#A detailed rundown of why Level Scaling Abuse is unhealthy for the game
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also, guild raids take a mental toll on you, like they are kinda challenging, so you get tired if you do them for hours a day, but... if you just oneshot everything, it gives you an advantage of getting tired way slower
^my experience
Did you kinda just say exactly how loaned ap changes your raids. You don't get access to anything you couldn't normally get (aspects, tomes, etc) but you get them faster.
yes you get access to higher damage and unique builds + AP combinations, that you couldn't get access to otherwise
its literally paying for more damage
And you pay for raw emeralds with shares or pay for more mob spawns with totems or more exp with bombs, I don't like level scale abuse to begin with but ap loaning isn't more "p2w" than other stuff that is liked 
the argument is that it gives you advantages in the process, not that it gives you more rewards - this might not literallly make you "win more" in the traditional sense, but it's still harmful and a bad precedent to set
.
i still dont understand why you are ignoring the blatant fact that it gives you an absurd statistic advantage
the "mythic weapon (AP loaning)" isn't literally making emeralds shower from the sky, but it's obviously still a bad precedent to set and it's a different category of p2w from what's already in the game
just because it's accessible through shares doesnt make it any better
real money was exchanged for those shares to be put on TM. even if a player buys it with LE there was still money exchanged to make your low level builds unreasonably stronger.
Call me selfish but i don’t really care to discuss the other p2w in the game, just keep it out of raids
Once again, Salted said Loaned AP would be monitored in strength when it came to raids. This does not feel like monitoring at all
did you missed my earlier point entirely? you can still get access to ALL those things (builds, mobs, gaining xp etc.) without paying, just at a slower rate
just because a feature isn't absolutely drop kicking a game into oblivion (which to be clear, AP loaning absolutely FLATTENING bosses is VERY practically harmful, but that aside...) doesn't mean it's feels ok to keep in the game
This feels like defending a system that is actively pay to win
Because they realized if they brought it down too much no one would buy it...
idk how to phrase this argument but I genuinely feel like loaned AP in raids in this context is unbelievably scummy in a way that no other p2w feature has reached yet and I think others in this thread would agree
doesnt even have to be brought down just get it out of raids
Again, it would hurt sales
so yes, ap loaning IS more p2w than other features
and sadly that is #1 priority rn over even game balance it seems
I dont care if a guy wants to pay money to get to raid level faster, i dont care if they pay money to get LE from shares
BUT i care if they do more damage in my raids than me as a result of paying
or if not more p2w, its p2w in a different, way worse way.. in a way that is actually harmful to the health of the game
i got news for u Buddy
I HATE THIS SHIT 😭
Honestly adding a level up potion to the store would make me feel better as opposed to loaned AP, then at least dude is on a similar playing field instead of straight up stronger
I also dont care if a guy wants 4 ap to use from ONLY level 1- ~54
WHY ARE WE DEFENDING PAY TO WIN FEATURES LIKE COME ON 🥀
-# sigh... I no longer know what to do...
atp I think the devs are just waiting for us to quietly seethe about this change instead of complaining about it out loud
level 1 to 105 boost would be a LOT MORE ACCEPTABLE than this for real lmao.... ... it would still be bad, but you can just level up yourself from 1 to 105 too, so it doesn't give you any actual advantage, besides saving time
I cant wait for tna level scale after fruma release
don't give them ideas
100%, and they try to say that this is a better solution lmao
Especially with my loaned ap!!!
you know what's even more stupid, this argument of "this will hurt casual play" or "this harms the target audience" is completely irrelevant
there are no and i mean NO new players willing to buy a 200 dollar rank before they actually know how to play the game or atleast understand if their buck is worth, and at that point, even if they do buy the rank, this advantage is no longer applied to a "new player" anymore but rather someone who can just abuse it like every other end game player
thats how it looks like (except Zeer, afaik Zeer has different, far more balanced takes on things)
100% this, I've already said this multiple times in this thread but I couldn't have worded it better than this
Yeah who THE FUCK do they think is buying champ out the gate?
or in any case, I'd say Terminated and Salted certainly seems to be a bit.. out of touch.. when it comes to AP loaning
more importantly who the fuck is buying champ just for loaned AP in raids when they wouldn't have bought it otherwise
(watch me getting banned for saying that)
Loaned ap max is hero btw
I'm willing to accept that people buy this for experimentation at level 20. you are not experimenting with jack shit by level 54 because you can ALREADY PATH DOWN ALL ATREES WITH 29 AP
It WAS champion in beta though
Sadly , I am aware of multiple ppl buying hero JUST for dfact lvl scale...
At least 8
the fact that this happens at all should be significantly more than enough proof that this system should not exist in raids!
I bought hero with shares for dfac level scale
nah ive seen multiple champs with less than 10 hours playtime
like... somehow their greed for wanting to make money for wynn updates COMPLETELY overshadows their ability to see just how BROKEN ap loaning is
And sadly this is the reason they wont get rid of it
this is where you're wrong fella ! it just means their trick is working 😁
I don't want to be mean, but its really frustrating
like to be clear I actively benefit from this system and bought a rank with shares just so I could abuse it for my own selfish enjoyment
With Terms game knowledge he 100% knows how busted it is, but it makes money so it will not be removed and he will act as though its not a big deal
Me neither. Idk what to say anymore without being angry...
and I'm still out here arguing that it should be removed

I literally have champion, this literally benefits me, and I fucking hate it
Remember the following
most of those I play with, also champion, also hate it
Approaches like this are beginning to make me regret every dollar I have spent on wynn
anyway, saying that certain devs are out of touch with certain game content might get me in trouble, so I'll just go and chill out now, but there is genuenly no other way for us to give out our frustration anymore
Dude they are 100% in the know, they are just acting as if they dont see the issue so they can continue to defend it
for the record I find level scale abuse to be very fun, which makes this issue... worse? if people are actively willing to buy ranks just to abuse the fuck out of loaned AP
Loaned ap is also making balancing hell for the AT too
Wait actually im wrong about this.
Lets add loaned ap to the rank doubling features of silverbull sub (4 loaned ap becomes 8 with silverbull)!!!
If you have silverbull for 5 years you get all 45 ap early
blatant content promotion, but very relevant..... AP loaning IS VERY FUN....... for the first one or two times you use it in a certain content
Wynncraft great bridge solo boss fight as a level 1 archer, assisted by the new (pay2win) "Ability Point loaning" ranked perk.
