This is a message, a message of love, of hatred, of a bittersweet relationship with this game and most importantly, with its developers.
With the upcoming patches, this has become more and more apparent; you're running up against deadlines, not against fulfilling goals. This is extremely detrimental to the quality of the production updates that get pushed, and it's really, really sad to see developers so committed making "silly" mistakes with deadlines and timezones, such as Terminated not having enough time to get around the Timelock cooldown bug that's been popping up in feedback threads.
This is a message to remind you, the developers, and you, the content team, to take it easy and most importantly, do what other successful teams do; quality of content over deadlines, ALWAYS.
Few examples of studios doing this are Annapurna Interactive and the team behind Outer Wilds, which took over three years and several very, very ugly alpha tests, which in the end became my favorite videogame experience ever. Digital Extremes does the same with Warframe; lots of patches, lots of hotfixes, but most importantly, lost of testing before releasing to production servers.
In the end, this is meant both as a thank you for your efforts (to the development team, the CT, and AT Team) and as a reminder that we can wait, at least most of us can, e.g. GooseCore is a long-going player that would be happy to wait for more polish on the patches than for more patches to come out in general. Same goes for me as well!
We love you, Wynncraft Team, and thank you! 🥰
Take it easy, and work on the quality before looking at "deadlines", those are a silly concept in the scheme of Wynncraft anyways 🙄
