buff hmelee ings for crafteds or at least reduce the requirements for them as a quick bandaid patch
ironwood chips are the best melee % ing by far, but at a 24 req per use it stacks up quickly. reducing by 4 to make it a solid 20 would make it more usable in hmelee crafted builds, allowing for more variety in builds rather than just non crafteds being literally better 9/10 times!
another thing that should be buffed/changed regarding melee crafteds is the raw melee ings. Literally there is no raw melee ing that is worth putting in in place of ironwood chips which feels kind bad being forced to just use melee % damage on crafteds where there should be a variety of damage types to be able to use in crafteds, since right now youre forced to meet this 170% melee % threshold to be better than a noncrafted.
I feel like crafteds when used and built properly should lead to a dps increase in most cases, but again, this is very hard to do with hmelee because of how bad the ings are to use.
items with a high enough base dps will make use of the 170% melee crafteds (something like https://wynnbuilder.github.io/crafter/#4aZCSCSCSCSCSec81), which requires a whopping 140 str req, not achievable in most situations. While argued I can flip blackholes (something like https://wynnbuilder.github.io/crafter/#4KZucOaSOWnCSec81), yes only 82 str req, you get 145% melee, which will in turn do less than a noncrafted even with high base.
basically for the insane req youre not getting your worth of the crafted in almost every case.