LMFAO I watched that a while back it was very funny
then it becomes the new "Normal" for you, and you feel underpowered without it
it takes away the challenge
this is very accurate, I have 2 champion accounts, and I HATE ap loaning
goes to show that 4 AP is all you need to feasibly beat bosses balanced for 50-60 levels above your current one (at the extremes)
it would be literally impossible to beat most bosses designed for above level 20 as a level 1 without loaned AP bc you just don't have a movement spell
no you just need the escape spell to be able to dodge the boss, plus auto attacks at range
its not as bad for higher level contents, for higher level contents, its just more damage, but thats even worse in a way
Imagine if it was still 6 free ap 😭
maybe if one of these threads hits 300 upvotes like the anni shouts thread then something will happen 🙏 🙏

linny said it used to be 8 free ap before it got pushed to beta 
if it wasn't for certain features only wynncraft has as a minecraft server, which I need for my projects, I would have stopped playing wynncraft after this update, and I'm a hardcore wynncraft fan
game quality went downhill with this update big time
even if visually the game quality went up
hourly melonthelegend guild message guys i got 8k epulls guys wtf i got nothing
i do agree that wynn has gotten significantly worse in a lot of aspects with this update but i think they refuse to see that, the saving grace is the AT changes in this update that managed to implement a decent amount of favorable changes but they are unfortunately overshadowed by a lot of the other garbage
like I WANT to see wynncraft succeed, it has insane potential
I only want to see features that give actual advantage (more dmg etc.) by paying real money go away (currently, its only AP loaning specifically in raids)
this is the only reason I'm still yapping here
(and once again, I refuse to hate on the human beings, devs are cool people, but if they make these type of game changes, it will be very sad for the future of wynncraft and game quality in general)
im also consistent in this opinion ever since my BETA feedback post about AP loaning
I thnk tunneldigger said this earlire but I dgaf about all the other stuff that was shoehorned into this update atp I only want loaned AP to stop affecting raids
I'm willing to accept the wynn monetization wave as long as this one relatively inconsequential revenue stream is modified slightly
this is in raids in general by the way, not just in guild raids
This is downright untrue, I kinda don't wanna argue anymore but I can't have straight lies lol
dont wanna argue anymore… 🥀
Noo dont go after linny flour your best CT
It's just not that fun to either repeat myself constantly, be misrepresented or have to push back on things that some of you know to be untrue 🤷
The discussion we had here earlier in the day was far more productive
but you are still ignoring the most important fact which is that there is a grand canyon between the performance of this gameplay and normal hyperoptimised end game gameplay
You can't deny that loaned ap makes it balancing hell for AT tho
Sorry but I gotta be blunt here 
I have tried to respond to every minute detail as best as I can, but I don't feel that many people here have done the same in the other direction so when it's not a two way discussion I don't think it's a good one to continue
Naturally backlash isnt going to be fun to take in, but when features like loaned AP being available in raids are as egregious as they are and are being portrayed as not that big of a deal there is naturally going to be an even less fun conversation following that
honestly it would be nice to require level 100+ for graid
that way ppl with ap loans could still do raids with this strategy and will gain less
.
Makes it less accessible for small guilds than it already is
i mean, Graid is a endgame thing
Thats a whole different problem id rather them remove loaned ap
if you don't have leveled up characters, you should
i appreciate your transparency and hell if im being transparent myself i think that if you weren't around we would get jack shit because CT actively refuse talking about this kind of stuff consistently (seriously, i dont see anyone ever try to voice their geniune opinion other than like chris and linny)
this is why players are upset because despite you being willing to listen to players you are missing the big point here which is that this feature heavily breaks balance, and it is known that you guys try to always tune things down when they are overpowered or breaking the balance and flow of wynncraft... so why is it different now?
tbf i doubt there are many level 80s going into graids
We were doing it all the time with new hsp people lol
yeah, and if they are doing it, like you could change character, and if is your first character, honestly you should level up normally
The final time I will repeat myself on this:
The only thing I have portrayed as not a big deal is them being used normally for content and even raids. You can't tell me that your average Joe level 60 player doing notg is out dpsing a level 105. Without a specific hyper optimised build I'd guess that even an experienced player couldn't out dps a 105 with loaned ap.
Where it becomes incredibly strong is when it is paired with a hyper optimised build in specific level scaled content. I will keep trying to get you guys to be reasonable and accept that these two scenarios are fundamentally not the same and not even close to each other
I feel like the reason most don't wanna speak out is the fear of harassment sadly...
I mean it is worth noting that an experienced player can outdps a 105 with loaned ap with a build, period, just that most first timers won't have a build so this doesn't come up very often on first playthroughs
.
I very specifically noted "without a hyper optimised build"
this is true, but uhhh over 2mil dps seems like it should be nerfed no?
(effectively 2 mil)
i've seen almost 3million dps
fair enough, I think there's a distinction between having a build, period (wearing something a little more optimized than morph) vs having a hyperoptimized build (7/9 crafted)
I was low balling
like is absurd
We're talking about the second case here yeah?
i can accept that, i dont expect everyone to the same as other people but like, if term wasnt willing to be active in this discord u can kiss goodbye most of the transparency that u see on this discord which is just sad lol
my post is saying that having a build, period (more optimized than morph) is still going to let you deal more dps than your run of the mill 105, even if you don't use crafteds
I mean ignoring level scaling and AP loan and whatever else. if a build hits that much damage would it not be nerfed in general? I just care about the balance of the game
i would like that CT balanced more Midgame items tbf, that would be nice
this isn't something you see in like any other game, literally a dev doing a better job of being a community manager than supposed "manager" roles that the CT have lmao
like they haven't nuked those items like a lot of endgame items
and that is also part of the problem, IM didn't look that much at those items
tbf it is hard to do this in the context of raid scaling boosting your damage by 3 times (effectively)
I care about the balance of the game too, but just like with builds or abilities, unlike what auto claimed earlier, the extent of usage as well as the trade offs are extremely important with any feature in the game. Your rewards are gutted in exchange for a (reportedly) minimal time save
maybe with exceptions like blue mask (but mostly bc is also used in endgame)
Man we’re going in circles pulling the reward card again 💀
idk why people keep bringing up rewards. that isnt really the issue. a level 80 gets less rewards than an endgame player. imo that has nothing to do with how strong you should be in the game.
a lot of items are insanely broken even outside raids
Can we not turn this into a CT bashing thread please. It's just tiring when you know that there are many legitimate reasons for CT to not spend their free time getting abuse lol
like most weapons can nuke mobs from their equivalent level very quickly
checks out
if an op build is fine to keep in the game as long as it's very hard to use and very expensive to make, why not just keep 5hp pz tether in the game
The rewards are extremely relevant for anyone trying to use the "pay to win" card. Rewards are your primary objective for grinding raids 
look the most logical way we should look at this is the fact that loaned ap might be here to stay and level 80 players still need an edge. somewhow we need to find a way to keep the game balance as well as allowing these things to stay. arguing wont help. gotta find new solutions
Never nerf resonance (its expensive therefore it should stay in the meta)!!
