#3 Low-Effort, Band-Aid fixes to LI

1 messages · Page 1 of 1 (latest)

shell moat
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    1. re-add CCI to all the bosses. it's currently very infuriating to play LI, because the main damaging spell of pretty much every archetype will bounce bosses out of range of itself (ex. riftwalker meteors bouncing the boss out of range of the meteor aoe)
    1. remove cybel invincibility phases. literally delete the invincibility phase mob from the game and make current phase 3 spawn directly when phase 1 dies, phase 5 spawns directly when phase 3 dies
    1. add a merchant that directly converts LI tokens into emeralds, similar to the seavale reef merchant - bronze tokens are 1eb each, silver are 2eb, gold are 4 eb, diamond is 1le
kind nova
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i agree, orange wybel's boss stages suck and are pretty old atp

shell moat
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LI currently isn't being updated because of dev time, here are 3 incredibly easy fixes that can be implemented with 2 lines of code (in the case of CCI, it was literally removed with 2 lines of code)

fading gyro
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we'd have 3 minute average li runs if they stopped bouncing off the floor when spammed by rw meteors

raw valley
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3rd suggestion isn't really a band-aid u know?

shell moat
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LI could easily go from "content you complete once" to "subpar but repeatable solo moneymaking method" if these 3 fixes were implemented overnight

kind nova
raw valley
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1le per LI complete is too much

shell moat
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is it? I think it's actually quite a fair price to set for the current difficulty level of LI

merry surge
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that's like 13 le an hour, you make that in 2.5 raids

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1le seems fine

kind nova
shell moat
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even if you somehow manage to run 15 LIs per hour, you're still making 20le/hr tops

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this would be a horrendous moneymaking method

kind nova
shell moat
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LIs are also way more mechanically challenging than raids because it's completely solo

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well they would be in-effect completely solo because fixing multiplayer LI jank would take more than 2 lines of code, which is why it's not included in the list of suggestions

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ok I did the math, with the current token -> LE conversion values, if you convert every single token you get from a full LI completion, you earn 2le 4eb once you subtract the entry fee

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if you can complete 15 LI runs per hour (dubious even with CCI readded, you would need to be incredibly skilled and use a very hyperoptimized build), then you make as much per hour as you would running 6-8 raids per hour on average, or 1 raid every 7.5-10 minutes (something you can accomplish by running pfinder)

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so this really just turns LI from "untradeable accessory content" to "subpar moneymaking method"

kind nova
serene lagoon
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Is it wrong that the only thing inhibiting me from wanting to run the entire gauntlet is the Orange Cybel boss's invincibility phases

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Maybe it's the overstimulation caused by being accustomed to watching the enemy's health bar get reduced to zero in a few seconds.

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But you aren't really doing anything aside from running away and occasionally farming your archetype resource by spawning his minions.

shell moat
serene lagoon
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And an invincibility phase lasts for an entire minute or something

quick saffron
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the invincibility phases arent engaging at all because of charge ai + very sparse spell cycle

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it's just watching a headless chicken for a minute twice

serene lagoon
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Would rather hold a platform honestly.

cerulean ingot
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Dont add cci otherwise I agree like

shell moat
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there's so much knockback baked into your spells that it actively slows down your clear time

cerulean ingot
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I play shaman

shell moat
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I also paly shaman and the only archetype that isn't affected by knockback is acolyte because it. doesn't have any.

cerulean ingot
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you arent using dt?

shell moat
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that's literally it. the other 14 archetypes are somewhere between mildly fucked over and completely gutted by no CCI

shell moat
cerulean ingot
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Unless youre taking a weird path to Double Totem, youre gonna be taking rain dance

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Which is beneficial

shell moat
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if rain dance does anything I have literally never noticed it and I have like. 400 hours on shaman

cerulean ingot
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Then you arent using it properly

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Maybe you never notice it because everything that isn't cci dies immediately

shell moat
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I never notice it against raid bosses either

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idk it seems pretty odd to keep an actively detrimental mechanic because 1 (one) ability benefits from it

cerulean ingot
azure void
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if you want to make money off of LI cant you just sell the accessories you buy

shell moat
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well no I guess you could make 20eb per run

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that's about as time efficient as running 2 world events per hour

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or doing 1 raid

cerulean ingot
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ntm raids are easier than LI

azure void
shell moat
limber coyote
shell moat
lilac mortar
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fuck slapping cci to all these shits…

rotund zodiac
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playing warrior vs non cci is torture

cerulean ingot
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war scream > air shout