually serve a purpose

true owl
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No it:

  • Shows them cool spells and abilities from further into the game
  • Likely shows them cool cosmetics that other players have
  • Gives them a positive experience with the Wynncraft community early in their play through

All 3 of these things (and other stuff I didn't come up with right now) help player retention!

Being new and seeing someone else fully kitted out in diamond armour with some sick hat and flying around the map with a bunch of particles as acrobat or with a ton of summons and totems as summoner can act as some foreshadowing for how cool you can be if you play more

safe estuary
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this serves 0 purpose to anyone

queen isle
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"Gives them a positive experience with the Wynncraft community early in their play through" are you sure about that?

safe estuary
true owl
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It serves quite a good purpose in the game and doesn't havemuch of a negative impact on the people having to complete it, especially since it's totally avoidable if you really want to

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It's fine you don't have to agree with me, but there is a very real benefit to this.

It's obviously possible that there are better ways of doing this but creating an interaction between new and old players is a positive thing that this objective does well

queen isle
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@safe estuary I don't think he will understand our points, since he thinks its the complete opposite of what we think in this specific question.

clear warren
queen isle
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(he doesn't dismiss our points, just cannot really understand them I guess)

safe estuary
queen isle
safe estuary
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not to mention you need to switch worlds when you see a new player and hope they didn't run off by the time you've switched

queen isle
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the actual "positive interactions" you are talking about happens like 1% of the time, if that

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while the majority of the attempts to finish this in a legit way are overall negative experiences to both parties

safe estuary
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i don't see any high level players going to ragni and engaging in a conversation with a new player because of this objective

true owl
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EVEN if it was 1% it would be worth it by the way!

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Wynncraft gets a LOT of new players every day

clear warren
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Unrelated matter can we filter t1 pouches from lvl80-100 tm

safe estuary
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no it wouldn't because there's also a lot of bad interactions that happen because of it

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and probably a lot more than good ones

clear warren
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Cant deny we get a steady amount of new players, now how long they last till endgame uh is another story

queen isle
clear warren
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Personally wish it was just like forcing t7 pouches onto new players or so

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giving them a headstart in there without having to spam /trade their chat

true owl
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I'm talking about 1% of players playing more wynncraft because of that interaction.

Also it doesn't have to be so polarising. There is such a thing as a neutral interaction

safe estuary
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if the objective was to go to ragni and type anything in the chat instead i'm sure you'd say that's a terrible objective because it serves no purpose

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this objective is just that but a much less enjoyable and roundabout way

queen isle
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well

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I'll call it a case where

the developer looks at the data and their own beliefs and lets these things misslead them

true owl
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Its ok I know you guys don't agree with what I'm saying. It's another example of where our goals as game Devs is not the same as yours as players. You want your rewards from the objective and want it to be in your control to do it as quickly or as slowly as you want I understand that!

But this doesn't hurt you much and does have a real benefit outside of the scope of what you're thinking about when you go to complete your objective.

safe estuary
clear warren
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Atm the current trade interaction gets ignored way too often personally which were our problem, on top of effectively harassing new players until someone responds

queen isle
clear warren
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Say if we were able to use somesort of area bomb in a city/town affordable

queen isle
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ask any endgame player if they want this objective removed, 95% of them will say yes, mark my words

clear warren
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That would fill up everyones t1/2/3pouches at like idk, 1le cost id gladly take that over 24e directly /trade ing

queen isle
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slight exaggeration but you get the point

true owl
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I dont ignore your points, but I don't think it's reasonable to blindly accept your view that it's "bad for BOTH parties 99% of the time". The benefits for new players and retention is not something that you have any evidence for. As a veteran player it's not even something you can have personal experience of lol.

queen isle
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thats why I put it in quate marks "ignore"

clear warren
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The endgame playerbase hub moving to corkus then to lutho kinda does something

safe estuary
true owl
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So I accept your point that it may not be that fun as an objective for you but I think that you have to trust us when we say it has a meaningful impact for new players having a positive experience and sticking around to play more like

clear warren
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🙏 please just give us an alternative option like party bombs

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and double it as an advertisement to /use so people are more encouraged to see it

true owl
clear warren
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._.

queen isle
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eh.. I'll never understand the type of developer logic where "let keep a bad mechanic in the game because it sometimes, very few times, creates positive interactions, or because it helps with our goals, but the actual players who stuck with us don't enjoy the game mechanic"

clear warren
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we kinda already had the share to bombs route but ig

safe estuary
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i also just think that most players starting to play the game would rather just figure out what's going on by themselves rather than instantly having endgame players spamming them in the chat to trade them

clear warren
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idk, i kinda wanna see an alternative option to /trade since it feels a lot more painful when we got bombs/totems

true owl
queen isle
safe estuary
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most players do not enjoy being given free stuff at the start of a game

clear warren
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ngl i wouldnt give a shit if say, i had like a slight ws temporarily ws boost or whatever

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just hoping we find a good solution to this that helps new players

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talking about stuff when can we update the recruiting friends thingy

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or would people be permanently stuck with players that stopped playing they cant help anymore

mild pollen
worldly snow
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I still have nightmares from attempting this objective

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I have not been able to get a single new player in the same world as me to even acknowedge my existence so far

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(About the 24 emeralds thing)

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It’s so inconsistent I’ve started to just ignore the objective when it pops up

ocean sequoia
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is it alt abuse if you use a second account