oh yeah idc about the pay to win angle just the balance of archetypes and classes
Leaderboards
also SR farm
@merry wharf want another argument? fine... yall always say that yall care first and foremost about the game being fun... well...
the reason creating op crafted builds is fun for me, is because you get to become somewhat op (but not that op) by learning the entire prof system and creating builds using hours of time, and getting those ingreds/mats, crafitng them, experimenting with them, etc....
the reason AP leaning is NOT fun, is that you just pay to become stronger, in fact, its even less fun, because you become SO STRONG, that it takes away the CHALLENGE from many different game contents, that I would otherwise play for the challenge in the first place, whether that be with crafted build or without crafted build
i've seen guilds taking this approach to get SR quickly in NoTG/Orphion
for the record I know plenty of people who have absolutely unbelievable amounts of money and fully maxed aspects and still spend their time slaving away at raids in pfinder 
SR I have already agreed with everyone on. The other ones seem very open to being boosted by existing methods on the store so it's weird to call this one specifically out. Like bombs help you on prof leaderboards, totems and exp bombs help for exp related leaderboards etc
Raidcount leaderboard
this is about raidcount leaderboard though
I feel like only me and boingus cares about midgame items
not trying to bash anyone, i geniuenly think wynncraft can benefit from an actual community manager (even volunteer position) that is all, this is something players (in one way or another) have been asking for a long time and for good reason.
but anyway that is not the point of this thread, i sadly don't think you see the main point here because you keep pushing aside the fact that AP loaning is broken because "most players won't do this". this isn't a valid argument because you don't balance things around "we can make this feature absurdly broken because the amount of players abusing it will probably be very low"
You are not CT?
the last part is exactly what i think, like if you are so strong in a team activity that you nuke the boss in a few seconds you are not only ruining ur experience but everyone in the raid
Ofc not. I mean community wise
Can't think of anyone else caring about midgame items
Make SR scale with level, once you reach to level 100, you get 100% of SR from guild activities
unrelated but I think this thread is probably as constructive as constructive feedback gets
btw term, and i mean this in the nicest and most productive way possible, you should notice a pattern here on why these kind of threads always lead to "there are problems with CT"
none of the usual trolls or ragebaiters are out here doing their thing, I think everyone is at least making an effort to be charitable and form coherent arguments
which is nice to see for once
Get real discussion out while you can!
i mean, is something that bothers almost everyone in the server (and ruins overall experience of new players)
So real
Im gonna make a troll thread rn to even it out
Cool thread, tho feels like this is more an issue of a very old system (guild xp contributions) that should be changed, than a problem with the scaling itself. Being able to pause your progression and get permanently stuck on a level is the trouble here, the scaling works as intended and at the end it will eternally be more beneficial for new players that are getting into raids than to people abusing it, the influx of players on wynncraft is too high
Again let's try not to use the "so strong" claim without immediately coupling it with "if you have a good low level build"
idk if anyone has said this yet but loaned AP does significantly increase your performance at baseline
in mmorpg games, its all about your damage numbers first and foremost, thats the bottom line really, if you have to pay for being able to reach the highest possible damage in a certain content, that is harmful game design and unfun and demotivating
Just disable loaned AP in raids
I brought up several examples of this in my own thread about loaned AP, but for example being able to take MoTL at level 54 multiplies your damage by 1.35x
so even your run of the mill pablogonzalez2007 will be dealing 40k dps instead of 30k dps at level 54, which is a noticeable difference
honestly sound like unecesary work when there are better options to tackle this, but i could pass this solution
agreed, so you think we should do something along the lines of not allowing players to stay at lower levels?
Yes this was in fact mentioned on the thread
correct 😄
yay!
A CT (or mod) earlier disagreed on that very suggestion
You could make it so you contribute xp to your guild without sacrificing your own xp
Cant find it though
#1407048137503150080 message i did a post about how could this be improved without any change from IM/AT
Wouldn't this make you unable to do most stuff at level cause you level up too much, also class organization in /class will change constantly without a way to fix that
this would also make lower WE more atractive for high level ppl and a lot of ppl agreed on that
you want me to see that AP loaning mainly affects the insane amount of new players who are vip+ or hero (or above), and that since they don't have op builds, its fun for them.... I still this it ruins the game balance even in those cases, but I already accepted AP loaning to exist outside of raids, so I can acknowledge this point.
but my point was entirely different
it doesn't solve entirelly the issue, but adress one part of it
being that XP is not as rewarding as aspects
most players are not even aware of /gu xp, this mostly affects old/experienced players, tho I do like the playthrough where people hinger their xp gaining for a slower gameplay, so perhaps this in particularly could become a gamemode. Order changing on the selector is unavoidable, yeah
Time to implement something that tells you real damage versus scaled damage 
It's like Nvidia frame generation
bring back dmg farming from mobs in other challengues 
i think it’s a consequence of the segment killing not being nearly as good as it was
About this in specific, i do agree for world events, for a few years i have been thinking there should be generally a way to make lower level areas useful at the end game but it feels like it needs a special mechanic rather than scaling itself
also holy shit melon did u even sleep
I'll just repeat my point with adjusting for your criticism about strong builds:
the reason creating op crafted builds is fun for me, is because you get to become somewhat op (but not that op) by learning the entire prof system and creating builds using hours of time, and getting those ingreds/mats, crafitng them, experimenting with them, etc....
the reason AP leaning is NOT fun, is that you just pay to become stronger, in fact, its even less fun, because - WITH THE PROPER BUILDS - you become SO STRONG, that it takes away the CHALLENGE from many different game contents, that I would otherwise play for the challenge in the first place, whether that be with crafted build or without crafted build... but MAKING PROPER BUILDS is the challenge and the fun itself in this game, so I won't just use mediocre gear
I sleep 4 hours 2 times a day nowadays (improvement believe it or not)
get your point but this has a lot of assumptions, making builds is not really the fun part of the game for a decent amount of people; People are different, they like different stuff, and thats the magic of a MMORPG, you can play it in whatever way you like 
i fw polyphasic sleeping
but also wtf are u writing in this thread
(its not deliberate, I'll fix sleep schedule by fixing my environment so I can sleep well)
yeah i was thinking about a harder mode for minor world events that granted more EM + ing bags from that area + more xp, but seems like a lot to work out, a little adjustment in XP could be a nice addition in the meanwhile but idk how much dev time would require, anyways is nice that you guys noticed this because as a old player i love visiting ragni and low level areas
don't just watch the last 20 comments, this thread has been going on for hours, my last comments were very frustrated
tbh minor world events happen often enough that i don’t think they need a rewards bump
optimizing goes too far
sleeping is not allowed, he needs to lootrun
You guys just need to implement 2) tbh
it could be locked by world events counts, like after doing 5 level 100-105 world events it could activate
or something else, but yeah is hard to balance
yeah i saw this, its an interesting take, but there are other underlying issues with being able to lock yourself on a specific level, so feels like fixing /gu xp somehow is the more appropriate solution
could also be like every 9 times that the same world event spawns, the 10th is allowed to be harder
Issues other than level scaling?
I like being able to lock myself on specific level, especially lvl 1
too complex
mostly level scaling, but there are some others yeah
forcing ppl to level is kinda evil though i cannot lie
yeah, thats why im just fine with xp scale for now
xp scale could b cool
I wanna chime in but like I feel like stalling leveling should be in the game still. Right now you level up so quickly youre way overleveled for most quests/actual content. removing /gu xp 100 is a bandaid fix at most.
I agree level scaling is a problem but that affects such a low minority of people that it shouldnt just remove a really good mechanic if you want to challenge yourself
i agree, plus it wouldn't really be fixing the problem and just add a limitation to it at some point
id much rather just limit lows from guild raiding like .
why not tie scaling to your silverbull raid rank
yeah why not limit low levels from graiding lol
why not kill all low level players
I dont get this, any other mmorpg I have played doesnt have a "hey I want to stop leveling button"
removing /gu xp 100 would cause an insane amount of controversy, and it would be a bad decision anyway
…twinking in wow?
I haven't really said we should get rid of gu xp or of a way to hinger your leveling up tho
ok epic my bad i must have misunderstood
more like you shouldn't simply be able to be stuck on a level eternally at will
Brb making new account to notg level scale and not touch the silverbull syndicate
why not?
i mean. why not? i dont see an issue with it
raid xp should be forced onto a character instead of to the guild. wouldnt that solve both problems?
if this is what comes out of this thread im gonna be so pissed lmfao
the real p2wynn is from buying a whole other account over and over
oh welll
because it cause problems with balancing, with scaling, with loot generation, with a lot of other factors, its the point of this thread lol
I think a much better option isjust to be required to be level 100+ to be able to graid
Ehunting becomes harder 😕
no it wouldn't
ap loaning causes problem with balancing, scaling, not loot generation, and THAT is the point of this thread
it might cause issues in raid, but it doesn't cause issues anywhere else, and removing it would be a really bad move
this
as was said earlier, this would be cheap bandaid fix with twisted monkey pawn or what
this,
paw*
capping level on graids dont fix anything
i mean there wont be a point to levelscaling tho
it does cause issues on other areas
Terminated also suggested that capping level on graid would be the best fix... I also don't agree, it indeed doesn't fix much
How do you jump to the first message?
All the guild raid levelscalers will go to pfinder 🥀
like i said,
holy crap 😭 guess im kissing church guild xp grinding goodbye LOL, i did not even get to request more than 2 tomes!!
On mobile tap the very top of your screen
Why are we ignoring sr farming here
we are not, been discussed earlier
Terminated agreed to SR farming with AP loaning being a problem
thread has been going for hours
So what do they plan to do about it
Yeah i haven't really kept up
the first pfinder nol I did today had a level 79 az loaned AP level scaler, do what you will with that information
ok did you win?
yeah
me personally I obought champion b4 logging onto the server once
good job
please
lv105 req
Hi @ancient raven
What about a level requirement for gambits ? This can:
- Prevent sr farming with these min max builds but you can still play them
- Prevent your average joe from being a huge weight to the team
- Have little affect on them cuz they couldn't care less about sr
The only downside I see of this rn is limiting his loot pool even more, which you guys said is a fine trade off. Maybe there are more downside which I cannot see rn so I would like your opinion on it.
I am pretty sure there's alr silverbull lvl reqs to unlock more gambits no?
Yes but a level one also so we can prevent sr farming with level scaling
Yeah i brought this up and im not sure it got well received
If someone have an idea to why it could be bad I am willing to hear
yea i dont see the issue compared to the guild req solution because it accomplishes the same thing without preventing new players from participating in guild activities or preventing level scale builds altogether
if the concern is newer players this change doesnt affect them because they need to unlock silverbull raiding levels anyway for gambits and nerfing themselves with gambits before they can learn the raids isn’t the best idea (i dont even think guild raids are the best idea for them either and notg/nol barely even change anything anyway but thats besides the point)
if balancing level scaling is out of the picture i dont see a downside unless you believe that scaling in its current state for sr and aspects is good game design
i mean the people abusing level scaling are not the people who are trying to get good tomes or aspects
its leaderboard grinders, graiders for big guilds
and afaik there is no difference in leaderboard positioning or graid rewards if you use a lvl 80 vs a 106
what does AP loaning even do for anyone, is there any marginal revenue gained from it?
it just happens to be part of an almost 200 dollar rank and is a massive advantage when used correctly
I feel like it could be removed and probably wynncraft would not lose any sales
thank you for your input Druser i am sure it will be taken into consideration
the justification was a hypothetical situation where new players would feel more motivated to play later if they got more ap earlier
exactly as stupid as it sounds
in reality: new players are not buying a 200 dollar rank 😂
i could dig up the original dev statement but i cba
i also cba, maybe auto has more motivation to convince them bc it's baffling that they suddenly dgaf about game balance when it comes to paid features
it was in that beta feedback "update is a disgusting cashgrab" post anyway i think so cant get that now
you only need hero to get 4 AP
excuse me then, one hundred dollars..
or vip+ to get 2 AP, which might get even more sales than hero
the cost does not matter here anyways
a feature with this amount of power whether it costs five or two hundred dollars should not exist
(specifically in the content that gives it that amount of power)
apperently people do actually do this
welcome to the world of whaling 
i mean, this is applicable in games like CR where the game early on is literally pay to win, but wynn is not quite like that
AP loaning does work for champion, but not in an instantly obvious way, more like... its just another extra thing that you have in the package of "best rank"
ofc hero also gets 4 AP, but that doesn't matter for this mind trick
if a new player has a lot of spare money and enjoys the game, they will 100% buy champion just because they see how many perks it gives
something something dark patterns
this one is not a dark pattern though... ranks are a genunie way of trying to come up with a package that people can buy to support the server and get some cool stuff in exchange... the problem is when a perk gives something unfair, like AP loaning
dark patterns is just manipulative ui this is straight up pay2wynn 😂
when used incorrectly 😜
still though i benefit from this existing so idc
what is the correct way to use ap loaning though
is there even a "correct" way?
refer to this statement
i guess in a way 😭
you do not want to start that term..
its a good description of the reason for the perk which is what was asked
could you imagine if it was still 6ap
New players: I will use this extra ap to use all 3 archetypes at the same time
conveniently you kept the last sentence which is pretty irrelevant now that we see the outcome of this thread
but i donnu how to convince u anymore abt this topic sooo i think that will be it for me tbh
It would be convenient if I left it out lmao, not the other way around
its convenient for me since i dont have to go to the thread and quote salted 😁
People seem to have a funny definition of what "monitor" means. Last I checked it very much requires a period of time and I dont think that 2 weeks constitutes that
Bro you cannot be using the semantics argument
Can we hit 100 up votes
This response is embarassing bro delete it
but what else do u need ? u can clearly see that people are capable to push this to an extreme amount, and the "waiting time" or "minimal amount of people doing it" does not matter when it's breaking game balance
I've seen quite a lot of people saying "why hasn't it already changed" but we can't hope to make accurate decisions based on anything in such a short time
?????????? 😂
not to mention thinking of a good solution itself takes time even once the problem has been identified properly
😂😂😂 look at what our dev is saying bro this game is cooked
so I dont think being defeatest saying that its irrelevant to say that we'll monitor it is a good way of thinking. We will (as salted said there) continue to monitor the effects and make decisions based on that
everyone is gonna get used to it
I dont know whats bad about saying that 😭
basically they're mad that you're not doing anything instantly and actually taking the time to monitor the situation
evidence literally in the thread
at least thats how I read it
Yeah.. I dont think im saying anything outrageous. Im just trying to respond to @shrewd narwhal saying that us saying "we'll monitor it" is irrelevant by saying that: No! We will continue to monitor as we said, we aren't unreasonable nor liars lol
i think your argument is true and applies to a lot of things but it's not very applicable here, because you can definitely tell that this is unhealthy if you want to keep a balanced environment. i think it's ok to give it more time but from your and zeer's previous comments it kinda looks lost on whether or not this will be changed
this is heavily backened by the fact that this amount of extreme power is effectively locked behind a paywall, and a lot of people are already upset on some of the changes applied to wynn regarding monetization and this is probably the worst one
considering that this is a store perk, i.e, something that people bought for real money, I don't think its the right move to rush out a hotfix
i dont think you are saying anything outrageous i just think you should consider legitimate suggestions (disabling this in raids makes complete sense to me personally so i just dont understand why you don't agree with applying it)
telling the player hey this PAID and ADVANTAGEOUS feature is disabled in level scaled content is perfectly reasonable to me
the build on op message do more dmg than me on dummy 😭
its kind of like how btd6 disables double cash and fast track mode on chimps/competitive content
All we've made clear is that we want to find a solution that not only works for one particular set of players but all of them.
I've tried to bring up how most regular use of these loaned ability points aren't problematic and would go completely un-noticed in your raid lobbies and we definitely want to preserve that as a positive perk for players to engage with while also making sure it doesn't pose too big of a problem if taken to its limits.
Thats kind of the simple logic of this: You are understandably concerned about the impact of them when taken to their absolute limits coupled with experienced players going on low level accounts with optimized builds and potentially ruining your experience. We have heard that concern (as salted even said during the beta), but we want to also ensure that we dont lose the positive parts of the perk too :)
good, now we kinda seem to be on the same page here, i hope this will be somewhat of a priority to discuss internally because this is really unhealthy for wynn in the future
im afraid with all things kept in mind there isn't an easy solution to this tho 🤷♂️
erm btw this tree is possible at midgame https://wynnbuilder.github.io/builder/#CK0000000000000000000000i6Eet-jTxo0 which does around 450k with 60 winded
surely this is not problematic
https://wynnbuilder.github.io/builder/#CK0000000000000000000000i6Ee-ftsTL2 slightly better version of that tree I think
No point going for manastorm if you can't grab it
We need time to monitor this obviously it takes time to come up with a solution for gamebreaking builds enabled through a paywalled feature
im grabing cheaper heal
https://wynnbuilder.github.io/builder/#CK000000000000000000000mH0+c+fssjb1
wait i can have this as 55?
nvm i cant
"without negatively affecting endgame"... raids are the definition of endgame really...
this can!
once again, it also totally ruins ability tree balance across all levels anyway
90k+ meteors
that is without accounting for level scaling or?
theres a non crafted leggings has high spell raw
also you want to offhand heat death
and that’s basically how to build pure riftwalker!
huh.. bit bugged links, it changes small o to capital O in "Essence of Dusk"
but you get the point
https://wynnbuilder.github.io/crafter/#4CqiUiUCqCqiUmO00
Potion Lv. 63-65 (1✫, 1✫)
[Ancient Spring Water | Creepvine Cluster
Creepvine Cluster | Ancient Spring Water
Ancient Spring Water | Creepvine Cluster ]
yes but this one is expensive, the ones I linked is dirt cheap
and can be used in mass
..not that its worth it, you "oneshot" the boss anyway lmao
olux world event + crafter bags insane value btw
anyway... as @earnest trout I'd be very surprised too if no change would happen as a result of this and similar threads about AP loaning
we probably said all we could
as roguefort said*
@gleaming sorrel gave the bs a try and holy fucking shi
https://www.youtube.com/watch?v=EJD1-aNEre8
btw sorrow at the head when it spawns
still counts as damage
why infernus?
and i think there is an even busted aco build but they are gatekeeping ts
it wouldn't be that tricky to reverse-engineer
it's probably some sort of 8x crafted build
ability tree is better at 65 imo. and infernus has almost 1.5x the base dps of spindle. and the boss health from spindle is 1.8m, with aeterna its 3m which is less than 1.5x
plus aeterna is thunder fire and neutral dmg which is perfect for eldritch call
shits basically just quartz slap
quartz slap not all optimal and not quartz
wat
my first thought was enchanted chain link for helmet/chestplate and tattered cloth for leggings/boots
chain link is negative mana
theres a couple of stuff thats better than 6 pure quartz
for us we just used broken balance + quartz slap cus lazy
and chainlink is spell% which is kinda ahh
lion heart and magic cloth are great
and tattered magic cloth will neutralize that
well aeterna has a high base dps so %dmg can be good aswell
the goal was to put something relatively affordable and easy to make
to mess with the concept, just shows how silly this shit is
i kinda wanna 4x aeterna 
we got hackusated running this shit earlier lmao
lmfao tell me how the existence of this is healthy to the game @ Terminated
and this is no consu I think
whats the warrior meta for level scaling groot
whats the best boss time youve gotten
this cannot be justified in any way
but definetly blood sorrow the head before the fight, you can get 1/3 of the health before groot charges with 2 aeternas
4x aeternas might kill groot berfore it charges with potions
will attempt tomorrow
like my current theory was just 3x crafted broken balance
apoc and hero
and this is unhealthy not only in guild raids, but also in normal raids
squid brain gives like 40% spell dmg and main attack dmg for pots and theres good fire ings asewll
I really should go farm raids before this gets nerfed
really? L81/91?
yeah it pairs up really well with reso
Have you never done grootslang this is how fast the boss goes in a 105 party aswell
wouldn't desperate fac at L80 be better than apoc?
@earnest trout do you think their way to fix this will be to just tone down level scaling, or they will actually do something about AP loaning too?
And you don't sacrifice your rewards
i don't think they'd kill ap loaning
- notg has fire weakness
- apoc bash radius covers the worm when it comes down and "bundles up"
they cant really tone down level scaling cus the average new player gonna blow up in raids
More people will suffer from level scaling getting fucked than not
what i hope hundrstood
i got multiple clips from today with sub 10 kills excluding the cutscene
what from this would be possible without that 4 AP? or with the 4 AP, but at the higher level, where you would normally get that 4 AP,
the 4 ap are the difference maker in thid build
cus u get to take lunatic and bsorrow
no need for double totem in graids if you have more acolytes in the party
so its basically 105 tree benefits at 65
Yeah I'm saying melon obviously never done actual grootslang but getting mad at this is quite funny
lion's hearts are 8le on tm
time to grind for them
There's a reason they're 8le
They are not fun to grind
i know 1 player that hoarded all of them
true but it usually comes at a cost, we slap this crap together for like 1stx le
i sure hope there isn't a way to get them fast
you gain less from raid rewards in return for funny damage
seems fair
most of it spent on grabbing shit fast, if we were patient we could easily half that cost
how much less rewards btw?
for one, no mythic tomes
(not that that changes our points, im just curious)
Significantly less LE and no good tomes
1/4th the le give or take
and aspects?
You've been in this thread arguing for over a day and you don't even know that?
- no mythic tomes
- emeralds is around 40eb average
- powders best at t4
my chest from earlier
aspect amount is the same?
yea
you running 3 gambits?
yea
nice aspects btw
I knew about decreased rewards, I just didn't check specificities, cuz it doesn't really change our arguments
anyway, if it gives the same amount of aspects, its op
tbh im more or less okay with level scaling existing?
but the main argument is that AP loaning gives unfair paid advantage that is not possible otherwise
tbh its a funny to farm reactions in party finder but its honestly quite ass to play level scale
and u could easily achieve better times without it
i think the main crucial point of this thread is just the scaling implemented not in a perfectly good way
thats one of the points, out of two
in this builds case u have no fucking mana, and ur slow so u do actually lose a lot of time due to that
- level scaling is unbalanced
- AP loaning gives unfair paid advantage
game discourages me from playing this shit tbh. it isnt worth it. its just really fucking funny
this is so incredibly funny
teammates don’t
Bring back changing armor mid raids
I want to ask is difference between a level scalers completion time and a normal 105 party significant enough to warrant a nerf and offset the difference in rewards to a point that level scalers actually get an advantage off through rewards
Beside the faster completion and affecting leaderboards (like ignore this factor in consideration to warrant a nerf)
just make all raids only accessible post-105 trust 
scaling is like 10-15seconds faster with less emerald reward
sometimes I forget that hero is an endgame mythic at level 91 (wtf?) and apocalypse being the highest low level mythic at 81
meanwhile mage's mythics are all rlly high level with lament being the lowest at 96 but also the lowest level mythic in the game with pure at level 65
who made these numbers???
Pure got nerfed 😭
it was a sign of weath back then
pure is also still really good cause of the major id
Is this widely agreed on?
is like that if i ran with my guildmate and they on level scaling
its more like 5-10 seconds
its around those numbers yeah
what matters most is just having a competent party in general
erm no?? its rng based because orphion sometimes lazy to move or decides to charge you to the wall 2s after entering boss room
there is literally a video attached to the post showing how fast you can nuke orphion with 1 level scaler in the party
and you act like you cant do that without levelscale lol
you still have to rely on luck on levelscale parties to not get the charge
ok show
its definently less likely but i still see it happen
less in notg around that in nol
not like anyones levelscaling in notg
yeah for sure
🤨
does hsp levelscale notg
no, we dont do levelscaling in any raid
edited 😰
deleted 😨
i regret changing "in general" to "in any raid"
This post is rage bait
@minor bison is the biggest issue in wynncraft please ban this guy
yeah my bad
in addition to making xp gain mandatory it might also help to have level scaling diminish as people do more of the same thing at the same level (like the boss gets harder and harder for them as they continue to progress only through raids but doesn’t get harder and harder if they progress “normally” and increase their level (their power) without increasing their run count.
I found the runs we did in the parties made to post the provided clips were a lot more than 10-15 seconds shorter than the runs we usually get. For me the average run time went down by about a minute (avg 5.5min down to avg 4.5 min)
On top of that the bosses were 100% consistent as it would essentially just get instakilled. Parasite was only a little sketchy sometimes but thats only because I didn’t have enough experience on it to kill it efficiently
10-15 seconds is an understatement for sure
For groot it’s probably not that huge of a difference because a lot of the rooms are just time-gated but the fact that the boss can also get deleted in a matter of seconds makes the grind significantly easier to do.
Even if the 10-15 second time save is accurate, which I do not think it is, the fact that the bosses or enemies have essentially no room or time to fight back makes grinding the raid a cakewalk compared to using actually normal builds
A lot of scalers seem to paint this picture I feel like
I like being able to get fast times by getting lucky but with scaling you can guarantee kills before any time wasting attacks like Orphion's charge, chain lightning, Groot's air attack etc.
tested some pure riftwalker in pfinder. Imo its not that great in pfinder compared to other scaling builds. But I could see it doing very well in graids if you have 1 winded slave
as for whats optimal idk. at lvl 70 you can get a better atree and more pearlescent jewel and blue mask. 25k meteor at lvl 70, seems about the same with scaling as lvl65. also idk how or if the dps is higher with entropy from crumbling foundation since I have very little experience with riftwalker

clearly this one graph shows that the issue isnt a problem whatsoever
let the 2 levelscalers have fun man
level scaling is the only reason i will ever play nol
feels like 2.0 again…
Still I don’t think 1minnute is enough to offset the rewards penalty
(Again leaderboards player and sr player and guild xp player probably is advantage there)
I never mentioned rewards
@sage scarab idk do u think 1 minnutes faster completion can offset the reward penalty enough that this warrants a nerf (ignore all the other factors just this one)
honestly i don't think so just at first glance
I'm not entirely sure about the LE difference that the rewards give, but even if they don't offset it for the singular person involved there are other factors that offset the lower rewards aside from just time:
- The raid is significantly easier to complete and requires less effort due to the absurd strength scaling + ap loaning provides. There's no boss to fight and the mobs in the rooms die insanely quickly.
- Other people who are not scaling do not get reduced rewards. The person scaling doesn't get reduced aspects either
And on top of this the raid is significantly faster to do. This makes the fact that Guild Raids giving 1 le into a pool can just be given to the scalers to offset the lowered LE pulls even more.
All of these factors combined offset the lowered rewards a lot more than just what is initially there. Overall it just doesn't make sense to me that the most effecitve way to clear a raid is to be a low level as possible and optimize your build at that level rather than just being at the highest level to get the highest effectiveness.
And also this post's point isn't about the fact that the rewards are reduced. No build in the game should ever be able to do what I was doing in the clips shown here.
Whether there are reduced rewards or not, Scaling combined with AP loaning is way too strong and doesn't make sense for it to be the strongest and fastest method of clearing raids.
3 more likes to 100 likes :clueless:
- Accessibility > Exclusivity
Guild raids are meant to be widely accessible, not gatekept by only the strongest, richest level 106 builds. Scaling allows lower-level players to participate meaningfully in guild content without being carried. AP loaning makes teamwork more impactful — you’re not just bringing “dead weight,” you’re enabling synergy.
2. Rewards Already Balance It
The reduced LE pulls for the scaler exist specifically to counteract the “power boost” they get. Yes, the run may be faster, but the individual doing the scaling isn’t reaping disproportionate personal rewards. The guild as a whole benefits, which fits the cooperative nature of guild raids.
3. Time Efficiency Is the Real Reward
Raids are repetitive by nature. If scaling makes runs smoother and less frustrating, that’s a win for player experience. Being “the fastest method” doesn’t necessarily mean it’s overpowered — it just means it’s efficient. Efficiency doesn’t break balance if the guild economy is still regulated by fixed LE inputs.
4. High-Level Builds Still Matter Elsewhere
Outside of raids, maxed builds are still vastly stronger in PvP, in endgame dungeons (LI, EO, etc.), and in general world play. Raids are only one slice of the endgame. Just because raids reward efficiency through scaling doesn’t mean progression is meaningless overall.
5. Encourages Creative Playstyles
Optimizing a low-level scaler build takes planning and guild coordination. It’s not “free” power — it’s a strategy. Systems that allow players to find creative, outside-the-box methods (like level-scalers) can make the game richer, not poorer.
⸻
So in short, someone defending it would say: Scaling + AP loaning isn’t a flaw, it’s a feature. It lets more people raid, it spreads guild rewards fairly, and it adds strategic depth rather than making high-levels obsolete.
Chat gpt reply.
chatgpt
Just nerf lower level ings and items
the hell am i reading
That’s the root of the problem not fucking level scailing
clanker gpt
"Encourages Creative Playstyles"
dawg i one shot the fucking boss
Sir
It’s a ChatGPT generated answer please calm down
why did you even send it are we fr 💀
the future of wynncraft constructive feedback
like am i supposed to try to talk to you or not 😭
No
bet cya
But take things serious tho here tho
I don’t think level scailing is the problem I think IMs scapegoating loaned Ap and level scailing is such a cringe thing to do
Nah
We know the mid level /mid game items have been op for a long time yet no changes have done to them.
Not really tbh
It's not.
No bro @tardy summit needs to get to work balancing these items
I don't think so
Stop complaining about level scailing and loaned ap just nerf mid game items to not be that good at that level.
Nah
Yep
poor new players 🥀
we should just put a champion rank AD on screen every time someone dies in a raid
Please take me seriously.
"GET 4 FREE AP NOW FOR $200"
Yep how are they going to fund fruma
Outside of raids, maxed builds are still vastly stronger in PvP, in endgame dungeons (LI, EO, etc.), and in general world play.
I love this part of the chatgpt reply
Ct has no power to loaned ap we already know about this.
And I don’t think they will do anything to loaned ap lets be honest here
Like if I replaced the MMO with destiny 2 this would be quite accurate but it just sounds so fucking stupid here
So why not nerf other stuff instead if this is a real problem
Chat gpt 🔥
wait I don't like your opinions can you ask the clanker again?
Yep
Let me ask him
Stronger Counter-Argument: Why Low-Level Scaling Makes Sense
1. Guild Raids Are Cooperative by Design
The whole point is that guilds clear content together. Having one person scale while others stay max level spreads roles: the scaler melts mobs, the high-levels provide survivability, buffs, and utility. It’s not “breaking” raids, it’s making teamwork feel meaningful.
2. Faster ≠ Broken
Raids being faster with a scaler doesn’t automatically mean they’re unbalanced. In practice, guilds want raids to be efficient — nobody enjoys dragging a raid out. If the system allows a “speed-run” comp, that’s just another viable strategy, the same way LI runs or EO speed kills emerged in the past.
3. The Reward Penalty Does Its Job
The LE reduction may not cripple the scaler, but it discourages solo-profit farming and keeps the guild economy in check. If raids became too profitable and too fast, then the game economy would break. But because LE input is fixed (1 per raid) and scalers eat the reduction, the system still has a cap.
4. Progression Still Matters Everywhere Else
Outside of raids, max-level builds dominate — in wars, PvP, dungeons, and overworld grinding. Raids are a niche mode with niche rules. Just because progression isn’t the best for this one activity doesn’t mean leveling is meaningless.
5. Adds Variety and Depth
If the “best raid team” was always “four maxed DPS with meta mythics,” raids would get stale fast. The fact that guilds can innovate with scaling/loaning shows that Wynncraft’s systems allow creativity. It’s not that low levels are stronger in general — it’s that guilds found a unique synergy the devs haven’t patched out, which keeps the meta dynamic.
⸻
👉 In short:
Low-level scaling + AP loaning isn’t “broken,” it’s a quirk of design that actually makes raids more accessible, more cooperative, and more interesting. Progression still matters for most of the game, while raids reward guilds that think outside the box.
@grok sum this up in 50 words?
I gotchu
TL;DR Counter-Argument:
Scaling + AP loaning in guild raids isn’t broken — it’s a cooperative strategy. Raids are meant to be efficient and team-focused, not just a reward for having the highest level. The LE penalty balances profits, progression still matters in the rest of the game, and having scaling builds adds variety and creativity instead of making endgame stal
can you ask grok on how to get feedback muted on wynncraft discord? and also to provide some examples
need x premium for that one?
Yep
Like foxo Chan’s favorite phrase this such a schoolyard taunt.
I fw the poster
I'm sorry, but there's not enough “clanker” content in this chat room. Could we have some more — it would be really great for constructive feedback!
Idm the concept of scaling, even purposeful levelscaling, but the extent of how good it is is kinda absurd
It really does feel like the issue of specific items rather than the system
I never played it so ig I never fully knew what it was like but damn, I don't think any build should be able to melt a boss that fast. Not to mention it was just one level scaler, not 2/3
Saving 10s definitely feels like an understatement as well, if it only saved 10s in nol no one would be play it. I just refuse to believe someone would lose out on all that profit to have 3% faster clears assuming 5min runs
Every 30 runs I get one more at the cost of 2stx+ le...... yeah
At the end of the day I think it's good to just find a middleground. Levelscaling is honestly a pretty interesting concept and I'd hate to see it just be gone. If done correctly it can also allow low-level mythics to see some usage which I'm all for. And sacrificing le for faster runs isn't really new, I mean you can also just consu spam and I'm sure it'll help as well. Again I think it really is specific items that just need tuning
if a middleground for the balance of it is found that'd be really cool. that likely would require a lot of work in terms of changing how scaling works alongside nerfing a lot of items around the level 80 range so it probably wont happen any time soon if its gonna happen at all
i would like to see that eventually though. i always thought it was stupid that you're just significantly stronger by optimizing the lower levels rather than the higher levels
I mean it seems like they’ve always kept note of strong level scale items and balanced them somewhat, and we weren’t really hearing about it much
But then they decided to throw a wrench in the gears and introduce loaned AP
I didn't know boss-nuking was a creative playstyle 🤔
At least it gives low level gear a use in endgame ig
Bobs mythics need to be hard meta rn!!
Pretty sure it is for general playthroughs
Maybe escept the wand for arcanist and riftwalker
Hmmm then no clue
If we exclude crafteds then yeah
meta slaves would play anything for faster run
i know ppl who spend enough on consus to basically not make money from nol so yes people are willing to do a lot to save time
like- like- level scaling?
lowkey i gotta start using ai to derail threads
You might get feedback muted for that sooo
Might be tech
🤓 ☝️
They don't give out feedback muted for anyone and just remove it so people can continue posting slop in here after a while so not really
100 likes, surely
I join in to say smurfing is completely busted
This is triple crafted hesperium with chain lightning 8 focus and 100% exploding at level 65 btw
It’s one of my favorite things to do in game, min maxing at lower levels for an advantage, but as long as there’s leaderboards it’s unhealthy 😔
I propose a casual and ranked raid mode and downscaling works in casual but not in ranked
However, it’s also genuinely nice to not overlevel yourself when playing with friends and the likes. I just wish there was some healthy solution
rb?
hover the damage stat?
crazy timer as well
Hey man we all know you are a level scaler abuser!
Please stop abusing this unintended game mechanic!
RB alt account
u
What's with the BM Bro
U pmo.
What's with the BM Bro
ignore the haters man
Who’s RB
You
Genuinely who is it
I have two accounts but their names are Cinfu (my alt) and TrolleyBible, my main
One discord account, this one
This one is the RB Alt Account
@warm fable do they mean you
Is this like a “person creates several new accounts to support themselves in an argument” situation
Or straight up mute or ban evasion
That I am being accused of despite account age etc
Anyways gn chat it’s 11 pm despite Britains time zone being an hour earlier than home
rb = rage bait(er)
7min 32sec clear sounds like ur teammates just sucked
I’ve outdamaged laby and abso 😔 though yes, these teammates were not exactly good
doubling down is crazy
Talk is crazy for a 3 min boss
did laby throw traps opposite of the worm's current location and towards the wall praying that teammates would go to it??
and abso blood sorrowed the traps thinking that they were the enemy all along???
94% dmg contribution is crazy are you sure you had teammates at that point
the amount of yapping with 3 minute boss is insane
If I was level scailing and it took me 3 minnutes to kill boss I might as well just /kill at that point and start another raid on another lvl 105 abso class
Raid scailing is so op!
it's not op because even though i did 55% of the damage my teammates credit the acolyte instead
Ye dfact dum even without extra AP
https://youtu.be/7rzzS4xg3Tw
perfectly balanced meaning: not balanced in the slightest
build used:
https://wynnbuilder.github.io/builder/#CKG40Q0Q0Q0Q0Q0QuRa0BU40Q0Q0Q0Q0Q0Q8Ra0BU4OaSOiS0QececyV81BEo6417B7B7B7B7B7BI79G4SiSiSiSiSiSi8Ta0HmnonononononohH2417B7B7B7B7B7B2790uyM0kXgtK7VTT7
Wynnbuilder build:
CR-40Q0Q0Q0Q0Q0QuRa0
CR-40Q0Q0Q0Q0Q0Q8Ra0
CR-4OaSOiS0QececyV81
Broken ...
Why is every showcase with a divine trumpet support, I feel like a paper-thin glass cannon playing this in pfinder 😭
And still died both phases
3 reso 1 burger can skip phase already
cant believe people just glaze on level scaling just now even it is a year ago
What makes burger so good? I have no idea what it does lmao
super spell spam and impossible to die while giving good team support
the ultimate noob gameplay
Oh so even tho it doesn't provide amazing numbers, the team support makes up for it
gives provoke
gives radiance (team buff)
lots of health
gives overhealth
"self sustaining" health
Gives resonance players free bloodpool
atp I'm gonna need to try it to believe it
anyone drop a link? or is it on sugo's thread
guys what is a burger
Bloodpact paladin support
Under guardian
Crafted Guardian - Paladin Blood Pact Support
By Bonlo
Build Link:
https://wynnbuilder.github.io/build...IVIE2SY441z9c9KDz9z9v8m9I05KG33cQUvIlj-0NVJs0
Uses: NOTG, NOL
Guardian - Paladin Blood Pact Support
By RenZenthio
Build Link:
https://wynnbuilder.github.io/builder/#CJ0O0VT63+w4cur1Jph+yuW778F1DCOgvbBzs+3SzDP3
Uses: NOTG, NOL
Realistically you can use it anywhere
God knows it’s free LI with it
ly
I'm happy
hi warze
hi
victory
only took several months
Better than complete neglect
